Fiddlesticks Build Guide by HavokDeathwalker
| Health | 1830 |
| Health Regen | 15.4 |
| Mana | 1313 |
| Mana Regen | 18.6 |
| Armor | 124 |
| Magic Resist | 75 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 4 |
| Attack Damage | 93.2 |
| Attack Speed | 0.849 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 633.59 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Fiddlesticks is a medium ranged mage; adept at crowd control, area of effect damage, and jungling.
Ability Details and Skill Sequence
Fiddlesticks' passive is
Dread. Nearby enemies and monsters have their magic resist reduced by 10.
Fiddlesticks' first ability is
Terrify. Fiddlesticks inflicts his target with Fear, slowing them and causing them to roam around randomly for one second. The duration of the Fear increases as the ability levels, with a cap of three seconds. Primary a utility spell it allows for longer Drains. I take a point in Terrify at levels 3 and 5, maxing it second.
Fiddlesticks' second ability is
Drain. Fiddlesticks channels to his target, dealing magic damage and healing himself for a portion of the damage dealt. The duration of Drain increases as the skill levels. Keep in mind that this skill is on a tether and if the tether is broken Fiddlesticks will automatically chase his target. Although it's his primary source of damage, it is also the ability with the least amount of range and doesn't allow Fiddlesticks to harass effectively. I take a point in Drain at level 2 and 4, maxing it by level 9.
Fiddlesticks' third ability is
Dark Wind. Fiddlesticks sends out a bouncing nuke that damages and silences each time it hits an enemy. Because it has better range then Drain and Terrify, I take a point at level 1 but max it last.
Fiddlesticks' ultimate is
Crowstorm. After a brief channel, Fiddlesticks blinks to target location, dealing massive area of effect damage over the next few seconds.
Runes
My runes are Magic Penetration Marks, Ability Power per Level Seals and Glyphs, and Flat Ability Power Quintessences.
Masteries
My Masteries are 21/0/9. Taking all of the Magic Damage buffs and improved Summoner Spells in offense, and Respawn Reduction, Mana, Mana Regen, Movement Speed, and increased Neutral Buff Duration in Utility.
Items
I recommend building
Fiddlesticks with a mix of Sustainability and Damage Output. Open with
Boots of Speed and three Heatlh Potions. Grab a
Kage's Lucky Pick,
Hextech Revolver, and (if you can get it before the 15 minute mark)
Abyssal Scepter for Magic Resist. When laning against a Physical Damage Carry, pick up two
Doran's Ring or a
Chain Vest. Then, upgrade to
Sorcerer's Shoes.
Once you hit the 15 minute mark, or the Laning Phase ends, pick up a
Zhonya's Hourglass as your main strategy is going to be to kill as many enemies as possible with
Crowstorm and the active from Zhonya's is essential for
Fiddlesticks' survivability, and finish a
Deathfire Grasp for added burst damage.
You'll want to finish your build with a
Rabadon's Deathcap for added damage, and a
Will of the Ancients for increased survivability for both you and your team.
Summoner Spells
For Summoner Spells i recommend
Ignite in classic,
Ghost in Dominion, and
Flash in both game types.
Team Work
In Team Fights, you'll want to surprise your enemies from the fog of war. Constantly think about casting over walls, even when simply walking around the map. Pay special attention to your health, when you start to take damage activate
Zhonya's Hourglass.
Crowstorm is also easy to land when your opponents are playing defense. Casting over the wall will force them to run and allow your team to take the turret.
To ensure you can surprise your opponents, carry an
Oracle's Elixir, or
Vision Ward, if you feel safe. This way you can clear enemy wards in order to start your ganks undetected.
You'll also want to exercise patience in Team Fights, if you can't hit more than one enemy with
Crowstorm, looping around and casting over walls may allow you to hit more enemies and pick up additional kills.
Creeping / Jungling (Page 2)
When jungling, your goal is to get level 6 as soon as possible, to gank with
Crowstorm.
Adjust your Masteries for Improved Flash/Smite (Player's Choice) and Improved Recall.
Take
Drain at level 1, maxing right away,
Dark Wind at level 2, maxing last, and
Terrify at level 3, maxing second.
Swap
Sorcerer's Shoes,
Abyssal Scepter, and
Will of the Ancients for
Ionian Boots of Lucidity,
Void Staff, and
Rylai's Crystal Scepter
Start at the
Blue Golem
and have a teammate pull the Golem for some free damage. Failing that, simply move around the camp in-between
Drain cool-downs, taking it down with
Smite.
Fiddlesticks is an exceptional
Dragon
threat. Upon reaching level 6 or higher buy a
Vision Ward and a
Sight Ward. Place the
Vision Ward near Dragon to check for enemy wards, and place the
Sight Ward at the blue team's Jungle-River entrance above Dragon's cave to watch for enemy ganks. Then call your teammates over and tank the Dragon with your
Drain. Make sure you check how much damage your
Smite will do, to ensure you get the killing blow. At higher levels of Drain and with some Ability power, Fiddlesticks can solo the Dragon, even without Blue buff. To do this, it's typically safer to Drain the Dragon from the back of his cave. If you see your enemies coming to gank, just flash backwards over the wall.
Fiddlesticks is also exceptional at tanking
Baron Nashor
. For this, you'll typically want to take the Blue buff and walk into melee range as you'll be able to heal all of his damage, and ignore his debuffs.
Dominion (Page 3)
Since you start at level 3 with 3 skill points available in Domnion, i take two points in
Drain and one point in
Dark Wind, taking a point in
Terrify at level 4.
My masteries for Dominion are pretty much the same as Laning in Classic. Just adjust your Utility masteries for max Respawn reduction and take 3 points in Movement Speed.
My runes also don't change much. Again, because you start at level 3 and passively gain experience, you'll want to take three Ability Power per Level Quintessesences over the three Flat Abiltiy Power Quintessesences in Classic.
I go for a Cool-Down Reduction centric build here, giving me as frequent use of my abilities as possible. Open with an
Amplifying Tome,
Meki Pendant, and
Boots of Speed. Upgrade immediately to
Ionian Boots of Lucidity and pick up a
Morello's Evil Tome for max Cool-Down Reduction. I then complete my build with
Rabadon's Deathcap,
Zhonya's Hourglass,
Will of the Ancients, and
Abyssal Scepter.
Fiddlesticks is extremely dominant in Early-Game Dominion. Whenever you see an opponent, just cast
Dark Wind,
Terrify, and
Drain in Sequence. This will allow you to push your opponent away and run into the minion wave to pick up some free farm.
Counters to Fiddlesticks
Even with the element of surprise, some champions are amazing counters to Fiddlesticks. Assassins in general tend to out-range most of Fiddlesticks' abilities. However,
Akali,
LeBlanc,
Diana, and
Fizz are the most potent threats in this class, as they can disrupt him with either status effects or extremely high burst damage.
The best way to counter these champions is too block there Line Of Sight. Hide in a bush if possible and only reveal your self long enough to briefly harass them until you can pick up the kill. This makes Fiddlesticks extremely hard to beat if he's the Solo Top on Twisted Treeline as there are two bushes in the lane and he can hide in Dragon's cave, effectively blocking Line Of Sight for the enemy and maintaining his Sight on them thanks to the Minion Wave.
Also, be wary of champions that can "move" opposing champions around. Moving Fiddlesticks after he's started his
Drain will break the channel, so champions like
Alistar,
Darius, and
Lee Sin can put a real strain on his gameplay.
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