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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order
Mana Surge (PASSIVE)
Xerath Passive Ability
Threats & Synergies
Ashe
Support ashe is really good together with Xerath, because of the late game ulti combo. [VIDEO DOWN BELOW]
Ashe
Support ashe is really good together with Xerath, because of the late game ulti combo. [VIDEO DOWN BELOW]
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Introduction | ||||
Who is Erek? | ||||
Talk about my stream on twitch.tv | ||||
Start of the guide | Let's Begin | |||
Pre Game | ||||
Why are we picking exactly these runes? | ||||
When to pick the right summoner spell. | ||||
Synergies | What champions goes well with Xerath? | |||
Xerath | ||||
Abilities | Talk about Xerath's Abilities | |||
Combos | Base understanding on how to use Xeraths spells | |||
Items | Talk about what items to choose | |||
Gameplay and Extras | ||||
Laning Phase | How to play botlane as Xerath | |||
Mid/Late Game | What to do when laning phase is over. | |||
Conclusion |
Twitch
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My name is Jakob, i'm born in UK and raised in Denmark and i'm a semi professional League of Legends player. I've been playing League of Legends for about 9 years, started back in Season 1 and got to high elo in season 5, peaking challenger for the first time in season 6, and been high diamond ever since In season 6 i peaked Rank 37 on EUNE with 799 lp, and in S9 i have peaked 100 LP Diamond 2 EUW. I've recently started playing in the Danish Competitive Scene, and now also started my twitch career for making content in Danish/English. | ||
| I do streaming on https://www.twitch.tv/erekkkkk where i try out new innovative builds, which i don't consider troll, but just very well set together in higher elo, going for grandmaster+ in season 10. (You should really come by and say hi, and be the first to try out the sleeperOP builds i create during the streams.) |
Sorcery & Domination |
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Cooldown 10 seconds Gain increasing Adaptive Force every 10 minutes that grants a total 0 / 4.8 / 14.4 / 28.8 / 48 / ∞ (based on minutes) bonus Attack Damage or 0 / 8 / 24 / 48 / 80 / ∞ (based on minutes) Ability Power (Adaptive). |
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Cheap Shot Works really well with Xerath since it applies on his Eye of Destruction and Shocking Orb and keep in mind, its true damage so it gets to be a lot! |
Conclusion
I would say Scorch gives more value to the game in the length if i say 15-35 is gonna be a huge number by the end of the game, and it's gonna affect the laning phase since its a little extra per spell you hit on the support or the enemy ad carry. if you hit a total of 10 spells in lane it's the same amount as a Health Potion now if you put it like that, you can see the value of this minor rune compared to Gathering Storm which first will affect you with 8ap by the 10th minute, and then 16ap at 20minute mark. I would say, Gathering Storm comes to use for good at the 30minute mark, and then beyond. Myself will be putting Scorch as a much more reliable choice of rune.
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-Skill Order-
Spell-maxing priority
> > >
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Mana Surge (Passive): Not much to say, it gives mana? Use it.. Try get some safe Autoattacks on the enemy champion, since it will give twice the Mana back. |
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Arcanopulse (Q): Well, your main long-range source of damage with lowest cooldown. Mandatory ability, that you should always max first. Except for that, I guess there is not much to mention here, maybe except for the fact, that if you want to know some advanced mechanics (that you will not really use 99% of time), then you should go into practice tool and look on youtube how to make either way Flash- Arcanopulse to throw it further or to possibly change angle, if you flash into side, after releasing your Q. It might be sometimes shiny to do, but since it costs you flash, you don't really want to do it too often. |
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Eye of Destruction (W): Another important ability, that you should rank-up second. Main purpose of this ability, except for damage is the ability to kite your opponents, due to pretty huge slow effect (especially if you hit the central spot of this ability). What is definitelly worth to mention is the fact, that you are able to use this ability to set-up opponent for your Arcanopulse. In other words, in lane you can expect your opponent to last hit, so you just send Eye of Destruction on him, because it's way harder to juke, which will slow him (more or less, depending on where you hit him) and then it will be way harder for him to juke your Arcanopulse or possibly Shocking Orb. So try to abuse this ability as much as possible, when trying to go for poke, especially in lane. |
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Shocking Orb (e): Great tool to pin down your opponents and peel for yourself. Be careful about the fact, that if you hit this ability on melee range, it's duration is really small, so be ready to chain this with Eye of Destruction as well, if you want to get away from someone. It might be also useful to learn how to chain Shocking Orb with Flash, to not let your opponent so much time to react on it - again you can practice this in practice tool (simply keep trying to Flash right after using Shocking Orb). |
C O M B O S
W Eye of Destruction > Q Arcanopulse
The slow of your W makes it easier for you to hit your Q.
E Shocking Orb > W Eye of Destruction > Q Arcanopulse
When your E lands, just follow up with W and Q for maximum burst
R Rite of the Arcane or W Eye of Destruction
Both Abilities give you vision around the Ability Area!
But... Easy now, your R button has a 130/115/100 Seconds Cooldown
E Shocking Orb > Flash
2nd. Flash Combo
Q Arcanopulse > Flash
Both can be used to surprise your enemy. They cant react to those in time.
Just cast those Abilities and Flash directly after the cast!
Try to focus on farming the wave with Arcanopulse and Eye of Destruction. While doing so always try to hit the enemy to proc Manaflow Band. Remember to Autoattack the enemy laner to get more mana from Mana Surge.
Always ward the river, since youre immobile and your spells make u push automatically.
Waveclear with Arcanopulse and Eye of Destruction. Poke as much as u can with your abilities before any teamfight happens, so u have an advantage in them. Try to move in river and assist your mid/jungle with Rite of the Arcane.
Stay in the backline while teamfighting! Try to hit enemy carries with your poke and wait for CC from your team to guarantee your spells to hit.
If you get fed you will 2-shot enemies with Arcanopulse. If you get people to <50% hp you can follow up with Rite of the Arcane and finish them off.
Play safe early game/ward river!
Poke enemies with Arcanopulse and Eye of Destruction!
Abuse your insane range!
Stay in the backline while teamfighting!
Try to catch people with your E > W > Q > R combos!
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