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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Rage Gene (PASSIVE)
Gnar Passive Ability
Introduction
I'd like to share my thought on a tanky AD Gnar here, whilst focusing on survivability through health.
The Pro's and Con's of this Gnar are rather basic:
Pros:
+Tank (nuff said)
+cc in Mega Gnar
+Poke-a-lot Mini Gnar & Mega Gnar
+Hopping around as Mini Gnar (high mobility)
+Additional HP when you go Mega, alongside more AD, more MR, and more armor!
Cons:
-Mega Gnar is like a turtle, kinda slow
-Difficult to master
-Slow starter (lacking early game)
-CC really hurts Gnar
-Short range, but ranged nonetheless
Pros:
+Tank (nuff said)
+cc in Mega Gnar
+Poke-a-lot Mini Gnar & Mega Gnar
+Hopping around as Mini Gnar (high mobility)
+Additional HP when you go Mega, alongside more AD, more MR, and more armor!
Cons:
-Mega Gnar is like a turtle, kinda slow
-Difficult to master
-Slow starter (lacking early game)
-CC really hurts Gnar
-Short range, but ranged nonetheless
In short:
- Quintessences:
x2 Attack speed: Simply because it fits his Hyper so well.
x1 Attack damage: Better farming and better poking
- Marks:
x3 Attack speed: Same as the quintessences, it fits Hyper
x6 Attack damage: Better farming and better poking
- Seals:
x4 Health: Helps boost your survivability early on in the game, plus small addition to Atma's
x5 Attack speed: because I can I like to add more AS.
- Glyphs:
x4 Attack speed: I don't even remember why, probably because of Hyper ;)
x5 Magic Resist: More survivability against AP toplaners and/or junglers
- Quintessences:
x2 Attack speed: Simply because it fits his Hyper so well.
x1 Attack damage: Better farming and better poking
- Marks:
x3 Attack speed: Same as the quintessences, it fits Hyper
x6 Attack damage: Better farming and better poking
- Seals:
x4 Health: Helps boost your survivability early on in the game, plus small addition to Atma's
x5 Attack speed: because I can I like to add more AS.
- Glyphs:
x4 Attack speed: I don't even remember why, probably because of Hyper ;)
x5 Magic Resist: More survivability against AP toplaners and/or junglers
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