Death to ALL Betrayers!
Threats to Kalista with this build
|Braum||Braum is a semi-easy matchup for you. He cannot stick to you unless you let him land his Q. Abuse how slow he is and kite him.|
|Garen||Garen is VERY easy for you to fight. Kite him for centuries and hop your way to victory! (I know Garen doesn't support or ADC, but often times, Garen will roam to kill the "Villain")|
|Twisted Fate||Another new champion to bot lane (Although not quite as new as Ziggs). Take Cleanse into this matchup.|
Hello everyone! I am going to preface this guide with a disclaimer: I am not the best Kalista player in the world, in fact I am betting that there are many of you who are better than me, but that isn't the point. The point of this guide is to share my knowledge of the champion and maybe show you a build that I have done really well with.
Pros / Cons
The Pros and Cons of Kalista are fairly simple.
-She can Kite tanks for decades (if not CENTURIES!)
-She can move around the Rift with unparalleled speed compared to other ADC's
-She has one of the highest dueling potentials in the game
-She has great engage/disengage tools, something most ADC's lack
-Highly susceptible to getting CC'd (mainly because of her dependence on mobility)
-Can throw teamfights with a single bad ultimate
In my opinion, her Pros outweigh her Cons. Her Cons are mainly issues with her skill ceiling which is one of the highest in the game. Once you master Kalista, nobody stands a chance against you.
For this Chapter, I am going to talk about your Summoner Spells and what you should put each one to use for.
Now first off, we talk about Heal, your basic adc summoner spell. Heal is a utility spell that restores a flat amount of heals upon activation. This spell's main counter is Ignite which reduces the amount of health restored to the player. Heal is the standard choice for most AD Carries.
Secondly, we have Flash, which is a MUST-HAVE on most champions in the game without naming a specific few. Flash is another utility spell which can be used defensively or offensively depending on your situation. The main use for Flash should be to save yourself from a skillshot that is guaranteed to kill you such as Ezreal's Q or Jhin ult. Another use could be repositioning yourself in a teamfight.
OTHER VIABLE SUMMONER SPELLS INCLUDE:
Barrier for a temporary shield in a fight
Cleanse against CC (I tend to pick this when the opposing team has a Thresh or Morgana)
Ignite for the added kill potential (I never bring Ignite just because of the fact that Kalista's E serves as a great execute tool in a duel)
For Runes, we go with a standard AD Carry Rune page, opting for attack speed and some AD. Nothing very special.
With our Masteries we go 18-12-0 taking Fervor of Battle. Fervor got a buff recently and I now believe that it helps a lot more in teamfights than Bloodlust. With Fervor no longer being On-Hit damage, you COULD go Bloodlust for extra 1v1 sustain and dueling potential.
Your Skill Sequence is fairly basic. Max E first, then Q, then W last, taking an R upgrade whenever possible.
Itemisation on Kalista is EXTREMELY IMPORTANT! Buying a single wrong item on her can throw a game due to her High Risk, High Reward nature. Every game, the beginning will feel exactly the same, farm up, buy a Cull and Recurve Bow first back, then proceed to buy Runaan's Hurricane and BoRK. After those Core Items are done, the match gets interesting. Once those items are done you must start predicting what your enemies are going to build for this game. If someone starts stacking armor, you should probably get a Last Whisper instead of a BF Sword. If someone starts building a lot of AD, start on a Guardian Angel. Prediction is the key to success right behind teamwork.
Teamwork on Kalista is the key to success. On Kalista, you have to coordinate with your support to pop your W passive (which does Max Health damage). You have to coordinate your Ultimates to make sure your support doesn't wiff them by mistake. Teamwork is the one thing that you ALWAYS have to make sure you have before the start of the game.
Farming and Trading
Farming as Kalista is a fairly straight forward process. Make sure to jump around while hitting each minion to make it harder for your enemy laner to hit skillshots. And make sure to kill each minion of the first two waves but make sure not to push too far because when the second wave comes, you're very susceptible to getting ganked first by the enemy jungler because your too far up. The enemy laner might be looking to relieve some pressure.
Trading on Kalista is the fun part of her gameplay. Her trades are fun to try to execute because they're risky to pull off. First you want to land a Q, then you auto-attack twice then hit your E. You've chunked the enemy for a decent amount of their HP, but be careful because in that timeframe, they may be chunking you for more.
(P.S.: As of Patch 7.1, your spears from your E passive now stack while the active is on cooldown, allowing you to make trades sooner after E comes off cooldown! Use this to your advantage in lane.)
Kalista's main skill that you'll be required to use ALL of the time when you're playing her is her Passive called "Martial Poise". Martial Poise enables you to jump around in between auto-attacks but you lose the ability to cancel your autos. This skill requires some patience and knowledge of your enemies and surroundings because this skill CAN GET YOU KILLED in the early levels. One downside to this skill is that her autos do only 90% of her total Attack Damage. Which is why BoRK is so good on her.
In Ranked play, you'll most likely always want to have a friend queue as your support with you to maximize your efficiency in lane and in the match. Most of the time you're going to want to have a tank support but a poke support can sometimes work too.
Synergies with Supports
KALISTA WORKS WELL WITH THE FOLLOWING SUPPORTS:
Nautilus- A great defensive/kill lane. Naut has good CC while you have good damage output. 10/10 lane!
Nami- A Sustain/Poke lane. Can easily get W passive! 10/10 lane!
Sona- Similar to Nami. 9/10 lane!
Alistar- A kill lane at its core. Alistar has built in sustain for him and you. He has two CC abilities which both have different uses. Have your buddy pick Alistar if you want an aggressive lane phase. 9/10 lane!
Thresh- Thresh packs a lot of CC. Great kill lane. 9/10 lane!
Zilean- Zilean is a great utility support able to help you keep kiting your enemies and also help chase. Zilean has the damage of a poke support with the utility you need to keep up in lane! All around great synergy! 9/10 lane!
Blitzcrank- Similar to Thresh. 9/10 lane!
Leona- Similar to the ones stated above. 8/10 lane!
Morgana- She has an ability to block CC, one of your main weaknesses. Have your friend pick Morgana if the enemies have decent CC. 7/10 lane!
Lux- Lux is a straight up KILL LANE! No question about it, if you're paired with Lux, you WILL be aggressive. 6/10 lane!
Karma- Similar to Lux. 6/10 lane!
Singed- Singed used to be a good synergy with Kalista, but that combo has fallen off recently due to various meta changes. 5/10 lane.
Kayle- Really bad lane. Just don't do it. 4/10 lane.
Syndra- An Okay lane up until your enemy starts to out snowball her. 4/10 lane.
Bard- No inherent synergies with Kalista. 0/10 lane.
Soraka- No inherent synergies with Kalista. 0/10 lane.
In this guide, I talked about how to play Kalista efficiently and effectively! If this guide helped you out in ANY way, shape or form, please leave a comment telling me how it did! Thank you very much for taking the time to read this and have a wonderful day!