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Pantheon
COOLDOWN: NO COOLDOWN
Aegis Protection PASSIVE: After autoattacking or using an ability 4 times, Pantheon will block the next incoming turret attack or basic attack from an enemy champion, siege minion or large monster.
Spear Shot COST: 45 MANA
COOLDOWN: 4 SECONDS
Spear Shot ACTIVE: Pantheon hurls his spear at a target enemy unit within 600 range, dealing physical damage.
PHYSICAL DAMAGE: 65 / 105 / 145 / 185 / 225 (+140% bonus AD)
If Heartseeker Strike has been ranked, Spear Shot will deal 50% additional damage to targets below 15% health.
CERTAIN DEATH DAMAGE: 97.5 / 157.5 / 217.5 / 277.5 / 337.5 (+210% bonus AD)
]Aegis of Zeonia COST: 55 MANA
COOLDOWN: 13 / 12 / 11 / 10 / 9 SECONDS
Aegis of Zeonia ACTIVE: Pantheon leaps upon a target enemy unit within 600 range, dealing magic damage and stunning them for 1 second. Pantheon's Aegis Protection is also refreshed.
MAGIC DAMAGE: 50 / 75 / 100 / 125 / 150 (+ 100% AP)
Heartseeker Strike COST: 45 / 50 / 55 / 60 / 65 MANA[/b]
COOLDOWN: 10 / 9 / 8 / 7 / 6 SECONDS
Heartseeker Strike CERTAIN DEATH - PASSIVE: Pantheon gains 100% critical strike chance and his Spear Shots will deal 50% bonus damage against targets below 15% health.
ACTIVE: Pantheon channels for 0.75 seconds, dealing physical damage to all enemies within a 700-range cone in front of him at 0.25 second intervals. Heartseeker Strike deals half damage to minions and monsters.
PHYSICAL DAMAGE PER STRIKE: 26 / 46 / 66 / 86 / 106 (+ 120% bonus AD)
TOTAL PHYSICAL DAMAGE: 80 / 140 / 200 / 260 / 320 (+ 360% bonus AD)
Grand Skyfall
COOLDOWN: 150 / 135 / 120 SECONDS
Grand Skyfall ACTIVE: Pantheon begins channelling. If Pantheon goes uninterrupted for 2 seconds he will leap into the air, becoming untargetable. Pantheon will then begin plummeting toward the ground at the target location within 5500 range, striking after 1.5 seconds and becoming targetable once more. Enemies within a 700-unit radius of the point of impact will take magic damage and are slowed by 35% for 1 second. The magic damage diminishes over the area down to 50% to enemies at the edge.
MAGIC DAMAGE: 400 / 700 / 1000 (+ 100% AP)
MINIMUM MAGIC DAMAGE: 200 / 350 / 500 (+ 50% AP)
If the channeling is cancelled, Grand Skyfall is put on a 10 second cooldown.
Spells:
Ignite + Flash vs. Assassin/offtank
Teleport + Flash vs. Tank/counters
Exhaust + Flahs vs. low hp enemies who have not any escape spell
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