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Spells:
Flash
Smite
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Introduction/Lore
When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.
''Kill. Consume. Adapt.''
-- Kha'Zix
Runes




I use the





Item Sequence






Mercury's Treads
1250

Bloodthirster
3400

Frozen Mallet
3100

Last Whisper
1450

Guardian Angel
3200
The reason why i keep the


I do



The reason why i do the

OTHER ITEMS THAT WORK WITH HIM




.













With [kha'zix] i only advise to do this 3 boots because with



The reason why i don't advise to do






This items i think that is a must on

EARLY GAME ITEMS



This itens is important for you to have in the first 20 minotes of the game because with them you already give some good burst damage and you can do the jungle really fast and gank to kill
MID GAME ITEMS




If you have this items you already are in a good path to win the game because you give so much damage because of

This is the normal skill Sequence the only thingh that you can change is the 2 skill scale you can scale



Unseen Threat lasts until consumed and has no internal cooldown. Being visible to enemy wards, minions or neutral monsters has no effect in Unseen Threat becoming available.

Active: Deal physical damage to a single target. Damage against isolated targets is significantly increased.
Cooldown: 3.5
Cost: 25 mana
Physical damage: 70 / 100 / 130 / 160 / 190 (+ 160% bonus AD)
Physical damage to Isolated Target: 100 / 145 / 190 / 235 / 280 (+ 240% bonus AD)

Range: 1000
Cooldown: 8
Cost: 60 / 70 / 80 / 90 / 100 mana
Physical Damage: 75 / 115 / 155 / 195 / 235 (+ 90% bonus AD)
Heal: 40 / 70 / 100 / 130 / 160 (+ 50% AP)

Range: 600
Cooldown: 22 / 20 / 18 / 16 / 14
Cost: 50 mana
Physical Damage: 65 / 100 / 135 / 170 / 205 (+ 80% bonus AD)

Active: Kha'Zix enters stealth for 1 second, gaining 40% bonus movement speed. Entering stealth grants Unseen Threat. Void Assault can be cast a second time within 10 seconds at no cost.
Cooldown: 100 / 90 / 80
Cost: 100 mana




