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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Threats & Synergies
Morgana
Her Spell Shield will negate the damage and CC from all of your Abilities, which makes Disengaging harder to achieve. Ulting her away from team mates when she Ults usually breaks the links she has except with you and her.
Introduction
Hello everyone ^-^
Pros
|
+Fast movement speed + Good Disengage + Heals and shields + Crowd control spells |
Janna's quick movement speed allows you to escape ganks from enemy jungler's, you Howling Gale allows you to peel for her allies. Janna's Eye of the Storm allows you to protect a single target in you back line and with Athene's Unholy Grail you can heal them too. In large team fights using your Monsoon gives your entire team sustain to fight longer and more efficiently. |
Pros
|
+ When Zephyr is on cool down janna loses the passive movement + Squishy when Eye of the Storm is on cool down + Very little Damage early game + Long cool downs early game |
Early game Janna's Cool downs can be very long especially her Eye of the Storm with a base cool down of 10 seconds. If you go Full utility you can provide excellent peel and utility to your team but, you will have almost no damage what so ever. |
Expose Weakness Allows your allies to deal increased damage to enemies when you hit them with your abilities, usually your Howling Gale.
With your Eye of the Storm Ability, at the start of the game upon casting it on your ADC will grant them 1.5 AD which will help them CS a bit easier and do a little bit more damage in trades.
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