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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Preseason!
Look forward to it!!!

Hey Everyone :D
Before I start this guide, I would like to thank JhoiJhoi for her Guide on Making a Guide. All these templantes, banners, columns and design is all from her. I really appreciate the work and help she has done and given to MobaFire. Thanks Jhai!
Also, I would like to thank Ego Ignaxio for his Kennen Guide on TSM Website. In my opinnion, he is the best Kennen player out there. Also, the Runes set up are his set up. And credits goes to him.
About Myself!
I have been playing Lol for a while now, from the beginning of Season 2. I want to share some of my skills and ideas. I am not a pro or an amazing player, but I hope I can help the Mobafire Community!
Now, About This Guide
First off, why would you play
Kennen?
Kennen is one of the most funnest characters, in my opinion. And I want others to know that as well. To me, he is a very strong champion to be played in the mid-lane and has shown his face a lot in tournaments. He is a strong AP Caster, and I wouldn't be hesistant to say one of the "strongest" champions in the game. He is on level with Cassiopia. Of course, like every champion, he has his counters. This guide has been made to show how I play
Kennen.
Like many champs, there are a couple of ways to build him. I build him as Ability Power with enough surivability to dish our damage. This is not a Glasscannon build. There is no point in giving out damage if your not alive to do it. I put in mind of how
Kennen is "Squishy" and to deal with that, my build has surivability over how much damage I give.
Remember, don't blindly follow this build. Know the reason behind every item choice. Each game is different and no-one can garentee the same results with the same build. Remember, each game is different!
So, I hope I can help you with
Kennen!
Read On!
Before I start this guide, I would like to thank JhoiJhoi for her Guide on Making a Guide. All these templantes, banners, columns and design is all from her. I really appreciate the work and help she has done and given to MobaFire. Thanks Jhai!
Also, I would like to thank Ego Ignaxio for his Kennen Guide on TSM Website. In my opinnion, he is the best Kennen player out there. Also, the Runes set up are his set up. And credits goes to him.
About Myself!
I have been playing Lol for a while now, from the beginning of Season 2. I want to share some of my skills and ideas. I am not a pro or an amazing player, but I hope I can help the Mobafire Community!
Now, About This Guide
First off, why would you play



Like many champs, there are a couple of ways to build him. I build him as Ability Power with enough surivability to dish our damage. This is not a Glasscannon build. There is no point in giving out damage if your not alive to do it. I put in mind of how

Remember, don't blindly follow this build. Know the reason behind every item choice. Each game is different and no-one can garentee the same results with the same build. Remember, each game is different!
So, I hope I can help you with

Read On!

Love this Song, Listen and Read:

2/19/2012: Added Mid and Late Game Sections. And a tips section.
2/20/2012: Laning Against Other Champs Section & How to Stun Section.
3/2/2012: Edited Item Sequence
3/5/2012: Renovating Design:
3/6/2012: Masteries Re-Done, Runes Redone, Kennen's Skilset Redone, Battle Rotation Redone, Farming Redone
3/7/2012: Core Items Re-Done, Added "Idealistic Full Build" section.
3/8/2012: Early Game Re-Done, Mid-Game Re-Done, Late-Game Re-Done, Added "Game-Play Tips" Section. Whole Guide Re-Done!
3/14/2012: Too Much Chapters, Merged Chapters Together and came forth "How To Roll With Kennen" section. (Thanks to Arcana3)
3/15/2012: Added Starting-Items and Merged it in to "Item Build" section.
3/17/2012: Updated Runes Section
3/21/2012: Updated Items
3/27/2012: Updated Runes
3/28/2012: Changed Items Build, Changed Runes
4/3/2012: Deleted "Lore" and "Acronyms" Sections. Finished Summoner Spells
5/20/2012: Added more champs to "What Enemies Bring to the Table" and some minor changes.
5/25/2012: More champs added to 'What Enemies Bring to the Table" section.
6/3/2012: Minor Changes.
8/23/2012: Minor Changes.
12/6/2012: Changed Masteries!
MORE CHANGES FOR PRESEASON COMING!!!!

