Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Nocturne Build Guide by PsiGuard


15967K
Views
879
Comments
1859
Votes
Like Build on Facebook Tweet This Build Share This Build on Reddit
League of Legends Build Guide Author PsiGuard

Haunt the Jungle

PsiGuard Last updated on July 21, 2017

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
PsiGuard (923) | July 21, 2017 8:17pm
It's face-lift day! Refactored the guide into one chapter with a custom table of contents, new banners and new headers. Thanks to @ MissMaw for her help with all the graphics! :)

Also added a brief Warding section.
1
[-]
volvagia46 | July 13, 2017 5:41pm
Hey! love your write ups and all, but as a 400k mastery noc main myself, i am wondering why you dont have death dance in your build at all or any crit or bloodrazer builds? PD-IE-DD is an exceptionally strong build right now (with warlords) and it scales much better than one shot builds; and bloodrazer builds utilizing BC and/or BOTRK shred tanks like no other. Is there any reason you prefer this lethality style build (not even max lethality though) to other styles, such as crit (which has experienced a cost reduction in recent patches?)
NOTE: the movement speed bug on PD was just removed last patch.
1
[-]
PsiGuard (923) | July 13, 2017 5:59pm
I realize a lot of people play Nocturne differently with different builds. I've seen all sorts of stuff like Cinderhulk + Titanic, Bloodrazor + Cleaver and the crit build you mentioned. Basically I only want to include suggestions in my guide that I have enough experience with and feel comfortable recommending to other players. That doesn't mean that there are no other viable builds, just that I'm not going to recommend them to my readers.

I spent some time with the crit build and it does feel pretty powerful (I'd say roughly on par with lethality with better DPS against tankier targets), but I found it pretty lacking in CDR and flexibility. If you're going crit you really need 2 items to get going (PD/Shiv and IE) which doesn't leave you much room for defense or CDR. It feels good when ahead and not great from behind, which to me didn't seem to provide much benefit over my usual playstyle, so I stuck with lethality.

As for Bloodrazor builds, they just seem really weak at actually killing carries which is too important for the way I play Nocturne. I used Devourer + BotRK a long time ago but I'm not happy with the Bloodrazor power spike, whether it's with BotRK or Cleaver or both. It always takes several seconds longer to kill carries which just leaves me feeling pretty vulnerable. You definitely have to play this kind of build quite differently and I don't have much success with it, so it's hard for me to recommend to others.

As for Death's Dance, it seemed pretty promising after the buff but I already have a ton of CDR sources in my build so it's usually overkill in that department. It overlaps a lot with Ravenous Hydra and I felt Hydra did the job better. The only advantage DD has over Hydra is the bleed, which in my experience wasn't terribly helpful on Nocturne compared to other champions. I didn't find myself in situations where I could sustain through lethal damage or escape with 1 HP. I could see it being better with a crit build which has higher DPS, especially since it helps offset the low CDR from that build.

tl;dr: I recommend lethality and mixed defense items because I have the most success with them and feel comfortable recommending them to others. Lots of people make other builds work all the way up to Challenger so I don't claim to have the only viable playstyle.

I hope that answers your questions, thanks for the comment.
1
[-]
PsiGuard (923) | July 13, 2017 4:29pm
Updated the build and items section for 7.14's lethality changes. Mostly this means switching to a Duskblade of Draktharr rush over Youmuu's Ghostblade. I also added an early Tiamat and put more emphasis on Ravenous Hydra late game. I think the lifesteal is more valuable late than most other stats.

Also fixed the abilities sequence section since it had a few broken images and some parts weren't updated to show the new skill order.

Looking to do a bit of a visual overhaul in the future but hopefully this update helps you guys adjust to the new patch. Enjoy! :)
2
[-]
zxhy | July 4, 2017 5:39am
Thanks for the guide
1
[-]
Night42mare | July 2, 2017 1:56pm
So you no longer rush a bork?
1
[-]
PsiGuard (923) | July 2, 2017 2:58pm
Welcome back! Yes, I stopped building attack speed when the Devourer enchantment was removed and replaced with Bloodrazor. Attack speed builds still work decently, but I find building AD/Lethality to be much more reliable.
1
[-]
PsiGuard (923) | June 30, 2017 11:49pm
Added a few short clips to the guide (in the Abilities and Ganking chapters). I'll try to add more video content to my guides in the future since I know some people learn more from examples rather than reading. Might take some time for me to 1) come up with suitable ideas and 2) create clips from my games to exemplify them.

