Table of Contents
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1Introduction
2Getting Ready
3Abilities
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4Itemization
5Gameplay
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Hi! I'm Khazem, a diamond rated League of Legends player. I've been playing this game since early season 1, playing mainly top lane in all that time.
I started playing Riven on her release day in season 2 and loved her from the very first game. I never really took her very seriously though as I wasn't very good at her. Though in season 3 I started playing her more often and eventually became a Riven main and made it to Diamond.
In this guide I will try and explain my method of being succesful with Riven and how to overcome some of her weaknesses.
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FLASH
The best possible summoner spell for Riven. Often needed to enable aggressive plays in teamfights. Other than that it's very useful for chasing, dodging skillshots that would otherwise kill/CC you or escaping bad situations.
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IGNITE
Used to finish people off/adding on to your all-in damage. Because Riven's main objective is to do damage and kill, this is the most suitable other summoner spell to choose next to Flash.
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RUNES
The most standard runepage. The extra AD helps you last hit and deal more damage with your abilities/auto attacks. Armor and MR are defensive runes you'll need to have a stronger laning phase. Do not take armor penetration because Riven will still deal more damage to champions with AD runes as opposed to ARP runes for most of the game. Additionally, Valor scales with your AD.
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ALTERNATIVE - LIFE STEAL
The more I use these, the more I like them. It just makes a Doran's Blade start a little more viable, having some more sustain to fall back on.
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ALTERNATIVE - COOLDOWN REDUCTION
Cooldown reduction is one of the best stats for Riven because her entire kit revolves around using them as much as possible. If you're not too worried about magic damage you can use these.
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OFFENSE: 21
In the first tier you want to get the CDR over the attack speed because your damage (and defense) comes mainly from using your abilities more.
Double-Edged Sword
is a good filler needed to get past tier 2.
In the third tier I opt for
Spell Weaving
because all Riven's abilities count as spells.
Executioner
works great with her ultimate and helps you secure kills.
Follow up with
Blade Weaving
to empower your abilities even more and put the remainder of your points into
Warlord
,
Devastating Strikes
and
Havoc
- all for more damage output.
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DEFENSE: 9
The other 9 points should go in defense to give you a few nice stats to increase your laning power. Both
Block
and
Unyielding
are very good masteries to make you stronger in damage trades. I choose
Recovery
over
Enchanted Armor
because Riven generally doesn't get a whole lot of defensive stats so adding 5% to that won't make a very big difference. Then again, 5% is never all that great.
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RUNIC BLADE
Riven's abilities charge her blade, causing her to do a bonus 20 / 25 / 30 / 35 / 40 / 45 / 50 % of her total attack damage on her next autoattack.
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 details
The amount increases at level 3, and every 3 levels from there on. Riven can store up to 3 charges, and will only expend one at a time.
USEFUL TIPS
- Runic Blade stacks will expire in 5 seconds if none of the charges are expended/added.
- Runic Blade charges are not expended when attacking structures and do no bonus damage.
- The bonus damage from Runic Blade does not apply to Riven's critical strikes.
- The bonus damage from Runic Blade benefits from life steal.
- When going for a trade/kill, always make sure to proc your charges in between abilities for maximum damage output.
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BROKEN WINGS
Riven steps forward and lashes out in a series of powerful sword slashes that will damage all enemies nearby for 30 / 55 / 80 / 105 / 130 (+0.7 per bonus attack damage) physical damage and a total of 90 / 165 / 240 / 315 / 390 (+2.1 per bonus attack damage) physical damage. This ability can be activated a second time within 4 seconds, and a third time within 4 seconds of that. On the third activation she will also knock up nearby enemies and have a larger radius of damage. All three strikes will deal the same amount of damage.
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 details
- No cost
- Cooldown: 13 seconds
- Range of dash: 260
- Diameter of damaging AoE: 225 (estimate)
- Diameter of third strike's damaging AoE: 300 (estimate)
- Knockup: 225
USEFUL TIPS
- Broken Wings does not proc on-hit effects.
- Broken Wings will not damage
Black Shield but the knockup from the third hit is negated.
- Broken Wings' dash speed is roughly equivalent to 475 movement speed. At 550 movement speed, however, simply moving is faster than using Broken Wings as a method of faster travel.
- Broken Wings has a 0.5 second cooldown between each activation.
- Unlike most abilities that consist of multiple casted components, Broken Wings' cooldown will start upon the first activation instead of after the last activation.
