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Nautilus Build Guide by shadowbloodedge

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League of Legends Build Guide Author shadowbloodedge

Drag the Water Some More (Nautilus Jungle and Support Season

shadowbloodedge Last updated on February 19, 2016


Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Natural Talent
Bounty Hunter
Battering Blows
Piercing Thoughts

Ferocity: 12

Dangerous Game

Cunning: 0

Tough Skin
Runic Armor
Veteran's Scars
Legendary Guardian

Resolve: 18

Threats to Nautilus with this build

Show all
Threat Champion Notes
Kha'Zix Your ult goes wherever your target goes. This makes Kha'zix the easiest to handle because he cant get away even if he jumps
Fiddlesticks Relatively weak and easy to counter
Graves Apparently a thing now (to each their own I suppose). He might have burst but once hes locked down hes toast.
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Hello there, Shadowbloodedge here writing my first guide. I'm here to discuss a build I have created for Nautilus, The Titan of the Depths. In this guide I will discuss how to effectively jungle and scare the life out of your targets.

A strange twilight world opened up before me, and I felt as the first man to set foot on another planet, an intruder in this mystic garden of the deep.
- 20,000 Leagues under the Sea

Nautilus is a man trapped in a diving suit because of an incident at sea involving The Harrowing. Though he may look like one of leagues more evil champions, he is not. He is simply looking for answers and his family. Hes a stranger in the world and joined the league in hopes of not only finding out his past, but the crew of sailors that let him drown in the sea that day.

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Jungling with Nautilus

Weighing Your Choices

- Really Tanky
- Nothing but CC Control
- Every form of CC in the game (Stuns, Slows, AoE, DoT, Hook, and Knock-ups)
- Naturally terrifying presence
- High mobility due to Dredge Line
- Exceptional Ganker
- Great Initiator
You can use Dredge Line to monkey your way through the jungle and avoid enemy champions like no other, plus the cooldown is reduced by half if it hits terrain. Nautilus' shield Titan's Wrath also provides excellent defense early game and perfect cover for tower diving. His ult Depth Charge is ideal for striking entire teams or chasing down near death champs.

- Slow as all get out
- Abilities are fairly weak without AP
- EXTREMELY Mana hungry
- Low Magic Resist early game
- Difficult to invade enemy camps with early
- Expensive
Nautilus is among the slowest champions in game and this can be a problem through out the game. Getting boots early is an ideal way to pass this. Nautilus also uses AP for his abilities and not building AP until late can be difficult but its well worth the pay off. His build can prove to be expensive at times.


12/0/18 is how i play jungle Naut. Runic Armor is a must have because of the insane amount of damage you can absorb with Titans Wrath plus it keeps it up longer meaning increased AoE. Strength of the Ages works well with cinderhulks bonus health ability plus scaling your shield strength. Oppressor procs on every single one of your abilities.


Although Nautilus is classified as a tank he doesn't particularly scale well with Armor, I'm guessing because of his tremendous amount of CC they needed to make drawbacks. To negate this I use flat armor seals, marks, and quints. Combined with Unyielding as well as just normal scale and you start with 50+ Armor. Now I didn't forget MR. Take scaling MR Gylphs to ramp it up late game.


Generally there are only 2 other spells I take with this build, Smite being the gold standard must have.

Flash is optional for popping out of combat and getting away fast

Ghost is perfect because of the speed buff and ability to move through units

The Jungle Route

Nautilus Jungle route is fairly easy. First, take Titan's Wrath and go for your teams Blue after that, take Riptide and wander down to take Wolves and then Raptors. Take the Red buff after this. Take Dredge line at level 3 and check in on Top and Bottom lane. If they need a gank go for it if youve got good synergy and communication with the laners, if they are fine work your way through the jungle and clear out as many camps as you can. Once you hit level 6 recall, buy your jungling item and continue to wander the rift jungles.

Also you will want to take Blue as many times as you can because of how mana hungry you are. But, depending on when or what mana item you buy, you will want to start handing it off to the mid or other lanes.

As always,Take Dragon as much as much as you can

Rift Herald is very helpful when besieging towers as well as scaling your abilities.


Tank AP Mix
The first thing you should always take is Hunters Talisman, a few health potions, and a trinket. Talisman is ideal for your heavy mana kit. Once you get around 1200 to 1600 gold (depending how long you stay in jungle and how well you are doing) Recall and we can begin building.

