This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
Hello and welcome to my second MobaFire guide. This guide will be covering

Credits to MobaFire for letting me host and create this guide.
Credits to Riot Games for creating a great game and a fun champion.
Credits to you, the reader, and anyone who +votes this guide up. :)
Credits to jhoijhoi for the template, which you can find here.
spaaaaaaace |
Pros
+ Unrivaled late game potential + Amazing 1v1 duelist + Few counters + Great farmer with ![]() + Uses both AP and AD, making him difficult to counter + Sexy voice and amazing skins ;D |
space |
space |
Cons
- Rough early game (before level 6 and/or lifesteal) - Vulnerable to CC - Champions like Kennen can zone him - Riot hates him :( |



3/3

4/4


1/1

4/4


1/1

3/3




3/3


1/1




1/3

3/3

4/4

1/1



3/3

4/4


1/1

4/4


1/1

3/3




3/3


1/1




1/1


3/3

2/2

1/1

Greater Quintessence of Life Steal: Hands-down my favorite Quintessences in League of Legends. 3 of these bad boys gives you 6% lifesteal, which with your mastery tree gives you 9% lifesteal, or a free
Vampiric Scepter at level 1. They'll give you great sustain in lane, especially against the current most popular top laners such as
Fiora,
Riven,
Gangplank,
Olaf and
Jax.
Greater Mark of Attack Damage: The early AD given from these allows easier early farming and allowing you to jungle.
Greater Glyph of Scaling Magic Resist: Provides resistance against the rare AP top lanes such as
Vladimir and
Kennen. You'll want these over
Greater Glyph of Magic Resist because they'll scale into late game without you needing to buy a magic resist item besides your
Mercury's Treads.
Greater Seal of Armor: Allows resistance against the AD champions most frequently top lane. Also useful for defense against neutral creeps when jungling.
- greater mark of desolation Self explanatory
Greater Quintessence of Health Allows more survivability in early game
Greater Quintessence of Attack Damage Synchronizes well with your AD marks, making you an incredible bully in early game.
Greater Quintessence of Movement Speed Cause who doesn't like more movement speed? Jax is an assassin and benefits greatly from movement speed. This paired with your
Trinity Force will net you roughly 450~ movement speed.
Greater Glyph of Attack Speed Decent replace for magic resist when you're jungling.
- greater seal of vitality Health per level. You won't notice the effects immediately obviously, but you'll come out of late game with more health than you'd expect. All around great runes for any kind of melee carry.
![]() ![]() ![]() |
space |
![]() ![]() ![]() |
space |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
space |
![]() ![]() |
space |
![]() ![]() |

Each auto-attack increases Jax's attack speed.
Every time Jax attacks an enemy he gains 4 / 6 / 8 / 10 / 12 / 14 % increased attack speed for 2.5 seconds. This effect stacks up to 6 times. Will still stack if the attack is dodged or misses due to a blind.

Jax jumps to a target (This can be a friendly champion, friendly minion, enemy champion, enemy minion, friendly ward, enemy ward or neutral creep)
Jax leaps towards a target. If it is an enemy, he attacks, dealing 70/110/150/190/230 (+60% of his ability power) (+1 per bonus attack damage) physical damage.

Jax's next auto attack deals bonus magic damage. (Resets auto attacks!)
Jax charges his weapon with energy, causing his next attack to deal 40/75/110/145/180 (+60% of his ability power) as magic damage.

