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Recommended Items
Spells:
Ignite
Ghost
Items
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Karma
Synergies
Ideal
Strong
Ok
Low
None
Runes
The simple Premise is that blitz's mana scaling is massive paying off high mana costs and his passive shield. since we have a pseudo tankyness with the mana shield the goal is to punish small mistakes with the grab, but more importantly to force those mistakes by playing passive early and aggressive once they get towards your own tower so as to freeze the lane. At level 6 you gain a lot more freedom you can silence escape abilities and your full 1:1 scaling is much more apparent. This is also where ghost starts to shine over flash. You have way harder stick potential with ghost paired with your w. This will free your lane easily shorter cool down and the ability to threaten with your e. this can be done earlier then 6 but this change in game play has some adverse side effects. People blow escapes early sometimes even summoners with very little invested on your part. and this always leaves the hook available. That is the most important part is keeping your q off cool down. The power of blitz is in threat potential.
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