The abilities that i evolve first is the

The second ability that i evolve is

The last ability is the ultimate the


The reason why i only reconsider enolving

ow that we have your roles and character down, it’s time we took a look at the camps. An important thing to know is that the camps get stronger as the game progresses. They will gain more life and damage in order to keep scaling with the game and not to give you free kills. They won’t be raid boss strong, but starting Blue at 1:55 and 2:25 may yield drastically different results. Don’t be late, and get the jungle done fast.
Initial Spawn: (1:40) Respawn Time: (1:00)
MMMThese camps have a small respawn time and will be done the most often throughout the game. These camps will be farmed by your teammates and enemies in downtime throughout the game, don’t get defensive about it. After a certain point you won’t be jungling too much anyway, and your carry needs the creep score more than you do. When you have smite up and the buff locations are down, it is acceptable to smite the small camps. With that in mind, if you just want to get something done quickly and out, feel free to use smite. I frequently smite a large wolf when in a hurry to get top lane and gank.
nitial Spawn: (1:55) Respawn Time: (5:00)
MMMThis is the most important buff to sustaining anyone’s jungle or lane. Some junglers cannot do their routes without it, so yes it is that important. Blue buff and usage of it makes or breaks a good jungler. Mana hungry junglers will want to be on teams with lanes that don’t need blue in order to succeed. On the other side of that, junglers that are not mana hungry can be paired with blue dependent characters such as Anivia. Passing off your blue buff to an AP carry makes them overpowered in lane and will lead their lane to victory. Some important things to do while doing blue buff are:
Leashing
MMMHave someone leash it for you, generally your midlane. “Leashing” is when a person on your team (usually the center laner) attacks the golem first and then leaves immediately. This pulls its attention away from you while you smash on it. If done properly, this sets up a perfect situation for you. The large golem will run from his spawning location to about the bushes attached to the tree line. If you auto attack him the entire time you will get some free damage in as well as set yourself up for fighting the golem in the bush. This has distinct advantages when considering counter jungling and invasion, so always fight the golem while in the bush. This is to say that if someone pokes in and you’re all in the bush, they will not see you, the golem or his buddies until he/she physically enters the bushes.
Control
MMMYou will always want to have control of your blue buff, and possibly theirs. If their team does not have a jungler, absolutely go and steal it (making sure to ward the river behind you so that you don’t get jumped). When they do not have a jungler my path is altered to include picking up their buff. This can be done before or after ganking a lane and will help you while hurting their team.
Sharing
MMMIn the later game, you are not master and commander of the buffs. Please don’t be the jungler that insists on taking blue buff over Anivia on your team. After you can clear the jungle without wasting much or any mana, give the blue buffs to your friendly casters. I absolutely guarantee that Anivia, Zilean or some other mana intensive monster will make better work of that blue buff than you.
Timing
MMMAs good practice, call out in team chat when the next blue buff is going to spawn. This will help you monitor where you want and need to be at different times in the game. An idea of this is “Our blue 7:53~”. This lets not only you but your team know when blue is coming back and should be gotten again. Don’t waste time getting it if it’s not necessary to do so.
Initial Spawn: (1:55) Respawn Time: (5:00)
Red buff is the most important ganking tool for most junglers. The importance of red buff is often underplayed in the lower ELO matchups, as it is harder to see the effect of it over the Blue buff. Red buff is very, very important. It allows certain junglers without an early ganking tool, such as Master Yi and Shyvanna, to put a slow on the enemy. It also does a damage over time based on level which has scored me many kills when people barely escape behind a tower. It’s a small amount of damage, but treat it like a mini-ignite. It will allow you to better control and fight other champions and is invaluable next to blue buff.
MMMAs with the blue buff, you are usually not the master of the red buff later game. It is much better to put this on Corki than Nunu. If you are an AD carry (Olaf, Nocturne), feel free to take this for the duration of the game. Once again, calling out your buff respawn helps you and your team secure them immediately.
Control
MMMAn important consideration for red buff is how bad the enemy jungler and yourself needs it. Some junglers do not pass off the blue buff, so keeping tabs on it is easy. However, junglers such as Master Yi and Shyvanna need red buff in order to gank properly. This means that counter jungling their red buff is much more powerful than blue buff, as they don’t need blue anyway. Find out how bad they need whichever buff and control it in order to control the game.
Initial Spawn: (2:30) Respawn Time: (6:00)
MThe Dragon is a critical team element. On an equal playing field of skill and composition, the game will almost completely revolve around who can control dragon and baron the best (assuming that you both can hold towers). Killing the dragon will supply YOUR ENTIRE TEAM with +190 gold, as well as the killer +25g. There are many things to know about dragon:
Awareness
MMMDragon should be warded at all times. I would even go as far as to say pink warded all the time, but if they are not warding it (low levels) that becomes a waste. Not only does warding dragon provide you with information as to whether the enemy team is doing it, but is a common thruway for the mid and jungler to come to the bottom lane as well as providing sight to the river entrance into a blue buff area. This is one of the most useful wards to have for most of the game.
Solo Dragon v. Team Dragon
