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Taric Build Guide by The Narwhal

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author The Narwhal

Gems are darn expensive bro!

The Narwhal Last updated on August 7, 2012
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Ta-Taric! Support

Ability Sequence

4
9
10
12
13
Ability Key Q
2
3
5
7
8
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 1

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 10

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 19


Guide Top

Introduction

Taric is support that isnt picked as often as i see he should be. Taric can be played as one of the most aggressive supports in the game. The utility he brings to a fight is rather under appreciated. He can lane with any other ad carry and gives very high burst early game.


Guide Top

Pros / Cons

  • Insane burst damage early
  • Shreds armor
  • Is a Manly Man
  • Low Sustain early
  • Gems cost to much


Guide Top

Masteries

Masteries
1/5
3/5
2/1
4/1
1/1
1/5
3/1
1/1
3/5
4/1
2/5
4/5
1/1




This is the page i normally run for Taric 1/10/19.





Offence Tree



Summoner's Wrath lowers the Armor and magic resist on who ever you use exhaust on so that you and your team mates can deal extra damage to that target





Defense Tree



Three points into Resistance and 2 points for Hardiness for a little extra defense early.Maxing out Durability to go into Veteran's Scars allows you to be more healthy through out the game. it may not seem like much but grabbing this has let me escape death more then a few times.





Utility Tree



I do not grab Good Hands for one reason death is not one of my goals. Summoner's Insight and Improved Recall is better then Good Hands unless you die a lot.
Swiftness really is not needed on Taric in my eyes but, I will grab if my team is lacking good engage. Expanded Mind with Meditation gives you some extra Mana with a tiny bit of Mana regeneration. Greed should be self explanatory. Wealth has points put into so i can grab an extra Health Potion or a Vision Ward.


Guide Top

Runes

Runes

Greater Quintessence of Gold
3

Greater Seal of Armor
9

Greater Mark of Armor
9

Greater Glyph of Magic Resist
9







Guide Top

Skills

Gemcraft


Taric loves to socket magical gems into all of his weapons, resulting in his melee attacks replenishing his mana for 7.5% of damage dealt.


Imbue

Taric brings forth earthen energy to heal a nearby ally and himself for 100 / 150 / 200 / 250 / 300 (+60% of ability power). If Taric heals only himself, the heal will be 40% more effective. Basic attacks reduce Imbue's cooldown by 1 second, but the reduction increases to 3 seconds when attacking an enemy champion

Cooldown 20/19/18/17/16 seconds
Cost 70 / 85 / 100 / 115 / 130 mana
Range 750


Shatter


Passive: Taric's gains 10 / 15 / 20 / 25 / 30 bonus armor and provides an aura that increases the armor of himself and nearby allies by 10 / 15 / 20 / 25 / 30.

Active: Taric deals 60/105/150/195/240 (+60% of ability power) magic damage to nearby enemies and decreases their armor by 10 / 15 / 20 / 25 / 30 for 4 seconds. The passive portion is not in effect during the cooldown.

Cooldown 10 seconds

Cost 50 / 60 / 70 / 80 / 90 mana

Range 400



Dazzle

Taric fires a sphere of prismatic light at an enemy, dealing 40/70/100/130/160 (+40% of ability power) to 80/140/200/260/320 (+80% of ability power) magic damage (lower damage the further the target is), and stunning them for 1.5 seconds.

Cooldown 14 / 13 / 12 / 11 / 10 seconds
Cost 95 mana
Range 625


Radiance

Taric slams the ground dealing 150/250/350 (+70% of ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses.

Cooldown 60 seconds





Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location. This is rather op(even with the nerf after season 1). Flash can be use defensively to get away or offensively to land Dazzle.


Exhaust

Exhaust slows movement speed by 40% and reduces auto/basic attack damage by 70% and ability/item damage by 35% for 2.5 seconds. Exhaust allows you to secure a kill if someone tries to run away. Also it can be used if you or a friendly is being chased down to escape. Summoner's Wrath also reduces armor and magic resist by 10.



Clairvoyance

Reveals an area of the map for 4 seconds. There are many uses for CV. one of which is tracking the enemy jungler. another way CV is used to see into a bush so you don't have to waist a ward or face check the brush. Although you may not see it as much as you used to but if someone is using it be very wary of what you do the enemy has it.




Heal

Heal heals oneself for 75 + 25 × level and every allied unit for half the amount. This can be used to bait an opponent into thinking they can kill you. This is countered by ignite so watch out. Also this better on your AD carry.


Guide Top

Items

Starting items you may or may not choose



sight wardsight ward

sight wardsight wardsight wardsight ward

sight wardsight wardsight ward






Early items to buy



philosopher's stone
Default item that lets you sustain in lane and extra gems

get this if you are not going for Boots of Mobility because it just slows you down from buying big items

i get this if i feel i need to land Dazzle because my team needs an initiate (cuz they are bad and not manly like taric)

i grab these if i need to spam my abilities in fights N Skirmishes more
if there a lot of wards on the map not just from bot lane i will buy this, careful though it will make you a target in all fights






Mid/late game items to pick up



shurelya's reverie
i usually build this first, because it allows your team to engage and/or escape quickly from a bad situation.

buy this if your team is loosing in at least 2 lanes(I count jungler as a lane) and your jungler didn't buy one
zeke's herald
purchase this if there are 2-3 auto attackers on the team. this will benefit them by giving extra attack speed and life steal

if you feel your team is melting from some for of AOE "Wombo Combo" this will help your entire team by giving them a Bubble

If you are your only initiator and your only front line champion on your team, this will also make the other team mad when as support you have 200 Armor.

If you are melting to ap damage in team fights


Guide Top

Taric Commentary/Replay

Will add soon give me time


Guide Top

Summary

Taric is a Much under used support witch i think should be use more. with hight burst damage he can win a lot of lanes. hope you enjoyed my Taric guide please comment and tell me everything you have to say down bellow i reads them all o.o