Twisted Fate General Guide by ablevion
Not Updated For Current Season
Twisted Fate Build
Not Updated For Current Season
Hi, my name is ablevion.
Im a ADC main from EUW and my current division is Plat V.
I made this guide mainly because a friend of mine asked me to.
Further i want to say that this guide is not scheduled to be used in soloq since jungle tf isn't as strong as he used to be due to several changes to the jungle and due to the nerf of the devourer-saber.
Last but not least i want to say that im german and english isnt my mother tongue, so if find any errors just keep them for yourselfs
-For reds i use Atk-Speed marks because they provide a fast jungle clear and scale good to the late-game.
-For yellows i use armor seals because they are just the go to seals for every jungler since the jungle creeps only deal physical damage.
-For blues i use CDR per level glyphs because my item build doesent contain any cdr and its pretty helpful to have a low cd on ult.
-For quints i use movement speed because u kite ur enemies most of the time and movement speed is a important attribute overall
I wont say much to the masterys since 6/21/3 should be pretty selfexplaining for a tank.
The cdr is important because it scale good with the cdr per level runes and the block mastery helps at early ganks since tf is very fragile in the early game. The movement speed masteries are optional, u can also run 9/21/0 or 6/24/0 instead
For starting items u use the machete and two heal pots. Ur main goal is it to farm the jungle or get a kill at level 2 to upgrade ur machete asap to the saber because it gives u great duelling power and damage which u will need on ganks, counter ganks or when u (get) counterjungle(d). After that u want to complete ur devourer-saber asap. Dont get boots before finishing it! After that rush ninja tabis for mobility and because it provides good bulk for the early-game. Ur next item to go is wits end because u wont have barely any relevance without it since ur damage and bulk should be on the level of a support at that time. After finishing wits end u want to rush ohmwrecker since u need the defensive stats and u can do crazy dives with it. Then u complete ur build with banshee (best mres item!) and hte porta (because good stats and awesome active!)
For skill order u go E/W/R/Q. Start with ur e because it clears a bit faster then ur w. Skill ur w after and use ur red and yellow cards for kiting. Only skill ur q if dont have anything else to skill since the mana costs are to high and u normaly can attack 1,5 times while the animation.
Smite: Ur a good damn jungler and u depend on ur devourer-saber
Flash: Best spell in the game and FLASH-STUN-GANKS!
Creeping / Jungling
On ur first jungle clear u start at golems. Always ask ur laners for some help and smitethe big one as soon as it spawns. Then kite it by attack-movement until it resets 3 times (if miss it it will hard reset and will regain a large amount of hp). After clearing golems go for the red buff and kite it with the golems buff and ur red/yellwo cards. Its beneficial kite around the camp but it requires a lot of practice since its very likely that it will hard reset immediatly when done incorrect. After that u go for the raptor camp and use ur smite on the big one. With a bit practice u will be able to kite even these even though they are ranged. After that u can decide if u want to gank, kill the mud**** or go for the blue. In summary u can say that all u do in the jungle is kite the monsters. U will be able to kite every camp but the gromp which is why u shouldnt do this one since u will lose a whole bunch of hp.
Ur job in the team is to gank as much as possible since ur w and r provide two really strong ganking tools. Beside that ur main job is to keep vision over the whole map by warding and destroying wards with sweeper lens or raptor buff. Keeping vision will result in catch or counter play opportunitys. In the late-game u will function as the main engage for ur team since u can just teleport right on the enemy carry and lock him down. Ur smite helps u to junks the carry down pretty fast or to weaken other damage threats