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Nocturne Build Guide by PsiGuard

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League of Legends Build Guide Author PsiGuard

Haunt the Jungle

PsiGuard Last updated on September 22, 2016
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VexRoth (32) | September 21, 2016 12:16am





The revised build works okay. ;-)

Riven and Jinx + Nami lane swapped. I did your red side clear though I lost more health than I would have liked. I know I missed one of the cinderlings with my Umbra Blades proc so I need to angle Duskbringer better when coming into that camp. Camped the river bushes Top side to see if I could help Renekton out, but was standing on a ward and I effed up and didn't block Zap! with Shroud of Darkness so Jinx managed to run me down despite having the speed shrine to run through, so there are probably some other things I should have done to escape that fiasco. That handed Red and Blue buff over to Jinx. Renekton was a little cranky about that. XD But scored a double kill shortly thereafter and a wave worth of farm in Bot lane after Draven chunked but went down to Riven and Graves. Between that and the jungle farming I did I was able to go back and buy Tiamat and then Enchantment: Warrior shortly thereafter. Duskblade of Draktharr procs picked me up a couple of delayed kills which was kind of satisfying and meant I didn't have to chase a kill or two down, or I earned a revenge kill when I went down. Overall their teams mobility wasn't high enough that I really felt the lack of Youmuu's Ghostblade and as long as I remembered to cast Duskbringer on my target (something I still flub from time to time) I could murderize pretty much anyone on their team in short order.

Given that they were pretty much all physical damage would you have gone Sterak's Gage as a last item or would Guardian Angel have been a better choice given how fed I was?
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PsiGuard (871) | September 21, 2016 2:42pm
I would have probably done the same build you did except with the early ghostblade, building ravenous after randuin's. However, Sterak's works well too, since Zed/Riven/Graves are fairly bursty.

Gj! :D
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VexRoth (32) | September 22, 2016 6:52am
PsiGuard wrote:
I would have probably done the same build you did except with the early ghostblade, building ravenous after randuin's. However, Sterak's works well too, since Zed/Riven/Graves are fairly bursty.

Gj! :D


Yeah, I went Tiamat into Ravenous Hydra pretty earlier because you mentioned it as a good snowball item, though re-reading it you mention to buy it after some other damage items, so noted on that.

Can you expand on how you use Youmuu's Ghostblade in ganks and attempts to delete key targets in team fights? Do you activate it before flying in with Paranoia? After to maximize your chase potential?

Also do you finish it before completing Enchantment: Warrior?

And thanks! It was a rather messy game overall, but I was having a good time picking on their rather squishy composition. I got "And ***** noc" out of their Jinx in the post match chat. >:-)
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VexRoth (32) | September 20, 2016 11:24am
Just keeps getting better. Outstanding work, PsiGuard!

Going to try to time Q with passive procs. Hadn't consider paying attention to that sort of maximization before reading your tip.

1 suggestion that I didn't see in the guide, but something we talked about a couple of days ago was using Unspeakable Horror on the scuttle crab to CC it then hitting it with Duskbringer to ramp up your AD, since if you do it the other way around the thing will quite often run off your Duskbringer trail or just juke it outright. Damn thing is better at dodging skill shots than most players. XD

Also IIRC in one place in the guide you mention using Duskbringer on the target just before your land with Paranoia and in another you mention using Duskbringer on the target just after you land with Paranoia, which seemed inconsistent.

And finally (though this may be on beyond the scope of what you are trying to do) with respect to dragons are there ones that you consider worth contesting and others that you would let go assuming you could get another objective on the map or is it purely situational?

Thanks!
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PsiGuard (871) | September 20, 2016 3:30pm
Great suggestions, thank you. I'm planning on updating my gameplay sections Soon™, but I'll try and remember to put that tip in there (and be more clear about how to combo abilities).

I'll go into a bit more detail on dragons when I add/update new gameplay sections, but the gist of it is I consider all dragons to be more or less equal. Infernal is the only one I would consider a little higher priority, but most of the time the type of dragon doesn't affect my decision whether or not to take it.

I'd say the most noticeable impact on decision making is that I'm more likely to try a risky steal for an Infernal than a Cloud drake, but in the majority of games, the type of drake doesn't matter. It's just good to have drakes.
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VexRoth (32) | September 20, 2016 9:54pm
Thanks for the reply re dragons and the tidbit about attempting a risky steal only for an Infernal Drake. I will keep that in mind. :-)
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PsiGuard (871) | September 19, 2016 3:16pm
Reorganized the build again to simplify it a bit and added Hunter's Potion and Mercurial Scimitar as situational items. Updated the items section as well. Switched back to armor pen marks since I'm committing to a high burst damage build.

I'll continue to experiment with other styles (higher DPS / tankier builds) from time to time, but for now, this is the most effective build that I've found. Haven't been having the same success with alternatives, so I'm not going to recommend them right now.
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PsiGuard (871) | September 14, 2016 2:41pm
Made a bunch of changes to the build, removing some super situational / superfluous stuff I never used and added Duskblade of Draktharr. Also added a few more example builds to the cheatsheet, including an experimental build that's a lot tankier.

Also updated jungle routes section (removed/reworked some that weren't viable anymore) and fixed a few errors in other parts of the guide.
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VexRoth (32) | September 14, 2016 3:10pm
PsiGuard wrote:
Made a bunch of changes to the build, removing some super situational / superfluous stuff I never used and added Duskblade of Draktharr. Also added a few more example builds to the cheatsheet, including an experimental build that's a lot tankier.

Also updated jungle routes section (removed/reworked some that weren't viable anymore) and fixed a few errors in other parts of the guide.


Thoughts on Enchantment: Cinderhulk in conjunction with the tankier build? I've been having some success with an early Tiamat into a Bami's Cinder and following them up with a Titanic Hydra into Cinderhulk. I might not one shot people but you can slug it out with just about anyone and survive longer/do more in team fights going that route that the assassin build, which I struggle with making work once teams start grouping. Like sure if they are dumb and wandering around along with a fed Nocturne haunting the rift...

Also thoughts on the Krugs, Raptors, Wolves, Gromp or reverse routes? Two passes don't quite get you to 6th anymore, but I feel like it still one of the more reliable ways to get 6th level and kind of throws of invader types when the don't find you at your buffs (at the potential cost of losing your buffs, but risks...)

Thanks for tweaking and keeping your guide up to date! Might have to try the Enchantment: Bloodrazor into tank for some funsies.
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PsiGuard (871) | September 14, 2016 3:33pm
Still experimenting with tankier builds right now so Cinderhulk is a possibility. That's basically the Rek'Sai build so it is good, but I'd have to see if it's worth going that tanky on Nocturne. I've done tank builds in seasons past so I'm sure it's not bad. It's definitely going to scale off a lot harder (in terms of dmg anyway) than building Bloodrazor.

I really didn't like the buff-less route when it was strong (I did it but it made me uncomfortable) and now it's quite a bit weaker. You don't get the same XP bonuses for delaying your buff camps anymore, so really it's just a slightly faster first clear. I don't use buffless routes at all right now, but maybe I'll experiment with it more, thanks for the suggestion.
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SapphireNocturne | August 23, 2016 10:17am
@PsiGuard I've looked at this guide and your twitch stream and league stats etc. I've got to say I'm deeply not impressed with what you are telling people to build. This is really inaccurate and in my opinion completely wrong. I would understand if you could back it up with a decent winrate, but at the moment you have 6wins for 9 losses and you still suggest this build? Also I feel like the "Pros" of running that build as noc are ireleveant or wrong in the current meta. In my opinion if you were to make a guide, at least make a decent one. If you think I cant back up my claims with stats and strategy, then you're wrong :). This guide made me realize why nobody even plays this champion. However in a lower elo, that build could work, but you won't be exploiting the champions full potential and it will not adapt to the way soloQ/Dynamic Queue works. Last thing, Draktharr is 100% much better than yomu's and i'd suggest stop building that item unless in extreme match ups when you need a little more attack speed.
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Spooky Jungler | August 20, 2016 12:39pm
No place for drakthar?
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SapphireNocturne | August 23, 2016 10:08am
No place for drakthar?
I 100% agree with you. There is a place for draktharr and should always be a place for draktharr. Unless you're against a tank enemy team, then you should build more attack speed and get either botrk or rageblade. I don't know what this PsiGuard guy's build is on about.
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PsiGuard (871) | August 20, 2016 7:13pm
Honestly I really don't think so. It's not an awful item but I feel like I almost always get more out of Ravenous Hydra, Maw of Malmortius or a defensive item. I definitely feel Youmuu's Ghostblade easily outperforms Duskblade of Draktharr, so if you do buy duskblade, get it after ghostblade.
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Spooky Jungler | August 21, 2016 4:59pm
Not for early or mid game but late game as 6th item. For example:
Skirmisher's Sabre - Warrior
İonian Boots of Ludicity
Youmuu's Ghostblade
Maw of Malmortius
Randuin's Omen
Duskblade Of Draktharr
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Vapora Dark (434) | August 20, 2016 6:52am
man nocturne is so cool
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Ernest321 | August 20, 2016 2:58am
Thanks for all your initiatives that you have placed in this very interesting information
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fiddlemystick1 | August 9, 2016 12:58am
First things first I really like your guide and the horrendous amount of details it includes, but I do have a question: why didn't you mention death's dance? I fell like it's a pretty viable item for Nocturne. Thanks for reading
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PsiGuard (871) | August 9, 2016 3:22pm
Thanks!

I've played around with Death's Dance but ultimate I just don't think it's very strong compared to Ravenous Hydra as a source of lifesteal, plus there are better options for CDR (like Youmuu's Ghostblade). Nocturne doesn't deal a ton of physical damage from abilities, so he doesn't benefit from the item as much as someone like Kha'Zix or Graves.

Not awful, just not worth sacrificing other items for it.
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DocBeardFace | July 27, 2016 9:30pm
Hey, love the guide, it's helped my game a lot. I could use some advice though if you have the time.
I started playing ranked a while back (was a supp main) was placed in bronze II. Well, after losing 20-something games and being demoted to b3 I figured I needed to learn how to carry so I picked up jungle and after playing a Nocturne game I was hooked. I feel like my game knowledge and mechanics have improved a lot since taking up jungle, but I'm still losing games even with a good score and farm. Early and mid game usually go really well, but once late game hits and people start grouping, I feel borderline useless with Nocturne. If I split and pick, my team usually dies. If I group up, I'm focused down most of the time.
Do you have any other tips so I can stop being a bronze pleb? :P
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PsiGuard (871) | July 28, 2016 3:01pm
If you do need to fight 5v5, make sure you have a defensive item or two if you can. Especially if you're still squishy, let someone else on your team initiate or wait for the enemy team to commit to fighting and then go on one of their backline carries. You don't want to be the first one in or you'll be targeted immediately.

The best way to deal with this problem though is to improve your early and mid game to the point where your team has taken so many objectives (tower gold, dragons, rift herald) that you win the game before the enemy team really has a chance to stall to catch up. If you're still a new Nocturne player, you can probably work on capitalizing off of early leads and turning your personal advantage into a team advantage.

Basically just take towers and dragons to get your team ahead, then use ward coverage to get picks in mid game until you can crack an inhibitor off of a successful team fight or just take baron if you have strong enough jungle control and someone that can tank it.
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Eetheart (2) | July 22, 2016 8:45am
Amazing guide. Don't forget about patch 6.14 where the Cloud Drake was buffed to now give 25 / 50 / 75 bonus movement speed.
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PsiGuard (871) | July 22, 2016 1:50pm
Good catch, thank you. Fixed the cloud drake stats.
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PsiGuard (871) | July 21, 2016 12:16am
Overhauled item build and updated the item descriptions (also did a lot of rewriting/rearranging). Switched the cheatsheet masteries back to Thunderlord's Decree and flipped Strength of the Ages to the alternative setup, since I'm putting a little more burst damage in the main build.
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Hail2theBear (1) | July 16, 2016 4:35am
Hey, I love your guide, I started maining Nocturne last year and recently have been looking at guides to better improve my performance so that I can hopefully get into better divisions. Anyhow, I made a build and I wanted your opinion on it as I am not high elo and I would be grateful if I could have a better players opinion on the champion.
So this is the build:
Warrior Enchantment > Non CDR boots (Mercury's Treads or Ninja Tabi > Youmuu's GhostBlade > Trinity Force > Defensive items (I've found Sterak's Gage to be really strong with the TriForce for the Sheen proc)
My build obviously seems a little weird, this is because I actually choose not to run CDR runes in favor of MR runes. So the reasoning behind my build is that
the Warrior + Youmuu's + TriForce provide 40% CDR. Warrior and Youmuu's provide burst damage, along with the Sheen proc from the TriForce, the Phage passive along with the Youmuu's provides sticking power in case the enemy gets away from the initial burst.
Another unusual thing I've been having success with recently is running my masteries 18/0/12 when against tankier teams.
Again, any help on improving my gameplay would be incredibly helpful. :D
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PsiGuard (871) | July 17, 2016 5:16pm
Your build is good enough that you should be able to climb with it if you play well. I am personally not a huge fan of Trinity Force at the moment because I feel that Nocturne doesn't make great use of Sheen procs. You'll usually only get 2 off in a short fight, which is kinda lame.

You have the right idea running MR runes with your 40% CDR build, so that's solid. Your build also has a lot of DPS, so running defensive boots is fine.

Fervor of Battle is my third choice of keystone (I favor Strength of the Ages for frontlining or Thunderlord's Decree for burst). Your build has two attack speed items if you count Ghostblade, so Fervor isn't too bad here. If you're certain you're going to be hitting someone that's gonna take more than a few seconds to kill, it'll outdamage Thunderlord's pretty fast.

Basically I think you can keep doing what you're doing. If you want to try something different, run Thunderlord's Decree and build Ravenous Hydra after Youmuu's Ghostblade for a ton of burst damage. Keep in mind that Maw of Malmortius is a really strong item as well, though the shield doesn't stack with Sterak's. You might want to do Warrior -> Boots -> Maw -> Triforce -> Randuin's/GA in some games instead of the ghostblade + sterak's build.
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Hail2theBear (1) | July 18, 2016 7:05pm
Thanks man, you're amazing, keep up the good work. :D
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JackMatthew | June 16, 2016 9:13pm
Will this exact same build work for Nocturne mid? There are NO good Nocturne mid guides out there.
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PsiGuard (871) | June 16, 2016 11:08pm
Well obviously you'll have to drop the jungle item since you won't have Smite. I really don't play Nocturne in lane much but I'll try and estimate a build.



That should give you a lot of early CDR and armor pen while fitting in a Hexdrinker so you don't get blasted by your presumably AP lane opponent. Since the items here add up to 40% CDR, you can run 9 flat MR glyphs to help your early game. If you have extra rune pages, you'd probably want a bit of a different setup against an AD.

Other items you could try are Other Boots (anything but Boots of Mobility or Sorcerer's Shoes), Sterak's Gage (not with Maw, they don't stack), Duskblade of Draktharr, Randuin's Omen, Phantom Dancer and Mortal Reminder (if you're facing a healer).
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PsiGuard (871) | May 30, 2016 6:44pm
Updated the build to include Enchantment: Bloodrazor (though I still don't like it enough to fully switch over), Stalker's Blade (I still favor Skirmisher's but it's arguably better in some games), Guardian Angel and The Black Cleaver. Also switched out the armor pen marks for AD marks to improve the first clear. Changed primary mastery setup to 12/0/18 with Strength of the Ages . I'll miss the Thunderlord's proc, but the Resolve masteries help the first clear a lot and 300 extra HP makes a world of difference in mid game team fights.

Updated jungle routes - there are only four now since some of the older specialized routes don't work or aren't necessary with the current state of the jungle. Changed some of the champions shown in the Synergies section to picks that fit their respective roles a little better.
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PsiGuard (871) | May 19, 2016 10:25am
It doesn't seem like you actually have a question, but I'll respond anyway. ;)

Most of those items you listed are really good, though I would adjust the order a little. Blade of the Ruined King gives great DPS, but it's expensive and if you build it second, your burst will be pretty bad. I recommend Youmuu's Ghostblade first, then BotRK if you're planning on fighting enemies with HP. Otherwise, you can go Ravenous Hydra for more burst damage. Maw of Malmortius is still super good into magic-heavy teams or against fed mages.

The Black Cleaver is definitely an item I'm looking at after its recent cost buff. % armor pen isn't a key stat on Nocturne, but it might be worth building if the other stats justify the cost.

I personally don't like Duskblade of Draktharr very much, but I will admit the recent nerf to Quicksilver Sash is a huge buff for it. Before, you'd hit a point in the game where mid laners would Zhonyas your duskblade proc and ADCs would QSS it, but now you're more likely to get the damage off. I still don't like the idea of paying so much for an item that only works every couple minutes, but it's something I'll look into.

Thanks for your suggestions. :)
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volvagia46 | May 18, 2016 9:12pm
Hey! i have noticed that as a nocturne main it can be really hard to carry solo que sometimes building bruiser, so i have been using a #yolo build as i call it. you should make a glass cannon noc build (like as a secondary one)....

I have been using- enchantment warrior into boots into a botrk and then after that core i have been grabbing (based on game)- cleaver, maw, duskblade (its brutal, usually last item), hydra or the % armor pen item.

Def try this build out, it makes your super squishy and you have to be really good at positioning, but no one in the game can out duel you (except a super fed kha), and it allows your to split push and assassinate like a god. Regardless, solid guide, and solid build, although I like building assassins :D
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PsiGuard (871) | May 17, 2016 2:01pm

What about rageblade on nocturne?

He's getting a small AP ratio on his passive in patch 6.10, but I still don't think it's really worth building. You'd need to tailor your build around rageblade, including items like Enchantment: Bloodrazor and Blade of the Ruined King to make it effective.

Personally I think Nocturne works better with AD, armor pen and CDR to increase his effectiveness as an assassin and backline diver, rather than competing with the likes of Master Yi and Jax for DPS. If you do build Rageblade, get those other on-hit items first and then get Rageblade mid-late game. It'll make you a pretty good duelist, but not better than other Rageblade users.
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XxXeLdErDrAgOnXxX | May 17, 2016 11:49am
What about rageblade on nocturne?
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PsiGuard (871) | May 7, 2016 12:09pm
Updated the guide with a new alternative mastery setup, removed references to Devourer and Boot enchantments and updated jungle buff information. Also tweaked the builds and updated item information slightly to account for the fact that Sterak's Gage and Maw of Malmortius shields no longer stack.
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PsiGuard (871) | April 29, 2016 12:26pm
Kory Hold wrote:

Hi! I liked your build with Thunderlord's and I wanna say GREAT THANKS for it! Really strong!
Separate thanks for a jungle passes, especially for '6 minute ultimate'. I use it with other junglers too - it's just awesome!
Playing with Nocturne and other junglers forced me to think about right runes and items. This theme is very actual when Champion have problems with clearing at first levels and when he want to use his skills ASAP (Nocturne's ultimate). Your Thunderlord's build offer us 40% CDR with right runes and items. We need to put 10% in scaling runes, other 30% - in items (Ionian Boots, Warrior Sabre and Yomuu Ghostblade). And I have 2 questions here, maybe propositions:
1. What about exchanging Precision for a Intelligence? 45% CDR can be really value... Or not? I really wanna love Precision, but it was nerfed few patches before and now allow only 8 Magic/Armor pen at 18 lvl. We got 12 from runes only + 10 from Yomuu - at start and midgame respectively. Do 8 ArPen make difference at 18 lvl?
2. Look, we got 10% CDR from Ionian Boots. Instead we can get +3 Glyphs and +1 Quint for Scaling CDR to get these 10% at lvl 18 and to buy more useful boots. With such changes we lose 4 MR, 4,5% AS. CDR still the same. What we get? Any boots from your 'Situational Stuff' section (which will be more useful I think), or we can even get Bersercs boots for 25% AS, which is more valuable than lost 4,5%. Sure, we lost 10% summoner spells CDR, but... What do you think about such change? Worth it or not?
.
Sorry for so much personal thoughts, just really wanna find 'perfect' and value build) Anyway, The guide is really GREAT!!!

Good questions, and thanks for the kind words. :)

  1. You can get 20(YG) + 12(marks) + 10(Maw) + 8.4 armor pen with this build, totaling 50.4 flat armor pen. That's a ton of extra damage, especially against squishier targets. That's actually exactly enough pen to deal true damage to a level 11 Lucian (ofc you'll have a bit less than that since you won't be lvl 18 at that point). The last bit of armor pen you get from the mastery can be the difference between dealing true damage to your target or having ~7.5% of that damage be mitigated. Compare that to other damage amplification masteries like Double-Edged Sword and Merciless and you can see how valuable Precision can be.

    Intelligence cuts around 5-7.5 seconds off your ultimate cooldown and only marginally affects your basic abilities. Most of the time, Nocturne fights with one round of abilities and a bunch of auto attacks (maaaayyyybe a second Q), so little bits of CDR don't help him as much. There isn't really a noticeable difference between 40% and 45% CDR, at least not enough to give up damage for it.
  2. It's an interesting idea, but there's a difference between the AS you get from Berserker's Greaves and the AS you get from runes: only the runes will help you clear the jungle early game. By the time you get Ionian Boots of Lucidity, you will already have your ultimate and you get the 10% all at once. Compare that to CDR runes, which are a little wasteful early when you don't have your ultimate (which is why we run scaling, not flat), but don't reach their full value until level 18. The combination of CDR in the cheatsheet is the easiest way to get to 40% on Nocturne with most of your CDR becoming available once you start using your ultimate.

    If you really want to cut the CDR boots for something else, I suggest running 9 scaling CDR glyphs and sticking with the 3 AS quints. You'll end up with 35% CDR by level 18, which is pretty good, but you'll be floating around 20-30% for most of the game. In return, you get mobility or combat stats from your boots slot, but you won't be able to ult (or Flash) as often.

    Personally I don't think other boots are often necessary on Nocturne, so I prefer the earlier CDR power spike of CDR boots, but it's not wrong to sacrifice some ult CDR for combat stats.

I hope that answers your questions, thanks for your comment. :)
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Kory Hold | April 28, 2016 2:09pm
Hi! I liked your build with Thunderlord's and I wanna say GREAT THANKS for it! Really strong!
Separate thanks for a jungle passes, especially for '6 minute ultimate'. I use it with other junglers too - it's just awesome!
Playing with Nocturne and other junglers forced me to think about right runes and items. This theme is very actual when Champion have problems with clearing at first levels and when he want to use his skills ASAP (Nocturne's ultimate). Your Thunderlord's build offer us 40% CDR with right runes and items. We need to put 10% in scaling runes, other 30% - in items (Ionian Boots, Warrior Sabre and Yomuu Ghostblade). And I have 2 questions here, maybe propositions:
1. What about exchanging Precision for a Intelligence? 45% CDR can be really value... Or not? I really wanna love Precision, but it was nerfed few patches before and now allow only 8 Magic/Armor pen at 18 lvl. We got 12 from runes only + 10 from Yomuu - at start and midgame respectively. Do 8 ArPen make difference at 18 lvl?
2. Look, we got 10% CDR from Ionian Boots. Instead we can get +3 Glyphs and +1 Quint for Scaling CDR to get these 10% at lvl 18 and to buy more useful boots. With such changes we lose 4 MR, 4,5% AS. CDR still the same. What we get? Any boots from your 'Situational Stuff' section (which will be more useful I think), or we can even get Bersercs boots for 25% AS, which is more valuable than lost 4,5%. Sure, we lost 10% summoner spells CDR, but... What do you think about such change? Worth it or not?
.
Sorry for so much personal thoughts, just really wanna find 'perfect' and value build) Anyway, The guide is really GREAT!!!
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VexRoth (32) | March 19, 2016 5:50pm
PsiGuard wrote:

Most farm and S+, nice! Don't forget to upgrade to Oracle's Lens if you're going Sweeper, haha.

