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Caitlyn, the Ghost Sniper [by Narpy]
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Spells:
Exhaust
Ghost
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability
Specials Notes
Who I am ? My name is Christian (20 years old), I play in the EU Client and my Summoner Name is Narpy.
Enjoy and thank you for support !
My Other build
> Irelia - The Demon Blade (my main character)Why this build ?
is an amazing hunter, really.She's convenient to make fast gold on minions, but against champions it's hard to make damage.
She have a little basic damage, his ulti is hard to place but make a good deal damage.
So after many test, I have concluded need to play as a DPS. And now I like this build.
Try it before you judge whether you like it, you'll see that it is effective.
Runes : Armor Penetration
I choose to increase the armor penetration for many reasons.greater mark of desolation greater quintessence of desolation are very effective against anyone because in my build I don't buy objects of attack damage, it's useless.
You lose time and money. Armor Penetration compensates for the lack of damage attack.
I also decided to take to avoid having objects' mana. And naturally .
Masteries : 15/0/15
This may be strange but it's not.I don't complete the mastery tree offense because I need Quickess in Utility and because I don't need Lethality. Why ? I quite critical damage towards the end of the game before so it's not useful.
Summoner Speels :
I choose to help me or an ally for escape or to catch an enemy, not to engage. I'm not a fighter.I need to help my position and my escape during the fighting. I could take but is a good alternative.
Foreword
With this build I seek above all to make effective , like , that's why attack speed is the best option....And because I really love . <3
I haven't worries about making money with , I manage to finish before everyone else and be level 18.
Core Items
is just amazing for start the game. It's necessary to explain why ? :P- - - - - - - - - - - - - - - - - - - - - - - - - - -
is same than , you need this item.
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is really necessary. It's the main source of damage. The advantage is that the damage is fixed, there are no surprises. With DPS is a happiness that object.
I rush after . Don't buy other item before ! With this object the farm is really easy. You win gold very, very fast.
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is amazing. Its effectiveness is formidable.
During teamfight I prefer to reserve it for the tank but the cooldown of active is low so all times are good.
Note that I buy before ending because I want to enjoy as long as possible.
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increases my attack speed, chance of critical hits and my speed movement for an inexpensive price.
This is the beginning of for later.
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is very important, because now I'm doing heavy damage and at considerable speed. I recovers many health and so I have a long survivability for me and my mates. But before end , I buy (sell ) always for complete .
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is the optional item. This choice depends on the game. If you fight AP characters ( eg), buy . >:)
This part is difficult to explain for me, really.
So I'm sorry if you don't know what I want explain. I think release soon a video for demonstration (not sure).
The bonus damage is consequent specialy in early, so try to hit the enemy every 8 attacks.
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The problem with this skill is that 2-cons : visible and limited to 2 units.
But if it's strategically placed, is a real advantage. The grass is perfect to hide the trap.
Difficult to detail better that skill, with practice you will know how to use it.
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It's convenient to escape because he can activate over thin walls. It is not practical to slow unless you're a team and a mate can catch the enemy slowed (or you if you have ready).
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But is a bit tricky, if there are multiple enemies in one place and want to finish one in particular, it will put you in the right place. That's why is useful to position itself quickly. But beware, is convenient for FINISH an enemy. He done enough damage to finish a tank with about 5% health or a mage with 10% but not more at level 1/2. But in the end of game you can easily inflict 50% on a champion like Ryze or Anivia. One should try to be sideways to the enemy and not face to make sure nobody is going to intercept it. For example, if the enemy is in the middle lane, you put on the thin.
So I'm sorry if you don't know what I want explain. I think release soon a video for demonstration (not sure).
Headshot
With my build, it's the most important skill. This passive is nice for farm and hit enemy.The bonus damage is consequent specialy in early, so try to hit the enemy every 8 attacks.
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Piltover Peacemaker
It's a great skill in early game. He make big damage on enemies and monsters. Middle game becomes less dangerous to the champions enemies but a great way to farm. For the skilling order I go with in priority.- - - - - - - - - - - - - - - - - - - - - - - - - - -
Yordle Snap Trap
Do you want a cake ? Me not, but enemy maybe.The problem with this skill is that 2-cons : visible and limited to 2 units.
But if it's strategically placed, is a real advantage. The grass is perfect to hide the trap.
Difficult to detail better that skill, with practice you will know how to use it.
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90 Caliber Net
This skill is fun. When activated, is propelled backwards.It's convenient to escape because he can activate over thin walls. It is not practical to slow unless you're a team and a mate can catch the enemy slowed (or you if you have ready).
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I love the animation of this skill.
But is a bit tricky, if there are multiple enemies in one place and want to finish one in particular, it will put you in the right place. That's why is useful to position itself quickly. But beware, is convenient for FINISH an enemy. He done enough damage to finish a tank with about 5% health or a mage with 10% but not more at level 1/2. But in the end of game you can easily inflict 50% on a champion like Ryze or Anivia. One should try to be sideways to the enemy and not face to make sure nobody is going to intercept it. For example, if the enemy is in the middle lane, you put on the thin.
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