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Nocturne Build Guide by PsiGuard

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League of Legends Build Guide Author PsiGuard

Haunt the Jungle

PsiGuard Last updated on June 19, 2017
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VexRoth (44) | June 9, 2017 7:15am
Hey PsiGuard,

Not sure if this is guide worthy (maybe as Counter Tip/Trick?) or if I might have missed mention of it, but you can spot out Duskbringer's trail during a Nocturne ult by cycling through your F keys as the trail is dark enough to show against the ult overlay.
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PsiGuard (914) | June 9, 2017 12:09pm
Interesting tip! I don't think I'll include it in the guide though since this is a guide for playing Nocturne and not playing against him.
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VexRoth (44) | June 9, 2017 5:56pm
PsiGuard wrote:
Interesting tip! I don't think I'll include it in the guide though since this is a guide for playing Nocturne and not playing against him.


Uh, right. Nothing to see here folks. Move along. Move along.

Picked it up from an LS coaching video. Actually tried it in a game when I was verses a Nocturne at it works. I was able to figure out which lane he was ganking.
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MF IS BAE | May 31, 2017 10:47pm
Nice Guide lots of good tips will definitely play nocturne in the future for some fun. thanks for the clarification on how to use him to the best of his ability.
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PsiGuard (914) | May 31, 2017 10:59pm
Thanks for the kind words. He's really fun! Be sure to look for those free kills when carries go to farm side lanes alone. ^_^
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PsiGuard (914) | May 31, 2017 5:44pm
Made a quick tweak to the recommended (damage) build. I've been loving the mid-game GA and Maw combo. Feels like you don't lose much threat from sacrificing lethality and the passives from those items are very reliable.
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PsiGuard (914) | May 28, 2017 12:22am
Bumped up GA earlier in the build order. Since building it doesn't really cost you damage it's best to finish it 4th or 5th at the latest. Whenever I've tried to push it to 6th item I noticeably get punished and die in a fight where GA would have saved me. :(

Also added a description for Sterak's Gage (forgot lol) and removed Adaptive Helm from the cheatsheet. I don't really think there's a situation where I'd rather have Adaptive instead of Maw of Malmortius.

Haven't had the opportunity to test the Statikk Shiv build much yet, but so far it seems pretty good damage-wise. Really limits access to CDR though. I feel like Lethality is probably still better against strictly squishies while the shiv build is a little better at dealing with people with higher health pools. I also tested Death's Dance a few games and I'm pretty sure Ravenous is still better, at least on Nocturne.
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PsiGuard (914) | May 24, 2017 6:45pm
Finally finished my latest update to the guide. Did some tweaking to the items, runes and skill order and added some more options for tankier builds. Also updated the jungle monsters and jungle routes sections.

I ended up overhauling the Threat Meter (matchups) in the cheatsheet since it didn't really reflect when I chose to pick Nocturne and a lot of the jungle matchups weren't common enough for me to safely comment on. Instead I added a number of matchups across several roles as well as some common jungle picks. Hopefully the new Threat Meter will help you guys know when to pick Nocturne and when to avoid him (or just be prepared for a tough game).

Hope you enjoy!
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VexRoth (44) | May 25, 2017 8:48am
PsiGuard wrote:
Finally finished my latest update to the guide. Did some tweaking to the items, runes and skill order and added some more options for tankier builds. Also updated the jungle monsters and jungle routes sections.

I ended up overhauling the Threat Meter (matchups) in the cheatsheet since it didn't really reflect when I chose to pick Nocturne and a lot of the jungle matchups weren't common enough for me to safely comment on. Instead I added a number of matchups across several roles as well as some common jungle picks. Hopefully the new Threat Meter will help you guys know when to pick Nocturne and when to avoid him (or just be prepared for a tough game).

Hope you enjoy!


Nice. I like the Threat Meter section that isn't just about jungle match-ups.

Thoughts on the Enchantment: Warrior + Statikk Shiv build path? I've tried in one Normal so far and it went well. I've actually had some good success building Ravenous Hydra first item (and only buying the jungle item for the combat summoner). The base stats + splash damage + lifesteal seem to give me an edge in early scrums though I think Enchantment: Warrior offers a stronger power spike for assassinations and duels.

The one or two times I've played against a Xayah, I've found you can't just dive on her. You have to threaten her enough for her to pop her ult while you still have your gap closers. Spell shield the stun then murder her. But of course that is me playing at a low gold MMR, so ymv.
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PsiGuard (914) | May 25, 2017 1:18pm
I assume you're talking about the build from that Phy video? A friend showed it to me recently but I haven't had a chance to try it out yet.

