get
prime

Bard Build Guide by Tie2

1K
Views
2
Comments
2
Votes
League of Legends Build Guide Author Tie2

Bard | A Magical Journey | 6.17 |

Tie2 Last updated on September 4, 2016
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
14
15
17
18
Ability Key W
4
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
1/
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

5/
Recovery
 
 
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Bard with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Ashe Very easy to take down cause of the fact that Ashe is an immobile champion should be no problem before level 6.
2
Kog'Maw Very low range and no escapes should be easy to poke down and be taken out in the early game. If you don't take kogmaw down in the early game you will be screwed in the late game.
2
Braum You should be able to have braum under control before level 6. Its hard to get Braum's passive to work cause of your Magical journey. Keep in mind the braum can block your Q with his shield so wait for that.
2
Alistar Allistar should not be able to get kills when he does his W-Q Combo if u Q him right after and speed your adc you should be fine.
Guide Top

The Bard Invade

In the beginning of the game you want to wait at your inner turret until your first to chimes will spawn. (This will happen at 0:25). As soon as your first to chimes have spawn you want to get them as quick as possible and then immediatly run back to your inner turret, The Third Chime will spawn at 1:25 collect this one as well and walk towards the enemy red/blue you want to ward this between 1:40/1:50 now watch if where the enemy jungler start you can see this to watch if the enemy botlane or toplane is later in lane.
When the jungler is almost done with the buff and is at his weakest point then it is your moment to stun the jungler against the buff or wall and with the high attacks speed from your runes and the empowered plus ignite you should be able to easy kill the jungler.
If it is a very tanky jungler just steal the camp and return back to lane


Guide Top

Laning Phase

In the Laning phase with Bard you should keep in mind that the jungler is behind and should not be able to gank early. Now you are able to play very aggresive but still leave some shrines under your turret for back up HP for ecery chime you pick you should place one shrine under the turret. If you understand the Bard Q good enough try and stun through the minions! This is hard to dodge and predict.


Guide Top

Roaming

In my opinion Bard has the best roam in the game so when your adc goes for a recall and you still have health and mana i like to go for a roam and recall next time. Make sure your roams are effective if you just walk around it is only lost time and XP. While roaming you have a phew goals.

1- Warding
Make sure you ward the river and maybe a bush in midlanem, this is will help your team to track down the enemy jungle to maybe get a kill or deny a gank.

2-ganking
Bard can make specials ganks with his Magical Journey if u make a good journey you and jungler can get behind the laner(s) and get a easy kill and push.

3- collecting
When you are roaming it is also so smart to get some chimes! This is will make your basic attacks stronger and give you XP.


Guide Top


Here you see that Bard early game is very strong!