Volibear Build Guide by iskillzi
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Champion Build: Volibear
| Health | 4286 |
| Health Regen | 55.7 |
| Mana | 760 |
| Mana Regen | 37.7 |
| Armor | 317.19 |
| Magic Resist | 196.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 5 |
| Attack Damage | 186.95 |
| Attack Speed | 66.57 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 37% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes + Notes
Purchase Order + Notes
Ability Sequence





Masteries + Notes
Introduction / why you should play Volibear
In this guide I will teach you how to jungle, build, and play
Volibear
Pros:
- Fast champion due to
Rolling Thunder, making it easy to gank. - Benefits from HP items thanks to
Frenzy. - Has an Area of effect slow:
Majestic Roar. - High damage.
- Passive
Chosen of the Storm heals you a lot, similar to
Sadism
Cons:
- High CoolDown durations.
Runes
- 9x
Greater Mark of Attack Speed: The Attack Speed helps a lot for early game Jungling.
- 9x
Greater Seal of Armor: The Armor also helps for early game Jungling, for when you Gank Attack Damage Carries, and Team Fights.
- 9x
Greater Glyph of Scaling Magic Resist: The Magic Resist helps for Ganking Ability Power Carries, and late game Team Fights.
- 3x
Greater Quintessence of Health: The Health Points help for Jungling, Ganking, Team Fights, and
Frenzy Damage.
The other two Runes
Masteries
To explain why I picked these Masteries:-
Summoner's Resolve
gives a nice gold gain for Tanky Junglers
- I prefer only 1 point on
Resistance
rather than 2-3 because it's more worth it to get 3 points on
Hardiness
for Junglers.
- Some Junglers prefer
Tough Skin
over other Masteries however I feel
Volibear can jungle just fine without it and the 6 damage from
Bladed Armor
isn't worth the 3 mastery points.
-
Durability
and
Veteran's Scars
is pretty obvious for
Volibear seeing as his
Frenzy gives damage for his bonus Health Points.
-
Evasion
is better than
Indomitable
in my opinion, because
Indomitable
only reduces incoming damage by 1/2 points rather than up to 3% of course the disadvantage is that it reduces AoE only, not all damage.
-
Initiator
is a great Mastery for
Volibear because he will initiate most fights with his
Rolling Thunder ability.
-
Honor Guard
is another great damage reducing mastery, I prefer this over
Mercenary
however
Volibear doesn't get much gold in most games so you could get
Mercenary
instead in some games, Not recommended however.
-
Juggernaut
is a great mastery for
Volibear because of the +3% hp, and also reduces duration of disables (like tenacity would).
-
Summoner's Insight
is used to reduce
Flash CoolDown.
-
Good Hands
is good mostly for late game so that if you die it doesn't take like 70-80 seconds to revive,
Expanded Mind
could be used to replace
Good Hands
however if you are a good player and don't die much.
-
Swiftness
is another good mastery for
Volibear because of the increased move speed making it easier to Gank at level 3 without boots and also to initiate late game and grab one of the squishy carries.
-
Runic Affinity
could be traded out for
Scout
however I prefer
Runic Affinity
more for Jungling, since it increases the buff duration by quite a bit.
Spells
Flash is recommended in my guide because of the sheer fact it's possibly the best escape spell.
Smite is also recommended in my guide because you NEED
Smite for ranked games. if you don't get it the enemies could easily steal Baron, Dragon, buffs, etc, you also won't be able to steal any of these easily, and it makes it harder for you to jungle, Irreplaceable for ranked games.
Ghost is another good spell that could replace
Flash because of the fact that it makes it easier to not only chase, but also run, however,
Flash is still a better spell for running.
Exhaust is mostly used for lane
Volibear rather than Jungle, because if you traded
Flash for
Exhaust then you could only slow 1 opponent making it very hard to run, only good for chasing.
Heal is a spell that could replace
Smite in normal games (DON'T REPLACE
Smite IN RANKED GAMES) because it makes it easier to tank enemies and come out alive.
Surge is actually a viable spell for
Volibear believe it or not, but it gives him attack speed, and Ability Power, even so I would only use it in normal games.
Cleanse can be used instead of
Flash if the enemies have a lot of Crowd Control, I would only trade it in ranked if you're below 1100 elo where people don't usually use their brains, if you wan't this same effect in higher elo, get
Flash and
Quicksilver Sash.
Teleport should only be used if you're solo top
Volibear.
