This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Introduction

Welcome to my guide on how to carry your carry as support Janna.
Janna is a very good support champion, being able to harass the enemy's farm and shielding her teammates. She's an essential part in teamfights; with the right build she can really make some great turnovers when things are starting to look bad. The perfect



Not only is she fun to play, but also pretty annoying to play against at some points. Constantly being hit by Janna's


Here in this guide I will show you how to play and build Janna.
"Pick Janna to save lives..."

Pros
- Good harassment
- Able to shield allies
- Lifesaver in teamfights
- Great mobility
- Able to help team escape
- Has a pretty badass
Howling Gale, if she has enough AP

Cons
- Pretty squishy
- Quickly runs out of mana
- Pretty close to no damage
- Tends to easily steal kills on accident
- Can't safely run around alone
- Hard to escape alone
Runes




So here we have my personal choice of runes when it comes to playing Janna.









Set #1


I usually go with this spell set as I love tricking the enemies with some an amazing



Set #2


I don't use this set that much anymore, but it's not that bad. Most players seem to think




Though I do prefer to start out with the




Teamfights
When a teamfight breaks out, make sure you're at the right spot at the right time. Don't be in the middle of the fight, be right on the edge of it. Close enough to help, far enough away to not get killed.



If you have the full build I listed above, you should be able to heal your teammates with



Early Game
When you go to your lane after you spawn, wait for the trinket to go off cooldown and then place the trinket ward in the bush closest to the enemy's turret. The next part is a risky process, as the enemy may ambush you, but I usually try to head up to the first brush in river and wait there till 1:55 (which is when the buffs spawn).
At 1:55, place a

Laning
In lane, just put your

Watch out for poking, though; the enemy carry and support will probably start to poke the carry and you. This is where your

Mid/Late Game
At this point, both AD carries will start roaming the map. Try to stay with your carry most of the time, preferably buy

Primarily roam the map with your carry, but if a lane needs some defensive force, go freelance and help out.



I am currently a level 30 Silver IV player who has mained support



I'm not that special, but I think I'm fairly good at

That's pretty much what I have to say about myself and the guide. Thanks for reading, I really hope it helped you out. If you see any typos or have any questions, feel free to list or ask in the comments. Good luck!
You must be logged in to comment. Please login or register.