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Fizz Build Guide by TDD Antiox

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TDD Antiox

Fizz, Fish Power

TDD Antiox Last updated on January 17, 2013
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Cheat Sheet

Ap Mid

Fizz Build

Ability Sequence

3
9
14
16
17
Ability Key Q
2
4
5
8
10
Ability Key W
1
7
12
13
15
18
Ability Key E
6
11
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Table of Contents
Guide Top

Introduction

Hi Welcome to my Fizz "Fish Power" Guide,this is my first Guide here on Mobafire, but I tried my best to make it as useful and informative like other guides. Please help me to improve this Guide by comments and Up/Down votes.
It`s a Guide for players who are still new to Fizz.
I hope I will be able to help you in some ways.


Guide Top

Masteries

Im going 21/9 masteries, because Fizz is a Squishy caster you will need the armor/health to survive
the early game
Offensive Tree
Summoner's Wrath - Since we take Ignite we would want to put 1 point in here for the 5 AP and AD(will greatly help in farming) while it is on cooldown.
Sorcery - It's cooldown reduction. We want it. We need it. As early as possible.
Blast - More Ability Power? Yes please.
Arcane Knowledge - Magic penetration is big help early on.
Havoc - Increases the damage we deal, how good is that? SO GOOD!!
Mental Force - We put three points here since we would want a lot of AP as early as possible.
Spellsword - This coupled up with Seastone Trident we will be able to deal loads of damage even only with just auto attacks, this will also help us in last hitting.
Archmage - it will increase our Ability Power, which means, more Ability Power, the greater the increase.
Executioner - This will help us kill our opponent in lane. We will be able to deal more damage to enemies below 40% health by 6% more. Great right?

Defensive Tree
Durability - As the game progresses, we will be able to benefit more from this.
Hardiness - The armor we get from this coupled up with our passive, we will be able to take reduced damage from auto attacks(from minions, champions and creeps).
Resistance - The Magic Resist will help us survive more in lane since we are against another AP champ anyway.
Veteran's Scars - Admit it, we need the health early on. We need the health to survive those pesky burst champions.