Vi, Piltovers Finest
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Vi with this build
|Kindred||Squish. Don't let her take any rift scuttles, deny any passive steals and invade her before 6.|
|Graves||Your attack speed will tear him a part.|
|Rengar||Pretty lil kitty cat.|
I am VPR Frith and I have brought to you a build I have spent little under a year using and thought you share it with you guys.
I first developed this build during a game that I was losing because of certain reasons and I decided to experiment with items and came up with a concoction of attack speed, cooldowns, critical strikes and a little bit of health.
I know you must be thinking "But Frith, there are already guides on how to do this build". Yes, you are correct fellow summoner, but this build has a bit of everything for everyone. With the combinations of the items and Vi's skill set it fits perfectly to what she is capable of. The armor pen from black cleaver goes hand-in-hand with her W passive, and so does the attack speed. But also what helps is the cooldowns to be able to Q in and out of lanes for quick successive ganks.
This guide is pretty self explanatory. You build speed, you wreck. So there is no need for the long winded guide to know how to work the jungle and use Vi to her full potential.
Generally go Krugs > Red > Raptors > Red Rift Scuttle > Wolves > Blue > Gromp > Blue Rift Scuttle.
This will leave you with enough health to either farm more or go in for an early gank.
I would not start blue buff as you wouldn't normally be left with enough health you finish red jungle. The burn from red buff really is crucial for farm phase as it will put you ahead of the enemy jungle.
Pros / Cons
Strong late game
Amazing CC with Q and R
Can dive straight for the enemy ADC
Base armor is quite good
Good gap closer
Relies heavily on all-ins (Not good with 1v1 unless fed with at least 2 kills)
Open to invasions early game, easily killed in that process
Early game shutdowns