Jax dodges all incoming auto attacks for 2 seconds. Can be activated again to stun nearby champions.
Jax dodges all incoming basic attacks for 2 seconds and reduces AoE damage by 25% while he is dodging. At the end of the duration, Jax deals 50/75/100/125/150 (+0.5 bonus attack damage) physical damage to nearby enemies and stuns them for 1 second. This spell deals 20% (up to a maximum of 100%) increased damage for each attack dodged. Jax has the option to activate the ability again after 1 second to end the effect early.
Note:




Jax receives bonus armor and magic resistance upon activation. Jax's every third hit passively inflicts extra magical damage.
Passive: Hitting 3 consecutive times enhances Jax's next attack for 100 / 160 / 220 (+70% of ability power) bonus magic damage.
Active: Jax gains 25/35/45 (+30% of his bonus attack damage) armor and 25/35/45 (+20% of his ability power) magic resist for 8 seconds.
With this skill order you want to take









The only difference between this order and Lane Jax is the fact that youmust take






Early Game




That right there is your starting items. The boots are useful for dodging skill shots or just general harassment, the health potions keep you in lane longer and you already have a jump start on your build with the boots. Other options include...






























Mid Game
By now you should have your completed boots,






















Late Game
Alright, you've got your damage and sustain from










So now you've got...
Mercury's Treads
Trinity Force
Hextech Gunblade
Atma's Impaler
Rylai's Crystal Scepter /
Warmog's Armor
I Need Armor!







I Need Magic Resist!










I Need Damage!







I Don't Know What I Need!





Warding
I wasn't sure if warding deserved it's own section or not so it will be here for now.
Q: When should I buy a sight ward?
A: Every chance you have gold left over. I try to farm 2-3 extra minions before I recall so I can afford a ward or two. Don't sacrifice the safety of a ward because you want to build your [[mercury's treads[/b] instead.
Q: When should I buy a

A: Whenever you see your enemy laner pick up a ward of any sort, take a vision ward so you can counter it and let your jungler gank. 50 extra gold is worth the gank.
Note:



Q: Where do I place the

A: Most people place the ward in the bush or just outside of it. Place the ward in the bush just to be safe.
Warding Map

- For protection from lane (depending on which lane you're in)
- Protection for your jungler and buffs
- Dragon and Baron Nashor wards. Make sure these are
Vision Ward!
- Counter-jungling
- Enemy champions will be rated on a scale of difficulty ranging from Very Easy, Easy, Moderate, Difficult, and Hard.
- This list will be constantly changing, and nothing you see here is set in stone.
- For those who would like to volunteer in research, drop me a PM. You will be credited at the end of the guide.
- If you feel I have marked someone incorrectly, message me why or take me up on it in-game if it's personal :)

Akali, The Fist of Shadow
Difficulty: Moderate
Akali isn't too big of a problem for Jax. As long as you stay away from her poking with






Cho'Gath, The Terror of the Void
Difficulty: Easy
Cho'Gath can be an incredibly sluggish and slow laner. You're only fear you have to worry about is the jungler ganking you, and Cho'Gath getting free farm when you're not in lane.





Darius, The Hand of Noxus
Difficulty: Difficult
Darius is just a broken champion in my opinion. He counters most of the current popular solo tops, including our beloved








Dr. Mundo,The Madman of Zaun
Difficulty: Easy
I very rarely see Mundo in top lane anymore, but better to be safe than sorry, right? If you know beforehand that Mundo will be top, bring







Fiora, The Grand Duelist
Difficulty: Very Easy
You are the #1 counter to Fiora. Everything she can do, Jax will do it better. I highly suggest taking








Fizz, The Tidal Trickster
Difficulty: Very Easy to Moderate.
I've seen Fizz go both ways as solo top. The majority of players are better off crushing a squishy mid champion like








Gangplank, The Saltwater Scourge
Difficulty: Very Easy
Gangplank currently is quite a joke as a top laner. His








Garen, The Might Of Demacia
Difficulty:Moderate
Garen is a rather sturdy top laner with his passive,




Irelia, The Will of the Blades
Difficulty: Easy
Irelia relies heavily on auto attacks and that's what









Jarvan IV, The Exemplar of Demacia
Difficulty: Easy
Jarvan is going to go two ways for you. He will build his philosopher's stone and










Jayce, The Defender of Tomorrow
Difficulty: To Be Determined
I've yet to play against Jayce so I have no experience with him. I'm expecting him to be moderate or difficult. If anyone owns Jayce and would be willing to contribute to the guide add me in game: BluAnimal. You will be credited in the guide.