When I build Nautilus, I always build Stalkers Blade. As for enchantments I suggest Cinderhulk above all else. The super health buff just makes your shield AoE that much stronger. Combine that with the burn DoT and your W becomes super powerful in early game which leads to fast camp clearing and strong tanks. When buying this, also buy a pair of Boots of Speed to hold you over for awhile in terms of movement

An item that is a necessity with Nautilus is Rod of Ages. Massive health buff and keeps your mana up. Plus Ability Power that scales with all of your abilities for extra ganking power. Randuin's Omen is a perfect choice for the 4TH or 5th slot. The armor, the health, and the ridiculous AoE slow is perfect for Nautilus.

After all that armor and health we build Mercury's Treads. With juggernaut being gone now, the new enchantment doesn't give tenacity anymore which was fairly useful for Nautilus. The magic resist helps too. Take with either Furor, Homeguard, or Alacrity.

Finally we top all this off with Warmog's Armor. All this time we've been building health on top of Cinderhulk and because of its new passive (bonus health) we've been stacking a ton of extra health. Getting Warmog's will easily give you between 3500 and 5000 health if you built the previous items.

Tank Come and Get Me
Another build you could use is more of a supportive jungle. First build Trackers Knife with Cinderhulkand dont forget to swap over to a sweeping lens.

From here build the bread and butter of this build: Thornmail. With Thornmail, you can reflect damage based on your armor but as Nautilus you can actually mitigate the damage you'll receive and send it back at them with one push of the W. Your Shield AoE plus Cinderhulk and Thornmail will prove to be a menace seeing as you can keep them in fighting range using your CC moves.

From here id recommend Spirit Visage and Randuins Omen Spirit Viasge will grant you cooldown and much needed health for Cinderhulk and your shield. Randuins will just make you that much more of a CC menace. Finish this build with Ionian Boots of Lucidity and Banshees Veil because what could be better than cooldown and TWO shields.

Siege Commander
This build is just plain fun. Who doesn't wanna just ram down towers like they were rag weeds. This build is totally situation based. First build your jungle item Stalkers Blade or Trackers Knife with Cinderhulk. Personally id go with Trackers so you can see incoming threats to your tower tanking.

Id go into Iceborn Gauntlet and Zz'rot Portal right after. You get a burst of armor, MR, and Cooldown. Gauntlets icezone works very well to stave off incoming enemy minions. Zz'rot is good for light tanking and of course turret damage Go into Banner of Command and Merc Treads WITH CAPTAIN ASAP. Not only do you get more AP, Health, and MR you are helping your team in teamfights. Shield the biggest minions to break through turrets in no time. Finish off with Spirit Visage for that extra cooldown and shield boost.

Other Items

These items are also useful on Nautilus

Frozen Heart adds a massive amount of armor and mana giving Nautilus the ability to stay in combat longer and deal more damage while slowing down enemy attack speed. Id recommend this as an alternative to Randuin's Omen if needed.

Rylai's Crystal Scepter is an adequate replacement for Warmogs. it may only give you half the health but it will give you more slowing power plus an AP boost.

Abyssal Scepter eats MR for breakfast plus adds AP.

Iceborn Gauntlet gives you tons of Armor, Cooldown, and and that frozone. You cant go wrong with it.

Take Righteous Glory for more support based jungling or besieging towers. The movement speed buff is fantastic plus it mitigates the mana hunger

Locket of the Iron Solari is also a more support oriented item but perfect for team fighting

Team Work
Nautilus works very well in team fights and groupings. He can support AD Carries quite well but Nautilus' team work potential lies with Dredge Line and Depth Charge to reel enemies in, and hunt those trying to run. Nautilus works exceptionally well with Thresh and Blitzcrankbecause of their pulls and stuns.

When ganking any lane its important you Land your anchor hooks. This is the key difference in a failed gank or not.

Also when decided to play a Naut jungle check your team compostion. Do you have enough tank? Need more tank? (Always) Look at specific champions to work with too. For example, Graves can slide in and blow them up if you land a hook, stun, and Riptide on them. Look for champions that can work well with your CC