Yep, I still recommend Thunderlord's Decree for the given build. Your other options are Strength of the Ages (less kill potential but nice in team fights) or Fervor of Battle (higher DPS with attack speed builds), but the build I have listed is made to burst one target, so Thunderlord fits well.


Thanks for the reminder about upgrading to Oracle Alteration. I need that beat into me apparently as I often forget. Going to make a sticky note for that right now.

Thanks for your views and rec on the keystones for Noc!
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PsiGuard (871) | March 19, 2016 2:54pm
Most farm and S+, nice! Don't forget to upgrade to Oracle's Lens if you're going Sweeper, haha.

Yep, I still recommend Thunderlord's Decree for the given build. Your other options are Strength of the Ages (less kill potential but nice in team fights) or Fervor of Battle (higher DPS with attack speed builds), but the build I have listed is made to burst one target, so Thunderlord fits well.
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VexRoth (32) | March 18, 2016 10:45pm



Good fun with Nocturne.

Since I could delete their 15-8-13 Lucian at will in the later part of the game they ended up surrendering.

Oh, a Poppy Heroic Charge into a wall stun followed by a Unspeakable Horror is curtains for the recipient. We killed their Sion that way once and when he Teleported back to lane I swung back around and we did it to him again.

Are you still recommending Thunderlord's Decree as they keystone of choice for jungle Noc?
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PsiGuard (871) | March 8, 2016 10:01am

Man The Coding On This Is Absolutely Amazing!! I need my guide to look a lot more professional like yours!! Great Guide Though Keep Up The Good Work :)

Thanks! I've still got some stuff to work on in the latter sections of the guide. Good luck with yours!
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Dunk Master Jax (3) | March 7, 2016 7:18pm
Man The Coding On This Is Absolutely Amazing!! I need my guide to look a lot more professional like yours!! Great Guide Though Keep Up The Good Work :)
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PsiGuard (871) | February 22, 2016 3:59pm
Updated again!

New stuff:
Removed stuff:
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Xplor (3) | February 13, 2016 3:46am
+1
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PsiGuard (871) | February 10, 2016 1:58pm
Auris wrote:

Awesome guide.

With 6.3 comes the new AD assassin item, Duskblade of Draktharr.

Do you think this item is viable on Nocturne?

I'll need time to try it, but it looks really expensive. You'd probably want to include it in your build if you were going full damage but I don't think it has a place in a safer, tankier build unless it turns out to be super broken.
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Auris | February 10, 2016 11:28am
Awesome guide.

With 6.3 comes the new AD assassin item, Duskblade of Draktharr.

Do you think this item is viable on Nocturne?
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PsiGuard (871) | February 8, 2016 10:53am
TheBlur115 wrote:

Really good guide, keep up the work. But one thing, Ekko scales really well. I'm no jungle main but I was doing but on ekko until like 40 minutes and got a quadra-kill.

I wrote that matchup when full-tank Ekko jungle was super popular. Tank Ekko doesn't scale well because his damage falls off hard when his opponents have MR and HP and his stun is really unreliable. Full damage Ekko still has some weaknesses late game but you're right that he still does a ton of damage.

I'll probably update that matchup the next time I put out an update to the guide to account for the possibility of AP Ekko.
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TheBlur115 (2) | February 8, 2016 10:19am
Really good guide, keep up the work. But one thing, Ekko scales really well. I'm no jungle main but I was doing but on ekko until like 40 minutes and got a quadra-kill.
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PsiGuard (871) | February 5, 2016 5:06pm
Thanks so much VexRoth! I'd be happy to answer any questions you have. Feel free to add me on NA and we can talk there as well! ^_^
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VexRoth (32) | February 5, 2016 10:47am
The guide is looking really good PsiGuard and the content is outstanding. When I have a question about Nocturne this is the place I come to knowing that there is a high chance you will have already answered my question or be willing to answer it in the comments. Keep it up and thank you. :-)
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PsiGuard (871) | January 27, 2016 4:42pm
Just updated with some new/changed content and a bunch of reformatting. Hope you guys like it! :)

New stuff:
Removed stuff:
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PsiGuard (871) | January 27, 2016 12:49pm
FalseoGod wrote:
I use a completely different build and, to a certain extent, probably have a different playstyle. However, I would like you to note that Stormraider's Surge makes Nocturne nearly unkiteable, it's actually a great mastery on him for early/midgame picks and lategame post-ult followups/disengages.

I wouldn't give up damage for it. Nocturne's sticking power is already really good.

MT KuPKaYk wrote:

WHat do you think about devourer into bork vs tanky/high hp teams?

I used to run this build before the preseason and it scales super well, but nerfs to Devourer and especially BotRK make it a lot riskier to commit to such a slow build. Buffs to Warrior and Ghostblade make a big difference in the early to mid game.

I still recommend Blade of the Ruined King as the best late-game damage item, should it be necessary (sometimes if the game goes long enough, I replace Warrior with BotRK).
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MT KuPKaYk (1) | January 25, 2016 1:04pm
WHat do you think about devourer into bork vs tanky/high hp teams?
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FalseoGod (303) | January 17, 2016 6:29am
I use a completely different build and, to a certain extent, probably have a different playstyle. However, I would like you to note that Stormraider's Surge makes Nocturne nearly unkiteable, it's actually a great mastery on him for early/midgame picks and lategame post-ult followups/disengages.
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Her0mars (2) | January 16, 2016 8:59am
Thank you so much!
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PsiGuard (871) | January 15, 2016 6:44pm
Sharpaim wrote:

With the new 6.1 update, and with the Precision mastery reverted back to its original stats, would Thunderlords still be viable or would another mastery top Thunderlords for Nocturne?

Personally, I find Stormraider's Surge a better synergy for Nocturne because as he ults in on a squishy, he can just fly out of zoom towards another target with the speed.

Thunderlord's Decree should still be viable since it's the best burst keystone, but against any targets with HP or armor (junglers, top laners and supports mostly), Fervor of Battle is really strong now. I expect to switch to Fervor, since Nocturne doesn't have to rely on the one-shot style of assassination as much as someone like Rengar.

Not a fan of Stormraider's Surge , even after the buff. Look at the damage numbers on those other masteries and see what you're missing.

Her0mars wrote:
Hey! I just read your guide for the first time and it's really amazing! I've been working on my zac guide for a while and I would really apreciate some feedback if you have time! Also how did you get the icons for the jungle camps because I couldn't make them show up


Thank you for your kind words! You can find the images for jungle monsters and buffs on the LoL Wiki. Keep in mind I used images, not icons, so you'll have to get the URL from there and put it in your guide just like other images.
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Her0mars (2) | January 15, 2016 12:43pm
Hey! I just read your guide for the first time and it's really amazing! I've been working on my zac guide for a while and I would really apreciate some feedback if you have time! Also how did you get the icons for the jungle camps because I couldn't make them show up
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Sharpaim | January 15, 2016 1:03am
With the new 6.1 update, and with the Precision mastery reverted back to its original stats, would Thunderlords still be viable or would another mastery top Thunderlords for Nocturne?

Personally, I find Stormraider's Surge a better synergy for Nocturne because as he ults in on a squishy, he can just fly out of zoom towards another target with the speed.
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PsiGuard (871) | January 5, 2016 5:12pm
Added three situational items and worked on the gameplay sections a bit. Replaced the Team Fights section with a new one called Late Game where I explore some of the basic team compositions you'll likely have and what their win conditions are. Hope you guys like it!
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PsiGuard (871) | January 1, 2016 11:03am
Rageblade is still pretty good on some champions (like Jax) but Nocturne doesn't have any meaningful AP scalings that he can abuse, so I wouldn't say it's worth the gold.
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hitmanabhi | January 1, 2016 10:25am
Hey this guide is really very detailed and helpful,example of having hard work on it.Anyways I just want to know your thoughts on Guinsoo's Rageblade on him.

Is it viable? Since,currently every AA melee champs are getting it.
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VexRoth (32) | December 30, 2015 6:04pm
Wow, thank you! Good point also on watching where you shoot that thing when you are in their jungle.
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PsiGuard (871) | December 30, 2015 11:50am
Yep, I'll come back to this a bit later today (have to go do some errands), need to grab some screenshots.

Edit: Okay, hopefully this is what you're looking for.


The really important one is the Raptor camp, where you need to shoot Q from a distance or fire itaway from midlane so the enemy mid doesn't spot your position for free.

For blue and krugs, you can hide your Q by shooting it through the camp into a thick wall.

For wolves and Red buff, where the best way to clear (shooting it through both small minions) will show a little of the trail over one of the walls. You can still use the Raptor technique if you're really trying to hide your Q.

I didn't include a screenshot for Gromp because you can shoot Q in any direction since there's only one monster, but if you're invading their Gromp, make sure you don't shoot it through the wall and you should be fine.

I added a screenshot of a useful ward spot as well. Put your ward down at around 1:10 if you expect a level 2 invade at your red (basically if you're against a Lee Sin or Rengar or something strong lvl 2).
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VexRoth (32) | December 30, 2015 9:37am
Hi PsiGuard, do you know of a guide or have any thoughts on minimizing the visibility of Duskbringer when you are clearing your jungle?

Your Demonstration (slightly outdate) video, starts with a perfect example of why I am asking the question. If you'll notice when you use Duskbringer on the Krugs you can make out the Duskbringer on the other side of the wall from the Krugs. This little telltale gave me away to an invading Rengar, which got me to thinking about this topic. Or to put it another way is there an ultra paranoid way of approaching the taking of each camp that doesn't slow down you clear speed too much? (I realize that it isn't possible to account for every scenario, just looking for ways to minimize my visibility).
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PsiGuard (871) | December 27, 2015 1:58pm

What about Blade of the Ruined King? Don't u think it's a good item for catching people with a lot of mobility? I always build that item, but I will try Ghostblade instead now.

BotRK was significantly nerfed in the preseason patch (more expensive, less damage) while other AD items like Youmuu's Ghostblade were buffed, which is why the build is different now.
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RitoHatesAzir | December 27, 2015 10:01am
What about Blade of the Ruined King? Don't u think it's a good item for catching people with a lot of mobility? I always build that item, but I will try Ghostblade instead now.
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PsiGuard (871) | December 18, 2015 10:28pm
Xetremer wrote:

Can you recommend me some offensive items?

The only ones I can really vouch for are Skirmisher's Sabre - Warrior, Youmuu's Ghostblade and Maw of Malmortius. Mercurial Scimitar should be pretty decent too, but it's much more situational.

If you want to experiment with more options, try out Ravenous Hydra, The Black Cleaver, Frozen Mallet, Sterak's Gage, Trinity Force and Blade of the Ruined King. Those are the only offensive items I would consider building unless you go for a full crit build (then you get IE and reaver and stuff, but it's probably not the most practical build).

There are some issues with those items I just mentioned, but if you want to try out some really aggressive builds, I'd take from that list.
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Xetremer | December 18, 2015 10:14pm
Can you recommend me some offensive items?
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PsiGuard (871) | December 17, 2015 9:52am
Updated the matchups section and tweaked a few other things in the guide. Enjoy!
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PsiGuard (871) | December 17, 2015 8:44am
felkin156 wrote:

Hey psiguard what do you think about black cleaver right now?
i need to know when to build it as it proveides me every stat i want for noc and is it ok to not finish jungle item having just the empowered smite? so i will be able to buy ghostblade faster then take something like ravenous hydra/BotRK.
and what is your opinion on this build:
DMP(replacement for boots or mid game buy),titanic hydra,ghostblade,BotRK,cleaver,situational item.
also why devourer+botrk or just the devourer became rly bad on noc?

The Black Cleaver isn't bad but the buff to Youmuu's Ghostblade makes it the better item imo. Cleaver is still helpful against tankier champions, but most of the time you can just pick a squishy guy to focus down. It's decent but I wouldn't usually sacrifice other items for it.

Finish your jungle item. Warrior is really good.

BotRK is super expensive and its damage got nerfed so I haven't been building it. I don't really think it's worth the money or the slot. Hydra isn't terrible but I wouldn't rush it. Ghostblade is much stronger as an early item. Hydra might be okay as a late game item because the lifesteal becomes more meaningful once you have other AD.

The main problem(s) with the build you suggested is that you have only a little armor and no MR. You can sell Warrior for a more expensive AD item late game if you want but you should still build it first.

I stopped building Devourer because 1) Warrior got buffed and 2) BotRK got nerfed. Devourer isn't really as strong without BotRK as a followup.
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felkin156 | December 17, 2015 1:53am
Hey psiguard what do you think about black cleaver right now?
i need to know when to build it as it proveides me every stat i want for noc and is it ok to not finish jungle item having just the empowered smite? so i will be able to buy ghostblade faster then take something like ravenous hydra/BotRK.
and what is your opinion on this build:
DMP(replacement for boots or mid game buy),titanic hydra,ghostblade,BotRK,cleaver,situational item.
also why devourer+botrk or just the devourer became rly bad on noc?
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Amyr | December 11, 2015 7:47pm
Amyr wrote:

Switched Secret Stash for Assassin in the cunning section. Worth?


Nvm found my answer. Thanks!
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Amyr | December 11, 2015 7:40pm
Switched Secret Stash for Assassin in the cunning section. Worth?
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PsiGuard (871) | December 11, 2015 4:19pm
Updated masteries for League of Thunderlord's.
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PsiGuard (871) | December 8, 2015 7:29am
I'll definitely go over the matchups section and rearrange some of them soon (probably as soon as I finish my semester, so in a couple weeks). I'd put Yi around threat 7 or so.
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adrako | December 8, 2015 2:34am
I feel that Master Yi should be mentioned as a high-level threat against Nocturne. This is especially true if the opposing team places Yi in the jungle with Nocturne.
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PsiGuard (871) | November 29, 2015 12:53am
Full damage builds can be pretty hard to pull off since they require a lot of gold and leave little room for error, but I can give you a couple ideas.

I haven't done a critless full offense build, but here's something with minimal defense:


Honestly the most fun build I've played (even though it's insanely expensive) is a crit build that uses Warlord's Bloodlust (but you could probably do it with Fervor of Battle ), which looks like this:
or
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TorchFizz | November 28, 2015 6:53am
What would be the recommended build for a full damage nocturne?
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PsiGuard (871) | November 26, 2015 4:19pm
This build is pretty tanky as long as you don't fall really far behind. If you want to be tankier just drop the Youmuu's Ghostblade and pick up a more defensive item.
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Xetremer | November 26, 2015 5:58am
And could you maybe make a tanky build for nocturne? only if you are not busy :P
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PsiGuard (871) | November 25, 2015 2:26pm
Xetremer wrote:

Hi ,this is a pretty good build but the notes says to stack devourer but your item build is warrior.So which is the correct enchantment?

Warrior is the correct one, I forgot to delete that note.
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Xetremer | November 25, 2015 2:26am
Hi ,this is a pretty good build but the notes says to stack devourer but your item build is warrior.So which is the correct enchantment?
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PsiGuard (871) | November 5, 2015 8:47pm
Updated the build and most of the guide should be up to date now as well. I'll be going over (and likely rewriting) the gameplay sections once the preseason changes go live and I release the next big update.
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PsiGuard (871) | October 28, 2015 5:55pm
Thanks Lehrd, enjoy the champion! ^_^
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Lehrd | October 28, 2015 7:54am
PsiGuard, That's some pretty good and complete stuff about Nocturne and the jungle role. I'll be tasting this (exactly, tasting) as I chose to buy Nocturne recently because of its coolness and also cause he looks really bad, like he's the doom itself.

I'm a new player :P
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PsiGuard (871) | October 18, 2015 8:41am

Hi PsiGuard, can I replace Randuin Omen and Banshee Veil to The Bloodthirster and Last Whisper? TB+BOTRK= 30% lifesteal *sorry for my bad english*

It's pretty risky to do so. I would pretty much always build at least Randuin's Omen. If you don't need the veil, you can get Ravenous Hydra. I actually recommend it over The Bloodthirster late game because it can get you a lot more damage off in team fights. Generally if you're going full damage, that extra AoE really hurts the enemy team.

You shouldn't need Last Whisper if you build The Black Cleaver. You're not really going to be bursting tanks down anyway so you should have enough time to build stacks on Cleaver in any fight where you need the armor pen.
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hadysystem700 | October 17, 2015 5:50pm
Hi PsiGuard, can I replace Randuin Omen and Banshee Veil to The Bloodthirster and Last Whisper? TB+BOTRK= 30% lifesteal *sorry for my bad english*
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Jason09 | October 12, 2015 12:03pm
Nidalee a problem to Nocturne? Hue.Great build tho!
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HastaKalistaBaby (6) | August 27, 2015 12:33pm
Nice work there! +1

Kind Regards from
HastaKalistaBaby :)
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PsiGuard (871) | July 29, 2015 11:26am
It's called a Signature and you can edit it in your profile. Looks like you've figured that out already though.
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TSM Xovy (1) | July 29, 2015 5:46am
okay thanks for the reply ill test a bit myself between devourer and warrior to see what i like the most. :D
im new to this site how do you get a picture under with your name under your message? :3
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PsiGuard (871) | July 27, 2015 11:31am
If I thought Cinderhulk or Warrior was better, I would have replaced Devourer. :P

Warrior is 100% viable, you just trade mid-late game scaling for a smoother early game. I would recommend it if you are uncomfortable with Devourer. Cinderhulk can work but I'm not a big fan of it because it really limits the plays you're able to make on your own. It does perform the best in team fights if that's what you're looking for.
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TSM Xovy (1) | July 27, 2015 11:23am
i realy like this guide but i realy dont like the sated rush, so is cinderhulk or warrior better?
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PsiGuard (871) | June 15, 2015 1:21pm
tradtrad wrote:

how do you deal with nocturnes incredible squishiness? dont you just ult in and die?

Early and mid game (with this build anyway) you should play like an assassin/duelist. Use ward coverage and your ultimate to find people that are split off from the rest of their team. It takes practice to know how much aggression you can get away with. Once you get a couple items, there aren't many champions that can stand up to Nocturne on their own.

If you do have to team fight, you should usually approach from fog of war (or sometimes just near your own team's carries) and ult in once the enemy team's frontline is separated from their backline. If you jump into 5 people to try to kill someone you're just going to get hit by crowd control spells and you'll usually die pretty quickly so it's important to get the enemy team to commit to fighting your teammates before you go all-in.

Playing any damage melee champion in team fights is always a struggle to find the perfect opportunity to jump in. You don't have to ult in right away (and you should basically never be the first one on your team to enter a full team fight) so you can save it to reposition when you have the best chance of killing a high priority target on the enemy team.

I'm working on improving the gameplay sections of my guide, so hopefully this'll be a little clearer in my next update.
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tradtrad (2) | June 15, 2015 9:48am
how do you deal with nocturnes incredible squishiness? dont you just ult in and die?
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PsiGuard (871) | May 17, 2015 8:38am
AS are better. You can get by on health pots until you finish Bilgewater Cutlass. Lifesteal quints are pretty bad now since they got nerfed from 2% to 1.5% and AS quints are probably the strongest quints in the game after their buff.

Also don't forget, more AS means you kill camps faster and they hit you fewer times overall. Plus more Umbra Blades procs!
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Shadowguynick | May 17, 2015 6:08am
Oh, and another question. Do you think Lifesteal Quints are worth it on Nocturne, or do you think AS are a lot better?
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Shadowguynick | May 17, 2015 5:19am
Thanks a lot :) I hope they buff Frozen Mallet then, because I really like the build on Nocturne. That plus red buff, plus of course Duskbringer makes him so unpeelable, and it's hilarious. I see what you mean though about gold efficiency, and how Botrk and Randuins would work just as well.
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PsiGuard (871) | May 17, 2015 12:26am

How would you feel about Devourer+Frozen Mallet+Black Cleaver build right now? It makes him pretty tanky and really really sticky, do you think there is not enough damage tho? Curious for your thoughts :)

You can get away with only two offensive items for sure. The issue with the build is that Frozen Mallet is not a gold-efficient item (Riot nerfed it a lot because they felt the permaslow was oppressive). Basically you should build Blade of the Ruined King and/or Randuin's Omen and rely on those actives for sticking power instead of paying through the nose for the mallet passive.

I favor Devourer + BotRK over Devourer + Cleaver if I'm only getting two offensive items. If I get a third offensive item, I would usually go Cleaver, as shown in the cheatsheet. It's a pretty good item but I think if you want to get tanky fast, Devourer + BotRK into Randuin's/Banshee's is your best bet.

Also it's worth mentioning that the actual stats on Frozen Mallet are not bad, just the price tag associated with it. You could probably build it and still do pretty well in your games. BotRK/Randuins just have more value for the gold you pay.
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Shadowguynick | May 16, 2015 1:27pm
How would you feel about Devourer+Frozen Mallet+Black Cleaver build right now? It makes him pretty tanky and really really sticky, do you think there is not enough damage tho? Curious for your thoughts :)
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PsiGuard (871) | May 11, 2015 6:53am
PsiGuard wrote:
Smite enables you to secure or steal objectives, clear your jungle camps more quickly, gain monster camp bonuses and buy Hunter's Machete and its upgrades. You need Smite to jungle.
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justjohnluo | May 10, 2015 8:06pm
Can I jungle in S5 without smite?
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Koolaidman471 | May 6, 2015 2:20pm
Alright tht makes a lot of sense. Appreciate you taking the time out of your day to respond. Btw awesome guide and I 1+ :) Have nice day
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PsiGuard (871) | May 6, 2015 2:08pm
If you go The Black Cleaver, you'll be full build after Randuin's Omen and Banshee's Veil. If you didn't go cleaver, it's probably because you needed to build pretty tanky so you'd want another defensive item late game. You can double up on resistances against the main type of enemy damage (like building an early Hexdrinker and upgrading it to Maw of Malmortius later) or just get Guardian Angel for late game team fighting.

If I had to pick a late game item with the most potential impact, it would probably be Guardian Angel for 5v5 or a damage item for more split fights.

I haven't yet played much with Cleaver late game but it should be pretty decent if you spend any time in team fights hitting people with armor.
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Koolaidman471 | May 6, 2015 1:27pm
Have trouble picking a last item on him. Would you recommend bloodthirster or guardian angel as a good last item against a balanced team? Or if you have another recommendation ill take it. I always get to my last item and I just dont know what to get. Im doing good damage,I have some lifesteal and im not dying tht fast but i get lost in teamfights sometime, so I get stuck. Basically what im asking is what is the best end game team fighting item for noc? Pls and Thank You.
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PsiGuard (871) | March 13, 2015 7:16am
I've always played with it on and don't see a good reason to turn it off. You can always press S to stop attacking if necessary. Leaving it on lets you do things like instantly attack wards or enemies that appear near you when you're idle.

I'm sure you could do fine without it, but as I said, I don't see any reason to turn it off.
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Killerind | March 13, 2015 2:29am
I am a jungle main and primary play Nocturne and Skarner. Would you recommend that I play with auto attack on or off? I currently use it on and have no problems using it with the exception of dancing in the enemyy's base. I play at 150 ping if that matters.
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PsiGuard (871) | March 4, 2015 4:05pm
Hecarim scales really well, does better than Nocturne in team fights and there's no big damage spell for you to spell shield. Nocturne's main advantages are his global presence and superior clear speed + sustain. If you manage farm and ganking more efficiently than Hecarim you can beat him. I honestly don't have better advice because I haven't played the matchup much. I've been playing primarily Hecarim this season.