Patch Notes
Varus Patch:
Well,




It is not worth rushing it anymore. Getting Boots Lvl 2 is much better after Hectech Revolver. And then building



Jayce Patch:
Attack Range now decreased to 550 from 575. This really decreased


Season 3 PRESEASON!
I will be updating this guide after I test out the new items!
Look forward to it!!
Season 3 Starts!
It's been a bit since I updated this guide. So I am gonna do it again. Just a few things to mention thought. With the current patch and meta, Health is better than Armor and MR. So Rylai's is gonna be better than Abyssal Scepter now.

Pros / Cons
spaaaaaaace |
Pros
+ Amazing Harraser + AOE Stuns + Heavy CC + Low Cds + Easy & Quick Movement + Laning: Energy User + He is a Flipping Ninja! |
space |
space |
Cons
- Relatively Squishy - Needs to be in melee range to use ![]() - Team Fights: Energy User - ![]() |
During the laning phase, being an energy user is very helpfull, you can harras as much as you wan't wihtout ever be afraid of running out of energy. This gives

But during team fights,


Runes



Greater Quintessence of Health: 78 Health early game will help amazingly. If you know you will be against spammy characthers like
Karthus, this would be your best choice. Combine this with
Boots and
Health Potion, good amount of sustain!
Greater Quintessence of Ability Power: This is my personal preference.
Kennen has so much harras, combine this with
Thundering Shuriken, and you will get a very good ammount of damage early game. These bad-boys are amazing.
Greater Quintessence of Magic Penetration: No need for these runes really. You already have 30 Magic Pen with your marks and
Sorcerer's Shoes, you don't need this one.
Greater Quintessence of Spell Vamp: Due to some recommendations, I decided to add this too. I know Spell Vamp is very amazing on
Kennen. I would like to get these runes ASAP.
Runes





Runes





Greater Seal of Armor: Really good seal on
Kennen. The 12.69 armor early game will be very helpful early game, especially against those early Jungle Gankers (
Lee Sin,
Shyvana,
Nocturne). This is what I am currently using.
- Greater Seal of Vitality: Another amazing seal on
Kennen. 174 Health will help, more than you think it will.
- Greater Seal of Meditation: Probably the best seals for
Kennen combines with Greater Seal of Lucidity. Solves energy regen issues. Unfortunately, I can't always have these on my AP Rune Page, cause I only have 2 Rune Pages. I don't always go in a game knowing if I am going to play
Kennen. But these are definitively the best Seals for
Kennen.
- greater seal of lucidity:^ As stated above.
Runes



Greater Glyph of Scaling Magic Resist: This is my personal preference for glyphs. Early game, Greater Shield of Warding is much better, but at end game, the Mr/lv is much better.
Greater Glyph of Scaling Ability Power: This would be my second choice, the extra 24 AP end game is really nice. But I prefer MR over this.
Greater Glyph of Magic Resist: If you want early game MR, this is for you.

Recommended Kennen



Balanced Kennen



Maximized Damage Kennen




Maximized Survivability Kennen









New 2 Kennen:




Intermediate Kennen:


Experienced Kennen:








Ignite can always dish out that little more damamge after your enemy is in his turret range. And it's 2nd effect is helpful as well. And if you took
Summoner's Wrath
, that extra 5 AP will help early game.
Teleport gives you so much map control. You can be split pushing in a lane, and you can join a team fight, if it breaks out, in 4 seconds. If you have to recall back to your lane when your lane is pushed, then just use
Teleport and you can get back in to lane without losing any farm. You can backdoor easily with teleport.Make sure your team places wards nearby, so you can tele to them. You can replace it for
Ignite depending on the team comp.
Heal is a very good spell for
Kennen. It will really help you on those 1v1 exchanges against certain champs like
Malzahar (If you want to know who to get a heal against, check "What Enemies Bring to the Table"). My second choice after
Ignite.















Mark of the Storm (Passive) - This is the bread and butter of
Kennen. Because of this ability, people have come to fear the cat, Kennen. Anyways, ever 3 abilities, it aplies a MOS to your enemy, and the 3 MOS stuns the enemy for 1 second.
Kennen. Because of this ability, people have come to fear the cat, Kennen. Anyways, ever 3 abilities, it aplies a MOS to your enemy, and the 3 MOS stuns the enemy for 1 second.



