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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction

Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.
One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.
One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.
Pros!
Great mid
Can 1v2 well
Global Ult
OP early game
His dance
Q=Q_Q
Cons
Squishy
Gets focused
Can't 5v1
3/4 abilities skill shots
Can fall late game
Global taunt like
Teemo
Great mid
Can 1v2 well
Global Ult
OP early game
His dance
Q=Q_Q
Cons
Squishy
Gets focused
Can't 5v1
3/4 abilities skill shots
Can fall late game
Global taunt like

Your role as Ezreal should be to pick off the ap carry or the ranged ad that your team can't reach. In team fights try to stay in a good position and land your mystic shots, mid game if you have red buff your mystic shots should be doing good damage to nearly everyone, so it doesn't hurt to spam it, even at their tank, as long as you are in a semi safe spot. One of Ezreals strengths lies in his kiting abilities, he can continue damaging people while running away. This can result in people chasing you, hoping for an easy kill, only to realize that their healths have dropped too low and you have lifestealed it all back.
Ezreal runes, I take flat ad quints over flat ad marks because you get one more ad level one. ARP marks for
Mystic Shot. MP18 seals because as Ezreal you want to mystice shot poke as much as you can and it adds up, especially since you're going to be using BoL. Magic resist glyphs because ability power champs and even supports are Ezreals main counter. Alternate runes which I did not include but you can use are, move speed quints, armor yellows, ad marks, armor pen quints.

These three items, let's just say there either over rated on ezreal or just terrible. First, lets go over phantom dancer *PD*. PD is just over all not good on ezreal, you may think wow extra move speed or that extra crit chance and attack speed look really good well, to be honest ezreal is not right click champ, there's no reason to stack crit or attack speed when your Q does not scale from crit or attack speed. Infinity edge... overall a worse item than PD on ez. Infinity edge may give you that nice 80 ad, 25% crit chance and 250% crit damage but, yet again, ezreal is not a auto attack champion. Ezreal is very mystic shot reliant,
Bloodthirster is a much better item overall if your going for raw ad. Now down to manamune, I must admit it saddens me when I see an ezreal with this item, don't get me wrong it's not terrible covers your mana, gives you that early game ad but overall there are much better items I strongly discourage using it.

Ok, so I offer three AD ez builds. I'll go over the first one Doran's blade start, sort of typical now on champs with that extra 3% life steal from masteries the combined 6% works really well. After the Doran's blade going into a boot and sheen, you get
Sheen for that extra mystic shot harass. Right after the sheen you rush brutalizer for even more mystic shot harass, brutalizer and sheen really synergize with each other. After your Bruta/Sheen combo you're going to want to get boots, I prefer swiftness on this build because your really mystic shot reliant. After this your really going to want to get some life steal so I typically get a blood thirster. After that blood thirster make you sheen into trinity force. After your trinity force finish up that brutalizer into a ghost blade. After this long into the game you're sure to need more armor pen, I really like a last whisper on this build. Then to finish off this great build, build your banshees.

This build is of course the level one boot start with 3 health pots. This is great for laning with maybe a
Janna or not getting a support at all. Preferrably after your first back with this build you will have enough money for two Doran's blade, if you have even more get your vampiric scepter. These items are for early game sustained laning. With that vamp scepter you have build it into a blood thirster, no as Ezreal you don't need full boots first. After this get your beserker greaves. After that start on your trinity force taking the sheen first and phage second, then finish up with the zeal. Right after rush your last whisper you will need armor penetration at this point. So still assuming there are some higher hp champs keep you from kills I like to build a madreds blood razor. After with every ezreal build you go ahead and get your banshees.

Alright, this is the third and final ad build. Yet again I start doran's blade. As I said before with new masteries and the already 3% life steal from dorans blade your early game lane is pretty good. After that boot I build into a madred's razors for early game increased farm thats normally a good first back point. I quickly try to dragon with our jungler after and build into a wriggles for even better farm and life steal. After I immediately focus on getting
Sheen this is just such an important item for ezreal his mystic shot does that good early game damage, after sheen I get boots of lucidity. Once I have lucidity I get phage and then finish up trinity force. After trinity I really go for that
Last Whisper your wriggles should be giving enough life steal to keep you going. After you get your ARP, I go for a blood thirster. After the BT I grab banshees. You may sell wriggles for a more situational item some times forzen mallet, some times madreds blood razors.