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KI BURST
Riven deals 50 / 80 / 110 / 140 / 170 (+1.0 per bonus attack damage) physical damage and stuns nearby enemies for 0.75 seconds.
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 details
- No cost
- Cooldown: 11 / 10 / 9 / 8 / 7 seconds
- Diameter of AoE: 250
USEFUL TIPS
- Ki Burst does not proc on-hit effects.
- Ki Burst will not damage Black Shield and the stun is negated.
- Ki Burst cancels/ignores the animation of
Blade of the Exile
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VALOR
Riven dashes towards the cursor and gains a 60 / 90 / 120 / 150 / 180 (+1.0 per bonus attack damage) shield for up to 2.5 seconds.
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BLADE OF THE EXILE
Riven's sword reforms, gaining 20% bonus attack damage, extended range on her damaging abilities and autoattacks for 15 seconds. She is also granted the ability to use Wind Slash once for the duration.
Riven can activate the ability to emit a shockwave in a long cone in front of her that deals a minimum of 80 / 120 / 160 (+0.6 per bonus attack damage) and a maximum of 240 / 360 / 480 (+1.8 per bonus attack damage) physical damage to all units hit based on their missing health.
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 details
- No cost
- Cooldown: 110 / 80 / 50 seconds
- Range: 900
- Missile speed: 2200
- Bonus autoattack range: 75
- Bonus Ki Burst range: 75 (estimate)
- Broken Wings new AoE: 325 (estimate)
USEFUL TIPS
- The range on
Valor is not increased by Blade of the Exile.
- Wind Slash has a one second delay after Blade of the Exile is activated before it can be cast.
- Wind Slash has a 0.25 second casting time.
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This is the general ability sequence for
Riven. Q > W > E, R whenever possible. Regardless of what abilities you take at levels 1, 2 and 3, always make sure you have all 3 of your abilities when you hit level 3.
In hard matchups or when you're generally having trouble in lane, max
Valor second.
In certain matchups that require you to survive untill level 3, you can get a point in
Valor at level 2 or even level 1.
Before I make a list of what items are good to get, let me start of by explaining what stats to prioritize when building on Riven and why.
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ATTACK DAMAGE
All of Riven's abilities scale with AD, therefore it is the most important stat by far. Not only does it increase your damage, it also increases your defense through giving you a much stronger shield. Always look to build damage on Riven, even when behind.
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COOLDOWN REDUCTION
Compliments all of Riven's strong points very nicely. If your cooldowns are lower, you can use your abilities more -> you do more damage, your mobility goes up and you get more shields.
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ARMOR PENETRATION
People will usually build armor whenever a Riven starts to get fed. Getting armor penetration will help you bypass that armor so that you can still do a lot of damage.
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LIFE STEAL
Because Riven doesn't have any innate sustain, she needs lifesteal to keep her health up so that she can keep putting pressure on her lane or even sustain a little in teamfights.
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WARDING TOTEM
The trinket of choice for the early laning phase. You're not going to be able to buy a ward at the start so this will at least give you some vision when you really need it.
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Pretty common starting build. Usually paired with lifesteal quints, this start gives you a good mix of damage, survivability and sustain.
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The ideal starting build if you're looking for early kills. A red elixir gives you more kill potential than a Doran's Blade does. However, you really need to make it count as it's a 350 gold investment that doesn't otherwise build into anything else.
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My preferred starting build when laning against a safe ranged opponent. It gives you all the lane sustain you need to get the levels you need to go aggressive. As mentioned before, the alternative is a Doran's Shield, but having only 1 Health Potion makes this risky in some scenarios.
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Good start in an easy lane matchup. Allows you to get a very quick brutalizer and snowball the lane.
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THE CORE BUILD
These are the 3 main items you want to make your build around. Gives you a good mix of all the important stats you need to kill stuff.
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THE BLOODTHIRSTER
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VS.
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RAVENOUS HYDRA
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+ Has more AD and Lifesteal than a Hydra when stacked.
+ Is 100 gold cheaper.
+ Earlier power spike when buying B. F. Sword over Pickaxe and Long Sword.
- Lose stacks on death.
- B. F. Sword is a 1550 gold investment.
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+ Stronger waveclear without having to use abilities.
+ Gives you an extra damage proc every 10 seconds.
+ Doesn't require stacking.
- Less overall damage.
- Requires more item slots to build up unless you have a lot of gold.