Hope you guys find that useful!
2
[-]
VexRoth (44) | June 9, 2017 7:15am
Hey PsiGuard,

Not sure if this is guide worthy (maybe as Counter Tip/Trick?) or if I might have missed mention of it, but you can spot out Duskbringer's trail during a Nocturne ult by cycling through your F keys as the trail is dark enough to show against the ult overlay.
1
[-]
PsiGuard (923) | June 9, 2017 12:09pm
Interesting tip! I don't think I'll include it in the guide though since this is a guide for playing Nocturne and not playing against him.
1
[-]
VexRoth (44) | June 9, 2017 5:56pm
PsiGuard wrote:
Interesting tip! I don't think I'll include it in the guide though since this is a guide for playing Nocturne and not playing against him.


Uh, right. Nothing to see here folks. Move along. Move along.

Picked it up from an LS coaching video. Actually tried it in a game when I was verses a Nocturne at it works. I was able to figure out which lane he was ganking.
2
[-]
MF IS BAE | May 31, 2017 10:47pm
Nice Guide lots of good tips will definitely play nocturne in the future for some fun. thanks for the clarification on how to use him to the best of his ability.
1
[-]
PsiGuard (923) | May 31, 2017 10:59pm
Thanks for the kind words. He's really fun! Be sure to look for those free kills when carries go to farm side lanes alone. ^_^
1
[-]
PsiGuard (923) | May 31, 2017 5:44pm
Made a quick tweak to the recommended (damage) build. I've been loving the mid-game GA and Maw combo. Feels like you don't lose much threat from sacrificing lethality and the passives from those items are very reliable.
1
[-]
PsiGuard (923) | May 28, 2017 12:22am
Bumped up GA earlier in the build order. Since building it doesn't really cost you damage it's best to finish it 4th or 5th at the latest. Whenever I've tried to push it to 6th item I noticeably get punished and die in a fight where GA would have saved me. :(

Also added a description for Sterak's Gage (forgot lol) and removed Adaptive Helm from the cheatsheet. I don't really think there's a situation where I'd rather have Adaptive instead of Maw of Malmortius.

Haven't had the opportunity to test the Statikk Shiv build much yet, but so far it seems pretty good damage-wise. Really limits access to CDR though. I feel like Lethality is probably still better against strictly squishies while the shiv build is a little better at dealing with people with higher health pools. I also tested Death's Dance a few games and I'm pretty sure Ravenous is still better, at least on Nocturne.
1
[-]
PsiGuard (923) | May 24, 2017 6:45pm
Finally finished my latest update to the guide. Did some tweaking to the items, runes and skill order and added some more options for tankier builds. Also updated the jungle monsters and jungle routes sections.

I ended up overhauling the Threat Meter (matchups) in the cheatsheet since it didn't really reflect when I chose to pick Nocturne and a lot of the jungle matchups weren't common enough for me to safely comment on. Instead I added a number of matchups across several roles as well as some common jungle picks. Hopefully the new Threat Meter will help you guys know when to pick Nocturne and when to avoid him (or just be prepared for a tough game).

Hope you enjoy!
2
[-]
VexRoth (44) | May 25, 2017 8:48am
PsiGuard wrote:
Finally finished my latest update to the guide. Did some tweaking to the items, runes and skill order and added some more options for tankier builds. Also updated the jungle monsters and jungle routes sections.

I ended up overhauling the Threat Meter (matchups) in the cheatsheet since it didn't really reflect when I chose to pick Nocturne and a lot of the jungle matchups weren't common enough for me to safely comment on. Instead I added a number of matchups across several roles as well as some common jungle picks. Hopefully the new Threat Meter will help you guys know when to pick Nocturne and when to avoid him (or just be prepared for a tough game).

Hope you enjoy!


Nice. I like the Threat Meter section that isn't just about jungle match-ups.

Thoughts on the Enchantment: Warrior + Statikk Shiv build path? I've tried in one Normal so far and it went well. I've actually had some good success building Ravenous Hydra first item (and only buying the jungle item for the combat summoner). The base stats + splash damage + lifesteal seem to give me an edge in early scrums though I think Enchantment: Warrior offers a stronger power spike for assassinations and duels.

The one or two times I've played against a Xayah, I've found you can't just dive on her. You have to threaten her enough for her to pop her ult while you still have your gap closers. Spell shield the stun then murder her. But of course that is me playing at a low gold MMR, so ymv.
1
[-]
PsiGuard (923) | May 25, 2017 1:18pm
I assume you're talking about the build from that Phy video? A friend showed it to me recently but I haven't had a chance to try it out yet.

Imo Warrior is too good of a powerspike to give up or delay for other items though.

Yeah I agree about the Xayah thing, but when you have all this conditional elements on the enemy team, you're much more likely to be sitting around useless until someone blows a cooldown. It's a huge disadvantage to have to force your team to blow her ult before you can threaten her.
Load more comments (4 more replies) →
Loading Comments...
Load More Comments