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Spells:
Exhaust
Flash
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Introduction

Hello, I'm OTG and this is my first guide on MobaFire, about

I am writing this guide (or, rewriting rather) to show people how to play Graves as a bulkier ranged AD carry.
Graves is by far the manliest of all ranged AD carries. He is somewhat bulkier, more mobile, and has more AoE options than most carries. He also excels more at close-ranged combat than his fellow carries. He also looks pretty snazzy in a trench coat.


This guide will cover how to build


Credits to jhoijhoi for the template, which you can find here.
Credits to SpazzDesigns for my banner and dividers!
spaaaaaaace |
Pros
+ ![]() + Is bulkier with ![]() ![]() + ![]() + ![]() + ![]() + At higher levels ![]() |
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Cons
- Easily harassed by ranged AD carries with very long range, such as ![]() ![]() - Needs to be relatively close to deal maximum damage, which can get you targeted and killed faster in team fights. - ![]() |



The rest of the tree, especially




- greater quintessence of desolation: Armor penetration goes a long way in damaging people early game and is helpful all game.
- greater mark of desolation: Same as above choice.
Greater Glyph of Scaling Magic Resist: This scales
Graves's magic resist better into late game.
Greater Seal of Armor: This gives you an early advantage against other ranged AD carries by taking less damage from their attacks.

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This passive allows




- You can use
Buckshot to clear entire minion waves at higher levels.
- Try to hit as many enemies as you can with
Buckshot in team fights.
- With smart casting, you can
Quickdraw backwards while shooting
Buckshot forward for an offensive escape.


This ability has so much utility. It can be used for escaping and juking through bushes, and to cut off the enemies vision, possibly setting up a gank.
- Cutting off the enemies vision can distract them long enough for a ganker to come in without them having time to react.
- Throw your
Smoke Screen at enemy carries to single them out, and disorient them, as well as stop them from attacking your team.
Smoke Screen is a safe way to check bushes for enemies.


This ability keeps your DPS consistent, as well as giving you a massive boost to mobility.
Quickdraw can be used to scale small ledges, like the ones between the river and the jungle.
Quickdraw is great to use after a tank has initiated to get in close and follow up with
Buckshot.
- Try to throw
Smoke Screen at your target before using
Quickdraw to get in close.


This is the big one. Launch this bad boy into a fight for a world of hurt on your enemies.
- Try launching
Collateral Damage to initiate a fight to soften up the enemy team.
- With sight, you can use
Collateral Damage to steal Dragon, or Baron Buff
- Another use of this ability is to save it to secure a kill on a fleeing champion.

You fire





The Core build:
-
: These are standard boots on ranged AD carries. The boost in attack speed does wonders for last hitting and increasing DPS.
-
: A massive boost in damage. No item matches the raw power
Infinity Edge gives you. With this item, you will hammer squishies.
-
:
Graves has trouble keeping up with fleeing foes sometimes because he is inherently slow, and
Quickdraw is on a long cooldown without auto-attacking.
Frozen Mallet fixes this problem with a great slow effect on auto attack. It all gives you a big boost in maximum health, making you harder to kill.
-
: A much needed boost to both attack and movement speed. It also increases your critical strike chance, which is also welcome with your
Infinity Edge.
-
: Gives reasonable attack speed and a lot of damage as well as putting a stacking armor debuff on the enemy.
-
: This item somewhat counters AP casters. It may not be as defensive as
Banshee's Veil, but this item helps you stay alive and is also a great boost in damage, especially if you are lower on health.
Other Viable Options:
-
: An alternative to
Frozen Mallet, with a chance based slow and lower health boost, but more offensive stats. However, it's rather costly.
-
: An unrivaled mix of sustainability and damage when farmed. Having one of these makes you harder to kill in a fight, but dying does kind of set you back a bit when you have to farm stacks again.
-
: This item is a hard counter to tanks and off-tanks. It makes your attacks pierce through their armor like it's nothing.
-
: This build utilizes a somewhat higher health total, and can benefit from an
Atma's Impaler with bonus attack damage. It gives you a nice bonus to armor and critical strike chance as well.
-
: A better counter to combo based casters than
Maw of Malmortius. However, it doesn't give any offensive stats at all and the veil can be popped by nearly anything, limiting its usefulness.

[*]2/19/2012: Changed item sequence, removed

[*][*]2/21/2012: Massive overhaul, guide now covers solo top, mid, bottom lane and dominion Bruiser

[*][*][*]3/2/2012: Removed specific enemy notes, I don't have time to complete it, and it bothered me that it wasn't finished. Added Dominion mini-guide.
[*][*][*][*]5/25/2012: Completely written. This is no longer a bruiser guide, but more of a bulkier AD carry

Please try the build out before rating. If you have any concerns, criticism, questions or suggestions, feel free to comment them.
If you liked the guide, +rep me. :]
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