One thing I will mention is that around the time he gets Warrior and Trinity Force, your teams are probably ready to team fight but he's still really squishy. Early-mid game is when Hecarim is more vulnerable and can die quickly in group fights. Once he has Triforce and a defensive item or two he's a lot harder to beat.
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Equisetum | March 4, 2015 1:33pm
Sory for the very late reply. Of course I made a mistake here, I took MR glyphs (atk speed marks and quints and flat armor seals). By now I played around 40 ranked games with Nocturne this season with the win ratio of 70% which I find very good. I find it very hard to jungle against Hecarim, but do not know the exact reason. I am currently Plat II/III.
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PsiGuard (871) | February 19, 2015 7:03am
Equisetum wrote:

What should i say... after reading the guide and applying your advice (the only thing i slightly changed is armor pen runes insted of cdr) I played 25 ranked games in a row with noc receiving 21 wins on high platinum mmr. I am the beast every game, and even tho my team is losing lanes i can carry alone. Thank you man and keep up the great work.

Awesome! It's nice to know that people in all sorts of ranks are able to make Nocturne work.

I'm a little confused as to your rune comment. There are no CDR glyphs. Did you mean armor pen marks instead of attack speed? Or did you drop the attack speed marks for armor pen and then switch out CDR/lvl glyphs for attack speed or something?
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Equisetum | February 19, 2015 3:47am
What should i say... after reading the guide and applying your advice (the only thing i slightly changed is armor pen runes insted of cdr) I played 25 ranked games in a row with noc receiving 21 wins on high platinum mmr. I am the beast every game, and even tho my team is losing lanes i can carry alone. Thank you man and keep up the great work.
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SirDragon36 | February 15, 2015 6:19pm
its a great guild for Nocturne and i like jungling now and forever
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Grimol | January 16, 2015 4:11pm
Mostly just giving props, this is an awesome guide. Very detailed and in-depth. Unlike many other guides I've read, particularly by Cloud9 (no offense to the team) and other 'popular' ones (based on views). I especially like that you've given timely advice on the new jungle (Pre-Season 5).
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PsiGuard (871) | December 15, 2014 11:20pm
I haven't seen a good one yet and I haven't jungled against one, so I can't be sure. From playing her, it seems her sticking power is really lacking. You should be able to W her knockup unless she gets really tricky and waits for your shield before breaking it with her Q. Other than that, Nocturne is a much better assassin so you should be more useful past level 6.

I'd be careful about keeping your jungle warded though and show up to your buffs when they spawn. Rek'Sai is a pretty capable counter-jungler.
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pan65 | December 15, 2014 2:45pm
Thought's on Nocturne vs. Reksai?
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PsiGuard (871) | December 8, 2014 1:10pm
allaskor wrote:

+1, Nice guide.

What do you think of my actual main items pick; Ranger's, boots (situationnal Mt, bers or nin), cutlass, BF, BotRK, IE, RO. I like the LS early in game and the damage output of IE makes Nocturne a killer. More squeeshy, especially late game, but that's why i leave an open 6th slot that I fill with thornmail or visage (over banshee for the LS bonus) or with another IE, to push hard. I play with MR runes instead of CDs ones also.

The only significant difference is the Infinity Edge, which I wouldn't recommend. It's not very effective without buying extra crit chance and it costs a TON of gold. If you want more offense, I highly recommend Youmuu's Ghostblade or Trinity Force in addition to BotRK.

Also if you're going for BotRK, either finish the full item asap or sit on a Bilgewater Cutlass while you finish a different item. Your Cutlass->B.F.->BotRK build path isn't really worth delaying completion of the BotRK. You can try Cutlass->Brutalizer->BotRK->Ghostblade, I've found that works pretty well.
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allaskor | December 8, 2014 11:59am
+1, Nice guide.

What do you think of my actual main items pick; Ranger's, boots (situationnal Mt, bers or nin), cutlass, BF, BotRK, IE, RO. I like the LS early in game and the damage output of IE makes Nocturne a killer. More squeeshy, especially late game, but that's why i leave an open 6th slot that I fill with thornmail or visage (over banshee for the LS bonus) or with another IE, to push hard. I play with MR runes instead of CDs ones also.
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PsiGuard (871) | December 7, 2014 3:47pm
Daklos wrote:

First off i want to say that this is great guide for the most part, BUT i found 1 one little thing i completely disagree with. The scaling CDR Glyphs just don't make any sense to me. In a late game scenario your ult cd is around 1 min, which is enough in my opinion. The only reason why you would pick CDR is to shorten the ult cd in the early game. Therefor flat cdr glyphes are way better. However Nocturne doesn't really benefit from CDR so i highly recommend scaling/flat MR.

Greater Glyph of Scaling Cooldown Reduction gives the most benefit in the mid game, not early or late (though it is still helpful late game of course). If you assume that CDR is basically useless in small amounts for Nocturne's basic abilities in the early game, the only difference between flat and scaling CDR is you have 5% at level 6 instead of 7.5%. After level 9, where scaling glyphs break even, you get up to 15% late game. The reason I run scaling glyphs over flat is because they are far more beneficial for your ultimate cooldown throughout the game and I don't value early CDR for QWE cooldowns.

At level 6, the 5% CDR from glyphs reduces Paranoia's cooldown from 180s to 171s.
At level 11, the 9% CDR from glyphs reduces the cooldown from 140s to 127s.
At level 16, the 13% CDR from glyphs reduces the cooldown from 100s to 87s.
At level 18, including CDR from masteries and runes, you have 20% CDR which reduces your ult CD from 100s to 80s.

You decide if that CDR is worth it to you. Keep in mind that 20% CDR does end up making a difference for your regular abilities as well in late game team fights. If you think 10-20 seconds off your ultimate cooldown is not worth losing the MR, run Greater Glyph of Scaling Magic Resist. Flat MR isn't usually worth it on Nocturne since you will farm most of your levels in the jungle pretty quickly without receiving any magic damage. Scaling MR is perfectly viable and I wouldn't blame you at all for running it, especially against double AP comps. If you have room for two rune pages you can build both and use them situationally.
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Daklos | December 7, 2014 4:00am
First off i want to say that this is great guide for the most part, BUT i found 1 one little thing i completely disagree with. The scaling CDR Glyphs just don't make any sense to me. In a late game scenario your ult cd is around 1 min, which is enough in my opinion. The only reason why you would pick CDR is to shorten the ult cd in the early game. Therefor flat cdr glyphes are way better. However Nocturne doesn't really benefit from CDR so i highly recommend scaling/flat MR.
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ScreenNameTaken | December 5, 2014 2:53pm
PsiGuard wrote:


The only other difference is 50 more hp. Basically Banshee's Veil blocks an extra spell when you ult in or it stops you from getting hit by poke or ranged CC. Spirit Visage gives 10% CDR, but other than that it doesn't offer anything else important. Increased healing is only marginally beneficial on Nocturne.

I wouldn't blame you if you went Visage because the difference is pretty minor, but I value the HP and spell shield more than the CDR and healing.

Awesome thanks for the insight!
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PsiGuard (871) | December 5, 2014 8:36am

Friggin awesome guide +1! Want to know aside from the magic shield the Banshees veil offers why you wouldnt go with spirit vissage?

The only other difference is 50 more hp. Basically Banshee's Veil blocks an extra spell when you ult in or it stops you from getting hit by poke or ranged CC. Spirit Visage gives 10% CDR, but other than that it doesn't offer anything else important. Increased healing is only marginally beneficial on Nocturne.

I wouldn't blame you if you went Visage because the difference is pretty minor, but I value the HP and spell shield more than the CDR and healing.
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ScreenNameTaken | December 4, 2014 9:43pm
Friggin awesome guide +1! Want to know aside from the magic shield the Banshees veil offers why you wouldnt go with spirit vissage?
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PsiGuard (871) | November 25, 2014 8:35am
Vengenator wrote:

Awesome guide :D

I would like to ask about using the Sweeping Lens/ Oracle's Lens. I'm not really a jungle main and everytime I use it I seem to come up blank. Could you possibility add small section suggesting when or where to use the sweeper?

Also want to ask if it's better to take Ghost over Flash considering you can get a massive speed boost with Duskbringer or Youmuu's Ghostblade. Helps with sticking to your targets or getting away from messy situations.

I'll see what I can do about the sweeper. The gist of it is that you want to use it in areas that enemies will likely have wards. That usually means the river and the exits of their jungle, especially in bushes. My priority has to be to update the guide but I will try to talk more about vision control.

Flash is always better. I used to have this explanation in the guide but I took it out because honestly, almost everyone runs flash on just about every champion, with few exceptions.

I'll do a quick explanation anyway. Flash is the most versatile and arguably the most powerful summoner spell in the game. You can use it to outplay opponents with skillshots, follow/escape enemies over walls, blink in to secure a kill that would have gotten away, escape team fights before you are focused down, or get into dragon/baron pit for a Smite steal. Basically Flash provides you with a lot of opportunities, so you need a really good reason to use it.

In Nocturne's case specifically, you don't need Ghost because you have a lot of movement speed from Duskbringer and you usually build some other hastes or slows that help you stick to your target ( Blade of the Ruined King, Youmuu's Ghostblade, Randuin's Omen, Trinity Force, stuff like that). He doesn't have any special synergy with Ghost other than the fact that movement speed is good for melee DPS champions so they can keep up with people who run away, but Nocturne already has the tools to get around that without giving up Flash. Also, above 400ish movement speed, there's a "soft cap" which means buying more MS is significantly less effective and ends up not making much of a difference, so stacking Ghost on top of Duskbringer doesn't actually do much for you most of the time.

Ultimately there's just not a good enough use for Ghost that warrants giving up Flash. In fact, I would estimate that in almost every game you play, you would get more kills with the flexible mobility from Flash than you would from the extra speed of Ghost.
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Vengenator (59) | November 25, 2014 7:52am
Awesome guide :D

I would like to ask about using the Sweeping Lens/ Oracle's Lens. I'm not really a jungle main and everytime I use it I seem to come up blank. Could you possibility add small section suggesting when or where to use the sweeper?

Also want to ask if it's better to take Ghost over Flash considering you can get a massive speed boost with Duskbringer or Youmuu's Ghostblade. Helps with sticking to your targets or getting away from messy situations.
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PsiGuard (871) | November 24, 2014 1:34pm
Kadius wrote:

SO idk if you've tried this but go into a normal and build full AP Nocturne and just spam Unspeakable Horror on people. You go mid lane for this. Unspeakable Horror does really neat damage with a full AP kit and while it isn't as practical as AD Nocturne it sure in fun. Give it a go and tell me what you think.

Skill Priorities are:
-->-->-->

Can't say that I have. I'm aware of the AP ratio on E but it serves more as a dump for random AP you can get from items like Sheen and baron buff. I'm a bit too tryhard of a player to play AP Nocturne. :P

Full damage solo lane Nocturne can be pretty fun though.

Lokicronos wrote:
To do the jungle easier, i find the e more interesting to take in second now, because you can avoid a lot of dmgs. I haven't done many test but fear the jungle is a good thing now that you have to back before to gank and you can use a lot of mana (with kruggs and e you can avoid nearly all the dmgs and clear all the jungle)

Unspeakable Horror is only a one-second fear at rank 1 and it's on a hefty 15 second cooldown. Especially if you start by smiting Krugs, the 20% attack speed from Shroud of Darkness is going to do way more for your clear. More AS means more krugs procs, more Umbra Blades procs, and more DPS.
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Lokicronos | November 24, 2014 6:55am
To do the jungle easier, i find the e more interesting to take in second now, because you can avoid a lot of dmgs. I haven't done many test but fear the jungle is a good thing now that you have to back before to gank and you can use a lot of mana (with kruggs and e you can avoid nearly all the dmgs and clear all the jungle)
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Kadius (8) | November 24, 2014 3:11am
SO idk if you've tried this but go into a normal and build full AP Nocturne and just spam Unspeakable Horror on people. You go mid lane for this. Unspeakable Horror does really neat damage with a full AP kit and while it isn't as practical as AD Nocturne it sure in fun. Give it a go and tell me what you think.

Skill Priorities are:
-->-->-->
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PsiGuard (871) | November 21, 2014 7:35pm
After a couple quick tests in a custom, here's the results (using the runes + masteries shown in the cheatsheet). Keep in mind that these are without a leash so your speed and sustain should be higher in a real game.

Krugs -> Red -> Blue route: Lvl 3 with double buffs at 3:17, about 400 hp remaining
Red -> Raptors -> Blue route: Lvl 3 with double buffs at 3:07, about 200 hp remaining

It looks like the Smite bonus from the Krugs saves you a lot more health than the heal from smiting red. You stun your target for a decent duration every 5 autoattacks which doesn't take long with 29% AS in runes.

You get your buffs a tad bit later, which means you'll have a little bit longer to use your red for ganks and you'll be higher HP when you hit level 3. However, you clear your blue about 10 seconds later so it's a little more vulnerable to invades.

It seems that both routes should be fine with Nocturne, assuming you have a leash. The Krugs route is a little slower but you should have more health when you hit level 3 with double buffs. I'll be trying both routes in real games with leashes to see how that changes things.
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PsiGuard (871) | November 21, 2014 7:08pm
To be honest I'm not sure yet, I haven't had the time to try Nightblue's jungle route. I had been starting bot-side buff (so red buff on blue side), doing a small camp and then going to the other buff and smiting it. That definitely works, but I'm not sure if it's optimal or not.

If you start red, make sure you let it hit you for about 140 hp and then Smite it to get the full healing value.
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Banksy | November 21, 2014 7:24am
It's a great lose don't smite red in your opinion? Because if you start from botlane when you are on blue side you simply can't. I tried also from here and i still can do the buffs and two camps. Imho the best thing should be smite krug and red, but it's impossible since they are on the same side.. So i should start always from gromp so i can smite red or simply start always on the bot side (even if smite on blue it's useless, especially on nocturne)?
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PsiGuard (871) | October 17, 2014 1:41pm
Nocturne's sustain is fine. I don't think Lifesteal quints are worth it after the nerf from 2% to 1.5% (even ADCs don't run them anymore).

Also AS quints were buffed in that same patch, so that's even more reason to use them.
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Deadpool252 | October 17, 2014 10:27am
Also, another thought occurred to me. What are your thoughts on LifeSteal Quints for more sustain in the jungle?
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PsiGuard (871) | October 16, 2014 1:40am
Updated the cheatsheet, shuffled around the matchups a bit (due to the new threat meter) and updated everything in the guide up to the Example Builds section. Still working on improving my formatting but hopefully the first half of the guide is a little nicer looking and a bit more concise. Let me know what you think. ;)
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PsiGuard (871) | September 28, 2014 2:41pm

I'm curious on your thoughts about Youmuu's Ghostblade over Last Whisper. I personally like it because of the Armor Penetration in combinationg with the Attack Speed and Critical Chance.

Last Whisper is a situational pick when you need more damage to deal with armored targets. Youmuu's Ghostblade is more akin to Blade of the Ruined King, but with better early game and worse scaling. Youmuu's and Last Whisper actually work pretty well together.

I'll make my opinion of Youmuu's a little clearer in my next update, since it has changed recently. I now consider Youmuu's against teams with a weak front-line but go BotRK against teams with a standard tank or double bruisers.
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Deadpool252 | September 28, 2014 12:39pm
I'm curious on your thoughts about Youmuu's Ghostblade over Last Whisper. I personally like it because of the Armor Penetration in combinationg with the Attack Speed and Critical Chance.
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PsiGuard (871) | September 11, 2014 8:24am
Thanks guys, I really appreciate the encouragement. You guys are the reason I write these. :)
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AceVega | September 11, 2014 7:25am
This guide that i just read makes me inspired to play Noc more often and maybe even main him in jungle. I think that you did a very good job at making this guide and that you should make more guides. Just the way that you focused on the important things for his jungle and how to counter them made me have a big smile on my face. We'll you did a great job and keep up the good work.


-PS: i wish i was as good as you to make such a great guide. :DDD!!
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ShadowAce666 | August 18, 2014 8:38pm
Awesome guide! Haven't played Nocturne since I first started playing League and I think I want to give him another shot.
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PsiGuard (871) | July 28, 2014 5:13pm
Cheatsheet and build sections of the guide have been updated (including a Feral Flare path). Also added a new, brief chapter showing off some example builds against different team comps.
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pan65 | July 19, 2014 10:59am
Yes, that does! Thanks!
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PsiGuard (871) | July 18, 2014 9:01pm
pan65 wrote:

How can I gank effectively throughout the whole game? I always find that my teammates push to far and I'm forced to farm and watch them die in lane. When they're not pushed, I come from behind but sometimes fail to hit my q and they get away, they do some bush tactics, flash away, teammates don't follow up, or their jungler is there to counter-gank and we die.

1) You don't need to gank the whole game. Jungle ganks only really occur during the laning phase. Later on you can catch people out of position with good ward control but I wouldn't really call that a gank.

2) If your teammates are all pushing, you can ask one or more of them to let the enemy laner push. If they don't know what they're doing or won't listen, buy a couple wards and place them in the river or the enemy jungler. If you can fight their jungler, go and do so. You shouldn't be sitting and farming when all your laners are pushed and let them die to ganks. You can also look to use wards to counter-gank the enemy jungler.

3) When you approach an enemy from behind, lead with Unspeakable Horror first and apply red buff if you have it. Stay between them and their side of the map (or their likely escape route). Once your fear goes off you can land a free Duskbringer.

If you are counter-ganked that means you executed a gank without sufficient ward coverage. If the enemy jungler's presence would get you killed, you need to ward behind yourself or into their side of the jungle before ganking. If the enemy jungler is waiting in the side bushes then you were spotted before your gank.

If you suspect a teammate might not follow-up, make sure to ping a couple times on the target and only go through with the gank if you can pull it off safely by yourself (even if it isn't as effective). If you can't 1v1 the enemy laner and you can't count on your teammate, just don't gank right then. Also keep in mind that most people won't want to follow up if they have a big minion wave at their tower.

I hope that answers your questions.
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pan65 | July 18, 2014 7:04pm
How can I gank effectively throughout the whole game? I always find that my teammates push to far and I'm forced to farm and watch them die in lane. When they're not pushed, I come from behind but sometimes fail to hit my q and they get away, they do some bush tactics, flash away, teammates don't follow up, or their jungler is there to counter-gank and we die.
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PsiGuard (871) | July 18, 2014 5:10pm
pan65 wrote:

Noct vs. Udyr jung who builds FF?

It's a pretty bad matchup for Nocturne to be honest. You can try to match his scaling by building a Wriggle's Lantern yourself. Use your ultimate to secure objectives like dragon early on so your team is stronger than his in team fights.

You may be able to fight him if he doesn't manage his time well between farming and ganking but I wouldn't count on it. Udyr is fast enough to chase you down through your Q trail and can stun you every few seconds. Avoid him unless you're sure you're stronger and go after his team.
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pan65 | July 18, 2014 4:09pm
Noct vs. Udyr jung who builds FF?
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PsiGuard (871) | July 7, 2014 7:13pm
Firehusary wrote:

"After a successful gank, usually when pushing to the enemy tower, you may want to take a minion tax. This is when a jungler "taxes" a lane for their services by taking some of the gold and experience by killing minions. You'll generally want to tax more heavily if your laner gets the kill off a gank and tax lightly if you took the kill. "

-1 if you really want to make people rage-quit...

"Many low-ranked players (and occasionally some high-ranked ones too) are selfish or ignorant and think that taxing their lane is going to ruin their farm and cause them to lose the lane. They're wrong, as taxing in moderation keeps a jungler's gold and experience relevant throughout the game, but if your laner freaks out because you took a few minions (or pushed their lane, some people think this is a bad thing all the time), you may want to just leave so they don't feed or afk or something."

Maybe you should read the rest of the paragraph.
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Firehusary (2) | July 7, 2014 3:34am
"After a successful gank, usually when pushing to the enemy tower, you may want to take a minion tax. This is when a jungler "taxes" a lane for their services by taking some of the gold and experience by killing minions. You'll generally want to tax more heavily if your laner gets the kill off a gank and tax lightly if you took the kill. "

-1 if you really want to make people rage-quit...
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PsiGuard (871) | July 4, 2014 6:01pm

PsiGuard, which is your overview on trying Quill Coat on Noct for tanky purposes?

Awful. Honestly I'm unimpressed with it on tank junglers and I changed my Elise build to Spectral Wraith to avoid it. It hurts Nocturne's sustain and clear speed due to the loss of Spirit Stone. Spirit of the Elder Lizard can be built every game for early pressure even if you build really tanky afterwards.
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BlackRavenX | July 4, 2014 7:14am
PsiGuard, which is your overview on trying Quill Coat on Noct for tanky purposes?
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PsiGuard (871) | July 3, 2014 6:55pm
pan65 wrote:

How does Noct do against Sejuani jungle?

I haven't played against one in ages but she's pretty similar to most other tank junglers. If her teammates are available to help against invades, she can farm fairly safely. Nocturne's clear speed, sustain and early dueling and pressure are all superior. Sej is a decent team fighter but if you invade when your laners are pushed and gank efficiently you should be able to exert much more pressure by mid game. It's not much different from the Maokai matchup.
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pan65 | July 3, 2014 2:51pm
How does Noct do against Sejuani jungle?
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PsiGuard (871) | June 25, 2014 10:18am

I don't know if this has been asked before but just a question why isn't the spirit of the ancient golem recommended anymore?

The jungle meta changed. Spirit of the Ancient Golem used to be the superior item back when all junglers were going for really tanky utility builds with Runic Bulwark or the old Locket of the Iron Solari. With the nerfs to ancient golem and locket along with the changes to gold and experience gain in the jungle, junglers with strong ganking power and high early damage became a lot more dominant.

Basically Spirit of the Elder Lizard is a stronger early game item on any champion that can effectively use its stats. Only a handful of strong junglers (mainly Amumu and Elise) can make good use of ancient golem.
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EmperorsTime | June 25, 2014 6:59am
I don't know if this has been asked before but just a question why isn't the spirit of the ancient golem recommended anymore?
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PsiGuard (871) | June 22, 2014 2:00pm

Also, have you tried out trick2g's "madstone" build? i've played a little with it recently… the jist of it is: clear jungle twice before first back to buy madreds + spirit stone (insane jungle clearing speed and sustain, + ability to solo drake at around level 8). If you afk farm, i've managed to reach FF at 11:30. (Though you do forsake your lanes for 11:30 min of the game though :/)

Hated it. Maybe it works with Udyr's playstyle but it felt awful on Nocturne. Even moreso now that Wriggle's Lantern gains stacks off of kills and assists when it's finished. Not worth buying both madred's and spirit stone.

MrLeftKnee wrote:
With the new update is the botrk still good even with less life-steal?

It should be fine, but I'll be testing it against Youmuu's Ghostblade and Trinity Force in the near future. At worst I expect it'll be a little more situational for fighting big tank lines because of the higher %hp damage on-hit. The sticking power will definitely be weaker from the active but you still have Duskbringer to help you keep up to your target.

With the buffs to attack speed, in your opinion, is it still better to rush the lizard spirit or has the feral flare gained your trust once again? heh

The attack speed buffs were very slight. The only two complete items that received noticeable buffs were Berserker's Greaves and Zeal. It's mostly a mid-game buff to adcs that aren't finished their first big attack speed item.

