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Azir Build Guide by xGODKINGx

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author xGODKINGx

Azir: the god of the poke

xGODKINGx Last updated on October 7, 2014
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
14
15
17
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


Guide Top

introduction

this is my first guide. i have tested azir as much as i can but maybe im missing something and if i am just comment.


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Runes

with the runes here my goal is to max out azir's passive and get 40% CDR asap. so with these runes along with masteris you have 20%cdr at lvl 1 and 40% after nashers. this build is very mana hungry hence the seals. also i dont like being weak at lvl 1 i went with the attack speed marks rather than magic pen for that extra poke


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masteries

as most of you guys will likely complain about going with culinary over runic affinity. but there is very little point in ever going for blue buff as if you are any good you shoulnt run out of mana. also you are already at 40% cdr so blue buff will do nothing


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Items

i have tested nashors vs athenes/morellos. for my game play style which is never let the enemy farm (EVER) nashors is much more terrifying. just summon a soldier and if the enemy wants to creep farm just send in the soldier (q) and with nashors you can get normally 1-2 AA (3 with rylas). the next one is why buy rylas without liandrys, simply put is that little bit of damage is not worth the gold in my point of view. rarely will you get a kill by the little bit of damage when most likely they will die from 1 aa


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Spells

poke as much as you can with your soldier but also stay as far away as well just so you dont take damage. your poke is w-q-aa-aa, your kill combo is w-q-e-w(as far as possible on enemy side)-aa-aa (until dead), your chase combo is w-q-e-w-aa (if that aa can land then just keep repeating combo till they die or keep aa until they die), your run away combo is w-q-e or w-e-q (to slow chasers) or w-q-e-w-q(since q has about a 3 sec cooldown)


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Farming

try to avoid farming with soldiers since this is a nashors build you aa is plenty strong to get cs use solders only if there are a lot of cs or you just want to piss off the enemy by not letting him farm