Jarvan IV Build Guide by Nijigasumi

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League of Legends Build Guide Author Nijigasumi

Forzstek's guide to Jarven

Nijigasumi Last updated on March 13, 2013
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Team 1

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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Hey guys, I'm forzstek, and I'm by no means a top rated player. For awhile I was jungling Jarven, starting with the standard cloth + 5, and my clear tiem was around 4:30. After a gold friend gave me a few tips, My clear time was up to 3:30. he was also the one who gave me the idea to build Locket. Jarven is a great champ, although I don't recomend him to new players, since he can be a bit tricky with at first. Like all tanks, He's about knowing how muh damage tou can take, don't be afraid to die for your team. It's better if you don't so if you initate and get low, but know your team can handle it without you, feel free to leave. however, if you jump in, and you know your team needs you to soak up as much damage as possible, pop that locket, and die for the Ace

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Why these runes? the extra AD will help your jungle clear times, The extra armor is for that jungle protection and to help you bloom in that amazing tank you will become, along with the MR runes. The quints are great because of the fact that Jarven doesn't need too much Ad to dish out pain, Just by builing some Armor Pen you can bash thru the enemy ADC's armor (and you SHOULD be fousing them anyway)

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The Masteries are pretty standard, Running 21/9/0 gives you the Estra damage you need for a faster clear time, and taking the minion damage return and reduction is pretty much needed for a fast jungle time

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The Item Sequence is pretty much explained in the tips, But I'll help you out and re post it down here. you ALWAYS want to build for what you are against. However Warmogs, Trinity, And The Black Cleaver, pretty much need to stay, I consider them the "Jarven Items". It seems like riot put them in the game to allow Jarven to do what he does best, Take your the enemys damage, And dsh it right back.

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Skill Sequence

A lot of people Ask me "Why not max Dragon strike first?" the answer is simple... Were jungling, the extra armor and Attack speed is too valuble to give up. when you gank, If gives extra armor and attack speed to help you (and possibly team mates) Crush The enemys, and maxing it first helps in team fights too much to be ignored.

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Do you really need this? I mean, smite is pretty much needed, And flash is all around great, although you can also take ghost

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Creeping / Jungling

Your jungle Route is pretty is pretty simple, you want to start at wolves, and get a solid leash at blue so you can save smite, Use the E + Q combo to jump the wall and get to wraiths. Kill them, and head to red. Use your smite here at as lose to 520 HP as possible, then head to The double golums. Kill them and wolves should be bak up by the time you get to them, kill them and head bak to wraiths. Jump the wall again, ill the wraiths, and head back.

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thank you for taking the time to read this, and remember to comment and rate. If you choose to downvote this, Please leave a legit reason why, And don't just down vote. Leaving me info on what you thought was wrong will help me improve this guide and guides I make in the future