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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Rengar
Nobody likes Rengar, that bastard.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
I haven't played the cute little Poppy that much, but I started playing her for real a couple of days ago and found her quite appealing. I'm not good at Poppy, but neither am i bad. If I do say so myself, my friends might tell you otherwise :3. Enough of that, i hope u get that i just want to inspire you with new build ideas and maybe give you a few tips and tricks. Maybe you are new to Poppy and just want to read a couple of guides before you play her and then stumbled across this one, then this guide might be the one for you too. Enjoy, ladies and gentlemen.
Pros
- Damn Daniel she's cute af.
- Her voice line is also cute af.
- Damn she's just so cute. (She is Jesus approved)
- Tanky, yet she has damage.
- Her HEROIC CHARGE and HAMMER SHOCK combo is amazing when done right.
- Her STEADFAST PRESENCE is the biggest nope against dashes.
- Her KEEPER'S VERDICT is crazy.
Cons
IRON AMBASSADOR
A ranged attack that sends out a shield for you to grab.
HAMMER SHOCK
She smashes her hammer to the ground and damages enemies inside the target location, goes of after a while dealing damage a second time.
STEADFAST PRESENCE
She gains armor- and magic resist. Her movement speed is also increased whilst enemies that dashes into the shield gets knocked down and takes damage.
HEROIC CHARGE
She dashes forwards with the target, and if they hit a wall the target it stunned. Works great with HAMMER SHOCK.
KEEPER'S VERDICT
She charges her hammer and smashes the ground forcing it to go up and knock back enemies back towards their base. If used instantly it knocks up enemies. Targets are untargetable whilst airborne. This ability is hard to master, use it wisely.
A ranged attack that sends out a shield for you to grab.
HAMMER SHOCK
She smashes her hammer to the ground and damages enemies inside the target location, goes of after a while dealing damage a second time.
STEADFAST PRESENCE
She gains armor- and magic resist. Her movement speed is also increased whilst enemies that dashes into the shield gets knocked down and takes damage.
HEROIC CHARGE
She dashes forwards with the target, and if they hit a wall the target it stunned. Works great with HAMMER SHOCK.
KEEPER'S VERDICT
She charges her hammer and smashes the ground forcing it to go up and knock back enemies back towards their base. If used instantly it knocks up enemies. Targets are untargetable whilst airborne. This ability is hard to master, use it wisely.
If
HEROIC CHARGE is used correctly and the target is stunned after hitting a wall, her
HAMMER SHOCK is a perfect ability to use whilst the target is stunned, to get some dank *** damage going on. AW YEAH!
STEADFAST PRESENCE can block incoming dashes, but can also be used as a movement speed booster. Don't be afraid to use it like that. But if you are going into a fight with enemies that have a dashing ability, wait till the right moment and then use it. AW YEAH!
KEEPER'S VERDICT is hard to master, always remember that it knocks that towards their own base, not the way you point. Also remember that if used instantly it has a knock-up effect. AW YEAH!
Do not fear, Jesus is here! GLHF.
STEADFAST PRESENCE can block incoming dashes, but can also be used as a movement speed booster. Don't be afraid to use it like that. But if you are going into a fight with enemies that have a dashing ability, wait till the right moment and then use it. AW YEAH!
KEEPER'S VERDICT is hard to master, always remember that it knocks that towards their own base, not the way you point. Also remember that if used instantly it has a knock-up effect. AW YEAH!
Do not fear, Jesus is here! GLHF.
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