Typical summoner spells for ad Ezreal Ignite/Exhaust, well I think that's a bit silly, as Ezreal you should always have flash on top of arcane shift. What I suggest is Exhaust/Flash these are in my opinion the best for Ezreal, that pesky tryn focusing you? Exhaust! My other favorite summoners for AD ez are Ghost/Flash and Cleanse/Flash. I would only suggest Ignite/Flash if your the only teammate who can take ignite. The rest hold no value on Ezreal unless your team forces you to take them.
If all great Ezreal guides did not talk about this I would be sad. Ezreals dance as most of us know is the Haruhi dance from The Melancholy of Haruhi Suzumiya. It's by far the best dance in the game (ok maybe kog gives him a run for his money) But really who does not love ezreal's dance.


]Ok, so ap ezreal, touchy subject with some. All I can say is support ap ezreal is not ok you need a solo lane. Mid is really ez *lol* your W actually does really good damage and every sense they nerfed the mana cost it's not hard to spam. I really focus on maxing essence flux and arcane shift first on ap ezreal ignoring mystic shot until last, you may take a point at level 4 for the one second cd for other spells and just extra damage. Your ult will melt face late game and if you land it on all enemys its almost a guaranteed win in team fights.
As ap Ezreal I take Ignite,Flash. I take these because double flash is just essential on any champ that can do it, I take ignite because I like to take the ignite spec for that 5 extra ap early game and in case you can't finish the enemy off. You can still also take Ghost/Cleanse/Exhaust with flash I prefer ignite on ap EZ. Teleport is not bad on ap ezreal but really ignite is what's best.
Soooo ap runes, typical ap carry runes. MPEN marks. MPlevel seals. APlevel glyphs. Flat ap quints. MPEN marks for that extra magic pen early-late game. Mana per level seals because ap ezreal is even more mana hungry than ad ezreal. Ap per level glyps because well, they pay for them self around level 6. Flat ap quints because you need some ap early game.
Dorans ring because your squishy, you need that extra health and mp5. I then go into a boot and mejais soul stealer, I find this snowball item ok because you have double flash to stay alive. After that mejais go into Sorcery shoes. After that rylais! Slows are op and help kite. After that get your rabadons you need ap and what good ap carry forgets rabadons. I get zhonyas hourglass 100 ap AND that two second stasis also helps keep that mejais. After allll this time get your Lich Bane, I don't get void staff unless I really have to in which case I sell rylais.
Last hitting is vital as for most carry's. I don't suggest last hitting with your Q unless you are being zoned out or autoing is to risky, a lot of players run into mana problems. EZ is a great mid or I have found laning with a stun just make sure if your lane with somebody you can take all the last hits.




Be sure to make teammates know when you are level 6, this opens up a world of kills.
R,W,Q,W,E,Q,W. So ap ezreal will play a very important roll in team fights, more so than any other champ I can think of. Ezreal's ult at full build or even after rabadons does incredible damage. Ezreal's essence flux and arcane shift are also great for pick off and just extra damage to an entire enemy team.
So I understand dominion has been out a while now, Ezreal can really do work in this new game type. First i'll talk about whats good about ez in dominion and what's not. The pro's are, mobility, skill shot through wall, and his w can stop an entire team from capping if used properly. Con's, well think about it, he's still super squishy and most champs with a hard cc or gap closer will do work quickly unless you kite well. I would still take the same runes. So lets talk about items in dom. I would go prospector blade, boot, then go into beserker greaves and work towards tri force. If you get tri force quickly enough head for a sanguine if even still you have time get a black cleaver. Overall Ezreal is one of the better champs for dominion, his ult along with lux and ashe's are so good for stopping caps you can't get to. Final thought, Ezreal is good for dominion his ability to stop caps and kite in dominion are stronger than SR.
This build is to give trips,tricks, and helpful hints on how to play Ezreal. This is also for
people new to ez and people who have been playing him a while. I tried to give detailed uses and or explanations of each ability. I never get into his passive because its really self explanatory. Don't forget
Sheen and
The Brutalizer are your best friend. Thanks for taking the time to look at my ez guide over the others or along with them, any questions, concerns, did I make an error? Leave a comment below.
people new to ez and people who have been playing him a while. I tried to give detailed uses and or explanations of each ability. I never get into his passive because its really self explanatory. Don't forget


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