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Spells:
Flash
Ignite
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Change Log
3/24/2012 - Just started playing League again after a hiatus. Noticed Jax has been majorly updated. I'll be sure to update this guide within the next week or so.
4/19/2012 -
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Redid whole guide:
New Mastery Trees
New Rune Page
New Items
New Pictures! (Ooh!)
Updated to fit the new Jax
Added Hall of Fame
Moved Change log to the bottom. No one likes walls of texts.
4/22/2012 -
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Added counters section
5/7/2012 -
-
Added some coding.
Added Trinity Force to items.
Changed commentary on select items.
Added Harassing section (Under Construction).
5/8/2012 -
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More coding.
Cleaned up information on previous Jax.
Reworked Summoner Spells.
Updated Hall of Fame.
Expanded counters section immensely.












greater mark of desolationMark of Desolation *9 - Armor Pen. marks will make your early game harassing and farming easier. It's also nicer to be able to cut through any off-tank champ you may have top lane. The reason I pick armor pen. marks over magic pen. marks is because ability power is added to the build later in the game (besides the early Sheen, which again, is for AD). It all boils down to your preference.


Quintessences
I used to go 3 flat dodge quintessences before they were removed. Now it's up to your personal preference. (Magic Pen., Attack Damage, Ability Power, Armor Pen.) I prefer:

These give you 26 health per quintessence, giving you 78 bonus health if you go all 3. It's fine to mix and match to your preference.
OR

Give you 5 Ability power each, giving you 15 ability power total. Again it's fine to mix and match, depending on if you want more early damage, or sustain.
OR

I've recently discovered that lifesteal quints are not bad on





Offensive Tree -
3/4 Sorcery (Again, cool down is something you want with Jax)
1/1 Summoner's Wrath (Free 5 AD and AP whenever your Ignite is off cooldown... Which it should be.)
1/1 Arcane Knowledge (Free magic penetration to go with your rune map!)
Defensive Tree -
3/3 Hardiness
4/4 Durability
3/3 Vigor (Health regen. works wonders in the laning phase)
1/1 Veteran Scars (Of course!)
3/3 Initiator (Movement speed for chasing/fleeing)
3/3 Honor Guard
1/1 Juggernaut
Starting Items











Boots





Core Build















Situational
All items here after are to counter the enemy team, or to boost your damage output, depending on what is more reasonable at the time.




Do not build this if you have built a trinity force.


Do not build this if you have built a trinity force.




Spells




















You Counter:



































You're Countered By:






































I hope you've enjoyed reading my guide and find it helpful. Remember to try it out and leave a comment or rating, suggestions and criticism are appreciated, and if you' like I will add your feedback into the guide. Thanks!
V1.0.0.132 : 1/17/2012 : The patch that has changed Jax incredibly, and removed dodge.
Buffed his per level scaling slightly to make up for his lack of tankiness.
New Innate: Relentless Assault
Every time Jax uses an autoattack, he gains 4 / 6 / 8 / 10 / 12 / 14 % attack speed. This buff lasts for 2.5 seconds and stacks up to 6 times.
Leap Strike:
Cooldown changed to 10/9/8/7/6 seconds from 13/11/9/7/5.
Damage changed to 70/110/150/190/230 (+1.0 bonus attack damage) (0.6 ability power) from 20/45/70/95/120 (+1.0 total attack damage) (0.7 ability power).
Counter Strike: (Remade)
Active: Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals 40/70/100/130/160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10/15/20/25/30 damage for each attack dodged.
Old Passive: Permanently increses Jax's dodge chance by 10/12/14/16/18%.
Old Active: Jax stuns surrounding enemies for 1 second and deals 80/110/140/170/200 (+0.6 per ability power) magic damage to them. Usable only within 7 seconds of dodging an attack.
New Ultimate: Grandmaster's Might:
Passive: Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage.
Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+20% of his bonus attack damage) for 6 seconds. 100/90/80 seconds cooldown. 75 mana cost.
Commentary: Nerfs to Jax's early levels of empower have reduced his early-game killing ability. Leap-Strike has been buffed and the CD shortened to make it more user-friendly. Jax's stun has been completely reworked. Passive has been completely reworked, killing his health. Ultimate has been reworked slightly, breaking the attack speed buff into his new Passive. Jax has become more viable for roles such as jungler and top lane. His new dodge/stun has made him more of a bruiser, getting more use for staying in combat (along with his new passive.)
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