Champions I'd recommend pair with:
Ashe: With all her moves slowing and applying Frost Shot it will be easy to gank her lane
Zed: Ganking a mid Zed and helping them get in and out benefits all
Volibear: Dredge when he charges in, you anchor out to bring them into his charge and behind him. CC them to death with a polar bear.
Thresh: Hooks
Blitzcrank: See Thresh
Graves: High Mobility and burst damage paired with a good dredge can turn a lane around
Jhin: The CC possibilities are endless. Keeping an enemy champion in line with Jhins ult spells disaster for them
Xin Zhao: Pair your R with his Q and prepare for the double knock up CC fest
Tahm Kench: 1. Ult in with him. 2. Combine Q's 3. CC heaven.
Alistar: Alistar is common siege comp champion. Combine any of your CCs for maximum effectiveness.
Kalista: Using Kalistas ult on Naut is a glorious thing. It is risky to ult someone not your support but if played right, Kalista will be throwing absolute hell at the enemy. Come out of her ult blasting.
Leona: The burst and combinations of stuns and roots you can do with these two is amazing.
Taric: Just Tarics presence is enough to enjoy. Having your already ridiculous armor boosted is fantastic
Yasuo: 2 for 1 ult sale. Engage with yours and have Yasuo follow suit.
Lulu: Hugifiy!
Annivia: Dredge line her walls for escapes or CC trapped enemies behind those walls
Orianna: More shielding and CC. Your ult combined with hers guarantees the enemy is reeled in
Malphite: Pop your ult and as soon as they come down, send in the mountain.
Jinx: Using her traps to turn a fight around is a wonderful thing. One they are trapped, CC them as hard as you can to turn the tide of the lane.
*Remember these are from my experiences

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Supporting with Nautilus

Nauts got the CC and the lane presence to be the perfect candidate for tank supporting. Building him with strong DPS or utility can make all the difference in a bot lane firefight. In this section i will be explaing how to support and be effective as Naut.

The Difference Between Us and Them

Tons of CC
Dominant presence in lane, very intimating to others
Fantastic bullet Sponge
Great team synergy late game

Engage ability is skill shot reliant
Mana Hungry

Nautilus is one of the those supports that just covers all the angles. You can make him DPS or Siege Master or whatever you need in game. His chain CC combos absolutely destroy lane and strike uncertainty and fear into the enemy. Just his presence can make a difference. I dont know how many times I just stood in lane and neither the ADC or Support would come close to me. This is good, it will allow your ADC to farm and get ready to deal tons of damage.

But there are draw backs. Nautilus is still a very slow champion and if you use Dredge Line to get back into lane you have to sit through the cooldown, in which case an opening may occur for the perfect kill but you cant make it. Mana is also a heavy issue. Use too much CC and you'll have none when it matters. Nautilus doesn't scale Armor or MR like most other tanks do so in early waves and levels he himself is actually kinda squishy.


Bond of Stone is essential for this. Using your shield you can mitigate damage you would take when your ADC is attacked so everyone's gonna hurt less.


Naut as a support will rely significantly more on mana. Take Seals of Mana Regen, Marks of Armor, Glyphs of Scaling Magic Resist, and Quints of Mana Regen. These runes should allow you to adequately stay in lane while still being able to dish out CC.


For a supportive role its always advised to take Exhaustbut there are other options you can take. Heal is a good call if the ADC decides to go Flash/Barrier

Gear Up

As versatile as Naut is hes still gonna need the right gear. Items that compliment the ADC are fine and dandy but you still want to look out for yourself as well

The Starting Item Situation: Gold vs Wards

As you see above, I have Sightstone in the first couple of items but its gone into the core build. It reappears as Ruby Sightstone or Eye of Equinox in the optional item slots. The reason behind this is sometimes, depending on the way the game goes, vision isn't needed.I have seen games that once the lanes are pushed and laners are all over the place, wards are used alot less. Also i have seen games where wards are constantly needed. Like I said its all situational. But note this: You ALWAYS buy a sightstone early game as a support. You will absolutely need it early game to prevent ganking and keep an eye on your valuable camps. And dont be afriad to buy Pink Wards. A well placed pink ward can last the whole game and give great map awareness.

That being said, it brings me to my next part: Face of the Mountain or Eye of the Equinox

Face of the Mountain
Personally Face of the Mountain is my go to for Naut. What sets it apart from Eye of the Equinox for me is the desperately needed cooldown reduction and the most important component of all: Allied Shielding. The shield protects them based on 10% of your max health and trust me you will have a ton of health. As Naut, you can activate this on an ally, pop your own shield, and get out of a team fight rather safe. Face of the Mountain also lets you heal your ally up to for times by killing weak minions instantly and sharing the gold with them But taking this means you'll have to give up a slot for warding, and if warding becomes central to the whole game you'll be missing a slot.