Kayle, The Judicator
Difficulty: Moderate
Kayle is one of the newer top laners I've seen around, although still pretty rare, she can be a pain. You're best off coordinating a gank with your jungler to get her out of lane early (level 1-4). She'll be an incredible farmer and harasser with




Kennen, The Heart of the Tempest
Difficulty: Very easy to difficult.
Kennen is an absolutely annoying counter to you, at least early game. I've run this lane multiple times when people tell me that Kennen will win the lane, hard. Kennen will have the upper hand early game (Usually pre-6 and pre-lifesteal), so try your best to farm, avoid his auto attacks and dodge




Lee Sin, The Blind Monk
Difficulty: Moderate
The majority of his damage comes from his auto attacks so you know the drill:






Malphite, Shard of the Monolith
Difficulty: Hard
Here it is, your first true counter in top lane.




Mordekaiser, The Master of Metal
Difficulty: Moderate
Thankfully Mordekaiser lacks any form of CC. He can push a lane extremely fast though, so make sure to push the wave far up before you recall. Avoid standing in your minion wave since he can poke you with





Nasus, The Curator of the Sands
Difficulty: Very Easy
Nasus is an extremely passive laner, which is good and bad. Jax is best at reacting to a fight, then initiating it (at least early game). Nasus will focus on farming his






Nidalee, The Bestial Hunter
Difficulty: Difficult
Nidalee is a pain for






Olaf, The Berserker
Difficulty: Easy
Olaf is a pretty easy lane for you. The majority of his damage comes from








Pantheon, The Artisan of War
Difficulty: Difficult
Pantheon is going to be a more difficult match up for you since he relies little on auto attacking, besides farming. I would recommend taking










Poppy, The Iron Ambassador
Difficulty: Easy
Credits to Pluckin Penguin
for the much needed information on Poppy. :)
Poppy has a weak laning phase against



Renekton, The Butcher of the Sands
Difficulty: Moderate
I myself do quite a lot of games as










Riven, The Exile
Difficulty: Easy
*Sigh* I'm currently torn between which champion is easier.













Rumble, The Mechanized Menace
Difficulty: Moderate
Rumble can be a real pain with




Shen, Eye of Twilight
Difficulty: Hard
On the bright side, Shen is almost always banned in draft pick. On the down side when he isn't banned you can bet he'll be played. Maybe I've only played against good Shens but, from past experience, every single one has been able to zone me from level 1.



Singed, The Mad Chemist
Difficulty: Moderate
Singed is going to




Teemo, The Swift Scout
Difficulty: Easy to Difficult.
Teemo is another champion that can totally mess up your laning phase or feed you all of early game. AD Teemo is a joke to Jax, AP Teemo on the other hand...








Tryndamere, The Barbarian King
Difficulty: Very Easy.
Tryndamere is a total joke for you. I won't even go over his abilities. All you need to keep in mind is




Udyr, The Animal Spirit
Difficulty: Easy to Difficult
All of Udyr's damage relies solely on auto attacks. Jax specializes in auto attackers. Do the math. :)
When you get into a fight start





Vladimir, The Crimson Reaper
Difficulty: Easy to Moderate
He can be a pain zoning you with












Volibear, The Thunder's Roar
Difficulty: Moderate
Volibear can be a pain at first, but like most champions, Jax isn't going to stomp them into the ground at level 1. After you pick up some sustain he's fair game as usual. My only concern is that you either


1. His

2. Your jungler is ganking him as well.

Warwick, The Blood Hunter
Difficulty: Moderate
Warwick has some great sustain from




Wukong, The Monkey King
Difficulty: Moderate
I've yet to see a skilled Wukong. The best thing they can really do is rush a




Yorick, The Gravedigger
Difficulty: Difficult
Yorick is an incredible solo top that can zone most champions. On the bright side you can





Before going any further I would like to clear something up.