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THE BLOODTHIRSTER
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THE BRUTALIZER
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Alternative to the Ravenous Hydra as main AD item. While it has the potential to do more damage than a hydra, you need to be at max stats for it to really be worth getting over one. Only get this if you're very far ahead.
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THE BLACK CLEAVER
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YOUMUU'S GHOSTBLADE
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One of two possible upgrades from your brutalizer. Get this for reliable damage and for the useful little health boost.
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I personally am a huge fan of this item on Riven. While it might seem strange, it gives both AD and ARP which are very useful, on top of some crit chance that combined with your passive can REALLY hurt. Though the best feature of this item is the little move/attack speed boost that adds to your already really high moblity.
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ARMOR
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MAGIC RESISTANCE
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RANDUIN'S OMEN
Makes it harder for AD carries to kite you and gives you some nice defense against them and other auto attackers in general. The on use slow is also very nice for catching up to people or even for peeling if needed.
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BANSHEE'S VEIL
Grants you some good defenses against an AP heavy team with the added bonus of a shield that can block a key ability.
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GUARDIAN ANGEL
If you're just getting blown up in teamfights you can get one of these. Strong item to get if you're ahead, the only melee threat or if you know you're about to go for an important teamfight.
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MAW OF MALMORTIUS
One of the more powerful defensive items for Riven as it also grants her some AD which adds to her shield strength. If magic damage bothers you, this item and its magic shield will help you a ton.
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SPIRIT VISAGE
Grants you some good defenses against an AP heavy team with the added bonus of some extra healing from your lifesteal items and some CDR if you aren't already capped. Recommended over Banshee's Veil in most scenarios.
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MERCURIAL SCIMITAR
Gets rid of stuns, slows and also that pesky Exhaust. Recommended defensive item if you're facing strong crowd control.
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IONIAN BOOTS OF LUCIDITY
In most games, these will be the boots you want to get. They're a very cheap source of a good chunk towards your CDR cap and grant you a LOT of extra moblity.
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ENCHANTMENT: DISTORTION
By far the best enchantment for Riven just because it reduces the cooldown of your best friend Flash. More flashes = more plays.
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MERCURY'S TREADS
Probably the only viable source of tenacity for top lane Riven. If you're having a lot of trouble getting onto your desired targets because of CC, get these.
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ENCHANTMENT: HOMEGUARD
If you're recalling and you're in a rush to get somewhere you can buy this enchantment. It really doesn't have many uses beyond that for Riven so avoid this if you can, but buy them if you must.
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So now I've listed all the items that are good to buy, you still need to be able to make a good build using those items. Knowing what items to get comes with experience but here's a couple of standard guidelines.
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STARTING
Start with any of the above listed starting items, depending on what your lane opponent is. For example: If you're against a Lee Sin you're probably going to have a lot of early fights -> buy an Elixir of Fortitude.
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FINISHING THE BUILD
So at this point you should have 4 completed items. Boots, a main AD item ( Ravenous Hydra or Bloodthirster), The Brutalizer and Last Whisper. Now it's time to determine wether or not you need/want a defensive item. If yes, choose a defensive item accordingly. If no, get more offense! Good items to get at this point are either of the 2 The Brutalizer upgrades or another strong AD item (BT if you have hydra, hydra if you have BT)
Don't forget to upgrade your boots and your trinket.
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The laning phase is probably the most important phase in the game for Riven. She's a very lane dominant champion that when given a finger takes an arm and will snowball out of control. If you play your laning phase well and win it, you will always have a big impact on the game.
In most lanes you'll want to just start with your Broken Wings and try to hit level 2 before your laning opponent without pushing your lane too hard. This is done by comparing your creeps' health with their creeps' health. If your opponent started Cloth Armor or Doran's Shield, avoid trading with them before you hit level 2.
When you hit level 2, you can try and pull off the ol' level 2 cheese, where if your opponent is near you as the creep you need to hit level 2 dies, you pop your red pot as the creep is dying, level your W while you're hitting him with your first Q and AA, hit him with the W + ignite and go for the kill.
Do note: This isn't a very reliable first blood method anymore because it's been played out pretty hard and people will see it coming from a mile away, but that shouldn't stop you from trying anyway!
So now you've got your lane pushing. If you were able to chunk your opponent, just continue to slow push the lane. If not, you can go ahead and shove it into the tower in order to reset it. After you've pushed it all the way, go and place your Trinket Ward.