Eye of the Equinox
Its a good call but not a favorite of mine. Sure you get the healing factor for your ally and a ton of vision control which lets you take up another item and you still get gold income. Its a good item, it does give more health than Face of the Mountain but not by much. The draw back here is the cooldown reduction and the shielding is gone. There have been many a game where that shield has saved my ADCs and that cooldown helped me dredge my enemy to death.

Standard Tank Build No Gimmicks
Once youve got your first pick sorted out its time to move on to more items. When I like to just keep things simple you cant go wrong with Frozen Heart, Locket of the Iron Solari, and Merc Treads with Captain. Frozen Heart will solidify your cooldown and give you a good mana pool to draw from as well as slowing of enemies. Locket will give your team MR and a shield (or another based on first item). Merc Treads will keep you out of their CC and bring them into yours. Finish up this build with Spirit Visage and a Warmogs to top off your cooldowns, keep you safe from sneaky mages, and bolster your healing tremendously as well as your W strength.

Power House
Going with the first item, you might see your lane needs to be more aggressive. Try Iceborn Gauntlet paired with Randuin's Omen and an Abyssal Scepter. Iceborn gives you much need armor, cooldown, and mana but also the spell blade effect. This can potentially triple your basic attacks damage when used in tandem with your passive. Randuins, much like the ice field created from Iceborn, will slow down enemies and allow your CC to take full advantage of them. Abyssal Scepter will not only boost your damage output to eat their MR making you hit harder and giving your ADC less work to do to bring the kill in. Id finish the build with Banshees Veil for the free hit and Boots of Swiftness to put Randiuns and Iceborn to work alot faster.

Building DPS with Nautilus is a fun way to ruin someones day. After your first item go straight into Sunfire Cape and Randiun's Omen. First of all, their ADC wont dent you after that much armor. Second, they are gonna take so much AoE DPS thanks to Randuins slow and your W combined with Immolate. Build a Righteous Glory to help your team catch up to runners and keep yourself in DPS distance. Round out this build with some MR. Spirit Visage and Merc treads do the job just fine.

Return of the Siege Master
Besieging towers and lanes with Naut is just plain fun, and with this build not only will you rip towers apart you will effectively help your teammates. After the first item go into Iceborn Gauntlet to power up your basic attacks and boost your mana. When attacking towers after using an ability, the ice field will proc on towers, damaging or killing nearby enemy minions making it easier to attack the tower with a full minion wave at your back. The next to items should be Zz'rot Portal and Banner of Command. Zz'rot will give you a much needed MR and Armor boost while allowing you to attack towers you might not even be close to. Banner of Command will boost your damage output as well as give your team and AoE MR Buff but the best part is ramping up your canon minions to blast down towers. Finish off with Righteous Glory and Merc Treads. Glory will get you and your team up to that tower and help bring it down.

Situation Based Items

Zekes Herald is a good way to have synergy with the ADC as well as giving them crit and attack speed. The AP and Armor are also nice buffs.

Thornmail is best used against on hit ADCS such as Vayne or Lucian.

Rylai's Crystal Scepter is a good option because of the AP buff and even more CC stopping power.


Here are some of the ADCs ive supported and worked with the best over the past year:

Tristana: With her tower damaging explosives, playing as a siege support is ideal.
Vayne: When Vayne bolts an enemy to the wall, this gives you the perfect opportunity to waltz up and hit them with your passive, thus saving your Dredge Line if they decide to flash away. Also, where Vayne does percent health damage, taking on rival tanks are easier.
Kalista: Ulting you into a crowd and having you go ballistic on them is not only fun but highly effective plus with the bond you and her will share through her abilities, she can do bonus damage to the target you most recently attacked based on your health.
Miss Fortune: Rooting enemies in place and keeping them in her ult is the best way to work with Miss Fortune
Caitlyn: Her traps combined with your CC will bring in the kills
Jinx: See Caitlyn
Graves: Given Graves new need to reload every 2 shots(Which, by the way, makes no sense because he has a DRUM on his shotgun) your CC will keep enemy champions in place while he painstaking reloads to finish them off.

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About the Author

My league login name is Shadowbloodedge, but on the actual game its 2000 Angry Jews.

I picked up playing Nautilus when I first got into league because I thought he was just plain cool lookin. At first, I hated him. I thought he was horrible. I decided to try him again and fell in love with his playstyle and ability to control a game no matter where he is played.

Hopefully we see each other on the rift someday. I just hope your not on the wrong side of my anchor.