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Yasuo Build Guide by HippoSnuggler

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League of Legends Build Guide Author HippoSnuggler

How to carry with Yasuo, Master of the Wind.

HippoSnuggler Last updated on March 18, 2016
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Ability Sequence

2
4
5
7
8
Ability Key Q
3
14
15
17
18
Ability Key W
1
9
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

5/
Recovery
 
 
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18



Threats to Yasuo with this build

Threat
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Threat Champion Notes
1
Ahri You can block every single attack she has with your wind-wall. Be careful as she can dash around your wall to attack. She also has strong power in a gank.
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INTRO

Hey guys!

I am a Gold Ranked Yasuo main who has been climbing the ranks ever since I picked him up. I believe if you can learn to play Yasuo well, you can carry almost any game. Recently I actually carried a 4v5! But first you gotta learn to play Yasuo, and get yourself an early lead!


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RUNES

With runes I find that taking 2.76% crit chance will give you 6% crit chance with Yasuo's passive, that will give you that little push that helps when you play aggressive in the early game.


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MASTERIES

I know you may be skeptical of taking Grasp of the Dying on Yasuo but since Riot removed the healing on crit chance Keystone Mastery, There isn't a definitive keystone mastery on yasuo. Grasp of the Undying will help you sustain in lane, and gives you a much better trade. Trust me, from experience people will try to fight you early, if initiate as soon as you clear the wave become level 2, you will win the fight because grasp of the undying gives you that little push you need.


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MOVE LEVELING

So you may be thinking, "This Yasuo is crazy for maxing out Q first, he must be horrible! Forget this guide," However please hear me out. Maxing E is very good for trading, however it can only be used on average 10/s on a target. If you take Grasp of the Undying then your Q's will sometimes do even more damage than they expect, AND it gives you the little advantage you need to duel other Mid or Top laners.


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Spells

Always take Flash as it is the best on Yasuo.
You can take ignite or exhaust depending on who you are fighting.