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The idea behind these ward spots is that junglers will usually cross these paths when ganking your lane. While these aren't 100% consistent, they are the most reliable early warding spots.
Once you've gained an advantage and you reset your lane by pushing it under the turret, it should now be pushing and you should be looking to freeze. Freezing the lane is done by keeping the amount of enemy minions higher than yours while making sure they don't get too close to your turret. The sweet spot for freezing a lane shown below.
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As you can clearly see, there are more enemy minions than there are allied minions. This ensures that my minions always die first and so the lane will stay around that area for as long as I want it to be. This allows me to zone my lane opponent if I am far enough ahead to do so.
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Teamfighting on Riven can be pretty difficult to pull off. People recognize her as a pretty big threat and will act really careful around you if you're fed, as well as focusing you with a lot of crowd control. Being a good Riven means playing around that and getting to the targets you want to be getting to.
Riven's main role in teamfights will always be doing damage. It's not your job to protect your AD carry from their front line and it's not your job to CC key targets. Your job is to get in their backline and kill their carries.
The most reliable way of doing this is with Flash. Try and sneak around the battlefield and get into a good position where you can approach their backline as the teamfight erupts. Use the chaos of it all to Flash onto your target, stun and kill em.
If their backline is strong and well-protected, always wait for them to be occupied with someone else. Riven needs the element of suprise to be able to really get in there and do some serious damage. If they know you're there, they're just going to CC and kill you instantly.
If getting onto their backline really isn't an option, you can stay with your team and help them kill whoever jumps in. See hero kill hero.
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 More Information
Auto attack based champion that loses to Riven in damage trades. Every time you trade with Aatrox he will try to sustain up any damage he takes. You avoid this by playing very aggressively and punishing him for every last hit he tries to get. Don't be intimidated by his passive, unless you're really low it won't make a difference in an all-in.
At level 6, try and force him into his passive before firing off your Wind Slash so you can use it whenever he pops back up.
As long as you don't let him sustain up when you're kind of low, this lane should be yours.
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Starts off a little tricky but as you gain a few levels this becomes really easy. Put a point into Valor at level 2 and just play it safe untill you hit level 3. When you have all of your abilities you can look to go aggressive.
Make sure when trying to farm to use your Valor to shield a large portion of her Q harass. She'll quickly go OOM while you're just farming and sustaining. In an all in fight, she does have some potential to outplay you with her Rappel but Riven has a pretty strong edge in that fight.
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Nasus is a serious pushover in the early laning phase at which point you're incredible strong. He stands no chance fighting you and you want to take advantage of that. Keep punishing him when he's trying to run up to creeps to CS them. Make sure not to keep pushing him under turret because he has an easy time last hitting creeps with his Q and this'll just allow him to get farmed and to keep himself sustained while you're unable to harass him. Freeze the lane and keep him back so that he doesn't get the chance to outscale you. Be wary of ganks because his Wither makes escaping very hard.
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Nidalee has a very weak early laning phase and again you can abuse this and snowball on her. She'll try to stay back and keep safe but she's vulnerable when she's trying to go for cs. Whenever she runs up to last hit a creep you close the gap with Broken Wings and beat her up. Before level 6 she can't really do anything back to you and after 6, if she does try, you can just kill her.
Again, try not to keep her under turret and this lane should not be a problem at all.
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If I would have to name the champion that is the easiest to face in lane as Riven, it would be Rengar. He's a squishy melee that does less damage than Riven so he has no way of being close to her, let alone fight her. Just try to fight him whenever he goes for cs and you'll automatically win this lane.
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Another auto attack based champion who can't really trade with Riven's damage. This guy can get a little scary if he reaches high levels of rage so it's your job to prevent that. Keep trading with him when he's low on range and you'll force him to use it all to heal himself. If he doesn't crit too often you will come out ahead by a ton in these trades. Build a quick Youmuu's Ghostblade for the ability to chase him down if needed.
After 6, you can use your ultimate to force him into Undying Rage, which will usually cause him to retreat after which you can finish him off with an Ignite (if you were able to stay close to him).
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Vladimir poses absolutely no threat to you in the early game. Try to make sure he doesn't get free Q's on you and go aggressive whenever your abilities are off cooldown and he's looking to farm.
Get a quick Hexdrinker and this guy can't lay a finger on you anymore.
