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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Evelynn
She can be a pain in the ass, because she deals a lot of damage and has a high mobility. Do not try to counter-jungle her because you will never see where she is.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
This is my favorite Nunu build and my first guide ever, so I hope that it is helpful.
Nunu is a very strong jungler who has a high jungle camp turnover and is a very good champion to get some early dragons and or contest dragon and baron. This build shows you what to build which spells to take and what runes and masteries to take.
As said before you should focus on leveling your Q to level 5 first. This helps you a lot to survive and clear camps. If you do not do this you will have a hard time clearing the jungle camps and that will take a lot of time.
After that E is always good for damage however if you have a fed laner which uses physical damage maxing your W second is not a bad choice! This can help them get in those extra 2 basic attacks or move just that bit faster out of an incoming missile.
After that E is always good for damage however if you have a fed laner which uses physical damage maxing your W second is not a bad choice! This can help them get in those extra 2 basic attacks or move just that bit faster out of an incoming missile.
After a gank don't be afraid to get a little bit extra experience and take a creep with your Q. Do not however take creeps and push lanes when they do not ask for it. Always freeze and just last hit if needed. This helps laners stay ahead of the opponents.
In the lategame if you see a huge creepwave you can use your ult to clear it. With this build you should have around atleast 30% cooldown reduction and it's not essential that you have ult so it could be a nice way to push a lane.
In the lategame if you see a huge creepwave you can use your ult to clear it. With this build you should have around atleast 30% cooldown reduction and it's not essential that you have ult so it could be a nice way to push a lane.
Ult
Your ult can be very useful in teamfights due to the attack and movement speed slow it applies. However if you see people leaving your ult stop it direct. You are not AP and your ult is only good the slow it applies. When you release the ult you give them a massive slow and a chance for your team to take advantage and throw everything on the enemy carry.
Your ult can be very useful in teamfights due to the attack and movement speed slow it applies. However if you see people leaving your ult stop it direct. You are not AP and your ult is only good the slow it applies. When you release the ult you give them a massive slow and a chance for your team to take advantage and throw everything on the enemy carry.
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