Jax Build Guide by BluAnimal

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League of Legends Build Guide Author BluAnimal

BluAnimal's Guide to Jax

BluAnimal Last updated on July 14, 2012
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by albableat » June 16, 2012 1:56pm | Report

VOTED +1

Really great job on improving on this guide. It advanced a great deal from what you had before!


Want to see an in-depth competitive LeBlanc guide? Come by and check mine someday ;)

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by tehAsian » June 16, 2012 2:22pm | Report

VOTED +1

Nice guide :)

Although I disagree with your assessment of Doran's Blade, stacking them will also secure your lead over a lane you're beating. Everything else is great, so +1


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by BluAnimal » June 16, 2012 2:23pm | Report

tehAsian wrote:

Nice guide :)

Although I disagree with your assessment of Doran's Blade, stacking them will also secure your lead over a lane you're beating. Everything else is great, so +1


Yeah I saw you grab 2 doran's in a game of yours I spectated. Was thinking "He's grabbing Doran's... While he's 3/0?" Thanks :)



Credit to Xiao!
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by Dragon20217 » June 16, 2012 2:37pm | Report

VOTED +1

WOW what an amazing guide, all i have to say is add a picture of the jungle and the order of camps you start in, and add a warding section and i think this looks like it will be the top jax guide in my opinion +100000


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by Pluckin Penguin » June 16, 2012 6:20pm | Report

VOTED +1

This is a very well-written, and explained Jax guide, and here are my suggestions:

(1) Jax is provided a grand amount of resistances when he activates his ultimate therefore making him quite high in defenses (other than health). This being said I think it is much more valuable to buy health than resists on Jax because when he activates a level 3 ultimate he gains 45 armor and MR. In conclusion, I think Warmog's Armor should be a key component of your build, and I would swap it out for Banshee's Veil.

(2) In regards to Poppy, Jax beats Poppy very hard throughout the laning phase. Poppy just gets completely out damaged, not much of a contest honestly.

Hope I helped, and have a wonderful day.


Did I review your guide? If I did, consider reviewing one of my guides.
Do you have any questions about my review or any questions in general? Feel free to PM me, I'd be glad to answer.

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by BluAnimal » June 16, 2012 7:09pm | Report


WOW what an amazing guide, all i have to say is add a picture of the jungle and the order of camps you start in, and add a warding section and i think this looks like it will be the top jax guide in my opinion +100000

Thank you very much. :) I'll be adding a overview of Summoner's Rift with the jungle route and where to ward with the next update. Expect it in 2 or 3 days probably.


This is a very well-written, and explained Jax guide, and here are my suggestions:

(1) Jax is provided a grand amount of resistances when he activates his ultimate therefore making him quite high in defenses (other than health). This being said I think it is much more valuable to buy health than resists on Jax because when he activates a level 3 ultimate he gains 45 armor and MR. In conclusion, I think Warmog's Armor should be a key component of your build, and I would swap it out for Banshee's Veil.

(2) In regards to Poppy, Jax beats Poppy very hard throughout the laning phase. Poppy just gets completely out damaged, not much of a contest honestly.

Hope I helped, and have a wonderful day.

I like where you're going with the health thing. The reason I get magic resist though is for the fact that this build does not have much ability power, which is where his resistance would come from, and the passive effect from veil is incredible, and it also gives you health to contribute to Atma's Impaler. As for the second contribution I'll be sure to add that into the guide, along with the jungle route stated above. And I'll be sure to credit you. :)



Credit to Xiao!
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by Minami » June 16, 2012 8:13pm | Report

VOTED +1

+1 no doubt.
Great detail, like your build


Thanks to Jhoijhoi for making this awesome siggy!
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My first guide on mobafire :) It's an Olaf speed jungle guide!
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by cyberfacada » June 17, 2012 6:58am | Report

VOTED -1

your guide is very good but i don´t like your jungel build because i prefer more ap in jax when he jungels because of the empoer and the Leap Strike do more damage if you play him ap and in your lane build i think that you should do more atack speed


Check out my guides!

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by BluAnimal » June 17, 2012 11:50am | Report


your guide is very good but i don´t like your jungel build because i prefer more ap in jax when he jungels because of the empoer and the Leap Strike do more damage if you play him ap and in your lane build i think that you should do more atack speed


I take attack damage for jungling because it helps with lifesteal. If you build AP early you won't have any sustain, and if you build AP on him after a Wriggle's Lantern or Bilgewater Cutlass you wouldn't have any health from the Phage. Although you could rush a Rylai's Crystal Scepter second...

As for the laning part:
Jax already has enough attack speed from his passive (it adds up to 1.5 Phantom Dancers). If you still think you're lacking AP and AS you can look into a Guinsoo's Rageblade.

If you meant taking a Sheen early, that's fine. But it does attack damage from the proc.

Thanks for the comment. :)



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by Atonifex » June 17, 2012 4:26pm | Report

+1, great guide, I dont' really like the Atma's, and your numbers a little bit off, but who cares. This guide is great, layout is pretty awesome. If anyone is looking for more parts about jungling then you can check out my guide, Jax - The Unstoppable Jungle Carry. AD is definetely the way to go. AP will give you a bit more burst, and a bit more damage every 3rd hit, but each AD is gonna be giving you more bonus damage each 3 hits, than the bonus from ult.

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