Spirit of the Elder Lizard is still much better than Wriggle's Lantern and Feral Flare imo. This patch didn't change a thing in that respect. Flare simply isn't worth the investment of farming time anymore.
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BlackRavenX | June 22, 2014 7:33am
With the buffs to attack speed, in your opinion, is it still better to rush the lizard spirit or has the feral flare gained your trust once again? heh
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sovalus | June 20, 2014 12:14am
thanks so much for this. now i can put all those noc skins i bought to good use cx. this definatley helped me to become a better nocturne player and a better player in general. voted up and favorited
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MrLeftKnee | June 19, 2014 4:53pm
With the new update is the botrk still good even with less life-steal?
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Gimmisomesoap | May 11, 2014 1:49am
Hey, amazing guide! I am a nocturne main myself and have been having some decent success (snowballing balanced/winning games, and in the scenarios where 2/3 lanes lose i can occasionally bring it back). Jus a few things I noticed that you could include:

- The spell shield:
vs. morgana's ultimate, (think karma's tether and LB's chain as well) cancels the proc at the very end, so you can hold on to the shield and count in your head// when its about to stun you pop your shield and proceed to kill carry.

vs. Fizz ultimate, it can be used as it flies towards you (cancel it locking on you and slow effect) or just before it pops (cancel damage and knock up)

- Jungle clearing/pathing, its a great idea to include next to where you say wraiths/wolves "the one closest to your starting camp." Because when you clear this one, you can do the full clear on your way back: (i.e. red, wraiths, blue, wight, wolves, wraiths, golemns.)whereas if you did red, wolves, blue, your wolves wouldn't spawn on your way past them.
- the classic "save smite for wight." I've found I can usually do about 2 full jungle clears after the camps before my first back (serious risk to counterjungling though). How long would you typically go for on that first back, and do you prefer to buy the longsword or dagger if you have the gold for it?

Also, have you tried out trick2g's "madstone" build? i've played a little with it recently… the jist of it is: clear jungle twice before first back to buy madreds + spirit stone (insane jungle clearing speed and sustain, + ability to solo drake at around level 8). If you afk farm, i've managed to reach FF at 11:30. (Though you do forsake your lanes for 11:30 min of the game though :/)
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BlackRavenX | May 9, 2014 10:10pm
Quoted:
Nocturne is one of the best feral users (fast farmer and autoattacker) and the changes don't look too bad. Stacking flare with kills and assists will alleviate the problem (slightly) of balancing farming versus team presence so you should have fewer games where you're stuck with a wriggle's for a long time.

It's definitely a nerf but I think it should still be strong. I can't say for sure until I test out the changes for myself when the patch hits. Even if Feral Flare sucks, Spirit of the Elder Lizard is still good on him.


Just finished a normal still with Flare, scored a 25/11/18 , your advise helped me, thank you!
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PsiGuard (871) | May 7, 2014 7:22pm

Hi Psiguard, one question; With the changes to come in 4.7 to Feral Flame, which is your opinion on the item, does it stil proc good combined with BotRK even with the lesser healing?
Greetings from Mexico and congrats un such a good Nocturne guide!

Nocturne is one of the best feral users (fast farmer and autoattacker) and the changes don't look too bad. Stacking flare with kills and assists will alleviate the problem (slightly) of balancing farming versus team presence so you should have fewer games where you're stuck with a wriggle's for a long time.

It's definitely a nerf but I think it should still be strong. I can't say for sure until I test out the changes for myself when the patch hits. Even if Feral Flare sucks, Spirit of the Elder Lizard is still good on him.
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BlackRavenX | May 7, 2014 1:28pm
Hi Psiguard, one question; With the changes to come in 4.7 to Feral Flame, which is your opinion on the item, does it stil proc good combined with BotRK even with the lesser healing?
Greetings from Mexico and congrats on such a good Nocturne guide!
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OdisseuRex (1) | April 27, 2014 5:50pm
Wow man, I'm ur fan. Since veigar build... That build really fried enemies... srry 4 the bad english haha
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PsiGuard (871) | April 22, 2014 5:10pm
Luze wrote:

Just a very quick question, would you still get flare after the stacks requirement becomes 30(and price increased)?

I mean, the overall power hasn't really dropped, but before it gets to flare(either by the need of frequent early ganks or when heavily invaded), the combat stats it provides roughly equates a long sword and two daggers, which really pales in comparison to ancient golem's solid HP and tenacity.

Yes. Nocturne is one of the best Feral Flare junglers and will have no problem clearing 5 more camps. Quite frankly, Riot's Flare nerf was very poorly placed. They needed to nerf the amount of free stats you get upon Flare transformation and have it scale up more slowly. An extra 5 camps is only going to hurt if your team is really behind, in which case you probably wouldn't finish Flare for a while anyway. Also might hurt slower clearers like Warwick.

Also I'd recommend Spirit of the Elder Lizard if you're not getting wriggle's. Ancient Golem doesn't pack the same early game punch.

LILDill20 wrote:
Does Nocturne fall of late game??

Slightly (most junglers do), but not nearly as much as early pressure junglers like Lee Sin and Pantheon. Feral Flare Nocturne has a pretty strong late game and can usually solo kill the enemy AD carry if they're caught in a 1v1. All junglers become more team reliant the later the game goes because the carries get full builds and deal more damage than anyone else. I would say that the mid-game is where Nocturne shines most, but he doesn't steeply fall off later or anything like that.
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LILDill20 | April 22, 2014 10:03am
Does Nocturne fall of late game??
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Luze (1) | April 22, 2014 9:19am
Just a very quick question, would you still get flare after the stacks requirement becomes 30(and price increased)?

I mean, the overall power hasn't really dropped, but before it gets to flare(either by the need of frequent early ganks or when heavily invaded), the combat stats it provides roughly equates a long sword and two daggers, which really pales in comparison to ancient golem's solid HP and tenacity.
______________________________________________________________________
Side note; I may have established my own playstyle in Twisted Treeline, but when I'm in rift, I still refer to your guide when playing!
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PsiGuard (871) | April 21, 2014 11:53pm
CSB7 wrote:

Omg the guide doesn't work i went 0/50 before minions spawned! He also doesn't tell me how to get out of bronze 5 on his stream when clearly it is my team's fault and not mine. I had hoped that this guide would get me to rank 1 in challenger which is what I deserve but clearly this disappointing guide didn't.

It's okay Chris, I'll carry you to challenger in ranked 5s if you stop being so heavy. ;)
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CSB7 | April 21, 2014 11:52pm
Omg the guide doesn't work i went 0/50 before minions spawned! He also doesn't tell me how to get out of bronze 5 on his stream when clearly it is my team's fault and not mine. I had hoped that this guide would get me to rank 1 in challenger which is what I deserve but clearly this disappointing guide didn't.
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PsiGuard (871) | April 21, 2014 1:34pm
kyrill wrote:

I can't describe how thankful i'm now. Literally learned how to jungle from your guide. If you write about which order should we build our items in some fictitious situations, then its gonna be a true satisfaction. Well done! :)

Interesting suggestion, I'll see what I can do.
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kyrill (2) | April 21, 2014 9:53am
I can't describe how thankful i'm now. Literally learned how to jungle from your guide. If you write about which order should we build our items in some fictitious situations, then its gonna be a true satisfaction. Well done! :)
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PsiGuard (871) | April 18, 2014 2:23pm
Had a busy few weeks, but the guide is finally fully updated for patch 4.5. Start building those Feral Flares!
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PsiGuard (871) | April 7, 2014 11:57am
Jaycore wrote:

An other idea: What about changing Mercury Boots into Zephyr in the late game?

If you have Trinity Force as well, you'll still have 407 MS (compared to 420 with mercs + trinity) thanks to Nocturne's high base movement speed. I wouldn't sell boots if you don't have Triforce though because you'll be at a pitiful 380 MS which isn't really worth the DPS from Zephyr. Keep in mind that if you sell boots, you lose potential enchantments like homeguard and you'll also be losing the MR from mercs.

But it would probably be okay as long as you have the extra movement speed from Trinity Force. I would only buy Zephyr super late game because it takes a long time to finish compared to just quickly building boots for the early game speed.
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Jaycore (1) | April 7, 2014 7:54am
An other idea: What about changing Mercury Boots into Zephyr in the late game?
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Bioalchemist (155) | April 4, 2014 8:52am
yeah definitely still a more farm reliant item just like it was before. just gives you better stats in the end. if your lanes need a lot of help it probably wouldn't be the best choice, but it looked just silly good when nightblue ran it.
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PsiGuard (871) | April 3, 2014 10:31pm
Jaycore wrote:
Heyho,
first of all thanks for the guide!
But i have some questions, what about the items Statikk Shiv and Frozen Mallet?
Both seem to me like they would fit Nocturnes needs pretty good. With Frozen Mallet you can chase enemies way easier and Statikk just adds up you cleaning speed which is also not bad.
(sorry if it has allready been asked in the comments, but 65 pages is a bit much to read :D)

PS: Is there a way to easily insert the itemlinks (sorry, i am new here)

edit: You said yourself that CDR isnt that much an issue on Nocturne, then why the mastery there? Wouldnt it be better in Movementspeed for example?

Statikk Shiv: Straight attack speed and crit are largely multiplicative stats that work well with other offensive items. You usually can't build many AD items on Nocturne and you won't be getting Infinity Edge so it's better to get a more well-rounded item like Trinity Force or Blade of the Ruined King and then focus on defense.

Frozen Mallet: It's basically just not cost-efficient. You pay a lot of gold for the permaslow which you really don't need with Nocturne's sticking power. You can even get two slows and a haste between Blade of the Ruined King and Randuin's Omen or get Trinity Force for an on-hit haste. With Duskbringer you're pretty hard for any champion to out-run anyway.

I take the CDR mastery because it's pretty strong in general and the other mastery options in offense pretty much all suck for Nocturne. I can't just throw those points in utility because I need 21 points in offense to get the high tier masteries.

Also you can include icons and tooltips like this [[nocturne]] = Nocturne

so dat new feral flare. seems like it has great synergy with noct (watched nightblue run it, he built spirit visage BOTRK and feral and could solo baron at 30 min without losing any health pretty much). i expect a full report examining this new item. asap. :P

Working on testing it. Sustain from Madred's Razors is pretty bad, honestly. Probably because a lot of Nocturne's early clear comes from his AoE, not his autoattacks. The attack speed gives you a really really fast clear but in order to keep farming you have to use pots on bigger camps. No mana sustain is also a bummer compared to Spirit Stone routes.

Wriggle's Lantern isn't very expensive and it gives okay combat stats but it doesn't really get strong until you upgrade it to Feral Flare with 25 camp kills. In the game I just played I was able to get it pretty early because my team wasn't getting crushed but I'm worried about what might happen if your lanes lose early. If your towers fall before you finish flare and stack it up a bit, you can get completely zoned out of your jungle. I've had games where I sit at 80 conservation stacks for 10 minutes straight because I can't get out of my base. That kind of problem gets amplified by the wriggle's route.

Late game DPS is crazy though. I got fairly fed and the game took a while to win so I cleared a ton of camps. I had Flare, Trinity and Maw and it felt like I had the DPS of an AD carry. The magic damage isn't a huge issue since I usually don't get armor pen anyway, but it just takes so long for the item to actually give you good combat stats compared to Spirit of the Elder Lizard, which is really effective right when you finish it. I'll have to do more testing on runes and early itemization before my next update.
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Bioalchemist (155) | April 3, 2014 4:43pm
so dat new feral flare. seems like it has great synergy with noct (watched nightblue run it, he built spirit visage BOTRK and feral and could solo baron at 30 min without losing any health pretty much). i expect a full report examining this new item. asap. :P
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Jaycore (1) | April 2, 2014 5:47pm
Heyho,
first of all thanks for the guide!
But i have some questions, what about the items Statikk Shiv and Frozen Mallet?
Both seem to me like they would fit Nocturnes needs pretty good. With Frozen Mallet you can chase enemies way easier and Statikk just adds up you cleaning speed which is also not bad.
(sorry if it has allready been asked in the comments, but 65 pages is a bit much to read :D)

PS: Is there a way to easily insert the itemlinks (sorry, i am new here)

edit: You said yourself that CDR isnt that much an issue on Nocturne, then why the mastery there? Wouldnt it be better in Movementspeed for example?
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PsiGuard (871) | March 29, 2014 12:12am
No1s1aN wrote:

What about point in spell weawing instead of dangerous game?

I think Dangerous Game is a really valuable mastery. It's saved my life too many times already. Spell Weaving isn't particularly effective on Nocturne because most of your spell damage usually precedes your autoattacks. Nocturne's spells don't deal a ton of damage on their own anyway; his abilities are primarily stat steroids.
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No1s1aN | March 28, 2014 3:46pm
What about point in spell weawing instead of dangerous game?
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jhoijhoi (1892) | March 27, 2014 9:13pm
Nice changes! I upscouted even though scouting really doesn't do much, sorry. Also, I pressed the upvote so many times, I cancelled the vote. That's a neat feature, but also a little annoying; the "non vote" colour is only slightly different from the "I've voted" colour.

Your guide is great - you know that. I think in general older guides get less comments. You get the majority of your comments when the guide first starts up. Hmm. You know me though, I'm always wanting to improve the BBCoding of a guide. If you have the itch to vamp up any of your chapters and need someone to conceptualise with, I'm here.

Good luck with your guide and the ones to come :)
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PsiGuard (871) | March 27, 2014 9:00pm
jhoijhoi wrote:
Cheat sheet:
> Items - would there be a way to remake it so that it's obvious when to buy which items? Like "Against AD" or "Against AP" sort of thing? Or is it literally, "pick 3, and no matter which ones, you'll do fine".

Errr, kinda yeah. I don't mean to say that it doesn't matter which you pick, but they're all very strong, well-rounded items that cover both resistances, health and damage. There are obviously better situations than others to build certain ones, but I don't feel that it's simple enough to put in a header. They tend to have their own circumstances where they work best which are more complicated than just something like "against AP". I'll think about a better way to present itemization choices at a glance, but so far this is the best I've got.

jhoijhoi wrote:
Masteries:
> When you start listing the masteries you don't take, could you put a screen shot of the ones you do take to the left (as in a screen shot of the mastery tree) so people can see which ones you prefer? Just for visual clarity.

Done, also added the paragraph about 21/9/0 vs 9/21/0 that Barbarian J requested.

jhoijhoi wrote:
Runes:
> Not sure how relevant this is now. Do you really need to mention not having Smite up? It's cooldown is so fast now. Also, the mentioning of buying potions mid game?
> In terms of design, it's a little block-of-texty, and could do with some simple BBCoding, even if you're just saying Greater Quintessence of Life Steal, as opposed to "lifesteal quint".

I rephrased that part, hopefully it makes more sense what I mean about the Smite cooldown. Removed the potions bit, you're right that it's not really relevant to runes. Added tooltips to make it look nicer, though due to coding issues regarding grammar and the pluralization of runes, my code looks like **** now when I'm editing. :P

jhoijhoi wrote:
Items:
> There seems to be an unnecessary amount of space between your columns.

Halved the width of the intermediate column, should look better now.

jhoijhoi wrote:
Jungle Spawn Timers:
> The coding here is a little ugly.

Redesigned section, hopefully it's a little clearer and neater.

jhoijhoi wrote:
Changelog:

> Wow, IE and Phantom Dancer? :P Pretty cool to see how much your guide has changed over time.[/quote]
I was more manly back then (aka much less experienced and I thought I had to include every possible alternative item). :P

jhoijhoi wrote:
Suggestion:
> You say "Note: xx" a lot. Maybe the word should be a different colour for emphasis, or in italics so it stands out.

Done.

jhoijhoi wrote:
Refreshed my upvote (I think). It's really hard to tell if pressing the green button does anything =.=

Check the recent vote history in your profile to be sure. :)

Thanks for the review Jai. :) Haven't had much activity in my guide comments recently. :(
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jhoijhoi (1892) | March 27, 2014 4:40pm
Cheat sheet:
> Items - would there be a way to remake it so that it's obvious when to buy which items? Like "Against AD" or "Against AP" sort of thing? Or is it literally, "pick 3, and no matter which ones, you'll do fine".

Masteries:
> When you start listing the masteries you don't take, could you put a screen shot of the ones you do take to the left (as in a screen shot of the mastery tree) so people can see which ones you prefer? Just for visual clarity.

Runes:
> Not sure how relevant this is now. Do you really need to mention not having Smite up? It's cooldown is so fast now. Also, the mentioning of buying potions mid game?
> In terms of design, it's a little block-of-texty, and could do with some simple BBCoding, even if you're just saying Greater Quintessence of Life Steal, as opposed to "lifesteal quint".

Items:
> There seems to be an unnecessary amount of space between your columns.

Jungle Spawn Timers:
> The coding here is a little ugly.

Changelog:
> Wow, IE and Phantom Dancer? :P Pretty cool to see how much your guide has changed over time.

Suggestion:
> You say "Note: xx" a lot. Maybe the word should be a different colour for emphasis, or in italics so it stands out.

Refreshed my upvote (I think). It's really hard to tell if pressing the green button does anything =.=
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PsiGuard (871) | March 4, 2014 6:23pm
I think you miscounted. It's showing 21/9/0 in the cheatsheet and the builder linked in the masteries section of the guide for me.
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Chaos Concordant | March 4, 2014 1:39am
Just thought I'd point this out that your mastery page has you have 31 points. You have thirty-three in the damage column.
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PsiGuard (871) | February 1, 2014 8:51pm
It's in the new update. It's pretty good but I usually prefer Trinity Force.
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traggax (1) | January 30, 2014 2:00am
What about BotRK as an offensive item?
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PsiGuard (871) | January 16, 2014 11:33pm
Last game I survived a tower dive with 6 hp. I dove at about 3/4 hp. This means my hp had been regenerating long enough that Recovery saved my life. If I didn't have that mastery, I would have died (hadn't built any armor yet, so just armor from runes would work with Enchanted Armor ).

They're both pretty mediocre masteries, but hp regen has a higher chance of actually making a difference in the first 30 minutes of every game where Enchanted Armor basically does nothing until you build resistances. IMO the hp regen is the lesser of two ****py masteries.

EDIT: If you really don't want the regen, get Block . It makes more of a difference in early fights.
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Aeadar (6) | January 16, 2014 11:50am
I see your point, but in most of my games either, A: The HP pots at the start are more than enough before the first back, or B: after a early skirmish, I'm too low to consider staying to farm, and after the first back Spirit Stone covers any HP problems.

I guess it's just that I don't think Recovery can do significantly more than Enchanted Armor . Basically, in most of my games, Recovery does practically nothing, while even if Enchanted Armor also doesn't do much, it gives something else other than HP regain
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PsiGuard (871) | January 15, 2014 11:11pm
Recovery ends up giving you about 50 health during your early clear and ganks before you go back to base. Enchanted Armor does pretty much nothing early game because it only works off of bonus resistances, so it's pretty much inactive until you start finishing resistance items. Most of the early build is health and damage, so this doesn't happen until well into the game. Also 5% of bonus resists is pretty bad because armor and magic resistance become less valuable the more you have of them. Having an extra 10 armor is huge at level 1, but when you have a Randuin's Omen, Ninja Tabi and Guardian Angel, an extra 10 armor really doesn't do much at all.
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Aeadar (6) | January 15, 2014 10:41pm
Kind of confused with the choice of Recovery over Enchanted Armor especially considering that the build has mostly armor and MR
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Pedroidon | January 15, 2014 8:01am
I've played using this guide for a while now and... it's just so awesome. Enemy team occasionally reports me for ruining the game/deleting their jungler. Most of the silvers I play against actually think that the ult is global and it is just so funny :D

+1
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PsiGuard (871) | January 11, 2014 6:41pm
It's really underwhelming until you finish the whole item, whereas Trinity Force has pretty great intermediate items like Phage. I don't build BotRK too often anymore but it's pretty nice against Cho'Gath and Mundo. I wouldn't say it's bad. Maybe I'll add it to the guide again.
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Pedroidon | January 11, 2014 2:51pm
What do you think of Blade of the Ruined King on Nocturne? The items that it builds from provide you with early sustain and later in the game it really helps with sticking onto carries.
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thedrunkenbear | January 7, 2014 9:39am
nice guide :)
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PsiGuard (871) | December 28, 2013 4:17pm
I think Dangerous Game is more valuable. If you want Expose Weakness , take a point out of Fury . The reason I don't take the mastery is because I prefer to take masteries that will let me fight the other jungler, farm more quickly or kill a carry when I ult them. 1% increased allied damage is pretty negligible in my experience unless you have some sort of strong AoE spam like Burning Agony that you can use to proc it in team fights.
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CrocSnap (1) | December 28, 2013 3:40pm
Quick question for the masteries, why don't you remove the one point in Dangerous Game into Exposed Weakness? Since the jungler is trying to help his allies with his lane by ganking, this mastery should be better than Dangerous Game?

+1
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PsiGuard (871) | December 23, 2013 9:08pm
Thank you so much Blackrunes. It's people like you that keep me motivated to write and update guides. I'll keep this guide updated for as long as I play Nocturne, and considering he's my favorite champion, that'll probably be a long time. :)

I hope you weren't around for my first Alistar guide though, that was embarassing. XD
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Blackrunes | December 23, 2013 4:58pm
Really good guide, i've followed you since Season 1 and have done extremely well with Nocturne as jungler. I main him with his amazing skin and just win every game. Thanks PsiGuard. You deserve this vote. Please don't stop updating and keeping this guide as fresh as possible since Season 4 will have plenty of changes ! Thanks.

+1
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PsiGuard (871) | December 23, 2013 11:52am
You probably got flak for that thread because you were basically just complaining. People don't like to hear anecdotal arguments about champion balance, such as "Nasus can take on me and Darius at the same time."

Make it your objective to learn from guides. Make your own decisions, try to understand the logic behind every author's decisions and try out some different builds for yourself. People tend to bash mobafire because they expect every top guide to be perfect even though for some champions there simply isn't a good guide for them. Following guides blindly just because they're the top guide can be detrimental, but other than that don't worry about people who say you're a noob for looking at mobafire guides. Nocturne is my most-played champion and I'm 99 LP in plat 2 right now. I'm sure I have something to offer other players.

The reason I recommend 21/9/0 is for clear speed and much stronger damage in ganks. I build Nocturne with a Trinity Force most games rather than going full tank, so running some offensive masteries is valuable to me throughout the game. The defense tree is very strong but I don't think it's the right option for strong offensive gankers like Nocturne and Elise.

For items, I have my preferred build on the cheatsheet. Usually Trinity Force is enough damage to be able to kill squishy carries and fight most bruisers as long as you're not behind in levels. I don't recommend buying more than two offensive items because it becomes very easy for the enemy team to focus you down and kill you, throwing whatever advantage you had at the time. Building tanky allows you to abuse your gold and level advantage while making you difficult to shut down. It's also more useful to your team if you're behind, since a weak damage dealer is much less useful than a weak tank.

I hope that answered your questions. Feel free to ask again or let me know if you need me to clarify something for you.
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Vishnu (1) | December 23, 2013 9:26am
Hello, I main Nocturne jungle and I just made it back to Silver 3 after a stretch of bad losses that dropped me from 2 to 4. PsyGuard, you have one of the best Nocturne guides on here but I need some help. I'm very conflicted, because I posted http://forums.na.leagueoflegends.com/board/showthread.php?t=4124716&highlight=buff+nocturne that Nocturne needed a buff. I received much backlash since they went on LOL King and looked up my profile. I really want to know how to build Nocturne. I have tried many different builds.

The masteries confuses me, most guides go for 21/9 while everyone yelled at me calling me noob for going that route and bashing mobafire for following guides. I have changed up to go 9/21 and he is somewhat more resileant but unable to kill quickly enough. When I build all tank items he really isn't that fun to play.

I've also changed my runes, well my Quints are now lifesteal. I have learned that LS is escental to Nocturne with how fast he clears mins and I tend to get LS as soon as possible. I feel he can remain on the field longer with LS as opposed to tanky items. However I know he doesn't have great sustain which is why I only build 1 LS item. If there is any help you can give me I would really appreciate it. I try to be the best team jungler I can be, however I keep telling people Nocturne is not a tank in champ select and they all say yes he is. His description doesn't say tank anywhere and he doesn't have the hp to keep up with tanks like Leona, Amu, Shen, Nas, or even Mundo.

