Diana Build Guide by Drallia
Build 1 (Cheat Sheet)
Champion Build: Diana
| Health | 2938 |
| Health Regen | 21.4 |
| Mana | 1400 |
| Mana Regen | 17.8 |
| Armor | 93.49 |
| Magic Resist | 77.5 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 172 |
| Attack Speed | 50.864 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 690.65 |
| Life Steal | 22% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence

1
4
5
7
9

2
8
10
12
13

3
14
15
17
18

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Guide Table of Contents
Introduction
Hello all! This is my first Mobafire guide and I have put a lot effort into it. Hopefully it will be of some use to you!
This guide features:
Diana is a mage/assassin champion, who focuses on being up close and personal in melee range, but relying on ability power to provide the extra oomph in her abilities. This guide will focus primarily on playing her in a mid lane scenario as well as solo top lane scenario. If you're looking for a jungle guide, then I encourage you to look towards the many guides that focus on that aspect of her gameplay.
Diana has an extremely high amount of potential with solo top and mid lane due to the amount of burst damage that she can throw out and the fact that she has a high rate of sustainability. Before we delve further into the guide and build that I am providing for you, I want to remind you that this is completely built around my experience with her and my play-style. You are more than welcome to change any part of her build, masteries and runes to further suit your play style and how YOU would like to play her.
Pros and Cons
Pros / Cons
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Pros
+ High Sustainability + High Burst Potential + Gap Closing Ulti/Escape Mechanic + Mana Sufficient |
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Cons
- Potentially Squishy Early Game - Vulnerable to CC if not built to counter it - If skills aren't used correctly, escaping can be difficult - Can be difficult to master |
Masteries
Masteries
-Offense-
-Defense-
Runes
Runes
Greater Quintessence of Ability Power: I take Potency Quints to allow me to do more damage early-game while still benefiting late-game.
Greater Mark of Magic Penetration: I take Insight Marks to allow me to do more damage to those who choose to stack magic resistance both early and late-game.
Greater Glyph of Ability Power: I use the same logic for my Potency Glyphs as I do for my Potency Quints. They allow me to do more damage early-game while still benefiting late-game.
Greater Seal of Armor: I use Resilience Seals to provide me more armor, increasing my survivability and sustainability when solo-laning.
Summoner Spells
Summoner Spells
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Abilities
Her "Q" ability is called
Her "W" ability is called
Her "E" ability is called
Finally, her "R" ability is called
Item Explanation
Items
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: You want to grab these to add that extra Magic Resistance to improve your survivability and sustainability. If you see your opponent is stacking Magic Resistance, you may substitute
Sorcerer's Shoes.
- Nashor's: This will provide you with additional Attack Speed, allowing you to utilize your passive more often as well as additional Ability Power to improve your damage. Overall a great item for Diana.
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: This item provides an outrageous amount of Ability Power, allowing your abilities to do a phenomenal amount of damage end-game.
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: This item provides additional health, ability power and a passive that slows a target's movement speed. Overall just a great item for Diana, as it allows you to close the gap between you and your opponent easier.
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: WOW! Just an amazing item. Provides additional Ability Power, Survivability and Movement Speed! Also allows you to take advantage of your passive even more!
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: This item provides additional Ability Power and Attack Damage, boosting not only your Main Abilities, but also your Passive. Also provides a great Passive ability from the item itself.
Farming/Teamfights
Farming
When playing Diana as a solo lane Mid or Top champion, you should focus on getting those "last-hits" on the minions. The items that I have listed above can be quite expensive, so it's important to keep up your farm to ensure that you are able to purchase them. Don't be to hasty to secure a kill either, you should play defensively early-game and only go on the offense once you have secured some additional ability power from a few of the "early" items.
Teamfights
During Teamfights, your job is primarily that of an assassin. You should not be the one that is initiating the fights, but instead the person securing the kills. You should start off with Crescent Blade, apply your
Summary
Summary
Diana overall is a rather fun, yet challenging champion to play. I thoroughly enjoy her and will be updating this guide as my experiences with her continue on down the road. I highly recommend participating in Co-Op or Bot games before taking her straight into a Regular or Ranked Match. She is rather Overpowered as she is, so once she is nerfed, which I expect to happen in the upcoming weeks; I'll be updating this guide.
If you liked this guide, feel free to upvote it! If you do decide to downvote it, please leave me some constructive criticism on why you downvoted it, so that I may have a chance to adjust and possibly improve my guide! You may also inbox me with your skype name if you wish to discuss this guide in further detail! I'm always looking for tips and advice, as well as interested in giving some!
Thanks for reading, and I hope you enjoy playing
Credits to jhoijhoi for the template, which you can find here.
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