Thundering Shuriken (Q) - If your maxing W, like you should be in most situations, this spell won't do that much damage early on. The Shuriken runs pretty fast compared to other skill shots, but is avoidable. Try to guess where your enemy will move. Also, use this ability is used to last-hit creeps. It's cheap and on a low CD.
Tips & Tricks
- It is skillshot. Use
Thundering Shuriken to check brushes, it will make a distinctive noise when it hits someone. Use your W while they are still in the brush, it will force them out.
- Use this skill to farm, it is on low CD, and you use energy! Spam It!
- You need practice with this skill to hit targets. Play against bots or a custom game to get used to using it. Practice makes perfect. If you get the aim right, they won't be able to dodge it. It is your main harassment move. Use it!
- Remember, Smart-Cast! You will play on another level when you smart-cast. You can smart cast by pressing Shift + Q (or you can change key bindings in options by pressing ESC, I just change the smart cast to Q,W,E itslef) But not everyone likes smartcasting, if you think you are better off not, then don't :D



Electrical Surge (W) - This is what you should be maxing fist and grabbing at Level 1. You can use it's passive to get a MOS and then use it's active for more damage and another mos, at level 1, you will deal decent damage..
Tips & Tricks
- Use the passive of
Electrical Surge whenever you can. It will give you an extra MOS, this will differentiate a Good Kennen or a Bad Kennen.
- Use
Thundering Shuriken to check a bush and use this, they will come out of the bush.
- In early levels, the 5th proc does tons of damage.
- If you already have a MOS on someone , and they are stealth characters. Use
Electrical Surge to pin-point their location. Then use
Thundering Shuriken to get a stun on them.
- When you Auto-Attack with the passive enabled, the AA moves faster.
- Whenever you have the 5th proc, use it on the enemy. But remember, not at the cost of losing even one CS! [/color]



Lightning Rush (E) - This is a really good spell for

Tips & Tricks
- Use it to avoid skill shots, remember to move to the right or left.
- Use it to avoid ganks and chasing.
- Remember, you have bonus Armor and MR. If Karthus pops that Requim, then use
Lightning Rush and you have a much better chance of survival. When you face check the brush, make sure you are in this from, just in case they pop something at you.
- Remember, you can use "all" of your abilities, while in this form.
- Do not use it to harras in lane, only use it for going for the kill or pushing your lane and you are certain the enemy junlger IS NOT around.



Slicing Maelstrom (R) - An amazing Ultimate. Can be used in so many different ways.
An Important Note: Kennen's ult when it has 1 point in it, only hits 6 times, that means only 2 enemy champs can be stunned. Make sure you remember how much hits your ult has at different levels. You don't want to use your ult against 3 enemy champs when it can hit 6 times only, you might give some damage, but you won't stun any of them! Remember, Kennen needs Skill, you need to make quick decissions while playing him, like any other skilled champ. You can't just jam QWER and hope to get a stun. Got to play smart :)
Tips & Tricks
Flash and Ult will take you right in to the battle and stun them.
Zhonya's Hourglass in this situation will be really effective.
- Bait them to tower-dive you and pop your ult.
- During team-fights, let someone bait them in the bush, then ult :D
- Works really well with other AOE ultimates.

Skill Sequence
or
Maxing





But in team-fights, having energy is a slight disatvantage. But still,





So depending on the enemy champion, which of the two skills maxing first varies.

Farming to the Fullest
Now, this is very important. Farming with Kennen is very easy.

Remember, last hit, not just auto-attack minions. Try to get gold out of every enemy minion. Try to zone them close to your turret, but not close enough that the turret gets the last-hits. It's hard to zone in mid (cause there is not that much space in mid), but if your in solo top, it's much easier. If your enemy champ tries to come close enough to farm, just push him back with


Battle Rotation
1v1 Lane: (Level 6 Kennen)
Harras with






Team Work
Kennen is amazing in team fights! If you use him properly, you will be the most dangerous one on the fields of Justice!
First, start off with



Important Note: NEVER ENGAGE FIRST!!
You are a carry and an important asset to the team. If you attack first, you will be killed before you can do any damage and any stuns at all! Let your tank initiate and then


