Kennen Build Guide by bunnyclawz
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Final Build #1
Final Build #2
Def Full Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I got into playing
because i was bored of the champions that i was playing like zed and darius. So i thought why not try kennen he is a ninja he is tiny and OP so i thought why not buy him so i did and it was one of the best buys ever. I really advise
to other LoL players. He is really fun to play and really OP in late game.
this is my first build/guide ever so i am open to suggestions. sorry for my English i am from NL so i am not the best at english. Hope you enjoy the build/guide.
Tips And Tricks
Here are some tips for
After you get you start being really helpfull in team fights. Cause now you can do your and then to get some free damage but be sure to get out of the battle after that if your allies are not fighting cause you might get killed.
if you do ,, you get a nice combo and stun on the enemy where you might be able to use your to finish him.
Try to stay in the back of the fight as does not have much health or armor.
whenever you use your ,, on an enemy use your after it (if it is in range) to get some extra damage.
Early game you can be really aggressive with cause of the fact that he does not have mana and does a good amount of damage the stuns won't hurt either.
This is the item that makes Kennen dangerous. into five enemies, pop your , then use your active for two seconds of invulnerability.
How to use Active: You can use your passive by pressing the number of the item slot of the .
Countering the counter: There are three ways to counter after its already been activated: , displacement skills such as headbut to simply kill Kennen. All of these can be countered by simply going into Statis before they get a chance to do whatever they want to do.
This is your main source of Ap. It starts being more useful during late game cause of the 20% Ap bonus.
Mid to late game, most likely needs magic penetraiton to take down multiple enemy's. Now you can take care of that.
I do really like this item because of the slow and the Ap and the health is a kind of nice extra but you do have to spend more money on it. That is the main reason i take over sometimes.
Are the best boots for kennen when playing offensive cause of the magic penetraition. Why i did not rate it 10/10 is because they are not really handy for getting away.
- can be used to get in and out off battles.
- you can use this item to get some sneaky ninja stuff on like flshing over a wall and then doing a wombo combo to kill the enemey.
- is also handy for when you are tower diving or being tower dived. when you are being tower dived you can flash the other way, so the enemy takes more hits from the turret. When tower diving you can out the tower for when your low health aldo you can use to if there are allied creeps or champs under the turret.
-when gone wrong you will probibly die or something like that.
-you can flash into a team and just get ganked.
-you can use to finish off running enemy's or to get some damage in early.
-ignite can sometimes easily counterd by a or a .
is for running away but for it is not very usefull. The only time you really need to use ghost is when your and are on cooldown.
Pros / Cons
-Great solo laner.
-Great creep clear.
-He's a midget
-Energy runs out fast when using alot.
- Does not go threw creeps.
-Can't take very much damage.
is kennen's passive. This passive marks enemies when you use a ability on or a basic attack with thunder on them. When you have three marks the target will be stunned.
is kennen's only skillshot. It is like his basic attacks only then with far range and a skillshot. When maxed this ability does massive damage.
You can use when you have marked a enemy. does not have a limit for enemies it can strike. The only problem is that you need to be in range of the enemy.
Is a great way to get in and out of battles. is also a great way to get some extra marks on enemies. i really like to use when trying to go behind the creep wave and stunning a enemy.
There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Kennen is one of these shadow warriors, entrusted with the sacred duty of Coursing the Sun - tirelessly conveying the justice of the Kinkou.
Kennen was born in Bandle City and it was said that in his first living moments he bolted first from the womb and second from the midwife who delivered him. His parents had thought that he would outgrow his boundless energy, but as he matured his energy found no limits and was matched only by his unnerving speed. Despite his astonishing gifts, he remained unnoticed (or at least uncaught, as he was quite the prankster) until, on a dare, he ran straight up the great outer wall of the Placidium. When word of this feat reached Kinkou ears, Kennen was quickly and quietly brought in for an audience. He found that the role of the Heart of the Tempest suited him, frenetically delivering both the word and the punishments of the Kinkou across the realm. He now works with his fellows Akali and Shen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.
''The Heart of the Tempest beats eternal...and those beaten remember eternally.''
Thanks for reading my guide/build. As i said in the beginning this is my first guide ever so i am open to comments. i'll probibly make some more guide/builds. I am from NL so sorry for my bad English.