Volibear General Guide by TheAncientj
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Though the northern reaches of Freljord are some of the most unforgiving lands in Valoran, the Ursine have survived upon the region's barren, stormy tundra for centuries. As a fierce and respected warrior of the Ursine, Volibear devoted his life to the protection of his people and loyalty to his elder brother, the tribe's chief. When his brother was killed during a hunt on the tundra, the tribe looked to Volibear as his successor. It was an honor and a burden that Volibear had never expected, but he shouldered the charge with pride. However, by Ursine tradition, the tribe could not recognize Volibear as chief until he returned from a journey to the peak of their sacred mountain, a place forever shrouded in a thundering maelstrom. There, Ursine chieftains must speak to the storm itself, gaining clarity and wisdom to empower them as mighty leaders.
Donning the chieftain's traditional armor and enchanted gauntlets, Volibear began the long and perilous climb up the slopes of the mountain. When he reached the peak and gazed into the raging storm above, he saw a horrific vision of a Freljord utterly consumed by war. Amidst the carnage, the Ursine fell dead upon a bloody battlefield. Believing the vision to be an omen of things to come if he did not act against them, Volibear traveled to the capitol of Freljord. The Ursine had not ventured across the southern mountains in centuries and his appearance was met with unease. However, Queen Ashe recognized Volibear as a wise and powerful ally. In what Volibear considered the first step against a war-torn future, they forged an alliance. As part of their agreement, he joined the League of Legends in the name of a unified Freljord, representing the primal might of his nation on the Field of Justice.
''Few can weather the storm that follows in the wake of Volibear's roar.'' - Ashe, the Frost Archer
Who wouldn't love a cuddly bear who helps the team all sorts of ways and can RIP OFF YUR FACE?
With this build you will have a support-tank who can dish out some good burst damage! End build you will supply the team with AS, Lifesteal, passive armor pen, armor, MR, HP/5, and a little AD. With the second build you will also give some CD reducton and MP/5 at the cost of some armor.
Pros / Cons
So why do we choose Volibear?
•Able to sustain well with passive, lifesteal, and summoner heal
•Natural attack speed
•Great gap closer
•Aoe slow and minion fear
•Great burst with W Frenzy active
•No real escape ability
•Hard to farm early
*Needs a partner or he gets harrassed easily by ranged champs
For Seals I use Greater Seal of Armor for flat armor
For Glyphs I go for straight CD Greater Glyph of Cooldown Reduction
Quitessences I pick up greater quintessence of desolation
I base my mastery selection on two premises. I always go 9 offence 21 defense
1. Volibear is an auto-attack melee champ.
2. Volibear is a tank, and as such initiates and takes damage frequently
In the Offensive Tree I use
Teir I Brute Force Teir II Alacrity Teir III Weapon Expertise
These masteries give me some extra attack damage, attack speed (which Volibear loves!), and some extra armor penetration.
In the Defensive Tree I use
Teir I Summoner's Resolve for improved cleanse and heal Resistance MR Hardiness Armor
Teir II Durability and Vigor for health and health regen
Teir III Veteran's Scars for flat health
Teir IV Initiator and Enlightenment for initiating and CDR
Teir VI Juggernaut for max health and tenacity boost
The Summoner Spells I use for this build are Cleanse and Heal.
There are some other summoner spells that could work out as well, such as Exhaust to help with laning harrass, Ghost for extra chasing and initiating speed, and Smite even though this is not a jungling guide Volibear is an excellent jungler with Frenzy and Chosen of the Storm.
Surge is also an extremely viable option for the attck speed and AP boost which really help you tear up with your ultimate Thunder Claws. I would only use Surge in a off-tank build along with Heal.
Items, Items,well lets see hmmmmmm. This build is about Auras, Auras and more Auras so the key items are Aura items and HP items, as well as resist items, since you are a tank
Mercury's Treads these for the MR and Tenacity you need to tank
Warmog's Armor flat bonus HP, need I say more... Frenzy wink, wink, nudge, nudge say no more!
Spirit Visage CD reduction, MR and regen bonus ++GOOD
Zeke's Herald lifesteal, attack speed for all, CDR for you!
Aegis of the Legion armor, MR and attack for all, extra HP for you
Frozen Heart armor, mana CDR for cap and attack speed debuff aura...NICE
Locket of the Iron Solari health for you, more hp regen aura-wise, and an active sheild to use with Randuin's active for teamfights
Randuin's Omen even more armor, hp etc... plus active debuff
Soul Shroud more HP and CD aura/MP regen for all!
Ionic Spark added to normal games with next patch, good attack speed, health and passive just like your ult!