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Ahri General Guide by Sognux

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Sognux

Ahri: The Singing Fox

Sognux Last updated on December 24, 2013
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Ability Sequence

1
10
12
13
14
Ability Key Q
2
4
5
7
9
Ability Key W
3
8
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 6


Guide Top

Introduction

In this guide i will show you my Item build, Runes, Masteries and Ability Sequence


Guide Top

Item Build.

I chose this build because i find Deathfire Grasp really usefull early game because of it's Active and the cooldown reduction.


Guide Top

Abilites.

Passive. Essence Theft. Ahri gains a buff off Essence Theft every time she uses a spell (Max of 3 stacks per spell). Once the buff reaches 9 stacks her next ability for 2 plus champion level plus 9% off her Ability Power. This is a really good passive, with Spirit Visage this heal increases by alot. Be sure to use your Q when you have this.

Q. Orb of Deception. Ahri sends a orb straigth forward which returns. The orb damages any enemy that is hit by the orb on it's way there and on it's way back to Ahri. This ability can be used really good to clear waves late game, try to poke the enemy laner with this ability.

W. Fox-Fire. Ahri releases 3 Fox-Fires around her which after a moment goes to enemies in range of the spell, this spell also prioritises Champions. I find this really good because of it's huge damage once it's maxed. I like to max this before the Q or E.

E. Charm. Ahri sends a heart straight forward charming the first enemy hit for a moment it also deals some damage. This is your starter, if you hit this then you can deal MASSIVE damage using your combo.

R. Spirit Rush. Ahri dashes forward sending Fox-Fires to 3 nearby enemies. Spirit Rush can be cast up to 3 times within 10 seconds of the first cast. This ability deals alot of damage, it can also be used as an escape tool. You may jump over walls with this like and LeBlance W. Use it if you're sure the enemy will not die from your first combo.


Guide Top

Ability Sequence.

I like to start with my Q because it can clear waves fast and it has a good poke if you can hit it. After Q i take E so i can get a 100% chance to hit my Q on the enemy. Take your W at level 3 and max it first. I find the damage on the W too be more then the damage on the Q since the Q can it a target two times the W can hit and enemy 3 times, the Q is better in teamfight though. Take a point in your E at level 8 for a longer Charm. Skill up your Ultimate when it's available like any other champion.


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