MMMIn the lower skill level games, dragon can be done by yourself. I really hesitate to say that, but the reality is that most of the junglers can handle dragon solo after they get Madred’s Razors. Because of this, you can pop in and kill the dragon with relative ease and speed, and I indeed did that for a long time. In the higher skill ranges, dragon is always a team adventure, mostly because it will always be warded. Keep in mind they might be warding dragon in low level play as well, so be very careful that you don’t get killed. When doing dragon alone, you have to be paranoid of where the middle and bottom laners are. If you are halfway into dragon and they haven’t even started to move towards you, chances are they are unaware it’s happening.
MMMThe team dragon is a far safer and more effective route. While you can take down a dragon by yourself with relative ease, it will take a while. The dragon applies an attack speed debuff on you, so even characters with high attack speeds (Warwick, Xin Zhao) will take a while to kill it as well as get low on health. Because of this, get someone from bottom lane or mid lane to come help you kill the dragon. Not only will this make it safer for you to do, but will make it so that you don’t have to recall when you’re finished and can instead gank a lane or return to the jungle.
MMMYou should always make dragon a team objective. The advantages to be had outweigh those of going at it alone. Typically after a tower is taken or gank is done on bottom or mid lanes, Dragon can be done. This allows you to pull laners away and pick up kills or at least deny them farm. You have to watch for teleporting and teamfights, as many of them will happen around dragon. Keeping your team aware of dragon will give a lot more cooperation with your team, and is your job to do.
Asking for Help
MMMBefore your character is level 6 or 7 with razors, have a teammate help you, even if you can solo it just fine. If you dip below a certain health threshold, you risk not only death from a straggler, but losing the dragon kill for your team that you worked so hard for.
MMMIt is the bottom lane’s responsibility to keep tabs on the dragon. If something is happening on or around dragon, one or both of the bottom laners should be there to help kill the dragon or any players doing it. Though many people do not know their role, bottom always has 2 people for this exact reason. Make sure you ask your bottom lane to check dragon periodically and/or to help you with it. While it is technically their responsibility, you can’t rely on someone to know this automatically.
Timing
MMMYou want to call out the next dragon in order to maximize your team’s gold. If you did the dragon solo, you still want to say it in chat just so you have record of when you want to go back and do
Initial Spawn: (15:00) Respawn Time: (7:00)
Baron provides a huge buff and is a beast to take down. You will almost always need your entire team to kill him at any stage of the game, unless you’re a fed Warwick. The times to do Baron are not pertinent to jungling at all, so I will not cover them. The choice of timing on baron is a skill and is not able to be described in clear cut terms. You want to do Baron when you have time to kill him unopposed. The jungler usually has the tools to take down Baron and tank him as long as the team is helping. Remember to last hit him with smite or it will get stolen and posted on youtube as hilarious hijinks.
The lesser camps (wolves, wraiths, small golems)
Initial Spawn: (1:40) Respawn Time: (1:00)
MMMThese camps have a small respawn time and will be done the most often throughout the game. These camps will be farmed by your teammates and enemies in downtime throughout the game, don’t get defensive about it. After a certain point you won’t be jungling too much anyway, and your carry needs the creep score more than you do. When you have smite up and the buff locations are down, it is acceptable to smite the small camps. With that in mind, if you just want to get something done quickly and out, feel free to use smite. I frequently smite a large wolf when in a hurry to get top lane and gank.
Blue buff
nitial Spawn: (1:55) Respawn Time: (5:00)
MMMThis is the most important buff to sustaining anyone’s jungle or lane. Some junglers cannot do their routes without it, so yes it is that important. Blue buff and usage of it makes or breaks a good jungler. Mana hungry junglers will want to be on teams with lanes that don’t need blue in order to succeed. On the other side of that, junglers that are not mana hungry can be paired with blue dependent characters such as Anivia. Passing off your blue buff to an AP carry makes them overpowered in lane and will lead their lane to victory. Some important things to do while doing blue buff are:
Leashing
MMMHave someone leash it for you, generally your midlane. “Leashing” is when a person on your team (usually the center laner) attacks the golem first and then leaves immediately. This pulls its attention away from you while you smash on it. If done properly, this sets up a perfect situation for you. The large golem will run from his spawning location to about the bushes attached to the tree line. If you auto attack him the entire time you will get some free damage in as well as set yourself up for fighting the golem in the bush. This has distinct advantages when considering counter jungling and invasion, so always fight the golem while in the bush. This is to say that if someone pokes in and you’re all in the bush, they will not see you, the golem or his buddies until he/she physically enters the bushes.
Control
MMMYou will always want to have control of your blue buff, and possibly theirs. If their team does not have a jungler, absolutely go and steal it (making sure to ward the river behind you so that you don’t get jumped). When they do not have a jungler my path is altered to include picking up their buff. This can be done before or after ganking a lane and will help you while hurting their team.
Sharing
MMMIn the later game, you are not master and commander of the buffs. Please don’t be the jungler that insists on taking blue buff over Anivia on your team. After you can clear the jungle without wasting much or any mana, give the blue buffs to your friendly casters. I absolutely guarantee that Anivia, Zilean or some other mana intensive monster will make better work of that blue buff than you.
Timing
MMMAs good practice, call out in team chat when the next blue buff is going to spawn. This will help you monitor where you want and need to be at different times in the game. An idea of this is “Our blue 7:53~”. This lets not only you but your team know when blue is coming back and should be gotten again. Don’t waste time getting it if it’s not necessary to do so.