Basic:
This is the easiest stun, at level 2. But I don't really recommend it tho, as I said in this guide, I don't want to initiate before level 6 unless he or she is really low.
W Passive + W Active + Q Active = Stun (You can flip the order around if you like, but this is the basic one)
Charge your W passive up and get that first MOS on him and then follow the Combo.
Fastest Stun:
Easiest, but energy expensive. Though it's ok, becuase you will regen fast, good for ganks, but not good for team fights like 4v4 or 5v5. You will regenerate it in the next 10-15 secs, but a lot can happen in that time frame.
Q Active + E Actove + W Active
Ult Simple Double Stuns:
If you are using this stun combo, you are going for the kill. So get ready.
E Active + Q Active + W Active = Stun (Wait about 1 second and AA) Ult = Stun*
Now your Q should be ready, use it to get the kill.
Ult Triple Stun:
This will give you three stuns:
W Passive + Q Active + W Active = Stun Ult = Stun E Active + Q Active + W Active = Stun
You can always switch around some of the moves, remember go with the flow and the situation. The key is to use all your moves including W Passive.

Remember these Questions:
1. How many

2. Will my next auto-attack give a

3. How much energy do I have?
4. Is my ult up & ready?
I wouldn't recommend going for a kill until you are level 6. Just last-hit & farm until level 6. Remember these questions and use the battle rotation to go for the kill.
Make sure you have full energy when you initiate, even tho you regen energy really fast, you will run out if you are below 100 energy. Play it smart!

Starting Items
![]() ![]() Boots of Speed & 3x Health Potions ![]() Doran's Shield
The Long Laner
This is a great starting item for ![]() ![]() ![]() ![]() ![]() |
_____ |
![]() ![]() Amplifying Tome & Health Potion
The Aggresive Laner
This is for an aggressive laner. I really wouldn't recommend this, only one ![]() |

Core Item Build:
Your core build should be attained in the first 20-30 minutes. There are different core builds depending on the situation. THIS PART IS FOR VS AP ONLY.
- Nuetral Lane Build VS:
If you are not losing your lane, or winning your lane, go with this build.



After that, finish your


- Winning Lane Build:
If you are winning your lane by a good advantage, go with this build:



If you feel you are a bit squishy in teamfights, then get an


-Losing Lane Build:
If you are losing your lane, just farm, and build these items.




In all of the above builds, finish it with a

This section is gonna be for against AD Bruisers.
Nuetral Lane Build:



Finish with


Losing Lane Build:


Rush





Winning Lane Build:



If you are destroying your lane, get a Liandry's Tornment after the above items. Depending on your situation in teamfights, it might be better to get Zhonya's Hourlgass right after Lieandry's.

My Kennen Build
The idea of this build is e things: A)

Depending on the situation, the order of these items should be switched. Read the above section for more details.

20 Magic PenI prefer these boots over


50 AP, Aura: +30 AP & 20% Spell Vamp. It was one of the best items for



Both items are great. But it depends on the situation. If there is more AP on the other team and you have another AP Champ on your team, Abyssal is better. But if there are more AD champs on the enemy team, Rylai's is better.

50 Armour, 100 AP, 2 Second Invulnerability. Massive AP boost and a good amount of Armour. And the 2 second invulnerability with



140 AP, 30% AP Increase. This is the biggest gain in AP in your whole build. An important part of your build. One note,it is better to get this after Zhonya's Hourlgass. Having AP but dying before you can damage is not too great :P

70 Ability Power, 200 Health, 15 Magic Pen, Burns target when dealt with Spell Damage:
This a great item for


Remember, after the core build, the other items can be switched depending on the situation.
[/color]


Early Game
Kennen is an amazing mid, Most champs won't give you any trouble at all.
Anyways, get a


Use your



Remember, don't get too cocky, but don't be too scared either to stay in your lane. If you are less that 1/4th health, push to enemy turret and fall back.
Whith you first recall, get the


Be wary, it is early game. Remember that pic, dont' get too close, you have range. Just try to farm and when your Jungler comes, make sure your enemy is at least in the "Be Wary" area. Kennen is a strong solo mid champion. There won't be to much trouble if you learn to master him. If you get ganked, just use



