Yorick Crit Build
If You Skipped Fourth Item
My Preferred Build
Introduction to Yorick
Yorick is a bruiser top lane champion that excels at split pushing with his ult and ghouls. After he pushes his lane into his enemies base he groups with the team with 3 times the enemies CS. Yorick isn't the most snowbally champion in the game, but he has a solid overall amount of damage and tankyness. In this guide I will go over his basics so that you can go into champ select knowing what the champion does and what you can expect to do against the oppenent. As time passes I will add more to this guide. This is all based off of 3 days of play so the guide will get better over time and with more experience.
Greater Glyph of Cooldown Reduction
Greater Glyph of Magic Resist
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Quintessence of Attack Damage
For marks, I usually take 9 attack damage marks. These marks give hime more presence in the early laning phase and they also buff up his Q's early game.
For the seals I would take 9 armor seals. This gives you more sustain and early resistances. Compared to the other options of health it is a no brainer especially in the top lane were majority of matchups are AD. If you are exclusively playing Yorick maybe have a page with health per level if you know you are against an AP champion/team.
For Glyphs I would go 6 scaling or flat CD runes and 3 MR Runes either per level or flat is fine. This will give you some early CRE on your abilities. Plus with Trinity Force you get 30 CDR and maybe even 40% after getting Spirit Visage later in the game. If you absolutely know you are going against an AP matchup I would either go the inverse (6 MR and 3 CDR) or go all out with 9 MR runes. If they are an early game champ go flat and if they are more for the late game go scaling MR. Another option would be AS runes but that is not good on the new Yorick. Plus you get AS from the trinity force.
For the quints Yorick needs AD quints 10/10 times. There isn't anything else that would benefit him unless you want MS quints but that would be for a very niche thing like an Aurlion Sol top or something like that. Just take the AD. It will help early and give you a good added amount of harras in lane.
Furry vs Sorcery
-Take Furry because you have more use for the added attack speed than the ability power that sorcery. This and the [Trinity Force] will actually give you a pretty good amount of AS.
Double Edged Sword vs Feast vs Expose Weakness
-Expose weakness is not very good for a top laner because you will probably have a very small amount of ganks come your way. If you are confident enough go with Double edged sword for the added damage. If you are just trying him out for the first couple of times then take feast for the added sustain throughout the game.
Vampirism vs Natural Talent
-The added AD is useful for more damage throughout the game. The added AP is also useful with your E. If you are concerned with sustain and surviving the laning phase then take vampirism.
Bounty Hunter vs Oppressor
-You are a lane bully and a tank so you will probably not have a large amount of kills so oppressor is the better way to go. Plus your E applies a slow for small amount of time and oppressor is always good to have. Also this is good for other champions on your team who also have slows.
Recovery vs Unyielding
-The recovery mastery is very good early game was a mele champion. With recovery you have increased sustainability in the early game
Explorer vs Tough Skin
-You will probably not be roaming too much because you are a top laner and your kit is more lane focused so I like to take tough skin for the added damage reduction. If you were to JG with Yorick it would maybe be viable.
Runic Armor vs Veteran Scars
-You do not have a shield in your kit so the shielding would go to waste. The added health is very good for you and your sustainablility in the laning phase.
Insight vs Perseverance
-You do not build health re-gen other than the spirit visage and the CDR on summoner spells is too good to pass up. Having flash and teleport on a lower cooldown is always good.
Swiftness vs Legendary Guardian
-Since you are a top laner, the jungle pressure isn't really focused on your lane unless you are in a pre-made. A lot of top laners have slows and movement imaring spells so this mastery is important.
Grasp of the Undying vs Strength of the Ages vs Bond of Stone
-So grasp is the best keystone for top lane bruisers because of the health it gives back and the damage it does is really good. I wouldn't take the other 2 because you are not a JG or a support.
PASSIVE - Shepard of Souls
"Yorick can rais Mist Walkers with his abilities. Enemies that die near Yorick will sometimes leave a grave."
-These are vital to kill your enemies
-Use the mist walkers with your E ability for max damage
-Trap enemy champions with your w and use the ghouls to deal heavy damage
-These ghouls are very good at killing the caster minions while you auto the melee minions if you are pushing
Q - Last Rites
"Yorick deals bonus damage on his next auto attack and heals himself. If the target dies a grave will be dug."
-This empowered auto attack does a very large amount of damage especially if you have Trinity Force
-This is your main last hitting tool besides your regular auto attack
W - Dark Procession
"Yorick summons a destructive wall at a target location that will block enemy movement."
-This is really good for escaping ganks when the JG is coming for you
-This is also useful when chasing down an opponent
-The cast range on this ability is really short so you have to be right up in there to land it
E - Mourning Mist
"Yorick throws a globule of Black Mist that damages, slows and marks enemies."
-This is slso good to set up your W. E them and then cast W while they are slowed
R - Eulogy of the Isles
"Yorick summons the Maiden of the Mist that causes Yorick's attacks against the Maidens target to deal bonus damage. The Maiden will also automatically rise Mist Walkers from dead enemies."
-This is a really good pushing too in lane to get a tower down faster
-You can be in en entirely different place than the Maiden and it will still push lane
-W an enemy champion to trap them, summon your maiden and E to lock on your Mist Walkers to easily take a champion down
-The Maiden is a little buggy with when and where she wants to walk sometimes