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Introduction
Well my runes:
Armor seals? Well i think armor is one of the most important things if you are a off-tank
Armor marks? Well as i said already above, but i think armor penetration or flat ad would work as well.
Magic Resist glyph? MR is also important so...
Movement speed quintessence? As a jungler i think it is easier to gank with more movement speed, you can also run flat AD.
Armor seals? Well i think armor is one of the most important things if you are a off-tank
Armor marks? Well as i said already above, but i think armor penetration or flat ad would work as well.
Magic Resist glyph? MR is also important so...
Movement speed quintessence? As a jungler i think it is easier to gank with more movement speed, you can also run flat AD.
Masteries:
Summoner's wrath: Because of the ghost improvement.
Fury: Attack speed is always good
Butcher: 4 bonus damage to minions and monsters why not?
Deadliness: AD for the win :D
Weapon Expertise: well armor penetration.
Summoner's resolve: Smite gives gold, with gold you get items, items win the game xD.
Durability: Hp is also always good.
Tough skin: monsters don't do so much damage to you.
Hardiness: Armor again....
Veteran's scars: flat 30 hp is good in the start
Wanderer: Clear the jungle quicker and come to your ganks quicker too.
Meditation: A bit mana-regeneration never hurts.
Mastermind: Reduces your smites and ghosts cooldown so more income and quicker movement speed.
Runic affinity: Longer buffs :D.
Summoner's wrath: Because of the ghost improvement.
Fury: Attack speed is always good
Butcher: 4 bonus damage to minions and monsters why not?
Deadliness: AD for the win :D
Weapon Expertise: well armor penetration.
Summoner's resolve: Smite gives gold, with gold you get items, items win the game xD.
Durability: Hp is also always good.
Tough skin: monsters don't do so much damage to you.
Hardiness: Armor again....
Veteran's scars: flat 30 hp is good in the start
Wanderer: Clear the jungle quicker and come to your ganks quicker too.
Meditation: A bit mana-regeneration never hurts.
Mastermind: Reduces your smites and ghosts cooldown so more income and quicker movement speed.
Runic affinity: Longer buffs :D.
Spirit of the elder lizard: AD good, cooldown reduction good, hp and mana regeneration really good, butcher passive: not so effective in fights but good when farming or jungling, the AoE unique passive: well hecarim has a lot of AoE so a bit extra damage.
Iceborn gauntlet: AP a bit useless but scales with hecarims w and r, mana nice amount, armor <3, cooldown reduction-> more spamming q, spellblade passive: well hecarim is just spamming his q so why not do some extra damage with basic attack afterwards
Boots of swiftness: movement speed obviously xD
Sunfire cape: armor <3, HP always good, and an op passive
Ravenous hydra: 75 AD <3, hp regeneration lovely, lifesteal stay longer alive and a bit more AoE.
Spirit visage: hp op, MR is good against AP casters, hp regen, 20% cdr rly nice and an epic passive: more hp regen :D
Iceborn gauntlet: AP a bit useless but scales with hecarims w and r, mana nice amount, armor <3, cooldown reduction-> more spamming q, spellblade passive: well hecarim is just spamming his q so why not do some extra damage with basic attack afterwards
Boots of swiftness: movement speed obviously xD
Sunfire cape: armor <3, HP always good, and an op passive
Ravenous hydra: 75 AD <3, hp regeneration lovely, lifesteal stay longer alive and a bit more AoE.
Spirit visage: hp op, MR is good against AP casters, hp regen, 20% cdr rly nice and an epic passive: more hp regen :D
Well I hope you liked my guide and look at my other guides (they might be old but still good).
I stream Twitch.tv/cogitech
Please leave comment and good luck have fun!
I stream Twitch.tv/cogitech
Please leave comment and good luck have fun!
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