Clarity isn't required for
Volibear seeing as he doesn't use very much mana, it's only 30-60 per ability I believe.
Ignite could be used if you're in normal or low elo and versus a few lifesteal/spell vamp people like
Fiddlesticks,
Warwick, etc. if you decide to get this you could trade
Smite for this, however you would need to use
Ignite on the blue buff to kill it at level 1.
Revive worst spell ever in my opinion, only low levels use this ability because of the fact it has HIGH cooldown duration over 500 seconds, and in ranked you really don't die enough to use this effectively.
Clairvoyance should be left to the supports.
Items
- Why the heck is
Wriggle's Lantern in this build? you may ask, well,
Wriggle's Lantern is a good item for most Junglers, even though
Volibear isn't an Attack Damage Jungler,
Wriggle's Lantern is still a good pick for him because it helps him Jungle a lot faster, gives a small amount of armor, and provides free wards.
Mercury's Treads is good for any tank because of the Tenacity, this item can be traded out for
Ninja Tabi if the opponents have atleast 3 Attack Damage carries (normally won't happen unless playing normal) and very little Crowd Control effects.
Heart of Gold and
Philosopher's Stone are great items for
Volibear because he gets very little gold in most games, these both also build into good items for
Volibear late game.
Warmog's Armor is an amazing item for
Volibear because his
Frenzy gains damage from his bonus health, this item could be traded out for
Frozen Mallet or
Rylai's Crystal Scepter however, I found either
Warmog's Armor or
Rylai's Crystal Scepter does the most damage, I prefer
Warmog's Armor more however because I prefer Tanky since I initiate a lot with
Volibear
Randuin's Omen gives
Volibear another great AoE slow, more Health Points, and high armor for surviving team fights, another great item for initiators. I wouldn't recommend replacing this item, however if you don't go with this then you should take
Frozen Heart which is good for high Attack Speed Attack Damage champions.
Banshee's Veil is a great all around item for
Volibear because it gives him good amount of Magic Resist, Health, Mana, and a spell shield great for getting rid of stuns or slows when you initiate. Wouldn't recommend replacing this item either.
Shurelya's Reverie is one of my favorite items for tanks and supports, gives good Health Points, and a AoE Move Speed boosting active which is great for running away or getting your team mates away from team fights before death.
Guardian Angel can also be used for
Volibear, you can buy this item around early late game (35-40 or so minutes in game) if you find yourself dying quite a bit when you initiate, in the end you can always sell
Wriggle's Lantern near end game and buy
Guardian Angel if the game even lasts this long.
Other Viable Items
Situational items that
Updated items as of 12/31/12
Hey everyone, you may wonder a few things that I've changed in the item build such as
ok so to explain myself on these changes:
ok settling the replacement of
next up we have
and finally we can talk about
What items to use
The original build:
I posted this build as the "Core Build" even though it's really not. it was my mistake on writing that.
The REAL core build would be this:
believe it or not the only items I would NEVER trade out for
Volibear are these three, to explain my reasoning:
Mercury's Treads are most definitely the best boots for any tank/offtank because of the Tenacity, and Magic Resist, Magic Resist is really hard to get a lot of and even though its only 20, this is still a lot to help you especially early game.
Warmog's Armor is arguably the best item for
Volibear because of
Frenzy which can often give more burst than mages early game-mid game, and occasionally late game.
Wriggle's Lantern is in my opinion the best early game jungle item for
Volibear However, mid-late game when team fights start happening you can trade this out for a few items like,
Zeke's Herald which works well against any teams but you should only use when you have 2 AD users on your team,
Atma's Impaler should always be used just you should decide on whether you get it mid or late game depending on how much AD users your opponents team has.
Randuin's Omen is a good item for
Volibear because of the fact it gives HP, Armor, and a great passive/active. this item can be traded out for (someone mentioned this)
Frozen Heart, the reason that this isn't in my recommended build is because its cooldown reduction is great and all however its passive isn't as good, and it doesn't give HP this item could be very useful against attack speed users like
Kog'Maw and
Xin Zhao more than
Randuin's Omen in some cases.