Thank you for your time.
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PsiGuard (871) | December 21, 2013 2:36am
Guide is fully updated for preseason 4, thanks everyone for your patience. Let me know if you notice any errors or oversights from the update. I'll be looking to expand the gameplay sections a bit with more visuals in the future.
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CoolWorm | November 17, 2013 3:10am
i tried on bots, really liked the build and tips. very detailed information. congrats. voted +1.
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lord mostafa (3) | November 16, 2013 9:22am
good guide. its sad that assassin nocturne is weak.
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datkif | November 14, 2013 10:56am
I used this guide for my fist time juggling, and it went bad. Now that I have had some practice in the jungle I came back and tried this out. Every game I have used it in I have wreckedI had some more examples, but they are no longer on my list.

+1 Great guide. Fun champ
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PsiGuard (871) | November 13, 2013 11:37am
Leveling up to 30 and buying tier 3 runes should completely fix your problem, but until then I recommend ignoring double golems for the most part. Also start near your bottom lane (red buff for blue side and blue buff for purple side) so you can get a better leash. If you absolutely cannot do a smiteless blue buff and then solo red with smite, then use smite on the first buff and clear small camps until your smite is back up for red. If you're against a prepared jungler you might get your red stolen but it shouldn't happen too often in pre-30 games.

You shouldn't need to change your build. The only change I would consider is abandoning the item path to Spirit of the Ancient Golem and rush an early Madred's Razors instead as it's a more cost-efficient early game item. Don't buy Wriggle's Lantern though, it's not really worth the gold.

Also the jungle is going to change very soon so some of this advice will be obsolete when the new jungle hits. Just try the smiteless buff-to-buff route with a leash from bot lane, and if that's still too rough, clear small camps until your smite comes up. You'll have a pretty shaky early game until you get some tier 3 runes, then it should get a lot better.

Make sure you're optimizing your masteries too. With 18 points available, I'd recommend something like this since a lot of the early masteries in the defensive and offensive trees are good for early jungling.
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Shaithis | November 13, 2013 8:52am
Hi, I have a question - tried following this guide and am having a very hard time with jungling. Namely, I cannot comfortably clear packs until level 4, prior to I have to recall in order to heal up, not possible to clear red after leashed blue even with smite, and the golem pack rapes me even with the big one feared. I suspect that all of this is due to me not using a lot of runes (level 18, waiting for 20 to buy greater). What changes should I make to item build in order to get a smoother start?
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PsiGuard (871) | November 6, 2013 11:15pm
Kedito wrote:

something with nocturne and kha'zix, when noct uses his ult and restricts enemy champ's view kha'zix's passive resets which is useful if timed just right to do slow + extra dmg. noct uses ult and dmgs them and kha'zix can then do + dmg and slow again right after. quick burst .

That's a pretty situational usage but I like it. There aren't that many situations where a Nocturne ult would actually reset Unseen Threat where it wouldn't reset normally. Maybe if you ult when Kha'Zix is in a warded bush or something.

One of my favorite interactions is to ult when you have an allied stealth champion like Rengar or Akali and the enemy places a pink ward. Paranoia nullifies ward vision, including stealth detection. The only way to see stealthed champions while being affected by Nocturne's ultimate is to have your own Oracle's Elixir


Thanks for the support everyone, this will be my last update of the season. Looking forward to testing out the changes in season 4!
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fudgemuffinz | October 26, 2013 4:57pm
Thanks for teaching me how to play Nocturne. I've spent a year trying to figure out how to play this champ effectively, to no avail. Then I come across this guide, and suddenly I'm getting consistently good scores and winning games as Nocturne, for the first time ever. Thanks for the awesome guide!
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Kedito | October 25, 2013 7:12am
something with nocturne and kha'zix, when noct uses his ult and restricts enemy champ's view kha'zix's passive resets which is useful if timed just right to do slow + extra dmg. noct uses ult and dmgs them and kha'zix can then do + dmg and slow again right after. quick burst .
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gusmaia (1) | October 10, 2013 12:31pm
Great guide, noc's being carrying me in solo Q from Silver V to Silver II like no one ever did, thanks dude :D
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ArrisHero | October 1, 2013 7:24am
+1 Used this and Im now feeling like king of the jungle! :D
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PsiGuard (871) | September 28, 2013 11:34pm
Movement speed is all right but I wouldn't trade off 7.75 AD for it.
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Aeadar (6) | September 26, 2013 9:24pm
Great guide from both the incredible amount of detail, and explanations for your recommendations. +1

On a separate note I think it's also viable to use movement runes on Nocturne, mainly from the primary benefits of faster jungle travel and easier ganks pre-6 and whenever the ult's on cooldown.
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PsiGuard (871) | September 21, 2013 1:35pm
wilmer007 wrote:
You should mention Zephyr and Stinger as decent items on Nocturne.


I tend to build 40% CDR Nocturne and it works out well for me and Nocturne really benefits from Stinger and Zephyr when he doesn't have Items like Triforce that would give him Attack Speed. Not to Mention he gets tenacity, CDR, and Movement Speed from Zephyr.

Absurdly expensive for a jungler and it gives very little return compared to other items. Tenacity comes from Spirit of the Ancient Golem, so that part's redundant. You get 30% CDR from Spirit of the Ancient Golem and Spirit Visage. If you want 40%, buy an Elixir of Brilliance or The Brutalizer. The other stats are simply a weaker substitute for Trinity Force.

Tankcat00 wrote:

Hi, thanks for the guide , i have a question. I find that its almost too slow to jungle with NOC, i am doing this without runes. It is absolutely necessary to have runes to jungle effectively?

Your first couple clears will feel really awful if you don't have runes and masteries, but it's not absolutely necessary. If you don't like the clear time, you can wait until you get a decent rune page and then come back to him, or you can tough through the first few minutes of the game and try to get some good ganks off. Holding lanes (see the section for that in the guide) is a good way to catch up in gold and experience if you're behind. It also helps if your team gives you a really good leash on your first buff.
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DarkAkumaLord (61) | September 21, 2013 11:32am
emoriam wrote:


Runes and correct Masteries are really helpful but if you don't got Runes playing something like Warwick can be a decent start to learn jungling because of his survivability.

You don't need runes to jungle with Nocturne, I jungled with Twitch without runes and was still fine. Same with Teemo.
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emoriam (287) | September 21, 2013 11:30am
Tankcat00 wrote:

Hi, thanks for the guide , i have a question. I find that its almost too slow to jungle with NOC, i am doing this without runes. It is absolutely necessary to have runes to jungle effectively?

Runes and correct Masteries are really helpful but if you don't got Runes playing something like Warwick can be a decent start to learn jungling because of his survivability.
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DarkAkumaLord (61) | September 21, 2013 11:26am
Tankcat00 wrote:

Hi, thanks for the guide , i have a question. I find that its almost too slow to jungle with NOC, i am doing this without runes. It is absolutely necessary to have runes to jungle effectively?

If youre slow, youre doing something wrong... Are you comparing him to Shyvana or Udyr or Nunu or something? Because Nocturne is one fast jungler... One of THE fastest...
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Tankcat00 | September 21, 2013 2:46am
Hi, thanks for the guide , i have a question. I find that its almost too slow to jungle with NOC, i am doing this without runes. It is absolutely necessary to have runes to jungle effectively?
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sirell (395) | September 20, 2013 10:14pm
wilmer007 wrote:

You should mention Zephyr and Stinger as decent items on Nocturne.


I tend to build 40% CDR Nocturne and it works out well for me and Nocturne really benefits from Stinger and Zephyr when he doesn't have Items like Triforce that would give him Attack Speed. Not to Mention he gets tenacity, CDR, and Movement Speed from Zephyr.


They really aren't.
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wilmer007 (4) | September 20, 2013 10:06pm
You should mention Zephyr and Stinger as decent items on Nocturne.


I tend to build 40% CDR Nocturne and it works out well for me and Nocturne really benefits from Stinger and Zephyr when he doesn't have Items like Triforce that would give him Attack Speed. Not to Mention he gets tenacity, CDR, and Movement Speed from Zephyr.
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papa chau (1) | September 15, 2013 5:29pm
+1 , really informative and detailed.
1
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KazeRinoJP | August 29, 2013 2:59pm
The guide was very helpful to me that I did pretty well in the game.
This helped to jungle easily and hit the opponents really hard.
Overall this is a great guide.
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xcd222 | August 18, 2013 8:37pm
PsiGuard wrote:


I'm trying not to ramble about unimportant stuff and drag out the guide. I may consider adding in a few more items in the future and discuss their viability, thank you for your feedback.



Paranoia has a cooldown of 180/140/100 seconds. It's a fair bit longer than most other ultimates, so getting the cooldown as low as possible is important for early-mid ganks and late game team fights. You don't want to have to fight an enemy team with 5 ults up because all theirs are on ~60 second cooldowns and yours is 100.

Duskbringer is also a big deal. It has a base CD of 10 seconds and doesn't decrease with level. CDR means you have your primary steroid active more often in a team fight. It's also an AoE damage nuke which is pretty strong in team fights so firing it every 6 seconds is quite noticable.

40% CDR is not crucial on Nocturne but it is not a stat to be underestimated. The main reason I opt for Spirit Visage in most games is because, after its latest buff, it's pretty much the most broken defensive item in the game. The amount of stats you get for its price is just absurd. Maw of Malmortius gives 15 less MR, 400 less health and no CDR and it costs 575 more gold. The AD is nice but it doesn't compare in terms of defensive strength or cost-efficiency. I debated including Hexdrinker in the build but decided against it due to the current dominance of Spirit Visage.

Also, Blade of the Ruined King and Last Whisper is more than enough damage. In competitive play, Nocturne players rarely get any offensive items at all, usually going for straight durability, CDR and aura items. You are assuming that you need enough damage to be able to instantly kill a squishy in a late game team fight, which is not the case. That's what AP mids are for. Nocturne is not really akin to someone like Zed, he's a lot more like Jarvan in terms of damage output.

Last Whisperer, my bad. Thanks for your comments. I'll try it out.
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PsiGuard (871) | August 18, 2013 6:38pm
Opeth wrote:

Really cool guide, helped me a lot, thansk!
But what I don't like is that you only discuss a few items and don't discuss other viable items regarding to their efficiency (hope I didn't overread it).

I'm trying not to ramble about unimportant stuff and drag out the guide. I may consider adding in a few more items in the future and discuss their viability, thank you for your feedback.

xcd222 wrote:
I don't see why Nocturne needs CDR. With 3 CC's in your skills and items, Why need CDR? The target would be probably dead. Why build Spirit Visage? MR? Maw of Malmortius can also give enough MR for an assassin like Nocturne. Still liked the guide, just having doubts with Spirit Visage. Seriously, Nocturne needs to be tanky as well ,but his still needs attack damage. His Duskbringer, Blade of the Ruined King, and last whisperer is not enough.


Paranoia has a cooldown of 180/140/100 seconds. It's a fair bit longer than most other ultimates, so getting the cooldown as low as possible is important for early-mid ganks and late game team fights. You don't want to have to fight an enemy team with 5 ults up because all theirs are on ~60 second cooldowns and yours is 100.

Duskbringer is also a big deal. It has a base CD of 10 seconds and doesn't decrease with level. CDR means you have your primary steroid active more often in a team fight. It's also an AoE damage nuke which is pretty strong in team fights so firing it every 6 seconds is quite noticable.

40% CDR is not crucial on Nocturne but it is not a stat to be underestimated. The main reason I opt for Spirit Visage in most games is because, after its latest buff, it's pretty much the most broken defensive item in the game. The amount of stats you get for its price is just absurd. Maw of Malmortius gives 15 less MR, 400 less health and no CDR and it costs 575 more gold. The AD is nice but it doesn't compare in terms of defensive strength or cost-efficiency. I debated including Hexdrinker in the build but decided against it due to the current dominance of Spirit Visage.

Also, Blade of the Ruined King and Last Whisper is more than enough damage. In competitive play, Nocturne players rarely get any offensive items at all, usually going for straight durability, CDR and aura items. You are assuming that you need enough damage to be able to instantly kill a squishy in a late game team fight, which is not the case. That's what AP mids are for. Nocturne is not really akin to someone like Zed, he's a lot more like Jarvan in terms of damage output.
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xcd222 | August 18, 2013 3:06am
I don't see why Nocturne needs CDR. With 3 CC's in your skills and items, Why need CDR? The target would be probably dead. Why build Spirit Visage? MR? Maw of Malmortius can also give enough MR for an assassin like Nocturne. Still liked the guide, just having doubts with Spirit Visage. Seriously, Nocturne needs to be tanky as well ,but his still needs attack damage. His Duskbringer, Blade of the Ruined King, and last whisperer is not enough.
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Opeth (7) | August 15, 2013 5:01am
Really cool guide, helped me a lot, thansk!
But what I don't like is that you only discuss a few items and don't discuss other viable items regarding to their efficiency (hope I didn't overread it).
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WhiteTigeR (8) | August 9, 2013 1:18pm
That guide is awesome, I've started using this months ago, I don't main a champ really but I played Nocturne and never had a bad game with this guide, after using this for the first time, i tryed the old "imaybemeleebutifeellikeadc" build and saw that it really sucks after you come to 30.

This guide works wonders, the game i just finished was great, our bot was feeding hard the enemy tristana but even that didn't stop me in jungle and Rengar at top, when the game finished at 38th minute, I had my full build and money to buy all elixirs, also a score of 18/6/19 with 192 minions. This guide really is the way to jungle Nocturne.
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jhoijhoi (1892) | August 5, 2013 6:08pm
Psi, pls, Randuin's is teh broke.
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PsiGuard (871) | June 28, 2013 11:10pm
dusieqq wrote:

hey, what about taking 2 quints of hp steal which would give early 4% and one ad quint?
other idea that comes to my mind is 2x ad quint and one exp increase quint. or 2 exp quints and one ad. it will decrease damage a little but will give nice exp income and in case of hard counter jungle it will let you decrease level gap that might occur.

Lifesteal quints aren't bad but they're not super necessary. Generally I find early damage for ganks or clear speed more valuable than sustain. Nocturne's clear is pretty smooth and he doesn't take very much damage so I don't think lifesteal quints would do much good early. They scale pretty well into late game but having something like AD quints in the early game is a lot more impactful.

Exp quints are pretty much terrible. The only time an experience advantage matters is when you are a full level ahead (or more) of your opponent. One exp quint will give you basically nothing since you'll only get an XP advantage equal to a couple minion kills in the first 15 minutes. Sacrificing a useful stat like AD for one that does pretty much nothing for you will set you behind even more if you're counter jungled.

XofBlack wrote:
One thing i have found out is that if you move in-front of your Unspeakable Horror target, (in the direction he is most likely to flash in), he will be feared even if he uses Flash. Just thought you might want to add that to the tips and tricks.

That's actually a pretty nice tip. I'll slip that in my next update, thanks.
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XofBlack | June 28, 2013 9:24am
This guide was the first I found useful, i first red it a year ago, and I've mained nocturne ever since.

One thing i have found out is that if you move in-front of your Unspeakable Horror target, (in the direction he is most likely to flash in), he will be feared even if he uses Flash. Just thought you might want to add that to the tips and tricks.
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dusieqq | June 22, 2013 3:44pm
hey, what about taking 2 quints of hp steal which would give early 4% and one ad quint?
other idea that comes to my mind is 2x ad quint and one exp increase quint. or 2 exp quints and one ad. it will decrease damage a little but will give nice exp income and in case of hard counter jungle it will let you decrease level gap that might occur.
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SnipaRick | June 19, 2013 4:11pm
Always used this build and always will use this build. It is a very good Noct build, I rape **** up using this build!
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lone zach | June 9, 2013 4:05pm
I made an account just to say how much I appreciate this guide. Last time I tried Nocturne I emphasized damage, but with this guide I could steal dish out more than enough damage while staying in the fight without much problem.
Thank you for making it, it's a great guide. +1
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jhoijhoi (1892) | May 25, 2013 1:53am
Guide looks really good, Psi :)
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GargoPat (12) | May 14, 2013 9:19pm
+1

It's a solid guide to help you learn to play nocturne for your first run as him during free weeks, which is exactly what I did. This guide definitely deserves to be the top ranked Nocturne guide.
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PsiGuard (871) | May 11, 2013 7:05am
bitpik wrote:

This is the guide people should use for jungling.

I'm honored, sir.

Starki113r wrote:
How do you make those Jungle maps? I found one for blue buff on google images, but I'd like to make one for ganking, warding, etc. and have no idea how.

Lol, tbh I made them in PowerPoint because I have no photo-editing skills. Most people probably use MSPaint or an equivalent. People who know what they're doing use something like Photoshop. You could also ask one of the sig artists to make you a jungle route if you really can't do it yourself.

Sotosgeo wrote:
Why dont you get bloodthirster on noc?
With the lifesteal and the ad boost and stacks its a nice item

You can't really afford to build glass-cannon as a jungler and you don't do it as well as Zed or Kha'Zix. Blade of the Ruined King is basically a better version of The Bloodthirster because its stats are balanced and self-contained. You don't need other items to make BotRK worth buying. With BT, it's not as effective without supporting offensive items.

In short, just buy Blade of the Ruined King instead. It's better on Nocturne. You don't need much more offense than that.
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Sotosgeo | May 10, 2013 10:33pm
One of the best nocturne guides i have read!
But i want to ask you a question.
Why dont you get bloodthirster on noc?
With the lifesteal and the ad boost and stacks its a nice item
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Fallout | March 30, 2013 8:18am
Nice
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Starki113r (10) | March 28, 2013 1:28pm
How do you make those Jungle maps? I found one for blue buff on google images, but I'd like to make one for ganking, warding, etc. and have no idea how.
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PR0L0 | March 24, 2013 6:05pm
Nice work love it.
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Starki113r (10) | March 20, 2013 10:53pm
+1

Just wish my own guide could gain as much recognition. Of course, I'm impatient; you've had this for years, while mine's been out a few days.

Nice work. Helped save my *** in my early Nocturne days, before I started experimenting and decided on my own build. Keep it up.
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bitpik (52) | March 19, 2013 12:35am
This is the guide people should use for jungling.
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ohPreston | March 17, 2013 9:47pm
This is the best build for Nocturne Globally I went first time Noc, FOllowed the build, and went 8-2
Jeez This guy is mlg pro
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PsiGuard (871) | March 14, 2013 3:04pm
tehAsian wrote:

Hey Psi, do you know NinjaKen? He's a Challenger Tier Nocturne main, and builds literally the same thing every game.

Wriggles > Boots > Triforce > Randuins/Aegis (I assume Randuins if he wants to kill carries, Aegis otherwise) > Some other stuff that he never finishes I guess.

21/9/0 masteries, Exhaust Smite for Summoners.

15 AD Runes

I've tried it and it worked surprisingly well, except for the fact that the people I was playing against weren't that great ;p

Just wanna know your thoughts/opinions.

Yeah, I see him on stream a lot. Never really understood his style. Trinity Force has been buffed twice since the start of season 3 so it's better than it used to be. Still not a big fan, probably won't put it in my guide.

I played with 21/9/0 in season 3 for a while. It was nice and it works, but I like 9/21/0 better. You don't get a whole lot past 9 points in offense. It's okay, but not the way I'd recommend playing.

Don't like Exhaust. It's the next best thing to Flash and really the only other option I'd consider, but I still don't like it.

I honestly don't understand the 15 AD runes. Even for a focus on champion damage, I'd run at least six armor pen marks. No real reason not to. Most people are running attack speed on a lot of junglers in season 3 to make good use of machete.

I'll probably try Trinity Force for a few games and see how it goes. So far I'm liking the Blade of the Ruined King rush into Bulwark/Randuin's though.

Zealot362 wrote:
I just have to ask, why does this build seem to focus on being tanky and not assassinating? I always figured Nocturne played as a quick get in and kill w/ paranoia and get out with flash or natural escape.

The short answer is that you don't need much damage to kill carries and you need durability to be useful as a melee and as a jungler. Playing glass cannon Nocturne doesn't work very well at a competitive level.

Hello
I have read and I like this nocturne guide but I usually go whit [*] Statikk Shiv and [*] Bloody hydra for extrem snowballing even if I just goes to push down a tower. Has you ever thought about this strategy and if have then please tell me if you thinks it's valid or not.

Nocturne really doesn't need to itemize in order to push lanes quickly. Just clear minions with Duskbringer and Umbra Blades.
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Darkest hell | March 13, 2013 4:16pm
Hello
I have read and I like this nocturne guide but I usually go whit [*] Statikk Shiv and [*] Bloody hydra for extrem snowballing even if I just goes to push down a tower. Has you ever thought about this strategy and if have then please tell me if you thinks it's valid or not.

//The Darkest Hell
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Zealot362 | March 12, 2013 9:21pm
I just have to ask, why does this build seem to focus on being tanky and not assassinating? I always figured Nocturne played as a quick get in and kill w/ paranoia and get out with flash or natural escape.
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tehAsian (247) | March 12, 2013 7:34pm
Hey Psi, do you know NinjaKen? He's a Challenger Tier Nocturne main, and builds literally the same thing every game.

Wriggles > Boots > Triforce > Randuins/Aegis (I assume Randuins if he wants to kill carries, Aegis otherwise) > Some other stuff that he never finishes I guess.

21/9/0 masteries, Exhaust Smite for Summoners.

15 AD Runes

I've tried it and it worked surprisingly well, except for the fact that the people I was playing against weren't that great ;p

Just wanna know your thoughts/opinions.
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Fak3cz (16) | March 10, 2013 1:07pm
This new meta is so annoying...
"hey lets jungle, build solari, aegis, and being tanky as *, no matter which champion am I playing"
I dont say its not working, just annoying :D
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ozakip | March 6, 2013 1:20am
another tip for dusk-bringer : it can be used to follow stealth champions such as rengar + kha'zix very effectively
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PsiGuard (871) | March 3, 2013 10:50pm
Blade of the Ruined King will be added into the guide in my next update. So far it seems to be somewhat dependent on your team comp since it's a heavy gold sink into offense, but as long as you have an initiator it's been pretty nice. The early Bilgewater Cutlass is great for ganking since the MS steal helps get your Unspeakable Horror off. :)
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JuztBe | March 3, 2013 12:50pm
shadooklaw wrote:

A suggestion/question and perhaps a little food for thought: Would integrating Bilgewater Cutlass and upgrading it into a BotRK be a good idea? The early Cutlass would help with ganks and I believe the BotRK is actually pretty strong now, especially with the AS, which means it's more like the old Wit's End. Although it's very glass-cannon-y, I think the additional sustain is very nice and the burst heal acts as a buffer for Mogs and the LS to heal you back up. Only real problem I see here is that getting a Cutlass delays your defense quite a bit, leaving you pretty squishy and vulnerable.

I'm doing like that now. Simply buying belt before cutlass. Witch makes me tanky enough for some time.
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shadooklaw (1) | March 3, 2013 11:34am
A suggestion/question and perhaps a little food for thought: Would integrating Bilgewater Cutlass and upgrading it into a BotRK be a good idea? The early Cutlass would help with ganks and I believe the BotRK is actually pretty strong now, especially with the AS, which means it's more like the old Wit's End. Although it's very glass-cannon-y, I think the additional sustain is very nice and the burst heal acts as a buffer for Mogs and the LS to heal you back up. Only real problem I see here is that getting a Cutlass delays your defense quite a bit, leaving you pretty squishy and vulnerable.
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luigio25 | March 3, 2013 6:54am
Psiguard do you think of switching warmogs with botrk because alot of people see that the attack speed is helping nocturne alot for a low price
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PsiGuard (871) | February 26, 2013 5:52pm

What are your thoughts on Maw of Malmortius versus Wit's End? I really like the attack speed it gives since he benefits so much from it, plus the magic damage is very comparable to Maw's AD stats.

