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Spells:
Clarity
Flash
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction
Greater Mark of Magic Penetration- Gives you Magic Pan. (obviously) and MP=AP basically
Greater Seal of Magic Resist- Gives you Magic Armor, since you will be in mid with another AP character in mid
Greater Quintessence of Scaling Ability Power- gives you a ton of AP per level(more than some of the runes)
Sorcery Gives you some cooldown reduction so you can use your abilities more
Arcane Knowledge Gives you 10% extra Magic Penetration which gives you more damage
Havoc Gives you bonus damage because who doesn't like that?
Blast Gives you AP per level
Archmage Increases your total AP, what could be bad about that?
Executioner Gives you more damage when the enemy's health is low
Resistance Gives you some(not a lot) magic armor for that other mid champ
Hardiness Gives you some armor for late game team fights to reduce some damage
Expanded Mind & Meditation for more mana and regeneration
In the beginning you can supplement the Doran's Ring for either Amplifying Tome and 1 Health Potion or a Boots and 3 Health Potion. It comes down to personal preference.
For farming minions use your Fox-Fire a lot, and your Orb of Deception once in awhile.
For champions, your combo should be Charm Orb of Deception Fox-Fire Spirit Rush
+ High burst damage
+ Good Health for a squishy
+ High Power abilities
+ Easy Farm
+ Easy Get Away
+ high speed
Cons:
- Low AP Early Game
- Easy to Over Estimate yourself
- Can be hard to miss your Charm if you aren't good at skill shots or if your enemy surrounds
- themselves in minions.
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