Jax is an incredible anti-carry, use it to your advantage. Once their team is confused immediately













When in a teamfight or if there is going to be a teamfight, do not split away from your team. Do not go grab the farm in top lane, do not go defend bottom tower. Your main focus here is going to be their team. If they have Baron Nashor' Buff do not even bother engaging a fight.
One thing you can do is set up in a nearby bush so they assume it is now 4v5. The second they initiate


I am personally not the biggest fan of jungling with











A. Wait for your team's lane to initiate (


B. You engage by procing



When to take




Spawn Times
Wolves/Golems - 1:40 (Respawns every minute)
Wraiths - 1:40 (respawns every 50 seconds)
Blue Buff/Red Buff - 1:55 (Respawns every 6 minutes)
Dragon - 2:30 (Respawns every 6 minutes)
Baron Nashor - 15:00 (Respawns every 7 minutes)
Leap Strike can be used to jump to friendly wards and champions. This can be extremely useful for catching up, cutting off an escape route, escaping and avoiding a gank.
- Try and time
Empower after two-three auto attacks so it immediately resets the timer, boosting your damage over time dramatically. Always activate it immediately after your second or third auto attack.
- You can gain minion aggro in lane, activate
Counter Strike and gain bonus return damage on it because of the minions attacking you.
- When going against an auto attack heavy champion use
Counter Strike for it's full duration.
Hextech Gunblade and
Bilgewater Cutlass both have incredible active's that can make the difference between life and death (for you and them). Use the extreme range on
Hextech Gunblade to slow a pursuer or to chase someone down. Same concept with
Bilgewater Cutlass except it has a very small range.
- Try and use
Grandmaster-At-Arms and
Counter Strike separately. And don't be afraid to open up a teamfight with
Grandmaster-At-Arms active, it has a long effect (8 seconds) which you can follow up with
Counter Strike.
- If you've over-extended and getting ganked
Leap Strike to the incoming ganker and run.
- You can use
Empower to fake out your enemy by activating it and walking towards them as though you're going to engage. Simply push them away/zone them and then use that Empower to take a last hit instead.
- Ward jumping. See below.


That simple. Drop a ward, or activate



Credits to MobaFire for letting me host and create this guide.
Credits to Riot Games for creating a great game and a fun champion.
Credits to you, the reader, and anyone who +votes this guide up. :)
Credits to jhoijhoi for the template, which you can find here.

Skullzx



Now you have a real weapon!
7/9/2012 -
- Quick changes to Summary and Credits
- Added
Maw of Malmortius under Damage as well as Magic Resistance
- Spacing issues fixed
- Jayce information still needed
- Warding section added under Items
- Expanded Tips and Tricks
- Twisted Treeline and Mid lane Jax under construction
7/4/2012 -
- Changes to
Warwick,
Akali,
Wukong,
Volibear and
Olaf.
- More detailed explanations for items.
- More detail on Team Fights.
6/30/2012 -
- More (final?) coding fixed/added/removed
- Changed difficulty on
Volibear from Easy to Moderate
- Added
Rylai's Crystal Scepter as final item in example build.
6/27/2012 -
- Changed some coding
- Added Skullzx to the Hall of Fame
- Teamfight Section
- Expanded Jungling Section
6/18/2012 -
- Changed
Vladimir's difficult to easy and moderate. Credit: Koksei
- Added
Poppy to the list of match-ups. Credit: Pluckin Penguin
- Additional viable rune choices added. Thanks: Koksei
- A Team Fights section will be added with the next update of this guide. Stay tuned :)
- 6/16/2012 - Guide Published.
- 6/16/2012 - Old Guide Archived. (Can be found here)
You must be logged in to comment. Please login or register.