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Draven Build Guide by GorillaPimping

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author GorillaPimping

Draven Me Crazy

GorillaPimping Last updated on June 7, 2012
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Standard AD Carry/ My Build

[VS]

Dominion

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Draven, though some people say he is hard to play, is just like every other ad carry.
Aslong as you have played any other ad carry he is simple to learn. You need to be able to get farm but constantly HARASS the enemy at the same time.


Guide Top

Items

For a defensive item instead of Thornmail you can grab a Guardian Angel depending on the enemy team.
Another last item you can buy is the Quicksilver Sash, if you dont get Cleanse as a summoner spell.


Guide Top

Skill Sequence

you're going to want to get Spinning Axe at level 1 and max it by 9, beacuse it is one of your main damage outputs.
Depending on your play style you can get either Blood Rush or Stand Aside at level 2 and max it by 13.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
this is the skill sequence i normally use.


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Summoner Spells

For summoner spells grab Cleanse and Flash which can allow you to pick up those extra kills or get out of those sticky situations.


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Runes

I reccomend building Draven for physical damage output with a bit of sustain for those team fights where you might take some damage.
for runes i reccomend-
Mark of Attack Damage Total= 8.5
Seal of Armor Total= 13
Glyph of Scaling Magic Resist Total= 24
Quintessence of Attack Damage Total= 6.75


Guide Top

Masteries

For masteries i reccomend

Masteries
1/5
3/5
4/1
4/1
1/1
1/5
3/1
3/1
1/
3/1
1/1
4/1
1/1
Causing physical damage increases inOffense plus bonus armor and health in Defense


Guide Top

Pros / Cons

Pros

  • Great harassment early game
  • Global ult
  • His passive is like ignite

Cons
  • Need to have good positioning
  • CC will be the death of you
  • You will most likely become their number 1 target