AP Ashe v1.03
Threats to Ashe with this build
|Ziggs||Ziggs is a pretty easy matchup, the main key to victory is last hitting under tower, since Ziggs will be clearing waves much faster than you. Wait for a gank and use your slow to make Ziggs a free kill. Ziggs' only escape skill makes him unable to change his direction while in air, which makes it a breeze to hit him with your Ulti.|
I will be updating this guide over the coming time, please feel free to tell me what it needs
This build is the first in an upcoming series of untraditional playstyles. These builds will all aim to make you a better player overall by teaching you the value of each and every spell and their individual scaling.
In this build I will be going over the major aspects of playing AP Ashe aswell as a few mechanics and gimmicks that can be applied to other champions as well.
This includes, but is not limited to, the insane amount of damage and CC that Ashe brings with her ult, and how much she misses out on if it does not connect.
Aswell as the value of the high BASE damage of her Volley which we will be taking advantage of in the early game.
Before you try it out, there are a few things you must know:
1. AP Ashe is without a doubt what other consider a troll build, this means that you might get flamed if you aren't queueing with friends.
2. With that said, this guide is a serious take on how to make it work and have fun at the same time.
3. An AP Ashe WILL fail, if the enemy team is full tank / off tank AND if she is not the in the lead of farming.
4. People WILL flame, when you tell them "I am AP Ashe"
5. AP Ashe is all about landing her Enchanted Crystal Arrow
6. Ashe is a strong support with her high CC and Hawkshot active, so if mid is occupied do not fret
7. When playing AP Ashe "KS" means "Kill Secured" and nothing else
Pros / Cons
+ Lots of CC with Frost Shot & Enchanted Crystal Arrow
+ Global ultimate Enchanted Crystal Arrow
+ 450IP Champion
+ Extremely satisfying to play
+ Kit recently updated
- Item dependant
- Hard to master
- No dash nor escape
- Easily countered
For runes I recommend scaling CDR Glyphs, Scaling Health Seals and Scaling AP Quints aswell as Magic penetration or Hybrid Penetration Marks
Greater Glyph of Scaling Cooldown Reduction
Greater Mark of Magic Penetration
Greater Seal of Scaling Health
Greater Quintessence of Ability Power
The Reason for this is that you won't be using any AP scalings early game, by level 6 (when you get your first AP scaling) the runes will start to pay off and will only get stronger and stronger along with your own damage.
The scaling CDR runes lets you swap one of the Common CDR items for a stronger damage (or Defensive) Item.
Since they will give a total of 15% by level 18 along with the 5% from masteries, one morellonomicon will get you to 40%
I mentioned earlier the importance of being ahead in farm. Ashe only has one ability with an AP scaling (we are compensating by buying Lichbane or Nashors to give her 2-3 active damage sources), this means she needs to pack a ton of damage into these few damage sources, and therefore has to maximize the stat gain per gold spent.
Luckily with Patch 5.9 Hawkshot can now store 2 charges that we can use for Lichbane activation, and they have been given global range (perfect for sniping some kill from the other side of the map).
And we have been suplied with a new ability Frenzy, which synergizes well with Nashors or even Wit's End.
Stat wise Doran's items are extraodinarily good, but lack the ability to be upgraded at a later point. The most usefull stat is the 70 health which allows most people to survive the early laning until they can get a better item.
However if you feel this is not a problem, go ahead and start with a or
Now to every female's favorite part of a guide, which pair of boots to pick.
As you should have learned by simply playing League every pair of boots are used for diffrent reasons and in diffrent matchups, situations etc. and I will not go into details about these factors but instead of what they do for AP Ashe
With Ashe's few magical abilities these boots sound like a total waste, however Ashe also needs to squeeze every single last drop of damage out of her Ult Enchanted Crystal Arrow, Lichbane, Nashors or the like.
This makes these boots one of the best choises, their flat Magic Penetration also helps to increase the otherwise low damage early game to more tolerable values.
- Combo these boots with Liandrys torment and you have a total of 30 flat Magic Penetration, enough to leave enemies without MR runes at 0 MR.
These boots give an insane 15% CDR for a cheap price, combine this with the mastery and you will already be half way to 40% CDR.
Personally I now prefer the Magic penetration boots at the expense of having to buy another CDR item, but I used to rush Lucidity Boots.
- Combo Sorcery Mastery will get you to 20% CDR with one item
Boots of Mobility doesn't grant any extra stats to Ashe during laning, and even comes with a lower speed than anyother pair during skirmishes, so why pick these?
The out of combat movespeed is the answer to that, many matchups require you to roam to win, and even if it isn't required it is highly adviseable to help out your fellow laners.
Boots of Mobility lets you roam from mid to top/bot and back to mid in half the normal time, which means twice as many possible ganks and objectives.
- Combo with your jungler or another roaming lane to grab objectives and do ganks
Morellonomicon vs Grail
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