Imo Warrior is too good of a powerspike to give up or delay for other items though.

Yeah I agree about the Xayah thing, but when you have all this conditional elements on the enemy team, you're much more likely to be sitting around useless until someone blows a cooldown. It's a huge disadvantage to have to force your team to blow her ult before you can threaten her.
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TaztheMaz (2) | May 17, 2017 4:42pm
Really good guide! Does this one shot adcs? Because if it does nocturne ult will be pretty busted. Just swoop in and kill the adc. Who do you think can easily counter this build? I liked the guide though it was very precise and detailed. Keep up the good work!
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PsiGuard (914) | May 17, 2017 6:18pm
Lethality builds can one-shot carries if you're ahead enough, but it's more reliable to think of it as a guaranteed kill on targets that don't have peel or are below 70-80% health. If you jump onto a carry in the middle of their team chances are they'll have enough peel to not die.

Lulu is a particularly annoying champion to play against, plus Ezreal and Ahri are both really hard to catch. I've also had some trouble with Xayah since she'll avoid your ult damage with her ult, and it usually buys her enough time for her teammates to help her.

Other than that lethality is pretty weak versus tanks, so if you only have 1 or 2 targets that are squishy enough to kill, you might have trouble making a big impact on the game.

Lemme know if you have any more questions and thanks for the support. :)
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TaztheMaz (2) | May 17, 2017 7:42pm
Thanx
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OverPowear | April 25, 2017 8:24pm
Thanks man! Really great guide helped me a lot!
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FrostBiteXx | April 24, 2017 3:23pm
Amazing guide, very detailed!
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Sunita | March 30, 2017 12:27am
good games here bring love back
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4516Minor | March 29, 2017 1:22pm
Absolutely wonderful guide man! I am going to use this so much in my nocturne jungle spree.
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Blazedoesmc14 | March 28, 2017 9:51pm
nice
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VexRoth (44) | September 21, 2016 12:16am





The revised build works okay. ;-)

Riven and Jinx + Nami lane swapped. I did your red side clear though I lost more health than I would have liked. I know I missed one of the cinderlings with my Umbra Blades proc so I need to angle Duskbringer better when coming into that camp. Camped the river bushes Top side to see if I could help Renekton out, but was standing on a ward and I effed up and didn't block Zap! with Shroud of Darkness so Jinx managed to run me down despite having the speed shrine to run through, so there are probably some other things I should have done to escape that fiasco. That handed Red and Blue buff over to Jinx. Renekton was a little cranky about that. XD But scored a double kill shortly thereafter and a wave worth of farm in Bot lane after Draven chunked but went down to Riven and Graves. Between that and the jungle farming I did I was able to go back and buy Tiamat and then Enchantment: Warrior shortly thereafter. Duskblade of Draktharr procs picked me up a couple of delayed kills which was kind of satisfying and meant I didn't have to chase a kill or two down, or I earned a revenge kill when I went down. Overall their teams mobility wasn't high enough that I really felt the lack of Youmuu's Ghostblade and as long as I remembered to cast Duskbringer on my target (something I still flub from time to time) I could murderize pretty much anyone on their team in short order.

Given that they were pretty much all physical damage would you have gone Sterak's Gage as a last item or would Guardian Angel have been a better choice given how fed I was?
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PsiGuard (914) | September 21, 2016 2:42pm
I would have probably done the same build you did except with the early ghostblade, building ravenous after randuin's. However, Sterak's works well too, since Zed/Riven/Graves are fairly bursty.

Gj! :D
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VexRoth (44) | September 22, 2016 6:52am
PsiGuard wrote:
I would have probably done the same build you did except with the early ghostblade, building ravenous after randuin's. However, Sterak's works well too, since Zed/Riven/Graves are fairly bursty.

Gj! :D


Yeah, I went Tiamat into Ravenous Hydra pretty earlier because you mentioned it as a good snowball item, though re-reading it you mention to buy it after some other damage items, so noted on that.

Can you expand on how you use Youmuu's Ghostblade in ganks and attempts to delete key targets in team fights? Do you activate it before flying in with Paranoia? After to maximize your chase potential?

Also do you finish it before completing Enchantment: Warrior?

And thanks! It was a rather messy game overall, but I was having a good time picking on their rather squishy composition. I got "And ***** noc" out of their Jinx in the post match chat. >:-)
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