Mid Game
The first turret went down! Woot! By this point, you should have your


Remember, at this point, your team should be protecting dragon and be ready for a dragon-fight. Here is some info on Dragon if you already don't know:
Dragon Initial Spawn: 2:30
Dragon Respawns in 6 minutes
Total XP: 900
Total Gold: 190 Global Gold per Person

Late Game
At this point you should have your




If everything went well, you should be level 18, finished your last item, most turrets in lane should be down and a couple of inhibs. Usually the game doesn't go that far cause of a surrender. Good Game :D

Your Role in Teamfights
What is






Get the Advantage: Blue Buff

As


Warding
Warding is a very important aspect of Leuage of Legends. If you want an in-depth guide on warding, click here.
Always get wards, whenever I go back for the first recall and every recall after that, I usually always buy two wards. I place them in the following places.

This above ward prevents ganks from the jungler. I have vision of him doing his wraiths, so I can take his wraiths whenever he isn't around as well.

I place this ward for blue-buff vision and trying to contest it. Also prevents ganks from that side as well. I usually place it a bit to the lower end of the brush, but I couldn't find a picture like that.
But with these two places covered. I can push my lane and do whatever I please, I usually go any other lanes that are either pushed to our side or the enemy champ is low on health. Try to coordinate ganks with your junger. But remember, two wards isn't really enough to fully to protect you. You actually need 4 wards to be completely safe. But I usually don't do that, because my jungler usually has his jungle entrances covered. But if I have a spare ward, I ward my junlger's wraith and blue buff camps.

1. Harass, Harass and Harras! Doensn't matter if you are in lane or a team fight, Harass! But remember, when you are in lane, giving a 100 damage isn't worth even losing 1 CS. Farming is much more important, get your last hits.
2. Don't be a fool and rush in and get focused and die.
3. You're role is to stun, interrupt, and let your enemies fear you! Btw, you can use your stun defensively: If you see your comrade is low and is getting chased, use your combo, stun him and run!
4. Look out for CC, you will get cc'd easily, that's why Merc Threads on Kennen is nice :)
5. Most importantly, Have Fun :D

Ahri
Skill Set:
[
Difficulty: Medium
Ahri is not the toughest opponent for
Kennen. In my opinion, it is an even match-up. I am not hesitant to say though, that
Kennen has an advantage. There are a couple of things to be aware of.
You have to be able to dodge her skill-shots. If you can, simply by moving to the right or left, don't underestimate her range. Or by using
Lightning Rush, this as well to the right or left. Don't be stingy in using
Lightning Rush to dodge her skill shots.
Kennen has an energy pool, not mana. In the laning phase, this is to your advantage, and this differentiates the good and the bad
Kennens. Remember, her
Orb of Deception deals true damage on the way back.
Her ultimate,
Spirit Rush, is very annoying and powerful. First off, with her ult up, almost impossible to gank her. So if you want a successful gank from your jungler, there is two options. One, ganking her pre-6. Two, when
Spirit Rush is on CD. Junglers without CC will have a hard time ganker her. Though I can't really think of any jungler without CC, well except a few like
Shyvana. Another important thing to note, don't think you are safe next to your turret with low health. With her ultimate, she can tower-dive, kill you and leave literally unscathed.
When to Engage?
This can be a bit tricky. The ideal situation is when her
Spirit Rush is on CD, but that is not always possible. The next best situation is when you dodge her
Charm, engage imediately. Make she is close to your tower, because if she is in the middle of the lane, she will be able to
Spirit Rush back to safety. Save your ult if she does so.
Tips:
- Dodge her skill-shots with
Lightning Rush
- Constantly harras her with
Thundering Shuriken, but don't lose CS while doing so.
- Save your
Slicing Maelstrom for when
Spirit Rush is on CD.
-
Boots and 3
Health Potion is a must starting item against
Ahri
- Play passive when she has blue buff.

Skill Set:





Difficulty: Medium



You have to be able to dodge her skill-shots. If you can, simply by moving to the right or left, don't underestimate her range. Or by using





Her ultimate,



When to Engage?
This can be a bit tricky. The ideal situation is when her



Tips:
- Dodge her skill-shots with

- Constantly harras her with

- Save your


-



- Play passive when she has blue buff.

