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Viktor Build Guide by Llorne

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Llorne

Flawless Viktory!

Llorne Last updated on January 18, 2012
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Ability Sequence

3
8
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hey guys, My name is Lorne (summoner name: Llorne). I've been playing League of Legends for quite a while, pretty consistently over the course of 5 months. I prefer playing ranged carries, usually Lux. When I saw the preview for Viktor I jumped in day one of his release and got right to learning how to play him. There are two main reasons for this, 1) The utility he offers, and 2) He's a guy.

So here I am, offering up whatever I've learned over the course of the few weeks he's been out. If there's any constructive criticism you'd like to offer please leave a comment. I'm looking forward to reading your thoughts on Viktor.


Guide Top

Pros / Cons

Pros

  1. Great harass with Death Ray.
  2. Death Ray gives vision in bushes or behind walls.
  3. Gravity Field can shut down multiple champions and allow easy escape from ganks.
  4. Can control the flow of a fight with Gravity Field and Chaos Storm by pushing other champions out of position.
  5. Isn't as squishy as most AP carries.
  6. Farms amazingly well after purchasing Augment: Death

Cons

  1. Easy kill for anyone with a gap closer.
  2. High mana cost early game.
  3. Will be focused.


Guide Top

Masteries

Damage build 21/0/9

Masteries
4/1
4/5
1/1
3/5
4/1
4/
1/
1/5
3/5
1/1
4/1
These are the masteries I use for Viktor all the time. They are meant to maximize his damage and reduce the time spent dead. You will be very easy to kill early game with this build if you're caught pushing too far from your turret, but the damage you put out mid/late game will make up for it.

Suvival Build 9/21/0

Masteries
4/1
4/5
1/1
3/5
2/5
2/1
4/1
1/1
1/5
3/5
1/1
4/1
This build is recommended for less experienced players who are likely to make mistakes. The added health, armor and magic resistance will let you take another hit or two hopefully allowing enough time to make it back to safety. The only reason I include this build is because Viktor has no hard CC or easy escape abilities.


Guide Top

Runes


Greater Mark of Insight


Magic Penetration allows you to bypass some (or all if you stack enough of it) of your enemies magic resistance. All champions have natural magic resist and this is meant to help counter that.



Greater Seal of Clarity


Viktor has a bit of a mana issue when you're spamming Death Ray constantly to harass and farm. Early game I rely on Clarity and Catalyst the Protector for sustain, but at higher levels these seals are more than enough to keep you going.



Greater Glyph of Force


These delightful glyphs give you better bite late game, which squishies will hate you for. When you're knocking out 1/3 of their health with a Death Ray



Greater Quintessence of Potency


15 Ability power early game? yes please. This is going to make your early game harass even more powerful. Watch then try to farm, and make them pay.


Guide Top

Items

Main Item build:



Chosen Augment: Death
This is the build I use almost all of the time. It gives me enough health to take a few on the chin and live as well as give me enough AP to be a substantial threat to the other team.

Starting items:
x2

Build Process:
Build the Sapphire Crystal into a catalyst the protector ASAP and buy Boots of Speed. Work up enough gold to buy your Augment: Death and finish Rod of Ages. Complete Sorcerer's Shoes and then proceed finishing the build in the order shown above.


Pure Damage build:



Chosen Augment: Death
This build is great for ripping your opponent's to pieces, but don't expect to live long if they decide to focus you, and getting in close enough to use Gravity Field during a team fight will almost never happen because you'll be putting yourself too close to danger. This build is recommended if your facing a team without any gap closers like Xin Zhao or Akali

Starting items:
x2

Build Process:
Build the Sapphire Crystal into a Tear of the Goddess ASAP and buy Boots of Speed. Work up enough gold to buy your Augment: Death and finish Archangel's Staff. Complete Sorcerer's Shoes and then proceed finishing the build in the order shown above.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I use this skill sequence almost all of the time, and it works exceptionally well. Make sure you've got one point in Death Ray, Gravity Field, and Power Transfer. Then focus on getting Death Ray to level 5 as fast as possible while putting points into Chaos Storm whenever available. This will allow you to harass well and max your damage quickly so by mid game you'll be one-shotting waves of minions with your Death Ray.

The only reason I would change this skill order is if there were champions with ghost/increased movement speed on the other team. Then to keep from getting collapsed on I would max Death Ray first, and then focus on Gravity Field to help me escape mid game ganks.


Guide Top

Summoner Spells

Preferred Summoner Spells


Teleport and Clarity

Teleport
Teleport is becoming increasingly popular among LoL players and why wouldn't it be? Teleport lets you maintain presence in your lane and quickly assist teammates in their lanes or set up sneaky ganks by teleporting to a ward in the bushes. There are so many uses for teleport I couldn't imagine NOT having it.

Clarity
Clarity is essential for early game mana sustain. This allows you to be aggressive with your spells and keep your opponent away from your turret. Late game you'll be using this more to help your team than to top yourself off as your mana regen is going to be good enough to sustain pretty consistent spell spamming without worrying if you'll have mana to hold the lane.

Other possible choices:


Flash

A lot of people still use flash, it's a great escape but not necessary if you're using Gravity Field properly.


Ignite

Not a spell I choose often for Viktor but I will if nobody else picks it up. Mainly for the debuff it applies to the target, reducing all healing by 50%. Going up against a Dr. Mundo or Volibear without ignite makes them 100x more annoying.


Guide Top

Team Work

Now here is the reason I love playing Viktor over most other champions. He can make, or break a team fight with his Gravity Field. I have looked through the LoL forums and other places online and most of what I see are people complaining about how useless it is. With this build you should be able to get in close enough to drop Gravity Field in the middle of the fight which can shut down multiple champions easily. Dropping Gravity Field just before you Chaos Storm will ensure none of them will flash out before becoming stunned and eating most of the damage Chaos Storm puts out while being lazered by Death Ray and the rest of your team cleans up.

Viktor is great at controlling the flow of a fight. You can force champions out with chaos storm, and prevent champions from assisting teammates with Gravity Field. If you think gavity field is useless you may want to rethink how you use it.


Guide Top

Summary

In conclusion! Viktor is definitely one of the more fun champions and I recommend him to anyone who enjoys playing an AP carry with some great utility. He's got great harass with Death Ray, good survivability with Gravity Field and Power Transfer and the ability to control the flow of a fight.

If you like the guide please toss me a vote and any feedback would be really appreciated!