Shen Build Guide by ThaFenix
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Champion Build: Shen
| Health | 4792 |
| Health Regen | 17.35 |
| Energy | 0 |
| Energy Regen |
| Armor | 207 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 115.25 |
| Attack Speed | 1.027 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 413.64 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello and welcome to my first ever guide on mobafire. Im doing this guide on one of my favorite champion,
Shen .
The reason why im doing this guide is because one day i just got bored of playing the usual tank role and so i decided to think of my own guide.
This is not a pure tank build, more of a hybrid between tank and AP.
I know that there are many AP
Shen builds out there but i just want to share my own build with all of you.
I hope you enjoy this build and have fun with it! :)
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Ability Power 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 2 |
Greater Quintessence of Health 1 |
|||||||||||
You could also swap the
It all depends on what you like.
Masteries
Pros / Cons
|
+ Pros
+ Your + Your + You deal alot more damage with your ablilites than the normal tank + You still have a decent amount of health and survivability. |
- Cons
- You dont have as much health as the normal tank - You will die alot faster than the normal tank - Pretty expensive build. - You will eventually fall off with damage lategame. |
Items
| Item Sequence | |||||||||||||||
Boots of Speed 350 |
Giant's Belt 1000 |
Sorcerer's Shoes 1100 |
Warmog's Armor 2830 |
Rabadon's Deathcap 3300 |
Randuin's Omen 3100 |
Rylai's Crystal Scepter 2900 |
Will of the Ancients 2550 |
||||||||
Start off with 3
You should lane until you can afford
Now farm until you can afford your
After you have your
After you have your
Now when you have
Now you start building your final item,
Other items you might want to switch out
This is a good item to swap out with
Another good item to swap out, this time with
This is a item you should take only if you are facing alot of AD champions. You will lose some AP but will gain some HP back, the CDR is pretty good aswell. The passive again, benefits your entire team.
You could swap these boots with
Another good choice of boots. It gives you a little armor and some damage reduce. I would get these boots if im up against a heavy AD team.
The CDR is pretty nice so you could spam you abilities more often but make sure you build some more CDR items then aswell or else the boots are going to be pretty useless.
This is a very good counter to AD champions, make sure to always pick this up when facing alot of AD champions (replace it with
Skill Sequence

Max this first, its you main harrass tool and it does the most damage out of all your abilites.

This is your second ability you should max, it doesnt absorb much damage at the start but mid to lategame it abosrbs alot and it could be a life saver.

This is just your escape tool, or catching up to enemies, it doesnt do much damage also, so max this last.

Like all ultimates take this whenever you can, this ultimate can be a huge game changer. And it can save your teammates from death because of the massive damage it can absorb. It goes up to 1400+ damage lategame, but like
Summoner Spells
Summoner Spells you could take
A very good spell to finish off enemies with, i always take this spell because i cant stand luckers who get away with 10HP, so i just pop this and it takes care of them.
Another good spell. This could save you life when your
Shadow Dash is on cooldown, i usually take this as my second spell.
A decent choice, could be used for a nice bait or to help out a teammate if their low.
A very good spell to use in order to catch up to an enemy, or use it to slow an enemy down so you wont get killed.
This is what i would choose if i had no
Flash or
Ignite alongside with
Heal or
Exhaust a pretty good get away and cathing up spell.
A good spell if your turret is getting under attacked and you need to get there fast. Or if you need to push fast.
The other spells that i didint mention i dont recommend using.
Teamfights
When in a teamfight you are still in a tank role, you just do some extra damage with your abilites. Try to charge in with
Shadow Dash and taunt as many enemies as you can, use
Feint for the extra protection , your team should follow behind you and the enemies will fall in no time.
Summary
I hope you enjoyed my first guide, feel free to tell your opinons about this guide aswell. I know this isnt much but thats the best i could do :) .
Have fun using this guide, and i hope you enjoyed it!
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