Wit's End was nerfed pretty hard in the season 3 patch. Attack speed is more expensive than it used to be and resistances are less valued. Hexdrinker is pretty strong right now since it's cost-efficient and the damage shield is stronger this season with the higher value on health over resists. It also gives constant stats unlike Wit's, which requires you to get some autoattacks off first to get the full MR benefit. Berserker's Greaves, Shroud of Darkness and your runes/masteries should be enough attack speed.
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NinjaNick95 (1) | February 26, 2013 5:40pm
What are your thoughts on Maw of Malmortius versus Wit's End? I really like the attack speed it gives since he benefits so much from it, plus the magic damage is very comparable to Maw's AD stats.
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PsiGuard (871) | February 24, 2013 10:44pm
Obsidiax wrote:

I was just wondering why there are no crit chance or attack speed items on your guide. After seeing someone else use them so effectively, I'm wondering why they aren't even in your situational items.

I'm still experimenting with season 3 itemization (might add a couple more offensive alternatives, perhaps Blade of the Ruined King), but high DPS builds on Nocturne tend not to work against players that know how to play against it. Most melee champions are simply too vulnerable to pour a lot of gold into damage items and expect to live long enough to use them in team fights. Especially as a jungler, Nocturne needs to make efficient use of his gold so that he can act as a useful front line champion for his carries. That means most of your gold has to go towards stuff like Warmog's Armor and Runic Bulwark.

That's why glass cannon builds don't really work, at least not outside lower ranked or unranked play. I'll see if I can find a couple more offensive options other than The Brutalizer and Hexdrinker to use when you're snowballing an advantage. As I mentioned, I think Blade of the Ruined King might work out decently if you're ahead and you plan on fighting bruisers and tanks.
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Obsidiax | February 24, 2013 7:36am
Hey :) this is an excellent guide, I was hoping you'd be able to answer something for me though.

I bought nocturne when I was about level 15 and went up against someone who had built a ton of attack speed, crit chance and lifesteal on him - this guy would ult in with paranoia and completely decimate his target. He essentially built carry items, phantom dancer, infinity edge, bloodthirster etc

I started building nocturne like this when I first picked him up and it went really well - I stopped playing him for a while but I'm looking to get better with him, I was just wondering why there are no crit chance or attack speed items on your guide. After seeing someone else use them so effectively, I'm wondering why they aren't even in your situational items.

I'm sure you have good reason why you don't suggest them but I'd just like to know what your reasons are :)
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Mattir | February 22, 2013 2:01am
Ty for you guide :) i Cannot wait to be able to use this guide with my new Nocturne :)
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Starki113r (10) | February 17, 2013 7:53am
Personally, I like to run Spirit of the Elder Lizard and Ravenous Hydra in my core builds. The True Damage DoT from the first and the AoE Lifesteal from the second make them invaluable in farming and taking down tough targets, especially guys like Warwick. They're not cost effective, but late game they help me go from 1 kill to 20 in the span of a few minutes.

I usually build Black Cleaver as my last item, though I sometimes vary with Maw of Malmortius if the enemy team is AP heavy or Blade of the Ruined King if they build a lot of Health. One time I even managed to fit a Trinity Force in, and simply dominated. Other than that, I either build Mercury Treads, Ninja Tabi, or Boots of Mobility; Warmog's Armor; and Aegis of the Legion upgraded to Runic Bulwark. Sunfire Cape isn't effective late game, Frozen Mallet is a secondary choice, and I build Randuin's Omen against teams with heavy auto-attack teams.
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Radi0actvChickn | February 16, 2013 9:58pm
Though I didn't use your build exactly, your guided did help me learn to jungle with Nocturne, so thank you. :) My build usually goes:
    Machete + 5 Health Potions
    Madred's + Boots (upgraded to Berserker's if I have enough)
    Wriggle's Lantern
    Ravenous Hydra
    Black Cleaver
    Frozen Mallet
and the game usually ends by then.
Anyway, here's my last five games using my build plus this guide:
...and I don't know how to add pictures...
My K/D/A for the games were 13/2/6, 12/8/10, 8/0/7, 11/2/17, and 7/0/4. All wins.
Thanks for the awesome guide, and best of luck to all other Nocturne players out there!
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HeadinPants (24) | February 16, 2013 5:21pm

Line divider for you :D
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PsiGuard (871) | February 15, 2013 8:57pm
ShoGUNZzz wrote:

I experimented with a Carry Nocturne and basically went crazy attack speed with Beserker Greaves, Warmog, Omen, Youmuu's Ghostblade, Zephyr, and Sword of the Divine, even had a complete rune page with 20% as. It lead me to two Quadras. What do you think about the validity of AS? What item's do you think work well with Noc?

It's hard to theorycraft for Carry Nocturne since it's so risky to do in any competitive games. In the games where it is possible, it generally means you're so far ahead that it doesn't matter a whole lot what you build. I'll try to offer some advice though.

Youmuu's Ghostblade is a pretty good pick for the burst of speed and armor pen to kill carries quickly. It's basically designed to kill squishy targets quickly. I've tried Sword of the Divine and found it a bit lacking. On builds where you have enough AD to make the crits worth it, it seems to be a rather poor use of stats since it becomes dead weight once you use the active. It might work if you run SotD with Infinity Edge as your only offensive items (maybe 1 more), but that's really expensive.

Berserker's Greaves are really cost-efficient, as stated in my guide. Zephyr provides decent stats, but I find it really expensive. The recipe cost is ridiculous and you can get CDR and tenacity from other items. Overall I'd probably recommend Berserker's Greaves and one other AS item at most (you could count Youmuu's Ghostblade as your AS item maybe). Shroud of Darkness should be enough to make up for the lack of more AS items. The rest would probably be AD, Lifesteal and/or survivability.

woodechoon wrote:
Hi PsiGuard i have used your guide in the past though i use my own these days. I however still look at yours now and then to get a different opinion. Though i was also perplexed by the lack of damage in your main builds. I noticed earlier you said this was due to health stacking by most players these days and while i have noticed that i have found effective ways to counter it and keep up high damage and survivability with nocturne namely with blade of the ruined king against hp stackers. Blade of the ruined king gives nocturne both much needed cc and due to the effects of his shroud it allows him to chew through hp quite quickly.

Further more i have found other damage items that allow nocturne to function as a bruiser and still put out heavy damage. Namely frozen mallet for hp and Maw of Malmortius for MR (plus merc treads or ninja's depending on their team comp. Then throw in a sunfire cape or Randiun's and your set.

Example core build: frozen mallet, Merc treads, blade of the ruined king, Randiuns Omen, Black cleaver, Maw of Malmortius. I come out with some decent HP, MR, Armor, and very decent damage as well as some nice passives and actives to use as survivability tools.

Have you ever considered a build that relies on hybrid damage defense items?

Blade of the Ruined King will likely see a rise in usage since it will (if the PBE changes stick) include attack speed in the item. One of the big problems with building BotRK without a really offensive build is that you need AD and AS to supplement it or it isn't very effective. If it gets some AS built-in, it should be a lot stronger. I would probably build it in addition to Berserker's Greaves against heavy bruiser comps.

Frozen Mallet is a lot less cost-efficient than Warmog's Armor right now. I wouldn't make the substitution very often, especially not in a core build. Right now I pretty much only consider building it if I'm snowballing.

Maw of Malmortius and The Black Cleaver are both pretty decent items on Nocturne, but rather expensive for the amount of essential stats they give. I wouldn't recommend building both of them in the same game.
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woodechoon | February 15, 2013 2:16pm
Hi PsiGuard i have used your guide in the past though i use my own these days. I however still look at yours now and then to get a different opinion. Though i was also perplexed by the lack of damage in your main builds. I noticed earlier you said this was due to health stacking by most players these days and while i have noticed that i have found effective ways to counter it and keep up high damage and survivability with nocturne namely with blade of the ruined king against hp stackers. Blade of the ruined king gives nocturne both much needed cc and due to the effects of his shroud it allows him to chew through hp quite quickly.

Further more i have found other damage items that allow nocturne to function as a bruiser and still put out heavy damage. Namely frozen mallet for hp and Maw of Malmortius for MR (plus merc treads or ninja's depending on their team comp. Then throw in a sunfire cape or Randiun's and your set.

Example core build: frozen mallet, Merc treads, blade of the ruined king, Randiuns Omen, Black cleaver, Maw of Malmortius. I come out with some decent HP, MR, Armor, and very decent damage as well as some nice passives and actives to use as survivability tools.

Have you ever considered a build that relies on hybrid damage defense items?
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ShoGUNZzz (1) | February 15, 2013 7:47am
Psi, great job on the new builds. You are exactly right about building defensively fist. Survivability early is crucial now, even later on. It's great to burst someone down fast but really not what's right in season 3. A jungler is there to assist a lane by ganking, whether you kill the enemy champion or not, it still creates an impact.

I usually stick to the Madred's Razors and go Warmog's Armor to Randuin's Omen then some offense. I have not used Locket of the Iron Solari yet, I like the cd reduction. I have often considered replacing Randuin's Omen with Frozen Mallet for more health and ad. I just sometimes find actives annoying because they require another button to press.

I experimented with a Carry Nocturne and basically went crazy attack speed with Beserker Greaves, Warmog, Omen, Youmuu's Ghostblade, Zephyr, and Sword of the Divine, even had a complete rune page with 20% as. It lead me to two Quadras. What do you think about the validity of AS? What item's do you think work well with Noc?
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PsiGuard (871) | February 13, 2013 3:37pm
Yes, you can sell Madred's Razors late game as the cheatsheet shows.
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TKaya | February 13, 2013 10:23am
PsiGuard wrote:

DPS Nocturne simply doesn't work in this meta. Building health is too cost-efficient (even ADCs are building a Warmog's Armor now) and you'll just end up dying before you can kill whomever you tried to focus. Building defensively allows you to function as a frontliner for your team, which is often a much more necessary role for the jungler. You can still use your base damages and steroids (combined with one of the offensive items and Sunfire Cape if you need damage) to remain a damage threat.

Junglers don't DPS for their teams, carries do. Keeping your carries alive by frontlining for them is going to be more useful than building damage yourself.


So you're saying to build him like most bruisers?
And should I replace madred razor/ wriggle's lantern when I reach late game?
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PsiGuard (871) | February 13, 2013 9:57am
DPS Nocturne simply doesn't work in this meta. Building health is too cost-efficient (even ADCs are building a Warmog's Armor now) and you'll just end up dying before you can kill whomever you tried to focus. Building defensively allows you to function as a frontliner for your team, which is often a much more necessary role for the jungler. You can still use your base damages and steroids (combined with one of the offensive items and Sunfire Cape if you need damage) to remain a damage threat.

Junglers don't DPS for their teams, carries do. Keeping your carries alive by frontlining for them is going to be more useful than building damage yourself.
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TKaya | February 13, 2013 4:32am
Brettstick wrote:

the new "serious" build doesnt have enough damage i can gank after gank after level 4 and i do absouluty no damage at all there is a malphite after a failed dive inbetween the 2 lane turrets and about to head back half hp and he gets away from me and me barely scratching his hp ive let atleast 5 kills in one game and ending with no kills go that i should have gotten and yelled at for not enough damage. i know it is an example but for me it is just horrendous, the old peeler build worked really well for me


I was also quite surprised when he exchanges his assassin build for a what seems full tank build.
Why wouldn't you take a single damage item?
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Brettstick | February 12, 2013 2:58am
the new "serious" build doesnt have enough damage i can gank after gank after level 4 and i do absouluty no damage at all there is a malphite after a failed dive inbetween the 2 lane turrets and about to head back half hp and he gets away from me and me barely scratching his hp ive let atleast 5 kills in one game and ending with no kills go that i should have gotten and yelled at for not enough damage. i know it is an example but for me it is just horrendous, the old peeler build worked really well for me
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PsiGuard (871) | February 11, 2013 8:51am
Let me phrase it another way then. By the time you know enough about the game to make an accurate judgment about when to solo an early objective instead of grouping your team to it, you won't need my help to tell you if you can do it or not. Soloing objectives early on (especially baron, that's a cheese play, not a normal strategy) is unnecessary. It might be convenient in some very specific circumstances, but you really shouldn't be worrying about it. Also Nocturne doesn't have a terrific dragon clear since his sustain off one target is rather poor.
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Padavan | February 11, 2013 4:53am
PsiGuard wrote:


You should basically never do either of those things. By the time soloing dragon is even an option, it's probably late game and you won't have to worry about dying to it. You should never solo baron. These are team objectives, you should be grouping your team to them (or at least 2 or more teammates with you).

In game gg vs eg few days ago they did solodragon as udyr 3 lvl. Once i did solobaron as elise(team just was too bad to move somewhere) on 16 lvl. Baron and dragon are important objectives so why i need to know how it easy to secure them as noctune(i like him as jungler).
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Doowie | February 9, 2013 2:46am
Awesome guide. I've found it very helpful in learning how to jungle! *thumbs up*
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PsiGuard (871) | February 8, 2013 1:20pm
Padavan wrote:

Cann you add in your guide info about lvl and items for solo killing dragon and baron please?

You should basically never do either of those things. By the time soloing dragon is even an option, it's probably late game and you won't have to worry about dying to it. You should never solo baron. These are team objectives, you should be grouping your team to them (or at least 2 or more teammates with you).
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MaaasterJones | February 8, 2013 1:08pm
my first game playing noc in about 3-4 months and i got this haha...
nice guide +1!
[img=]
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Padavan | February 8, 2013 10:55am
Cann you add in your guide info about lvl and items for solo killing dragon and baron please?
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PsiGuard (871) | February 1, 2013 2:00pm
Unspeakable Horror is your only innate form of CC, which is one of Nocturne's biggest weaknesses as a jungler. Lots of the current top junglers have really strong CCs like Twisted Advance, Bandage Toss, Rupture and Three Talon Strike. Nocturne has some good damage output and great gap-closing tools, but without red buff he has little sticking power. CC is really important in ganks because it not only gives you the opportunity to deal more damage, but your laner(s) as well. Lowering the cooldown of your E, increasing the fear duration and also getting some more damage out of it are all things that are important for early and mid-game ganks.

Compare this to Shroud of Darkness, which gives you a huge AS boost at level 1, then only small increases with subsequent levels. The first point in it gives you enough DPS to clear camps quickly and deal some good damage in ganks. There's not much incentive to invest further points in it.
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xcd222 | February 1, 2013 11:55am
PsiGuard wrote:


No, and that's not a reason.

Still it is ok but why do you level last your shroud of darkness? for me it is the best skill of nocturne. Why do you prioritize your unspeakable horror before shroud of darkness? You can't do much in 2 seconds.
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PsiGuard (871) | January 31, 2013 8:16pm
I'd suggest just building Mercury's Treads if you need the tenacity. There are better offensive items to buy. Also you can finish merc's a lot sooner than you can finish Zephyr.
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Blitskreig | January 31, 2013 4:34pm
Hey psiguard your guide has helped improve my nocturne play
Significantly and I wanted to thank you for that. Just a question
What are your thoughts on zephyr mixed in with assassin build
I find tenacity movement speed and cdr very powerful especially tenacity.
I've been prone to build more so towards your assassin build with a frozen mallet and zephyr as
my "defensive" items. Your opinion would be quite valuable.
Thanks in advance and once again for the guide.
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PsiGuard (871) | January 31, 2013 3:12pm
xcd222 wrote:

Can you make a build for nocturne that doesn't jungle at the beginning of the game? It is because nocturne is very powerful that I want to pane him at the beginning to hqve a kill.

No, and that's not a reason.
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xcd222 | January 31, 2013 12:41pm
Can you make a build for nocturne that doesn't jungle at the beginning of the game? It is because nocturne is very powerful that I want to pane him at the beginning to hqve a kill.
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Mr Sarcastic (1) | January 27, 2013 9:57pm
This build helped me a lot. I used to try my own setups and they never worked as well as this. I got up some ELO playing Nocturne a lot yet still manage to lose some despite carrying, but that's just ELO hell. +1
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JustNidalee | January 25, 2013 8:42am
Thanks for the reply!
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PsiGuard (871) | January 25, 2013 12:54am

Could you please enlighten me as to when I should get sightstone as nocturne jungle?

Never. There, that was easy!

You should generally buy 1-2 wards with the extra gold you have on you after you go back to base and shop. Get a pink ward if you know where an enemy ward is and you want to clear it, or if you plan on doing dragon soon. If you notice some holes in your team's ward coverage (particularly along the river), buy a couple wards and place them. Wards are also really important if you want to counter jungle.

Generally if you have 75 gold or more after you buy, just get a ward or two.
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JustNidalee | January 24, 2013 2:40am
Thank you very much for the extensive guide and also for answering all the additional questions in the comments, which made some things even clearer for me.

Being a new and studious player, I noticed that warding seems to be very important and it is also part of your guide. However, I find it very difficult to figure out when to buy sightstone or wards, especially since I am already struggling not to fall behind in def and att items. Other guides also rarely mention wards in the build order. Could you please enlighten me as to when I should get sightstone as nocturne jungle?

Again, thank you and your help is much appreciated!
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Crazy aL (1) | January 21, 2013 8:04pm
I really can't say enough how much I love this build, I love using the assassin version of the build and am extremely satisfied with the amounts of damage I can put out, making it nearly impossible for anyone on the enemy team to 1v1 me as it's amazing how fed nocturne can get minion and kill wise. Am glad you put in all the effort for the build as it helps people like me understand Nocturne very well and learn different ways to build him. Cheers to you for the guide and all the effort you put towards making it. ^_^
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PsiGuard (871) | January 17, 2013 9:49am
I'm still experimenting with different builds. In my ranked games this season I've been playing mostly Amumu and Maokai, so I haven't played a lot of Nocturne yet. So far I really like The Brutalizer, especially when I'm snowballing. I generally tend to go with something more like the Peeler build with a couple strong offensive items and some defense mixed in. It kind of depends on the game though. Occasionally I'm forced to help initiate so I end up going mostly defensive with Phage, Aegis of the Legion and Randuin's Omen.

Thanks for pointing out the inconsistency, masteries are updated. I think the new setup is probably a little more optimal anyway.
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ShoGUNZzz (1) | January 17, 2013 9:23am
Thank you so much for the quick and thorough answer. Personally, I like playing the assassin build. I know it's more situational but how do you find yourself playing him since season 3?

Also, on your Mastery Cheat Sheet it shows you going with the full four points in Sorcery and none in Havoc, while in your Mastery Section you go with one out of the four and put a full three in Havoc. Which build do you go with?

Sorry about the confusion of AD vs AS, I think that came from another conversation where someone argued that Noc benefited more from AS than AD because of his passive.

Thanks again! Really awesome guide and you go the extra distance to help.
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PsiGuard (871) | January 17, 2013 7:27am
It's much more common to see highly defensive builds on Nocturne in high elo and professional matches. Nocturne is a pretty versatile champion since he scales quite well with offensive stats, but can also build defensively and still deal enough damage. If you go with a more bruiser-ish build, you generally won't be killing anyone yourself and you'll be much more reliant on your carries to deal out significant damage. On the flip side, you can't really get away with a high offense build in high elo because you'll just get bursted down. I offer offensive builds because I recognize that the majority of my audience will be able to use them in their own games.

As for the specific Warmog's Armor + Randuin's Omen build, I can see why your friend would favor those two items (I have them included in my bruiser build, I just don't rush them). Warmog's Armor is a currently favored defensive item since resistances are more expensive than they used to be and are easier to beat with armor and magic pen. Randuin's Omen is an awesome defensive item on Nocturne in general. It's a pretty strong combo if you're looking for a lot of durability, which is generally what you need in high elo games. I also know a high elo player who prefers to rush Sunfire Cape on Nocturne, and several who go for a Runic Bulwark and Randuin's Omen pretty early. There are a number of ways to go about building a defensive Nocturne. Warmog's/Randuin's is pretty good though.

I've played around with Ravenous Hydra a bit on Nocturne and my current opinion is that it's too much of a luxury item. I can generally only afford to build it if I have a huge lead by mid-game and just want to snowball. The AoE lifesteal is pretty fantastic when you're fighting a number of closely grouped targets, but generally when that happens, you're just going to get killed. Maybe it could work if you got some strong defensive items first, I'll try to experiment with it a bit more.

As for AD versus AS, you're going to have to point out where I said that. The only thing I can think of would be my stance on runes, where I maintain that AS > AD for jungle speed (combined with armor pen of course). AD items are very good on Nocturne.

Masteries are the player's choice. If your friend thinks that 9/21/0 is the only viable setup for Nocturne, I say he's wrong. I would include both options in my cheatsheet if I could, but I decided to show 21/9/0 because it's my preferred setup. It's mostly early game power versus a bit more late game durability. I'd rather have the damage to snowball than a bit more defensiveness after I have items, especially in soloqueue.

Hope that answers your questions, let me know if I can be of any further assistance.
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ShoGUNZzz (1) | January 17, 2013 7:07am
Also, he pushed a 9-21-0 build. Sounds counter to what you, and I as well, would buid Noc as. I wonder this stuff because I'm trying to figure the most acceptable build out for Noc. I tried his build and mastery out and it was helpful, I just wanted to see what you had to say.
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ShoGUNZzz (1) | January 17, 2013 7:03am
By far you have the best guides on here. Very thorough. Noc easily my favorite. I have a few questions I wanted to ask though, if you don't mind putting your input. I created this account just to ask you some questions!

I recently talked to a high elo Noc player and he highly pushed using Warmog and Randuin. Said to rush Warmog after Madred's Razors. Looking at his match history, that's all he really does, and he only played Noc. He said if the enemy team is AD rush Randuin fist, then Warmog. He based his build on Noc's ability to steroid up. I questioned him and he retorted saying that if you look at tournament matches, like with Azubu, they always have a few Warmogs in their lineup. Just wondering what you thought about this. I have to say, he was very successful. This is all based on 5v5.

Also, what do you think about Ravenous Hydra for Noc?

Looking at your comments you say that AD doesn't do much for Noc, and rather AS is what you should go for. You might have answered this already but I was just wondering why AD wouldn't matter on him. Why not Hydra, Bloodthirster, and Black Cleaver?
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BlackIceT (182) | January 13, 2013 2:58pm
+ Scouted but same opinion as your Malphite guide.
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Shadowstepambush | January 12, 2013 5:06am
Nice guide ^.^, just think you should weight your armor pene argument so that people will understand that taking armor pene is better than AD, cuz your Q already gives you all the AD you already get from a basic full rune page that gives 15 AD if all flat.
not a complaint or anything, just so when people ask "Why not AD runes? like lee sin?" they have that, and i read some comments how they said attack speed isn't well made since his W exists, but having the AS runes gives him higher base AS, meaning that the bonus from his W is actually increased, since in game attack speed boosts, base attack speed.
Just think you should put it in the guide so people don't question it. ^.^
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Phyrexiann | January 12, 2013 3:31am
Great guide, I absolutely love it! I haven't had the time to read all other comments, but someone probably already asked this: what about Zephyr? How good it would be on Nocturne?
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PsiGuard (871) | January 5, 2013 10:18pm

I love the guide but I feel that if you were to add notes to your build it would be a little easier. TY though the guide rocked! :)

What more information would you like me to provide in the cheatsheet? I'm happy to add notes, but I'm not sure what would be useful at a glance.

darkexcel wrote:
Noct pro style get the arm pen from marks = more as overall cus of the imbalance in the AS/ArP
thus getting the larger one in the larger one makes it better.

Actually most pro Nocturne players I know of use my current updated setup (7 AS, 2 arpen marks, 3 apen quints). I think you might be thinking of AD quints, which are mathematically superior to AD marks. Pretty sure arpen is normal.

Hey I'd recommend moving the boot upgrade to the first item on the "Core Build" of your guide, or keeping them in their own purchase order tab with a +Notes on when to get them. This will allow players to see the full ITEM build from the list of guides while looking at it from a glance. Just an idea that I suggest to most guides. Seems to help a little when it comes to those who skim through the list of guides.

Interesting suggestion. On the one hand, it's nice to have the enchantments in the final builds so people can see and remember it as a part of a 6-item build. On the other hand, it's nice to have them separated since it's kind of situational when you get an enchantment.