Red Buff
Initial Spawn: (1:55) Respawn Time: (5:00)
Red buff is the most important ganking tool for most junglers. The importance of red buff is often underplayed in the lower ELO matchups, as it is harder to see the effect of it over the Blue buff. Red buff is very, very important. It allows certain junglers without an early ganking tool, such as Master Yi and Shyvanna, to put a slow on the enemy. It also does a damage over time based on level which has scored me many kills when people barely escape behind a tower. It’s a small amount of damage, but treat it like a mini-ignite. It will allow you to better control and fight other champions and is invaluable next to blue buff.
MMMAs with the blue buff, you are usually not the master of the red buff later game. It is much better to put this on Corki than Nunu. If you are an AD carry (Olaf, Nocturne), feel free to take this for the duration of the game. Once again, calling out your buff respawn helps you and your team secure them immediately.
Control
MMMAn important consideration for red buff is how bad the enemy jungler and yourself needs it. Some junglers do not pass off the blue buff, so keeping tabs on it is easy. However, junglers such as Master Yi and Shyvanna need red buff in order to gank properly. This means that counter jungling their red buff is much more powerful than blue buff, as they don’t need blue anyway. Find out how bad they need whichever buff and control it in order to control the game.
Dragon
Initial Spawn: (2:30) Respawn Time: (6:00)
MThe Dragon is a critical team element. On an equal playing field of skill and composition, the game will almost completely revolve around who can control dragon and baron the best (assuming that you both can hold towers). Killing the dragon will supply YOUR ENTIRE TEAM with +190 gold, as well as the killer +25g. There are many things to know about dragon:
Awareness
MMMDragon should be warded at all times. I would even go as far as to say pink warded all the time, but if they are not warding it (low levels) that becomes a waste. Not only does warding dragon provide you with information as to whether the enemy team is doing it, but is a common thruway for the mid and jungler to come to the bottom lane as well as providing sight to the river entrance into a blue buff area. This is one of the most useful wards to have for most of the game.
Solo Dragon v. Team Dragon
MMMIn the lower skill level games, dragon can be done by yourself. I really hesitate to say that, but the reality is that most of the junglers can handle dragon solo after they get Madred’s Razors. Because of this, you can pop in and kill the dragon with relative ease and speed, and I indeed did that for a long time. In the higher skill ranges, dragon is always a team adventure, mostly because it will always be warded. Keep in mind they might be warding dragon in low level play as well, so be very careful that you don’t get killed. When doing dragon alone, you have to be paranoid of where the middle and bottom laners are. If you are halfway into dragon and they haven’t even started to move towards you, chances are they are unaware it’s happening.
MMMThe team dragon is a far safer and more effective route. While you can take down a dragon by yourself with relative ease, it will take a while. The dragon applies an attack speed debuff on you, so even characters with high attack speeds (Warwick, Xin Zhao) will take a while to kill it as well as get low on health. Because of this, get someone from bottom lane or mid lane to come help you kill the dragon. Not only will this make it safer for you to do, but will make it so that you don’t have to recall when you’re finished and can instead gank a lane or return to the jungle.
MMMYou should always make dragon a team objective. The advantages to be had outweigh those of going at it alone. Typically after a tower is taken or gank is done on bottom or mid lanes, Dragon can be done. This allows you to pull laners away and pick up kills or at least deny them farm. You have to watch for teleporting and teamfights, as many of them will happen around dragon. Keeping your team aware of dragon will give a lot more cooperation with your team, and is your job to do.
Asking for Help
MMMBefore your character is level 6 or 7 with razors, have a teammate help you, even if you can solo it just fine. If you dip below a certain health threshold, you risk not only death from a straggler, but losing the dragon kill for your team that you worked so hard for.
MMMIt is the bottom lane’s responsibility to keep tabs on the dragon. If something is happening on or around dragon, one or both of the bottom laners should be there to help kill the dragon or any players doing it. Though many people do not know their role, bottom always has 2 people for this exact reason. Make sure you ask your bottom lane to check dragon periodically and/or to help you with it. While it is technically their responsibility, you can’t rely on someone to know this automatically.
Timing
MMMYou want to call out the next dragon in order to maximize your team’s gold. If you did the dragon solo, you still want to say it in chat just so you have record of when you want to go back and do
Baron Nashor]
Initial Spawn: (15:00) Respawn Time: (7:00)
Baron provides a huge buff and is a beast to take down. You will almost always need your entire team to kill him at any stage of the game, unless you’re a fed Warwick. The times to do Baron are not pertinent to jungling at all, so I will not cover them. The choice of timing on baron is a skill and is not able to be described in clear cut terms. You want to do Baron when you have time to kill him unopposed. The jungler usually has the tools to take down Baron and tank him as long as the team is helping. Remember to last hit him with smite or it will get stolen and posted on youtube as hilarious hijinks.
In the game try to buy sight ward and
Vision Ward exepecial to place in the dragon and in the baron to see if your oponents are there and to clear ther wards to do them with out them to see.
And never forget to use the ward that the wriggle´s lqntern gives.

And never forget to use the ward that the wriggle´s lqntern gives.
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