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Ezreal Build Guide by Arkturuz

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Not Updated For Current Season

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League of Legends Build Guide Author Arkturuz

In-depth guide - For taking Ezeal to the next level - Redone

Arkturuz Last updated on February 21, 2013
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

An Unexpected Journey - Finding Ezreal or slipping into the role of ADC

To preface the style this guide is written in, here is a quote that sums me up pretty well: "But when he taught, his personality strode back and forth between mad prophet and galley-slave drummer".

Quoted:
NOTE THIS GUIDE IS INCOMPLETE! I AM IN THE PROCESS OF WRITING IT BUT FEEL WHAT HAS BEEN WRITTEN SO FAR IS GOOD ENOUGH TO BE PUT UP AS GENERAL EXPLANATION ON HOW TO PLAY EZREAL IN DEPTH! I WILL UPDATE THE GUIDE WITH EXPLANATIONS FOR THE ITEM CHOICES ETC WHEN I HAVE TIME, ALONG WITH FULLY DOING THE FORMATTING AND VIDEOS ADDED TO HELP ILLUSTRATE POINTS I MAKE.


Feel free to listen to this whilst reading. As I feel it fits the tone of how I wish to forge you into better ADCs.
Now I start this guide in an odd way and tell you a bit about myself and how I came to play Ezreal the way I do now. This section can be revealed below but is not necessary to the guide. I included it to give you a better insight to my psychology as a player.

Spoiler: Click to view


Guide Top

Mind Set - "Steels most tempered, turns out hardest"

"Steels most tempered, turns out hardest" - Mind Set

Now the first thing I want to say is I do not rage. Consider this the part where I start teaching you how to carry; like how Brock likely carried your Charmander into oblivion with his rock types the first time you fought him.

I am very calm player.

Being nice to people makes them happy.
A happy person is more likely to play well.

A person who is getting flamed by their team will troll or deliberately not save you, along with a million other things that will screw your games up. If you see someone flaming tell them to stop. Even if it is a valid compliant, defend the person who is being flamed. Calmly say something like "Don't worry. Everyone had a bad game occasionally." This will make that person like you. Therefore it makes them more receptive to what you say or suggest.

Essentially it will mean your team will be better coordinated when you call an action. It also means when you tell them how to fix their mistake they are more likely to do so.

Hell, I say "Hey everyone. Everyone having a good morning" or words to that effect in the queue before the game even starts.

Why? Because it is so abnormal for people to do so.

Simply put, it is a very human and normal thing to hear, that is polite. It reminds the others there this is a game and you are all human, that you should be in that queue and on your laptops to have fun. It starts to forge a connection with your team mates. And if one of them says "Stop being so nice", make a joke. Say "Damn. Sorry. Forgot this is LOL, where we all have to pretend to hate each other. YOU NOOBS! DON'T FEED!", then add "Better?" this should make them smile, and like I said above, like you more. Which in turn is already boosting your win chance.

Summary of Section:


Spoiler: Click to view


Guide Top

First Blood - "Into the fires of battle, unto the anvil of war"

"Into the fires of battle, unto the anvil of war" - First Blood

Now into the deep stuff. There are five positions in game. Each with a different difficulty curve.
In ranked the hardest rolls to play and win are ADC + support, in my/friends' opinion(s) & experience(s).

Why?

Because you both need to play together. IT IS DUO BOT.

Explination:


Spoiler: Click to view

This is a real issue at bot, more so than any other lane.

I would say that 2 kills with Ezreal, over the enemy ADC will allow me to carry my lane and will require heavy support from their Jungler to manage.

Now it is important to say now what this actually means:


Spoiler: Click to view


Bot unlike any other lane at respectable ranked level has the highest chance of first blood of any lane. And first blood does matter.

If both ADC die to each other than there can be no dispute that first blood's extra gold defines who came off better.

The real importance of First Blood:


Spoiler: Click to view


Supports & YOU:


Spoiler: Click to view

Ignite masteries also give you bonus damage when on cool down, helping with last hitting.

A pro tip is to click on a champion to see if they have +5 bonus AP (e.g. On an ADC) to see if ignite is on cooldown.

Why giving First Blood without trading is not the end of the world:


Spoiler: Click to view


Now into the dirt of playing Ezreal.

I like considering this the breakdown of your first engagement:


Spoiler: Click to view


Now it is also important to last hit.


Guide Top

Farming - "It is times like these I wished I had listened to my mother"

Farming - "It is times like these I wished I had listened to my mother. Why what did she say? I don't know I wasn't listening"

Last hitting is something I still find difficult early game and then somewhat difficult to remember to do mid + late game because; hey there are ooms heroes to be had right? Wrong.

Consider this fact. 16-18 minions kills, roughly two-three minion waves (spawned over 1 minute and 30 seconds), depending on how far you are into the game, is equal to the same gold from a basic champion kill.

This should help to remind you it is worth it to go after minions. You know where they will be. You know you can kill them if left unmolested. You cannot say the same for enemy champions.

Even if you are ahead in kills of the opposition, you want to widen that gold and item gap as fast as possible.

Do not get so hung up on roaming for kills or getting locked into the team fighting stage. You as the ADC need to think about victory. Do everything you can to get the gold for the items YOU feel are needed to win the game or ace the enemy safetly so you can win the game.

After hours of thought, talking to people online, and reading advice I have come up with the following:

Spoiler: Click to view

Video explanations for farming tips to come soon


Guide Top

Using Ability Sequences Properly - "Apprentice: I have been thinking"

Apprentice: "I have been thinking". Master: "Always a dangerous past time" - Using Ability Sequences Properly

Spoiler: Click to view


Guide Top

Abilities in depth - Vae Victis [Woe to the Vanquised]

Vae Victis [Woe to the Vanquised] - Abilities in depth

Now onto the abilities of Ezreal.

The only abilities worth talking about in depth for now are your w and r. The fact your q applies on hit effects, as well as reduces the cooldown of all other abilities (spam q when farming late game to reduce your r's cooldown by up to 16 seconds) will link in later to why Frozen Gauntlet is the S3's trinity force for ADCs.

I RECOMMEND TO ALL LEVELS OF ADC EZREAL PLAYERS THAT YOU READ THIS SECTION



E broken down in depth:


Spoiler: Click to view


The other thing to consider is your r.

R broken down in depth:


Spoiler: Click to view


Guide Top

Positioning - "Paranoia is a comforting state of mind"

Positioning - "Paranoia is a comforting state of mind. If you think their out to get you, you think you matter"

Spoiler: Click to view


Guide Top

Items - Why I buy what I buy

"It isn't what you wear. It is how you wear it."

Spoiler: Click to view


Guide Top

Runes - "No response. It seems to be a corpse"

Runes - "No response. It seems to be a corpse"

Spoiler: Click to view