Anivia
Skill Set:
Difficulty: Medium - Hard
Ah,
Anivia. I really hate going against this champ, for more than one reason. Well, lets start with her passive. One of the best passives in my opinion. Early game, will be very hard to kill her. Never tower-dive her early game with her passive-up (it has a 4 minute CD, regardless of CDR). The tower still hits you when you attack her in egg form.
Besides her passive, she has one of highest burst of an Ap Champion. If you get hit by her
Flash Frost, you have a "chilled" debuff on you. And while you are chilled, if she casts her
Frostbite on you, you are dealt double damage! She is one very scary bird! Her
Crystallize is pretty dam annoying as well. Another reason not to tower-dive her. She will trap you in under her turret and summone her
Glacial Storm, and you are dead.
Just play passive against an
Anivia. Dodge her
Flash Frost with
Lightning Rush, just with
Ahri. If you don't get hit by her Q, she can't do all that burst on you.
When to Engage?
As with
Ahri, if you dodge her
Flash Frost, immediately engage. Use your desired combo and your
Slicing Maelstrom. Try not to say in her
Glacial Storm's radius, it does "Tons of Damage." Remember to finish her off when she pops her egg form.
Tips:
- As aforementioned, dodge her Q and you will be fine.
-
Boots and 3
Health Potion are a must.
- Don't stay in the radius of her
Glacial Storm when it is active.
- Don't even bother killing an blue-buff
Anivia. When she does have one, just farm up and play passive.

Skill Set:





Difficulty: Medium - Hard
Ah,

Besides her passive, she has one of highest burst of an Ap Champion. If you get hit by her




Just play passive against an




When to Engage?
As with




Tips:
- As aforementioned, dodge her Q and you will be fine.
-


- Don't stay in the radius of her

- Don't even bother killing an blue-buff


This is a difficult lane. She has the highest auto-attack range of an AP Caster. And not to mention her burst is ridiculous. If she get's that Tibbers stun on you, it is very unlikely you will live, that is if you guys are evenly farmed. Well, her
Disintegrate has a smaller range than your
Thundering Shuriken. Use that to your advantage. That would be her main harrasing skill. It is on an approximately 4 second CD. Whenever she uses it to last hit, harrass her either with a single
Thundering Shuriken +
Electrical Surge, or go for a full stun of your choice. DO NOT DO THIS if she has her stun up even after she used
Disintegrate. Never get close with her stun up. If you make sure you do that, you won't have that of a hard time.
Don't underestimate her because she is an "old" champ. I have had so much people say that before and get wrecked. She is a strong AP Mid. She doesn't have any skill-shots and you have the higher range with your abilities. So just stay back, farm and harras whenever you can. She is my most feared champ to go against as
Kennen. You can't push the lane to tower to make her lose CS, because she will get every CS without even losing mana.
Skill Sequence and Item Build Explanation:
You need your
Thundering Shuriken and max it first because you need to stay out of her range of her
Disintegrate.
Either of the two builds are viable against
Annie. The idea is if you can survive her burst and still have ~ 40% health left, you can kill her. Use the first build if you are losing your lane. Use the second one if you are even with her. And if you are totally winning your lane with at least a ~ 40 cs lead, use the regular build.
When to Engage?
This is pretty obvious. Left click on
Annie and whenever she has used up her
Pyromania, imediately
Lightning Rush and unleash your combo. Remember, try to get
Electrical Surge proc on from before, for extra damage and
Mark of the Storm. But care, she needs 4 abilites to get her stun up. If she blows her ult with her other abilities as well, she will probably stun you with her
Disintegrate when it comes of CD. Try to finish her off as fast as possible, possibly under 4 seconds.
Tips:
- Stay back and farm, you have the longer range on your abilities.
- Always check how much her passive is stacked and when she has her stun up.
- If she uses her
Disintegrate too last hit, she has a rough 4 seconds before it is off CD, so harrass then.
- If
Annie gets a stun you, she is fully capable of killing you with your whole combo.