I'll think it over, thanks for the suggestion.
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Noob Police (20) | January 5, 2013 6:56pm
Hey I'd recommend moving the boot upgrade to the first item on the "Core Build" of your guide, or keeping them in their own purchase order tab with a +Notes on when to get them. This will allow players to see the full ITEM build from the list of guides while looking at it from a glance. Just an idea that I suggest to most guides. Seems to help a little when it comes to those who skim through the list of guides.
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darkexcel | January 5, 2013 3:27pm
Noct pro style get the arm pen from marks = more as overall cus of the imbalance in the AS/ArP
thus getting the larger one in the larger one makes it better.
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Elektro (1) | January 5, 2013 9:44am
Dear PsiGuard,
every single guide of you is very interesting and nice to read.
Keep your good work up!
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Pseudonymous | January 4, 2013 11:11am
I love the guide but I feel that if you were to add notes to your build it would be a little easier. TY though the guide rocked! :)
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tedishopov | January 2, 2013 2:49am
I love this build
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Shadowcrusnik | January 1, 2013 9:25pm
Awesome, thorough guide that pretty much explains every aspect of a good jungle Nocturne. I hope i actually fit the nocturne playstyle so I can buy Eternum
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PsiGuard (871) | January 1, 2013 12:19pm
Kog Maw wrote:

I was abut to test Nocturne beacuse he's free, then your top-item is not understandable, f***k it then, i'll build myself then.

I honestly don't know what you're saying. Can you not understand the cheatsheet?

I'm sorry I can't just throw six items up there and call it a universal build. That's not how this game works.
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Kog Maw (18) | January 1, 2013 7:20am
I was abut to test Nocturne beacuse he's free, then your top-item is not understandable, f***k it then, i'll build myself then.
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PsiGuard (871) | December 22, 2012 12:27am
I hear what you're saying, but don't really agree with your analysis. I'll give it another few games if/when it gets buffed to have CDR.

Personally I don't think Youmuu's Ghostblade has much use on Fiora. Her ultimate and Nocturne's have different reasons for needing cooldown reduction. Nocturne's translates directly into more kill opportunities while Fiora's is more for kill potential (there's a difference). I'd rather spend that gold on a BT or something for Fiora rather than Ghostblade. Also the Ghostblade active is useless when you ult, which in a group fight means you might not even get to use it much at all. Fiora tends to need to kill stuff with her ult or she gets focused down when it ends. That's also one of the reasons why I wouldn't build PD on her -- she simply doesn't have the time to make good use of attack speed items.

The build I saw you use today (Hydra, TBC, BT and maybe Maw) seems like a better option to me. You can use your E for attack speed for the few seconds you'll use it and the rest will be AD fuel for your ultimate.

Anyway I'mma stop talking about Fiora now, lol.
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Jpikachu1999 (151) | December 21, 2012 7:44pm
PsiGuard wrote:

Funny you say that, because with Spirit Stone you'll spend more time clearing your jungle, especially buff camps, leaving less time for ganks. Your ganks will also be quite a bit weaker until you finish Pickaxe, while with Wriggle's you can build armor, AD and lifesteal much more quickly, plus you'll be farming faster and ganking harder early game, which gives you more income anyway.


Actually, I find myself farming the same/less time, since I can just clear a small camp when going to gank a lane quickly. I also find myself running oom less often so I can gank more often. With Wriggle's Lantern, I could gank once, maybe twice if I didn't use ult for a gank. Then I had to back. With Spirit Stone/ Spirit of the Elder Lizard, I had quite enough mana regen and had no troubles going for about 12 minutes with just Spirit Stone and Boots of Speed, even when giving blue to my mid laner.

Yes, I agree, you kill buff camps much more quickly, but I find myself more consistently clearing small camps (wolves/wraiths, doubles) with Spirit Stone. The 15% extra damage applies on my Duskbringer and Umbra Blades, giving me a ton of AoE clear. It takes longer on the buff camps, but it's not like it's a 30 second difference, it might be a 5 - 8 second difference on average.

PsiGuard wrote:

You're lacking in damage because you aren't building it. You spend 800 more gold on Spirit of the Elder Lizard. You can't just swap it with Wriggle's Lantern and expect it to give comparable stats. You're spending that 800 gold on something else when you make the swap, which in your case I'm betting is defensive items. If you really want to farm quickly and bring massive damage to ganks, build Wriggle's Lantern, Berserker's Greaves and The Brutalizer. Those items are much better suited to that purpose than Spirit of the Elder Lizard and Mercury's Treads.


Actually, even though I like Spirit of the Elder Lizard into, let's say, Aegis of the Legion, when I tried Wriggle's Lantern, I went straight for The Brutalizer and Berserker's Greaves. I still felt lacking in damage, simply because I didn't have that extra 40 damage on Q hit, 40 damage per auto attack, and 40 damage on ult. Yes, you do more damage with Wriggle's Lantern into The Brutalizer and Berserker's Greaves, but that actually takes longer to build (while at the same time it feels like it doesn't provide much more) than Spirit of the Elder Lizard. I actually tend to go Spirit of the Elder Lizard into B. F. Sword now. It is really easy to farm it up, and I like how my ganks go. I'm just saying this, because you seem to completely dismiss Spirit of the Elder Lizard (Yes, you compared in your guide about it), whereas I see is as a viable option.

PsiGuard wrote:

I've tried it once so far and it was awesome. The problem is it's a huge investment into AD, armor pen and CDR, which are all good stats, but require that you gank often and get a lot of kills with those stats. Hence I reserve Youmuu's Ghostblade for snowballing and build The Black Cleaver alone for most games. If you can afford to become an anti-carry machine, those two items definitely work very well together. If you can get away with it, I'd build both for sure.


I was just thinking about it because I was thinking Fiora would do well with them considering that her main ability that pushes her to overpowered is her Blade Waltz. More CDR is good, and it led me to thinking about Nocturne's Paranoia. I'll try it if I get the chance. Thanks :D
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PsiGuard (871) | December 21, 2012 3:42pm

I've tried Wriggle's a few times, and it is useful and does clear pretty fast, but I felt like I gave up a ton of ganks that could have snowballed my lanes instead.

Funny you say that, because with Spirit Stone you'll spend more time clearing your jungle, especially buff camps, leaving less time for ganks. Your ganks will also be quite a bit weaker until you finish Pickaxe, while with Wriggle's you can build armor, AD and lifesteal much more quickly, plus you'll be farming faster and ganking harder early game, which gives you more income anyway.


It also isn't great for late game. I just felt like I was extremely lacking in damage, and I had to back way more often due to being oom from farming and ganking. I understand the ward and more combatish stats are nice, but I personally think that Nocturne's main utility is being able to farm like a maniac then bring massive damage to a gank with all his spells.

You're lacking in damage because you aren't building it. You spend 800 more gold on Spirit of the Elder Lizard. You can't just swap it with Wriggle's Lantern and expect it to give comparable stats. You're spending that 800 gold on something else when you make the swap, which in your case I'm betting is defensive items. If you really want to farm quickly and bring massive damage to ganks, build Wriggle's Lantern, Berserker's Greaves and The Brutalizer. Those items are much better suited to that purpose than Spirit of the Elder Lizard and Mercury's Treads.

Also, I have a question for you. What are your ideas on stacking The Black Cleaver + Youmuu's Ghostblade together? It's nice damage and Armor Penetration, and (this one is icing on the cake for me) a lot of CDR. Just wondering if you think it's a good idea.

I've tried it once so far and it was awesome. The problem is it's a huge investment into AD, armor pen and CDR, which are all good stats, but require that you gank often and get a lot of kills with those stats. Hence I reserve Youmuu's Ghostblade for snowballing and build The Black Cleaver alone for most games. If you can afford to become an anti-carry machine, those two items definitely work very well together. If you can get away with it, I'd build both for sure.
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PsiGuard (871) | December 21, 2012 3:30pm
BillyThePsycho: You can get Wriggle's Lantern, Mercury's Treads and Giant's Belt for 3800 gold. It costs 3300 gold just to get Berserker's Greaves and Spirit of the Ancient Golem and you're still missing the damage, ward, lifesteal and objective control from Wriggle's Lantern. Spirit Stone is more expensive than Madred's Razors and gives less objective control and lacks any useful combat stats, while Razors give armor which is actually very useful in early game fights.

Also I don't agree with you on Boots of Mobility. They are utterly useless if you're using Paranoia to gank and lack any useful combat stats. They're very strong boots on utility junglers like Maokai and Amumu because it helps them roam and gank more often. All they need to gank is their CC abilities off cooldown. Nocturne actually needs DPS (zerker's) and survivability (merc's/tabi) to gank effectively. Mobility boots are rather pointless on him.
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Jpikachu1999 (151) | December 21, 2012 3:24pm
I've tried Wriggle's a few times, and it is useful and does clear pretty fast, but I felt like I gave up a ton of ganks that could have snowballed my lanes instead. It also isn't great for late game. I just felt like I was extremely lacking in damage, and I had to back way more often due to being oom from farming and ganking. I understand the ward and more combatish stats are nice, but I personally think that Nocturne's main utility is being able to farm like a maniac then bring massive damage to a gank with all his spells.

Also, I have a question for you. What are your ideas on stacking The Black Cleaver + Youmuu's Ghostblade together? It's nice damage and Armor Penetration, and (this one is icing on the cake for me) a lot of CDR. Just wondering if you think it's a good idea.
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BillyThePsycho | December 20, 2012 10:29pm
Basically i m thinking of improving my jungle setup at the time being and in the S3 Jungle feels like Nocturne is an essential buy
I mean he has that so fast clear time and that unpreventable gank due to Paranoia also some sustain (considering Umbra blades)
I really hate the nerfs on Rengar, my main jungler >.<

I want to point out that even though Wriggle's Lantern is WAY better than Spirit of the Lizard Elder i myself think i would get that sight stone.
considering Spirit Stone costs only 500 and that lifesteal is something i don't think i will need early on I would prefer to save up that amount of gold to build something else because Madred's Razors are just "OK" to me and Wriggle's Lantern is not that late game item you WANT (unlike Spirit of the Lizard Elder that offers some nice stats even for late game)
I consider mobility on junglers to be really important so my idea of a tanky jungle Nocturne would include the Boots of Mobility (or Beserker's Greaves if you think my jungle time is too slow) and i would go like
Hunter's Machete ->boots of speed -> Spirit Stone -> boots upgrade -> core items.
The Core Idea of this alternative is that i will be going for Spirit of the Ancient Lizard upgrade.
Which means i do not need Tenacity from boots. Sure i know it costs a lot but i consider it cost efficient because that upgrade really is a great late game item letting me even go with Ninja tabi againist a team with high CC due to the tenacity i gain.

I understand when you are coming from and in 99% of the situations i would say that Wriggle's is just so much better than Spirit of the Ancient Lizard.

I think i m starting to talk too much

Anyway
I hope you like the idea.
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PsiGuard (871) | December 20, 2012 3:17am
Yes, I'd say he's definitely stronger in the S3 jungle. He was still good at the end of S2, but repeated nerfs were taking their toll. In general I would have considered him to be good, but not really stronger than some of the more popular junglers. In the new junglers, I'd say he's top tier. He's always been stronger at level 4 and post-6 compared to a lot of level 2 or 3 gankers like Lee Sin. Also with higher income on supports, Sightstone, Explorer wards and the nerf to Oracle's Elixir, it's much harder to gank without being spotted by a ward. Nocturne is one of the few junglers whose kit allows him to bypass standard gank paths with Paranoia. There's simply no way for all your opponents to foresee a gank when your ultimate is up since you don't have to get close to normal ward spots at all.

He's also a very fast clearer with Duskbringer and Umbra Blades, plus his typical transition into some good damage later into the game compared to a jungler like Maokai. Farming the jungle is more rewarding in the S3 jungle, so you can take advantage of your clear speed to get a gold lead in addition to your ganks. It also means that ganking constantly can be very costly, so you can be more patient and clear your camps while Paranoia comes off cooldown while other junglers try to gank as much as possible and fall behind. Strong post-6 gankers tend to be more comfortable with a lot of farming compared to the ones without ganking ultimates like Maokai, since they can't just wait for a game-breaking ultimate to come off cooldown for their next gank.


PSA: Just finished my next (fairly significant) update with a new cheatsheet, revised masteries and updated Itemization and Jungle Routes section. Hope you enjoy!
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OblivionWraith (5) | December 18, 2012 11:31am
Has the Season 3 jungle improved Noct's jungling significantly? I thought he was kinda weak in Season 2 but quite a few people are saying S3 jungle is helping a lot with his jungling and viability.
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Jpikachu1999 (151) | December 17, 2012 10:02pm
Sorry to be double posting, but I just thought I would share a game. I've been testing a bit, but it's been kinda hard considering I (or my team) always gets fed.




This game was actually pretty funny, as both teams mids disconnected at the start of the game. Kog went mid to cover while Nid went 1v2 bot. I noticed Panth was covering mid, so I went to steal his red around 5 minutes in. Their Nidalee reconnected at that point and Panth finds me stealing his red. I Smite the red and kill him, while I'm chased by Jayce who follows me after I Flash over Baron wall. I turn around when Irelia and Kog show up and I get first 2 kills of the game.

As you can imagine it was a pretty easy snowball at that point, Ryze came back about 15 minutes into the game. We just mowed their team down. I still stand by my Spirit of the Elder Lizard into The Bloodthirster.
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Jpikachu1999 (151) | December 17, 2012 8:54pm
PsiGuard wrote:

Jpikachu1999: I'll be redoing the jungle route section to get it fully updated. I need to make a new image for the route, so I'll fix that up at the same time. Thanks for pointing it out though.

I'm just not a big fan of Ravenous Hydra on AD champions that already have sources of AoE. I can understand it on someone like Fiora who could really use the pushing power and team fight AoE with her ult, but Nocturne's kit isn't lacking in that department. I'd much rather spend that 3500 gold on something that would help me assassinate or peel better. I might look into it again later, but after trying it a couple times, it just felt like too much gold spent on something that isn't really that useful.

I'll be looking into The Bloodthirster a bit more. I think the reason I don't have it in either build is that it doesn't have the burst-resistance for an assassin and it doesn't have the durability for a bruiser. I like the new TBC because it has a great mix of offensive stats for killing carries as well as a really useful armor shred for peeling for your ADC. I'm assuming that your AD builds LW and not TBC. Also I tried this build before TBC's nerf, so there was a bit more reason to take it. Like I said, I'll look into this more. I still need to do more playtesting to weed out the weaker items in both builds. I also want to try SotD, it actually looks pretty strong.

It's not essential for mid-game, it just looks like that. In both builds I listed it as one of the options for late game items (it just happens to be the first one I list). I'll admit that I do really like building it earlier rather than later so I can hand off my red buff to my ADC and still peel really well in team fights. It also works really well for catching people out of position. I luv my permaslow <3

I'm actually considering replacing it in the assassin build though in favor of more burstyness. Maybe a BT or something. Like I said, I need to do more testing. Thanks for your prompting.


It might be just that I go with a bruiserish build, but I like having a ton of damage (trademark) as well. I just think Ravenous Hydra might be a decent item on Nocturne, but I'll do some more testing and get back to you.

I've had ADCs that build TBC and LW (not in the same game), but I've felt like I still do enough damage and they still do enough damage. That's why I like The Bloodthirster, it's just some massive sustain, which is incredibly useful since Umbra Blades got nerfed.

Thanks for responding to me! I'll play with it some more and get back to you.
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PsiGuard (871) | December 17, 2012 5:35pm
Jpikachu1999: I'll be redoing the jungle route section to get it fully updated. I need to make a new image for the route, so I'll fix that up at the same time. Thanks for pointing it out though.

I'm just not a big fan of Ravenous Hydra on AD champions that already have sources of AoE. I can understand it on someone like Fiora who could really use the pushing power and team fight AoE with her ult, but Nocturne's kit isn't lacking in that department. I'd much rather spend that 3500 gold on something that would help me assassinate or peel better. I might look into it again later, but after trying it a couple times, it just felt like too much gold spent on something that isn't really that useful.

I'll be looking into The Bloodthirster a bit more. I think the reason I don't have it in either build is that it doesn't have the burst-resistance for an assassin and it doesn't have the durability for a bruiser. I like the new TBC because it has a great mix of offensive stats for killing carries as well as a really useful armor shred for peeling for your ADC. I'm assuming that your AD builds LW and not TBC. Also I tried this build before TBC's nerf, so there was a bit more reason to take it. Like I said, I'll look into this more. I still need to do more playtesting to weed out the weaker items in both builds. I also want to try SotD, it actually looks pretty strong.

It's not essential for mid-game, it just looks like that. In both builds I listed it as one of the options for late game items (it just happens to be the first one I list). I'll admit that I do really like building it earlier rather than later so I can hand off my red buff to my ADC and still peel really well in team fights. It also works really well for catching people out of position. I luv my permaslow <3

I'm actually considering replacing it in the assassin build though in favor of more burstyness. Maybe a BT or something. Like I said, I need to do more testing. Thanks for your prompting.

CrimsonSkyz: As I said above, I'll be fixing this hopefully soon.
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CrimsonSkyz (24) | December 17, 2012 5:20pm
Still a great guide! Keep up the good work :D
The jungle route could use some updating though. It still has some incorrect information.
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Jpikachu1999 (151) | December 17, 2012 11:14am
You have errors in your Jungle Routes section:

"Kill the Blue Golem, preferably with some help from your nearby laners. Stand behind the golem, wait for an ally to attack it over the wall, then fire Duskbringer through the golem, towards the curved brush. This will allow you to stay on your Q trail and keep your AD bonus while the golem runs after the ally who leashed it. Use Smite to last-hit the golem so the enemy jungler can't steal it."

(Red Buff section)
"runs after the ally who leashed it"

Buffs don't run after leashing allies anymore.






I disagree about Ravenous Hydra. While I would rather build a The Bloodthirster beforehand, Paranoia + Ravenous Hydra + Umbra Blades is an extremely powerful initiate against an enemy team. It also makes Nocturne fit quite easily into an AoE comp, as he can jump in, block a spell, then deal massive AoE damage to soften up the enemy team. Not to mention it gives absolutely astronomical clear speed. It synergises so well, it just feels like it works.

I noticed in your guide you prefer The Black Cleaver over The Bloodthirster. Why? I understand that the AoE Armor Reduction from TBC is useful, but so is survivability. I've noticed in your bruiser build that you build zero sustainability. Having to back in between each skirmish late game is not a luxury that is easily affordable. The Bloodthirster gives Nocturne almost everything he needs for staying out of base for long periods of time. It gives AD for clearing and fights and lifesteal for sustain. It feels like it fits into Nocturne's playstyle extremely well.

This might just be me, but why do you feel like Frozen Mallet is essential by mid game? I found myself that I was able to stick to people just fine with Duskbringer, Unspeakable Horror, and Paranoia. I could understand building it maybe as a fourth or fifth item, but I don't see it being 100% crucial by mid game. Maybe I just need to do some more games to test it out.
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PsiGuard (871) | December 17, 2012 12:08am
JuztBe wrote:

Isn't it better to take Hardiness instead of Tough skin and Bladed armor? Since it helps vs monsters and champions.

Nope. New jungle is a lot tougher and clearing is more rewarding. You can go for armor over the jungle masteries, but I wouldn't recommend it.

Quoted:
This is the final build that I use now on Nocturne: Wriggle's Lantern / Berzekers Graves / Frozen Mallet / Zephyr / The Black Cleaver / Guardians Angel.

Just had 2 rankeds with this build: 16/2/8 and 8/4/13.

I buy Zephyr because of the attack speed and a bit of damage + movement speed which makes me a great assasin, because of the tenecy bonus I can drop the merc threads and buy Berzeker Graves which gives me even more attack speed. Combined with Fronzen Mallet and The Black Cleaver this makes Nocturne a real killing machine.

Please give your opinion about this build. And tell me why I should buy Wit's End for example instead of Zephyr.

Looks like you're looking for a more aggressive build. Just use the second build, the one I called "assassin." If you need tenacity, just drop zerker's for Mercury's Treads, it's a small sacrifice.

Question: Is wriggle's still viable on Nocturne? Maybe you could check out my guides, which can be found below!

Yep, definitely viable. See my second build. Or read the actual guide. It's in there.

I don't do reviews anymore, don't have the time.
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-NA- Veng Lmfao (169) | December 16, 2012 7:20pm
Question: Is wriggle's still viable on Nocturne? Maybe you could check out my guides, which can be found below!
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BackFlip2007 (1) | December 16, 2012 1:22pm
This is the final build that I use now on Nocturne: Wriggle's Lantern / Berzekers Graves / Frozen Mallet / Zephyr / The Black Cleaver / Guardians Angel.

Just had 2 rankeds with this build: 16/2/8 and 8/4/13.

I buy Zephyr because of the attack speed and a bit of damage + movement speed which makes me a great assasin, because of the tenecy bonus I can drop the merc threads and buy Berzeker Graves which gives me even more attack speed. Combined with Fronzen Mallet and The Black Cleaver this makes Nocturne a real killing machine.

Please give your opinion about this build. And tell me why I should buy Wit's End for example instead of Zephyr.

Thanks in advance

BackFlip2007
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JuztBe | December 16, 2012 12:47pm
Isn't it better to take Hardiness instead of Tough skin and Bladed armor? Since it helps vs monsters and champions.
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PsiGuard (871) | December 14, 2012 10:34pm
Nebiazan: The Black Cleaver wasn't just strong, it was broken, especially when stacked. The nerfs were to bring it back in line where it was supposed to be. It's still a great item on Nocturne.

Zephyr isn't a very good item. If you want tenacity, just buy Mercury's Treads.

Infernokiller101: I answered a similar question earlier about Ravenous Hydra.

PsiGuard wrote:
I tried it and didn't really like it. It's essentially a glass offense item that doesn't help you assassinate. If you want damage, go for something that'll let you kill their carry faster. If you want to peel, build one of the offensive bruiser items. Ravenous Hydra scales off of your AD, so it's not very effective unless you're building very aggressively. If you're playing squishy, you aren't going to be able to stand in the middle of a team fight and AoE everyone to death.

And if you were thinking of building it just for farming and pushing purposes, don't. You really don't need it. Nocturne has Duskbringer and Umbra Blades, that should be more than enough to clear a minion wave or farm the jungle.
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Infernokiller101 (1) | December 14, 2012 1:38pm
How do you think the new tiamat does on Nocturne?
+1 :D
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Nebiazan | December 14, 2012 5:01am
What about the Zephyr for the assassin build?
Could it replace The Black Cleaver (especially after the today's patch)?

Btw, thank you very much for your build and your quick updating into the season 3.
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PsiGuard (871) | December 13, 2012 8:16pm
I tried it and didn't really like it. It's essentially a glass offense item that doesn't help you assassinate. If you want damage, go for something that'll let you kill their carry faster. If you want to peel, build one of the offensive bruiser items. Ravenous Hydra scales off of your AD, so it's not very effective unless you're building very aggressively. If you're playing squishy, you aren't going to be able to stand in the middle of a team fight and AoE everyone to death.

And if you were thinking of building it just for farming and pushing purposes, don't. You really don't need it. Nocturne has Duskbringer and Umbra Blades, that should be more than enough to clear a minion wave or farm the jungle.
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nimbat1003 (3) | December 13, 2012 7:11pm
y not raverous hydra surely that must worrk well with noc at least in the sujested iterms
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PsiGuard (871) | December 12, 2012 10:02am
Season 3 update is complete, thanks everyone for your patience. :)
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PsiGuard (871) | December 11, 2012 10:22am
Grimdrome wrote:

Why unyielding and block over Juggernaut?