Shurelya's Reverie is another great item with the passive, however
Volibear doesn't need this passive as much as he would
Randuin's Omen so this item could be traded out for a lot of items, like
Atma's Impaler if you wanted to have a lifesteal/damage combo item, or
Guardian Angel if you rather have the resistances, also you could get
Ionic Spark now that it's available for all game modes, which I was not aware of until recently, which could be possibly one of the best items for
Volibear I have yet to decide if it is or not. and many other items that you would trade out the other items in this build for. (this item is basically a filler)
Banshee's Veil is possibly my favorite tank item, I love its spell shield, magic resist, health, mana, everything about it. This item CAN be traded out however, many people in comments have been stating that
Force of Nature is a much better item seeing as he has so much HP, well all I have to say to this is if you guys want the extra little Magic Resist and that passive HP regen, go ahead and get it, but in this guide I don't recommend it. if you must have the HP regen get
Spirit Visage it gives HP, HP regen, and CoolDown Reduction which is much better than
Force of Nature however,
Banshee's Veil is an irreplaceable item to me which is why it's in the core build.
Gameplay - Jungling, Ganking, and Team fights
Gameplay - Early game Jungle
First off grab your
- If you got your opponents Red buff first go to your blue buff next and have your mid lane quickly leash it for you, next go to the wolves
- If you got your blue buff first: kill the Wolves second, starting with the big Wolf.
- If you got opponents blue buff first start here V
- Next head over to wraiths and kill them, starting with the big Wraith then go to your Red Buff you will most likely use up all of your
Health Potions by now, so now you should gank either Middle lane or Bottom lane, whichever lane is pushed more, make sure you don't use
Rolling Thunder to throw your enemy the wrong way, always aim it towards your team mates (unless they're low Health).
if your bot AD carry wen't back after this gank then stay bot and farm, outleveling the opponents jungler is key to winning. if one of your team mates was having problems then you can do one of two things:
1. after you gank/farm if you're still pretty healthy head over to the lane that is having trouble and gank, don't do it if this will kill you, Feeding loses games.
2. after you gank/farm if you're low health go back to base, if it was a good gank pick up
Mid game
Around now people will start roaming more, so now's your chance to pick up as much farm as possible whenever your team mates roam, if they're going in for a gank then go with them. kills are more important than farming at this point, also remember to get your CARRIES fed and don't save your
Late game
Now everyone should be done farming for the most part and all the team fights should start happening, you'll want to initiate team fights now that you have
Skill combinations
For ganking: wait until you're pretty close, like say in the bush then activate your
Rolling Thunder to initiate, then use your
Majestic Roar either when you're really close, or after you've tossed them over you, next activate
Frenzy to deal burst damage.
in all for ganks:
![]()
For Team fights: wait for the perfect moment when a squishy carry on the opponents team comes in to do some damage, activate your
Rolling Thunder possibly even using
Flash to get close enough then
Majestic Roar next activate
Thunder Claws and last use
Frenzy at this point you will want to back off of your opponents also pinging your team unless they're killing the other members, due to long CoolDowns, just try to keep up with your movement speed until you can use your
Rolling Thunder again to grab another enemy, always target squishy carries first.
In all for Team fights:
![]()
Proof this guide/build works
This isn't too much proof that it works, only three games however one was Ranked so I'm hoping this is enough to please everyone for now.
if the picture doesn't work Click here to go to the link on photobucket
Change log
4-7-2012: Published this guide.
4-7-2012: Published the Proof section later in the day.
4-8-2012: Added Change log.
4-8-2012: Fixed Masteries as I had 2 points on
Indomitable
instead of 1 point on
Veteran's Scars
, and 1 point on
Indomitable
.
4-8-2012: Made the game-play section easier to read.
4-9-2012: Added the "Other Viable Items" chapter.
4-9-2012: Added the "Spells" chapter.
4-11-2012: Rewrote the "Spells" chapter.
4-12-2012: Wrote the "When to use items" chapter
12-29-2012: updated mastery page and adjusted some of the notes on the guide. Happy holidays/merry xmas and happy new years everyone =)
12-31-2012: updated Item build and Items chapter of the guide along with summary. Happy new years eve everyone and have a great new years!
Summary
Thanks to everyone who read this, please comment and rate this guide.
This guide took quite awhile to make, and I'm pretty proud of it so please don't rate down because you think it's a troll build since I have
Wriggle's Lantern on a
Volibear guide, take the time to test it out in a couple games first. =)
Also thanks to JhoiJhoi who put together a guide for BBCoding which allowed me to do most of this coding. A link to her guide can be found here
if you guys have ANY questions or comments at all leave them in the comments section and I'll try to get back to you as soon as I can with an answer and I'll ad it to the (unanswered questions) chapter with an answer.
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