Brand Build Guide by th3muf1nman
Champion Build: Brand
| Health | 2628 |
| Health Regen | 14.4 |
| Mana | 1710 |
| Mana Regen | 24.8 |
| Armor | 75 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 9.25 |
| Attack Damage | 105.66 |
| Attack Speed | 0.77 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 897.54 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 35% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Items
Starting with
Kage's Lucky Pick jump starts your build and is an ingredient in a later item, making it practical for the start. Next get
Ionian Boots of Lucidity bringing cooldown to 25%. now you want your AP, which comes from Rabadon's Death Cap. This is where you start getting ganked, so build your health(with slowing effect on the side) using
Rylai's Crystal Scepter. Time for an extra attack, you want a
Deathfire Grasp maxing your cooldown reduction at 40%(the max the game will allow) with its' nice true damage active(don't forget to hotkey it!). Again we're getting another attack, this one super powerful with your now high AP; shoot for a
Lich Bane. By now everyone should be scared of you and will have built some magic resistance, counter it with your final item; a
Void Staff.
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Gold 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Gold 3 |
||||||||||||
Masteries
Masteries for Brand should be focused primarily toward cooldown reduction. 9/0/21 is one of the best choices for Brand. 21 inUtility provides ok cooldown reduction, mana regen for early game when it's required, 15% cooldown reduction on heal and ignite, and 2 extra gold gain for-again-getting that build out as soon as possible. 9 in Offense brings cooldown reduction up to 10% with an extra 10% magic penetration and 4 AP on the side.Skill Sequence
Summoner Spells
Heal may seem like a nooby spell to use but is very essential to survival when getting ganked.
Ignite has many uses: nullifying heals, catching runners, or just for extra damage.
Summary
By now you have 7 ways to deal extreme damage to opponents. You've got your 4 abilities, the
Ignite summoner spell,
Lich Bane's passive, and
Deathfire Grasp's active. All of this makes Brand on the overall a total nuke, beware opponents! Just remember to utilize all that power! Get Tenacity if you're getting silenced too often to unload all your power!(
Mercury's Treads)
Combo Attacks
I would like to explain the order in which to use your spells for maximum damage and efficiency and for the useful
Blaze bonus that adds to your spells.
1v1:
Conflagration to start your
Blaze bonus,
Sear to stun them,
Pillar of Flame to utilize that stun, a basic attack to get your
Lich Bane passive damage, then
Deathfire Grasp,
Ignite, and
Pyroclasm are free to pick up the kill if need be.
Team Fight:
Unlike a 1v1, start by using
Pyroclasm. Then use
Conflagration to get its area effect from
Blaze. Now nuke the crowd with
Pillar of Flame, they should all be a
Blaze and take extra damage from this. Now you can target individuals with
Sear,
Ignite,
Deathfire Grasp, and
Lich Bane.
Alternatives
Builds
1.If you are getting fed up with the constant ganks,
Mercury's Treads are a choice instead of
Ionian Boots of Lucidity.
2.If you are tired of having a mana problem early game, you could switch from
Kage's Lucky Pick to starting off with building
Mercury's Treads first, then shooting for a
Fiendish Codex, and immediately afterwards, a
Morello's Evil Tome, but then
Deathfire Grasp wouldn't be required so replace it with a
Will of the Ancients.
3.I realize
Deathfire Grasp and
Lich Bane are odd choices, I only use them for the two extra high damage attacks. If you'd like you have the choice to replace them with
Mejai's Soulstealer,
Abyssal Scepter,
Zhonya's Hourglass, or
Odyn's Veil.
Masteries
1.If you don't like getting
Greed
, you can take just two points in
Swiftness
then take
Transmutation
,
Runic Affinity
, and
Awareness
.
Summoner Spells
1.
2.
Runes
1.If you think the gold gain is useless, you can replace Greater Seals of Avarice with Greater Seals of Warding for protection early game against the other mage in the middle, or Greater Seals of Replenishment to help solve that early-game mana problem!
2.For the same reason you can replace Greater Quintessences of Avarice with Greater Quintessences of Potency for more firepower!
| Runes | |||||||||||||||
Greater Seal of Magic Resist 9 |
Greater Seal of Mana Regeneration 9 |
Greater Quintessence of Ability Power 3 |
|||||||||||||
Thanks jhoijhoi!
jhoijhoi's "Making a guide" taught me to code, and every millimeter of it you see in here is credited to her! I literally had her coding instruction open on another tab the whole time I was making this guide! Thanks again!
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