I'll go into more detail when I write my masteries section. Feel free to use Juggernaut if you want, it's a minor alteration. Block is stronger early game but Juggernaut scales better once you have items. Up to you.


why not replace wits end with static shiv? Is the magic resist from it make it preferable over that item just because of the mr?

Yes, it's for the MR. If you want offense I suggest you get The Black Cleaver or something.

Tommitrave wrote:
BTW is the Eternum Nocturne worth buying?

Depends how much money you're willing to spend. If you play Nocturne a lot and don't mind blowing some money on looking good, it's probably his best skin so far. You can get similarly awesome skins for other champions at a cheaper price though, so it might not be the best bargain per se. It does look pretty cool in game though.

As someone who has only 21 mastery points and limited runes (I'm only lacking the AS runes, but I've got the Armor and scaling MR) would you recommend putting all 21 points in the defense tree? You said yourself that the offence tree doesn't provide Nocturne with much, and he gets more benefit from the defense tree. I was thinking that since I don't have many runes and mastery points, I'd be better off putting them all in defense.

That was for season 2 masteries. He gets more out of the offense tree with the new masteries and updated jungle, but defense is still good. Try this setup.

2. i think however that instead of a frozen mallet build a banshee's vail before the black cleaver
3. Nocturne is a great cc-er just right off the bat (i have had an average of around 150 ccs)
4. Besides the global ultimates, Paranoia is one of the most high ranged ults i have ever seen it covers the screen at lv 1!

2. Frozen Mallet is necessary for you to chase and peel for your allies. Banshee's Veil has a completely different function. They're not really interchangeable unless perhaps you're getting every red buff in the entire game. Even then, Banshee's isn't as strong a defensive item as it used to be. There are generally stronger options.
3. Not sure what you're trying to say here. If you mean CS (creep score), then yes, he's good at pushing lanes and clearing his jungle quickly. I believe I noted that in my guide.
4. Eh, at level one it's still outclassed by other ultimates. Rengar's ult has a similar range in regards to the reveal, Lux's ult isn't global and reaches farther, Nami's ult also reaches farther, TF and Panth have non-globals with longer range. Noc's ult gets pretty good at level 11 when you can get it to level 2 though. And sometimes a screen's range is enough to get the job done.

Bassusour wrote:
I have a question. When i took the wolves, and went to the blue, no one wanted to pull so i tried alone. I couldnt kill it, and barely survived. So, shall i take blue buff at atart with more health?

Do you have full runes and masteries? I've tested the route on my own without any help and it wasn't too bad. If you don't have optimal runes and masteries, starting blue might be safer. If you do have a full setup, you should be able to clear without problems if you start machete + 5 pots and use your pots right when you start taking damage. Make sure you don't stop potting or you'll get low on health faster than they can heal. Also make sure you're hitting every monster in the camp with Duskbringer and staying on the trail for the AD boost.

Though really, your team should be helping you on wolves and blue. >.> Play arranged or something. :P
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Bassusour | December 11, 2012 5:28am
I have a question. When i took the wolves, and went to the blue, no one wanted to pull so i tried alone. I couldnt kill it, and barely survived. So, shall i take blue buff at atart with more health?
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Detrik Desmarrow | December 10, 2012 3:52pm
So a few things:
1. Absolutly love your bruser build
2. i think however that instead of a frozen mallet build a banshee's vail before the black cleaver
3. Nocturne is a great cc-er just right off the bat (i have had an average of around 150 ccs)
4. Besides the global ultimates, Paranoia is one of the most high ranged ults i have ever seen it covers the screen at lv 1!
Now please dont take this offencivly, i really do love your build for a Bruser Noc. and i am not trying to be an a or mean or lecture you i just thought you should know
Thanks ;P
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Degreln | December 9, 2012 12:03pm
Was trying to make a Nocturne Jungle guide myself but I prefer yours. I gave it a +1 since it is much more in-depth!
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bRauMB | December 8, 2012 8:15pm
Im eager to see the complete S3 GUIDE! :D
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NeutrinoSX7 (1) | December 8, 2012 7:21pm
Love the guide, but I could use some advice on something.

As someone who has only 21 mastery points and limited runes (I'm only lacking the AS runes, but I've got the Armor and scaling MR) would you recommend putting all 21 points in the defense tree? You said yourself that the offence tree doesn't provide Nocturne with much, and he gets more benefit from the defense tree. I was thinking that since I don't have many runes and mastery points, I'd be better off putting them all in defense.

In the meantime, I'll try both trees, and any help would be greatly appreciated on my end.

-NeutrinoSX7 (Samtx1)
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Tommitrave | December 8, 2012 8:07am
you got me by the frozen mallet over trinity and also your rune idea is great. I agree with nocturne needing that early attack speed boost for the passive. BTW is the Eternum Nocturne worth buying? LOL :>
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TheRandomJoe | December 7, 2012 11:31pm
why not replace wits end with static shiv? Is the magic resist from it make it preferable over that item just because of the mr?
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Jopla | December 6, 2012 3:41pm
finally one for season 3, thanks!
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Grimdrome | December 6, 2012 1:34pm
Why unyielding and block over Juggernaut?
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PsiGuard (871) | December 5, 2012 7:09pm
Updated the cheatsheet, I'm afraid that's all I can do right now. I'll try to get the rest of the guide up to snuff as soon as I'm able, but for now I hope the cheatsheet will be helpful enough.
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firefox07 | December 5, 2012 2:46pm
please make a pre season guide im so lost with the new ****
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OblivionWraith (5) | December 5, 2012 2:01pm
How about that legendary skin? :D
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PsiGuard (871) | December 3, 2012 12:24pm

Hey Im thinking about buying Nocturne, should I? Some people have been saying he have been nerfed a lot

He certainly has, but he's still viable. I wouldn't suggest buying him if you just want a jungler that's as close to OP as possible. If you're interested in his kit or playstyle though, don't hesitate to buy him just because he's been nerfed. He's still strong. Irelia's been nerfed a lot, but she's still one of the best top laners in the game.

Also if you don't play at a very high elo, you should have no problem carrying games if you play a decent Nocturne. He snowballs off of mistakes and bad positioning quite well, so he works well in pubstomps if that's what you're looking for.
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Z3r0xGaming | December 3, 2012 12:08pm
Hey Im thinking about buying Nocturne, should I? Some people have been saying he have been nerfed a lot
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PsiGuard (871) | November 25, 2012 9:23pm
I'll have to try the new jungle, masteries and items for myself before I make any judgments about an optimal build.
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NicknameMy (153) | November 25, 2012 12:32am
I've actually concipated this build:

Machete + 5 pots start
T2 boots(because you will need them ASAP)
Avarice Blade(builds into many usefull things now)
maybe philosopher's stone if you want Eleisa's Miracle, get it before lvl 16 then.
Phage
Wriggle's Lantern
Negatron Cloak
Frozen Mallet
Spirit Visage
Randuin's Omen
Atma's Impaler/ Executioner's Calling( Dr. Mundo)
Wriggle's Lantern replacement: Ravenous Hydra

This build offers very very much HP which makes good use out of Atma's Impaler. Also, your earlygame has some nice options for gold items and minor stuff. And finally, with Ravenous Hydra, all that AD gets to use and heals you in combination with Spirit Visage into godlike.

For AS, I got AS marks, glyphs and quints. Worked quite well.
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PsiGuard (871) | November 23, 2012 2:47pm
I haven't been playing on the PBE, but I'll be sure to update as soon as I can when the changes go live. I'll probably theorycraft an updated build quickly, then do some playtesting and maybe tweak it a bit if necessary.
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NicknameMy (153) | November 22, 2012 7:23am
Did you already concipated a build for S3?
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PsiGuard (871) | November 18, 2012 7:29pm
Sure, I can add that.
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Linvoilac | November 17, 2012 9:51am
i haven't read the whole 470* threads in the discussion, but something i think you should add in your guide, in the "abilities" part for the Q, is that the dusk trail still follows the ennemy in the shadow, allowing the whole team to keep seeing the way an ennemy took after flashing through the wall, for instance.
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PsiGuard (871) | November 16, 2012 6:47am
Nocturne is not a tank, nor is my build a tank build. Also having no skills that scale off of armor, MR or HP is not a reason to neglect survivability. It's really not hard to draw aggro when you're fearing and killing an enemy carry. Since Nocturne lacks a good disengage, survivability is really a necessity (especially late game) if you want to pose a damage threat at all. Also, with my regular build, you get roughly 200 AD on Duskbringer trail, with quite a bit more if you pick up The Bloodthirster as your 6th item. Don't forget the proc from Wit's End either.

If you want more damage, look at the itemization section. You could easily build something like without deviating from my guide at all. I can't show everything in the cheatsheet.
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Nikushaa | November 14, 2012 4:42am
PsiGuard wrote:

Nikushaa: I'm surprised you'd ask that kind of question as a 1800 elo player. What's your main account? I'd like to look at your Nocturne stats to see how well a glass cannon build can work at that level.

Also I don't write my guides to be a "funny" way to play, I aim for an optimal and viable way to play him. To my knowledge, building him tanky like this is a pretty viable way to play him. You can also go for some early-mid game damage with items like Berserker's Greaves and The Brutalizer, which I've listed in my guide as alternatives. I wouldn't dream of building him glass cannon at high elo though.

I hope you looked through more than just the cheatsheet at the top because there's a lot more complexity to building Nocturne than just following the same item path every game.


Hey again, My account on NA was Darkmercy but it got banned... I raged so ******* much that I started playing on PBE I was too bored to get IP again...again... and again for every champion. And about glass-cannon nocturne: I was 1400 elo back then and I wasnt as good as i'm now. I didnt say that he must be glass cannon like an ADC but i said that u should have 200+ AD or very heavy CC if you want someone to attack you. Nocturne with your main build got none of these :X He got none of his skills based on his hp/armor/mr so i just dont like that build as a bruiser one, but if i will ever play nocturne as a tank i will use this build for sure :) And about your Alt build, I am sorry but i didn't check it out :X Lol still really nice guide and I really respect your work to write it so good luck ;) A
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Nic Bol | November 12, 2012 9:27pm
Used this build my first time playing Nocturne, I got 11/1/14
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Inn0sence | November 11, 2012 1:35pm

I really enjoy your Guide as you see in the Srceenshot ;) Big up from Switzerland!
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PsiGuard (871) | November 10, 2012 11:20am
Nikushaa: I'm surprised you'd ask that kind of question as a 1800 elo player. What's your main account? I'd like to look at your Nocturne stats to see how well a glass cannon build can work at that level.

Also I don't write my guides to be a "funny" way to play, I aim for an optimal and viable way to play him. To my knowledge, building him tanky like this is a pretty viable way to play him. You can also go for some early-mid game damage with items like Berserker's Greaves and The Brutalizer, which I've listed in my guide as alternatives. I wouldn't dream of building him glass cannon at high elo though.

I hope you looked through more than just the cheatsheet at the top because there's a lot more complexity to building Nocturne than just following the same item path every game.

MyIgnoranceParty: I would tend to agree, but we'll see how well the new itemization will affect him. I'd expect you'd either go for a level 2 gank after getting help on your first buff and starting boots or something OR go for a blue start and farm till around 4, starting with the new Machete item and pots. The new masteries will also affect his jungle sustain and speed in ways I can't predict yet.

I do hope they undo the nerf on Umbra Blades though, I really don't think it was necessary back then and it's going to hurt even more in the tougher s3 jungle.

I'll try to get updated information out quickly when s3 rolls around, but right now I can't really speculate with much certainty.
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MyIgnoranceParty | November 10, 2012 10:44am
Do you think that the new jungle changes are going to change the way Nocturne is able to jungle? It seems like it puts him at a bit of a disadvantage.
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Nikushaa | November 9, 2012 4:00am
Ur guide is just cool like ur any other guide... I'm 1800 Elo Nocturne myself i had like 200-300 games with him and 80% wins ;P I just wanted to ask you why is ur build so tanky like u got almost no dmg why would anyone attack you? i know massive Q and passive dmg boost but its just not enough :X Also have you ever tried playing nocturne the real assassin way? or building him glass cannon? it's really funny :D when i was a newbie i was playing him mid with glass cannon build and he was pretty good i gotta say :D i was at ~1400 elo back then i owned totally every mid lane champ except fizz and swain :D I still dont like nocturne built as a bruiser :X and i gotta say sometimes when you got serious caster as an enemy you should really think about prioritizing maxing W second because of awesome attack speed boost which helps you assassinate them before they use their whole killing skillset and less W cooldown. Well,still good luck on your guides and +1 From me
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PsiGuard (871) | November 8, 2012 11:21am
Trinity Force is absurdly expensive and is a far less effective source of CC than mallet, which provides a huge health pool as well. Nocturne needs a first-hit slow to keep his target in range of his fear chain and his cooldowns are way too long to justify buying it for the Sheen proc.
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firefox07 | November 6, 2012 11:07pm
Great guide its not how i normalley play nocturne but over all great job, but as i play nocturne more and more i realilize how essential trinity force is in all of his builds. Do to the proc from sheen after using Q which makes your next basic do 150% dmg plus your passive with makes you do 120% aoe dmg add those up and your doing 270% aoe dmg plus the dmg buff you get fromstanding on the trail of darkness left behind by your enemys. But overall great guide. +1 from me
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Kwiick (1) | November 4, 2012 11:57am
voted +1 Best nocturne build
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PsiGuard (871) | November 4, 2012 10:50am
That Trev Person: Fixed, sorry about that.

Andarun: If you get a really solid leash on blue, you can pull it off with minimal runes. I'd recommend getting some attack speed and/or armor pen in your marks and quints if you can.

If you find the jungle too painful to clear with your current runes and masteries, you might just have to wait to use Nocturne. He had his clear speed and sustain nerfed a while back so he's harder for newer summoners to play.
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Andarun (5) | November 4, 2012 7:49am
What is the bare minimum rune setup required to make Nocturne work in the jungle? Can he work with only armor seals or does he need more than that?
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Groove | November 1, 2012 12:24pm
Awesome.. Just went 9/0 in ranked, loving him so much, thanks for the awesome guide! +1
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That Trev Person (77) | November 1, 2012 10:13am
I forgot to upvote you back when I first started using this guide to learn Nocturne. It's a very strong build works all-around on Nocturne. The only thing that confused me was you putting the wraith camp together with the wolves and golems in terms of respawn time. The wraiths respawn every 50 seconds as opposed to one minute.
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PsiGuard (871) | October 30, 2012 12:24pm
CR4NK1: Oracle's is fine to get relatively early if appropriate. I'd usually consider it after I've completed Heart of Gold, but if you can use it safely and effectively then you can get it earlier.

Don't really recommend Boots of Mobility to be honest. Especially after 6, Nocturne can enter a lane quite easily. Most of the time, defensive or AS boots will serve you better. Mobility is generally stronger on junglers with more utility like Maokai and Skarner.
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ArchDragon97 | October 30, 2012 7:11am
Registered on mobafire just to +1 this, if I could I would +10 it :) very useful.
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CR4NK1 | October 30, 2012 4:46am
What about early +5boots and oracle?
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sockchan | October 27, 2012 11:11pm
this guide is awesome
i kicked *** and fed my team kills when they were losing lane
thanks :D !
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Terrormelone | October 18, 2012 5:44am
1+
Wirggels Sell and Warmogs Buy !
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PsiGuard (871) | October 17, 2012 3:12pm
CharacterMaster2001: I decided to remove the alternative builds. Utility is generally what you build when there isn't much else you can offer to a team or if it's the best way to contribute. If your team has several autoattackers and an aura would be more helpful than just building more damage or survivability for yourself, you might consider zeke's herald. Offensive items are for snowballing, which occurs more often at lower levels of play.

CognateName: Thanks, glad I could help. :)

Veeto: I deemed some of my earlier decisions unviable, or at least sub-optimal enough to recommend to players. I've been trying to cut down on excess information in my guides since I had a tendency to cover a lot of things that I should really just ignore. The guide is supposed to teach you the most optimal way(s) to build Nocturne and full DPS isn't really one of them.

RCMPLOL: Me too. :D

loveforkhazix: A small, but nice fix. I do think Nocturne needs an actual buff to bring him back as an optimal jungle pick. I expect we'll see some role changes in the new Season 3 jungle which will hopefully be accompanied by a few buffs to Noc.
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loveforkhazix | October 17, 2012 12:22pm
just in the new patch

*Fears will no longer reset jungle minions*


Nocturne is a happy camper today:)
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RCMPLOL | October 9, 2012 1:45pm
14/3/20, love this build.
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Veeto (1) | October 8, 2012 5:19pm
Why would you remove the alternative build sections? Im playing on a different computer and I don't remember the Assassin build that I liked. :(
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CognateName | October 1, 2012 7:02pm
Loved the guide, I just never signed up for MOBAFire though. I read it when I was like level 13 around when I bought Nocturne. It has increased my overall skill of a jungler since then! Thank You PsiGuard!
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CharacterMaster2001 | September 22, 2012 11:33am
ok
and what about utility noc? isnt noc suppose to be a combat champ instead of a support champ?
im just curious when to use the assassin and utility build
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PsiGuard (871) | September 22, 2012 10:55am
bsurma: Welcome to the world of jungling. :P

BlackIceT: Thanks for the scout! :D

CharacterMaster2001: Let's just say there's a reason that the recommended build is very defensive without a lot of damage items. You can build how you like, but the longer you play Nocturne, the more you're going to need the defense. High elo players won't let you get away with building lots of damage.
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CharacterMaster2001 | September 22, 2012 10:37am
when i look at other things and question things they say that assassin noc isnt really good as off tank noc should i build assassin noc or not?
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BlackIceT (182) | September 19, 2012 3:49pm
+Scout. This has been a huge favorite of mine ever sine I bought Nocturne about 10 months ago. I believe I +1 although with over 1000 votes guess it hardly makes a difference at this point haha.
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bsurma (30) | September 19, 2012 8:22am
Just wanted to say thank you for making this guide. This is one of the first I've ever read for a champion (Noct was my first 6300 IP buy).

It was a long time ago and I forgot about this site for a while, but now I'm back for good and I'm really grateful for showing me how to jungle (I was scared of jungling for life, laning Nocturne over jungling Nocturne pre-lvl 30 anytime haha).
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PsiGuard (871) | September 19, 2012 7:34am
whewzz: Don't forget the steroids on Duskbringer and Shroud of Darkness, they are part of what makes Nocturne a viable offtank. By the time you reach full build, the assassin playstyle simply won't work as well. You can still anti-carry, but you can't resort to pure DPS to burst the enemy AD. His team will just exhaust you and burst you down since you'd be much squishier.

Late game, Nocturne has to draw focus off of his carries by aggroing the enemy AD or AP in close range. Survivability is what makes this strategy effective, not pure DPS. You may succeed in killing a carry on your own or you might just force them out of the fight and draw attention to yourself. Either way, your own carries now have a window of opportunity to unleash their damage, which no matter what you build are going to supersede yours.

I also changed to a 5 item build. If you need more damage, pick up The Bloodthirster or a Last Whisper late game.

CharacterMaster2001: Yep, that's why the assassin build is there. To be honest it isn't as viable in high levels of play since melees are disabled and focused to quickly to be effective as pure DPS, but in low elo normals and ranked you can get away with it. Sometimes I'll buy an AD item instead of Frozen Mallet if I'm snowballing quite quickly.
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CharacterMaster2001 | September 19, 2012 4:41am
-3- you do know that this is an off tank build which means your not an assassin who is supposed to kill very quickly but if you want to kill quickly then buy a Phantom Dancer Infinity Edge and The Bloodthirster also your kinda forgeting the AS so in the off tank build your AS will be about 1.5 i useally get Berserker's Greaves instead so now its about 1.7 so your damage output is 220 in the assassin build you have 200AD and 1.8 AS so 280 damage output
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whewzz | September 18, 2012 8:07pm
I think the item build gives very low damage output. It only gives 150+ ad and 9.9 armor pen. Can't even kill an adr w/in 5 secs.
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PsiGuard (871) | September 16, 2012 9:27pm
Palaras: Late game replacements are situational. Consult the chapter on situational items for a list of possible late game items. Generally Guardian Angel or The Bloodthirster are my preferred late game picks, depending on what your team needs.

Didodamdom: Wow, great score and a pentakill. What elo were you playing at?

Shura the rage: It's not designed for lane. If you want to lane, the itemization should work just fine though. Just make sure you don't take Smite since it'll be pretty pointless in lane.

CharacterMaster2001: I'll try to improve my chapter on ganking when I get some time. I'm planning on adding some in-game screenshot examples of good times to gank and how. Sorry I can't answer your question right now since it requires a detailed explanation. For now I suggest you read the gameplay sections if you haven't already.

As for items, I think I'm quite clear in my guide about what I recommend. You can build differently if you like, but I'm not going to change anything about my guide because of it (unless you have a reasoned suggestion of course).

And if you're holding a lane, generally you just need enough health to avoid being tower dived. If that means you blow a health pot (which usually won't be necessary), it'll only cost you the price of 1-2 minion kills to replace.

From your description of your average game, I can tell you that you don't gank nearly enough. You should usually get a few ganks off before you hit level 6. Don't recall after red, use it to gank someone. That's the whole point of getting red buff. Don't worry about jungle route after you get double buff, just gank when there are opportunities and farm the jungle when there aren't.
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CharacterMaster2001 | September 16, 2012 3:46pm
I has question

my daily gameplay goes...
Cloth Armor and 5 Health Potions which are goign to be used up then after 5 or 6 mins i b
my route is wolfs-blue(first wolfs and blue are helped out by the mid laner or top laner)-wraiths-wolfs-red-wraiths-wolfs then b
then i buy a Madred's Razors then jungle for another 5-6 mins but my route is different which goes wolfs-wraiths-golems-and repeat until at the 8 minute mark i get blue then wolfs-wraiths-red then b
then i buy Wriggle's Lantern and maybe Boots of Speed then i wolfs-wraiths-golems-repeat for 5-6 mins
thne i buy Berserker's Greaves then wolfs-wraiths-golems-repeat but at the 15 mark i get blue-wolfs-wraiths-red then b
then i buy Ruby Crystal and maybe Regrowth Pendant then i stop jungling and start laning
during 1-20 mins i cover mid or top when they need to b and im still practicing on ganking
i saw from Stonewall008's channel on youtube that there are types of ganks which are
Direct Ganks:where you charge right at them
Regular Ganks:where you gank form the side
Loop Ganks:where you go behind the enemy and charge from behind
Side Bush Ganks:at top or bot where you charge at the enemy when they decide to trade attacks with your allies
and Global Ganks:(specificly with Nocturne)to use oyur ult at them
and im not sure how to do them right and when to do them
and whne i should gank lanes
after 20 mins i get Giant's Belt Warmog's Armor then it depends on how much money i got but useally Null-Magic Mantle Recurve Bow Wit's End and this is the point where i b more often so i have only have 2 slots and get Chain Vest which builds into Warden's Mail then maybe Cloth Armor or Ruby Crystal which builds into Heart of Gold then i get Randuin's Omen B. F. Sword The Bloodthirster and be finished
i got noc a few days ago and decide to start with the off tank and DPS build
during team fights before i get Warmog's Armor i instead split push any other outer towers not destroyed and if all the outer towers are destroyed i cautiously push the inner turrets
once i farm enough and get Warmog's Armor i go bruise the Tankier targets instead
then once i get Randuin's Omen i go after the squishy targets and kit them
most of the time when someoen on top or mid need to b i am useally below half health should i use one or two of my potions and stay or wait until they coem back and when im ganking do i need more thne half health?
useally when i gank my teammate pings hwne they need a gank so again i dont know when to gank
but thanks for everyhting else i got 15/0/8 once and won the game having half my teams kills :]
+1
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Shura the rage | September 8, 2012 12:35pm
CAN THIS BUILD ALSO BE USED FOR LANE R OR ITS A JANGLE MUST BUILD