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Recommended Items
Runes: Basic Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order Recommended Abilities.
Hextech Munitions (PASSIVE)
Corki Passive Ability
Threats & Synergies
Brand
If you lane against him just afk so you don't end up feeding him.
Champion Build Guide

Pros -
-
Good sustain damage
Does a lot of damage in team fights
Can snipe people will your R
Great scaling
Good in team fights
Cons -
-
Low range
Hard to poke
Pretty bad early game
No CC
Hard to roam
![]() | Some good healing when just in the laning phase, and the speed boost can help you be more mobile. |
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Kills give you health. Pretty simple right? This is useful in teamfights if somebody is trying to poach the back line. its also useful if somebody like ![]() ![]() |
![]() | Since you are basically the ADC now, it is important that you act like one. Attack speed in general just makes you be able to get more autos off which can then do more damage. Attack speed is especially useful because you will have such a high critical strike chance. |
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This helps you finish off champions and do more damage to them that way they cannot get away. This rune is honestly pretty important to take if you are going to be taking ![]() |
![]() | Why somebody in an airplane needs magical shoes is beyond me, but these boots are good. Basically you save 300 gold and for no cost. The only problem is that you cannot get them until 12 minutes, but if you get some kills that decreases. |
![]() | These are good for you because you can poke and trade a lot, but then you will be able to regenerate health and mana with these |
Secondary | Attack speed is good as said above, and for flex you need damage since you are the carry. For the defensive trait, you are not really a tank so taking health instead just allows you to live a bit longer. |
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This is a good summoner spell all around mostly for getting yourself out of sticky situations or over walls if you do not have ![]() ![]() |
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A great summoner spell for ![]() ![]() |
![]() | This is a good summoner spell for early game if you have a bad scaling team hoping to end the game early. Puts kill pressure on the enemy mid laner. |
Passive -
Hextech Munitions
The first part of your passive, where 80% percent of damage is converted to magic is pretty big. Now don't go off and start building AP, because it sill scales off your attack damage. This is the reason you might want to build


Q -
Phosphorus Bomb
This is useful for poking your laner in lane along with taking out the caster minions. Another use commonly overlooked by people is the fact that it gives vision on people. This can be used over walls giving you a good shot at hitting

W -
Valkyrie
This is basically your average dash, whether it be used to scale walls, get into fights, or get out of fights. It does do damage to targets who are in it, but I would not use it for wave clear as it is your main getaway.
E -
Gatling Gun
This is a good ability for wave clear, and also when going in because it shreds armor. It is a pretty small range though, so keep that in mind when using it.
R -
Missile Barrage
Most ultimates are big projectiles that pump out damage, or executions and that type of thing. This ultimate is a bit different, as it is just a rocket that does a bit of damage.


Starting Items
As you can see, you want to start off by taking a






Early Game
As you can see, the first thing you want to get when you go back to base is a







Core Items
As you can see, after





Full Build Example
The last two items we build normally are






Situational Items
These items are meant to replace items such as













Dragon Fights
Dragon fights tend to be tricky, and since you have no high damage abilities to act as


Jungle Fights
This is where things are fun. Because of





Lane Fights
These are by far the most common, especially in the late game. For these having package and/or flanking is super useful for different reasons. There are multiple plans of action you can take in these fights. The first one, is to stay in the back line like an ADC and just pump out damage with your auto-attacks. Though this is a good idea most of the time, there are better things to do. The second is to flank from a side or behind and start killing their ADC before getting out. This is hard, as it takes a lot of time to get into position, and your team may need you in the back lines if you are the only damage source. The third choice you have, is to take your package, and run down the middle with it. This will push enemies to the sides, and allow people a clear shot at the back line. The only problem with this strategy though, is the fact that most people will target you and that is the end of you life. One alternative to this though, is to build


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