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Pros / Cons
strong late game
good ganking ability
high damage output
good sustain
great for dueling
very fun
hard early game
susceptible to cc
weak to magic damage
I'll be updating this guide again... hopefully soon, but I hope it helps you guys out.
I usually take his Puncturing Taunt at level 2 just in case my lane opponent makes the mistake of pushing close to my turret. You'll generally be facing melee champions at top so this is an ideal ability for when they're underneath your turret trying to push. Combo this with your W and your enemy will be taking damage from the turret, your W, you basic attacks, and any nearby allied minion.(Your opponent will usually be too scared to push your tower after the first time you've done this.)
Rammus' Powerball is a one-level-wonder. Meaning that it gets the job done at its first level. This is generally taken at level 3 to escape from early ganks. Using this can also be used after you've taunted an opponent under your turret to stop them from escaping the wrath of your tower.
If you find yourself needing more sustainability in lane get a Vampiric Scepter. Otherwise you should rush a B.F. sword for extra damage. These will build into a Bloodthirster which will greatly increase your dueling(1v1) abilities.
The next item you will need is a Trinity Force. During a fight you will be casting your abilities a lot which gives you a lot of opportunities to proc and apply trinity force's Sheen(making your next basic attack do triple damage)
Your final two items are to help with your critical damage. The Infinity Edge and Phantom Dancer will increase your critical chance by 55% together, and inifinity edge's passive increases the damage your critical strikes do to 2.5 times.
HERE'S SOME MATH YOU DON'T HAVE TO READ IT:
Infinity Edge + Phantom Dancer + Trinity Force = 65% critical chance. If you include the passive of Infinity Edge that means if you attack 100 times in a row with 325 AD and 65 of them crit, you will deal [325AD * 2.5 * 65 + (325AD * 35)] = 64,187.5 physical damage(not taking account opponent's armor)
Mercury Treads is a good replacement for Ninja Tabi if you are going against a team with high magic damage, and the tenacity is nice for heavy cc.
Ravenous Hydra and Iceborn Gauntlet can replace Bloodthirster or Trinity Force respectively if you find yourself in more teamfights than usual and you need some extra tankiness and AoE damage.
Atma's Impaler can be a viable item since it gives some armor, AD according to how much health you have, and a nice critical strike chance.
Black Cleaver will help you against those tankier opponents who are stacking armor to negate some of your damage. Reduce their armor and make them feel sorry for buying it.
Sorry the guide is so short and incomplete right now. I was pretty excited to post it. I'll be updating it regularly to make sure its the guide you guys deserve.
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