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prime

Build Guide by OOBERNERD

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League of Legends Build Guide Author OOBERNERD

CritReal

OOBERNERD Last updated on September 18, 2010
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Ability Sequence

1
3
5
7
9
Ability Key Q
13
14
15
17
18
Ability Key W
2
4
8
10
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Basically, a simple AD Ezreal build that can pump out serious dmg between sniping with your mystic shot and simple auto attacks coupled with your serious mobility obtained through arcane shift. The only difference is, the weak points of AD Ezreal are that he is super squishy, and his late game, so make sure you tanks are beating on them first and take out their nuke with some mystic shots and your ult and such. AD Ezreal is weak late game, even when everyone has just hit lvl 18. So what we do is throw on an infinite edge and a phantom dancer to jack up the auto attack by enough that we can still carry late game. Basically i would refer to other guides on basic strats and his abilities and such because I am too lazy to figure out all that can be done with this awesome site, as I am new to mobafire, but have been surfing through guides for a while now. At any rate, mainly you rock the early game with your runes, as mystic shot is beast. Then, late game, you focus on crits and make sure to use your ult at the beginning for maximum effect just as every other guide says, then crit and snipe and kite as needed.

Jungling is very easy and effective when building AD. Golem provides all the mana regen we need, and really will have, and lizard has excellent kiting/chasing potential

Elixirs are a must!
Once team fights can cost the game, all 3 are needed, as more hp and dmg is exceptional, the crit is needed, and the cd reduction off golem and elixir is all we need.

Wards win games. Its that simple, whoever gets the ambush or the Baron buff, wins the game/teamfight.





Other great items that can be used to counter teams (as all good players build to counter) would be:
Madred's Bloodrazor-for those tankies that are trouble
Frozen Mallet-more hp and some decent cc for chasing or kiting
Bloodthirster/Vampiric Scepter-farming, or for 1v1's
Black Cleaver-more dmg and reduced armor of enemies
Last Whisper-for those tanks and some attack speed
Starks Fervor-its everything you could need
Banshee's Veil/Guardian Angel-long games where death is inevitable
Manamune-mana problems? and a bf sword? yes plz!


Another build that I just used to get a quadra kill/ace/surrender vote was as follows:

Doran's blade farm mid till
infinite edge
then zerks greaves and
vamp scepter
zeal(for later phantom if the time came)
and phage(for frozen mallet, because i was destroying pre-quadra so i need health and slow)

and it worked nicely, not really reliant on mystic shot, but his abilities in combination with his standard auto attack do more dmg than any champ i know of right now, and if played correctly a lot of dmg can be output without any serious dmg received!



Good Luck!