Don't underestimate her because she is an "old" champ. I have had so much people say that before and get wrecked. She is a strong AP Mid. She doesn't have any skill-shots and you have the higher range with your abilities. So just stay back, farm and harras whenever you can. She is my most feared champ to go against as

Skill Sequence and Item Build Explanation:
You need your


Either of the two builds are viable against

When to Engage?
This is pretty obvious. Left click on






Tips:
- Stay back and farm, you have the longer range on your abilities.
- Always check how much her passive is stacked and when she has her stun up.
- If she uses her

- If


Skill Set:
Difficulty: Easy - Medium
Skill Sequence:
Item Build:
This is a much easier lane. But, don't underestimate her. At level 6, she has insane amount of burst. That is why I get a
Giant's Belt before
Will of the Ancients. What you have to do when one lanes against an
Akali is simple. Be the most AGRESSIVE as you can be. At level 2, hit every
Electrical Surge proc and it's active as well. And run in with
Lightning Rush. Force her to Blue Pill (This means to Recall back to base). Until level 6, you have a great advantage. Use it! Make sure you have a distinctive more farm than her, at least 20 CS lead. Because when she hits level 6, she is an insane burst monster! She is much like
Ahri, except that she can use her
Shadow Dance ever 75 seconds at level 1 and 3 times at that! So you must have an advantage before she gets to level 6. If you do, she won't be scary later on in the game.
Skill Sequence and Item Build Explanation:
The idea is for you to give as much as harras as possible from level 2. So getting
Electrical Surge and
Lightning Rush early will give you a lot of harrasing capabilities and the ability to play agrresive.
Akali has insane burst, the best way to counter this is flat Health. You can't just build MR, because she does AP and AD damage. So health is the best way to counter her burst.
When to Engage?
Pre-6: Keep on harrasing! When she uses her
Twilight Shroud,
Lightning Rush in her shroud. All of your abilites will her her in her shroud. You will know when you hit her by a distinctive sound. Then using
Electrical Surge to find her location. A stream will come from where she is positioned. Immediately, throw a
Thundering Shuriken and you will stun her. You will know if you stunned her with a distinctive sound.
There are two situations when you should NEVER do the above combo:
1. When you are not going for the kill, and just harrasing. You'll take more damage than her.
2. When you are equally farmed/fed and you don't have a clear advantage.
Post-6: Now, this depends. If you managed to get the advantage and follow the build, you will be able to kill her before she does. Use the above method, and then after use
Slicing Maelstrom. With this you should be able to kill her. ONLY DO this if you have a clear advantage, if not DO NOT do the above combo. If you don't get the early advantage, be cautious and wait for her to blow her ult. Then get a jungle gank and kill her.
Tips:
- Be Agrresive and get the advantage before level 6
- Remember, all your abilities will hit her in her
Twilight Shroud, including your
Slicing Maelstrom
- Don't do the
Lightning Rush in to her
Twilight Shroud when you are in the 2 aforementioned situations.
- Against her burst, Health is the best defense. This is because she does AD and AP Damage. So get the Gaints's Belt portian of Rylai's Cyrstal Scepter first. Always.





Difficulty: Easy - Medium
Skill Sequence:




Item Build:



This is a much easier lane. But, don't underestimate her. At level 6, she has insane amount of burst. That is why I get a







Skill Sequence and Item Build Explanation:
The idea is for you to give as much as harras as possible from level 2. So getting



When to Engage?
Pre-6: Keep on harrasing! When she uses her




There are two situations when you should NEVER do the above combo:
1. When you are not going for the kill, and just harrasing. You'll take more damage than her.
2. When you are equally farmed/fed and you don't have a clear advantage.
Post-6: Now, this depends. If you managed to get the advantage and follow the build, you will be able to kill her before she does. Use the above method, and then after use

Tips:
- Be Agrresive and get the advantage before level 6
- Remember, all your abilities will hit her in her


- Don't do the


- Against her burst, Health is the best defense. This is because she does AD and AP Damage. So get the Gaints's Belt portian of Rylai's Cyrstal Scepter first. Always.


Kennen is an amazing and hell of fun to play Champion. He does have his counters, but you can deal with them. Remember to have fun!
Here is An AD Kennen Guide by Temzilla.
And please comment and vote it up!
Also, I would like to thank jhoijhoi for the borders and banners! Check her guides and works out: Jhoijhoi
And, I want to thank Ego Ignaxio for having the best Kennen guide over at the TSM Website. Runes are his set up, all credits for that go to him.
This is the end of: Kennen of the Lightning! Thanks for Reading!
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