Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
How to Build a Successful 3v3 Team - Volibear Patch
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Exhaust
Ignite
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
What Makes 3v3 so different from 5v5? (The Map, The Items, and The Roles)
The ideal procedure for a team fight is to first do a 3v1 gank, followed by a 3v2 team fight (this way the odds are always in your favor). This is not the only viable strategy on TT, but it's the one that seems to work best most consistently.
The ideal item purchases are low-cost, high-utility items such as


Just like in 5v5 there is a different role for each player on a team; however on TT the roles are quite different. These roles are not universally established, but merely how I would categorize the most important elements of a 3v3 team composition.
The Stun - Well, the name sort of explains itself. The stun is a champion that has a hard cc with which to disable the opposing team's largest threat. This is the easiest role to fill and will often be filled multiple times in a team composition. There are many to choose from, but some of the top picks for TT would be




The Carry - A TT carry functions the same way as an SR carry, but the champions that fit the role on TT are drastically different. While



The Separator - The Separator is the most unique role to TT. The name is also somewhat self-explanatory, but to be safe I shall explain further. It is a member of the team that sets up that aforementioned 3v1 gank, separating one member of their team from the rest so your stun can disable him and your carry can finish him off. This role is somewhat optional and you can simply pick up a second stun. A few examples of champions that fill this role are






Just like Summoner's Rift, Twisted Treeline has neutral creeps which can be killed for gold/xp and in some cases special stat buffs. However unlike SR, 3v3 teams do not need (some even believe it to be unwise) to have a jungler to achieve the best results. The most important elements of map control on TT are the Dragon and wards. Warding is extraordinarily easy on TT, often times 2 or 3 wards will cover the most important areas of entry. Just maintain a ward in the vicinity of the Red Lizard in bottom jungle and by the Dragon in top jungle and you're pretty much set. However there are cases in which you should ward the bushes near the Wolf buff and the Wraith buff in top jungle.
The Dragon on TT is the watered-down equivalent of Baron Nashor on SR. It is the strongest neutral creep on the map and provides global benefits to the team that kills it (250g, 900xp, and a buff that increases damage by a X%, where X is your champion level). The Dragon is very important and is much easier to kill than Baron (certain teams can take it down upon it's spawn time if given the opportunity), so keep an eye on it starting at 4:40 into the game.
The Dragon on TT is the watered-down equivalent of Baron Nashor on SR. It is the strongest neutral creep on the map and provides global benefits to the team that kills it (250g, 900xp, and a buff that increases damage by a X%, where X is your champion level). The Dragon is very important and is much easier to kill than Baron (certain teams can take it down upon it's spawn time if given the opportunity), so keep an eye on it starting at 4:40 into the game.














This item is NUTS on TT. If each member of your team buys it they will each receive +270 Hp, +42 Armor, +54 Magic Resist, and +16 Attack Damage while together (the Aura can affect a champion a max of 2 times, once by the one its carrying and second by a nearby Aegis). All for 1925g per champ.
On a map that emphasizes item efficiency, Aegis is undoubtedly the most efficient item in LoL.



This team has a lot of utility, mobility, and durability. A well taken care of Hard Carry is the only obvious counter to this lineup.
If Blitzcrank lands that first



The reason this team is great the whole game is because each member has at least 2 of the 3 qualities of strength on TT. Renekton and Blitzcrank each possess all 3 qualities, and Ezreal possesses 2 of them (surprising durability and an escape). During the laning phase, albeit short, Ezreal should solo top with Renekton and Blitzcrank paired bot. This allows Ezreal to level/farm quickly while Blitz and Ren zone the enemy bot lane out of last hits.



This team has a more passive early game than Team 1, built around champions who unlock their greatest potential at level 6. Lanes should be Tryndamere solo top with Maokai and Gragas bot. Gragas and Maokai synergize quite well, both with high burst potential and a hard initiation via Maokai's W. Tryndamere just needs to farm as much as possible, playing either passively or aggressively depending on the opponent.
Once the team hits 6 things change rapidly.


You must be logged in to comment. Please login or register.