As a general rule, do not push him under the turret. If you do, make sure to try and reset your lane. A Vladimir who's forced under his turret is a freefarming Vladimir that will eventually become a problem.
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This lane is all about the first 4 levels. Irelia has a weak spot here that you can abuse but don't get too cocky. When going in for a trade make sure there aren't too many enemy minions around and always back off after using your abilities. If she stuns you while you have minion agro from a lot of minions you might end up losing the trade despite doing way more damage than her.
Build early lane dominant items such as red pot and 2x doran's blade and you if you play it well you can get an advantage over her. Once you get ahead you can stay ahead because she won't be tanky enough to defend herself from your damage.
If you fall behind, build lifesteal and use your abilities to disengage whenever she dashes onto you. Farm up and try to be relevant in teamfights.
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This is actually a pretty easy lane as long as you don't make a huge mistake. Riven's early laning phase is stronger than Jax's, especially with a red pot. Look to be aggressive in that early period and build up an advantage big enough so he doesn't completely destroy you as he scales up in the game.
Whenever he uses his E, use your abilities to disengage and then when it's down you are free to go to town on him.
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A skill match up that is slightly in your favor. Try and trade with him in the presence of minions so you can avoid his Q's. If there's no minions nearby, try to save either a Q charge or an E to dodge his Q.
If you succesfully dodge his Q's, you should have no problems at all. If you do get hit, just try and back off into your minion wave and trade with him there. Be careful when you're low as he has a very high execute potential when he lands a Q.
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While I put this under medium, I'd say this kind of falls into a easy-medium category. Build Hexdrinker, trade with him when all your abilities are up and you can shield his damage and you should come out ahead. Don't take free harass from his flame spitter when farming.
When going all-in at level 6, save at least one dash to get out of his ultimate when he does decide to use it.
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This matchup borders with hard because a good Shen can really give you a hard time. It is important that you do whatever you can do to get ahead early game. Do this by starting with a red pot and playing very aggressively early on. At this point he isn't tanky enough to do much to you and you're free to do whatever. Don't get taunted in tower range and be careful of ganks.
Skip The Brutalizer in this lane untill later in favor of a faster Ravenous Hydra. The life steal will help you win trades even if he gets really tanky because you can sustain up afterwards. If you are able to get an early kill, this lane can be very managable. If not, get life steal and farm up.
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A skill match up that is slightly in your favor. Try and trade with him in the presence of minions so you can avoid his Q's. If there's no minions nearby, try to save either a Q charge or an E to dodge his Q.
If you succesfully dodge his Q's, you should have no problems at all. If you do get hit, just try and back off into your minion wave and trade with him there. Be careful when you're low as he has a very high execute potential when he lands a Q.
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Quite a terror due to his innate tankiness and his pretty damn long silence, on top of some pretty high base damages. You can kind of negate his early advantage by starting with a red pot and going aggressive during that time. IF you can get a kill there, you -should- be okay. Don't count on it though as when he does complete his Sunfire Aegis he becomes nearly impossible to deal with for Riven unless you're very far ahead.
Your best bet is to call for your jungler for some early ganks to get you going and snowballing in this lane.
Avoid building The Brutalizer untill after you've completed both Ravenous Hydra and Last Whisper.
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So if you play Riven you probably get people picking Renekton against you quite often. This is because this matchup is literally impossible if the Renekton doesn't screw up majorly. It's kind of the same deal as with Garen, where he is innately pretty tanky, has high base damages and to add to that this guy has a ton of sustain to boot.
Your only hope here is to start red pot, with which you will have a small advantage in the early laning phase, and make the difference there. If you can't get really far ahead in that time period there's really not much more you can do than just max your Valor, get a ton of life steal and maybe even some armor and try to farm up. If he stays even with you he will simply outtrade and outsustain you and eventually destroy you with his ultimate.
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THE WALL JUMP
Let's start off with the most commonly used and probably also the most useful trick, the wall jump. Ever since patch 3.8, Riven has the ability to jump over certain walls and objects using the third activation of Broken Wings.
While this does require some practice to master, it's not a very hard trick to actually do.
Here's a video properly displaying this technique.
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USING
VALOR TO CANCEL ANIMATIONS
You can cancel the animation of Riven's Broken Wings (all 3 activations) and Blade of the Exile by using them during the animation of Valor. Simply tap your E and the desired ability in rapid succession to cancel the animation of the second ability. This is mostly used to remove the long cast time on Blade of the Exile.
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CANCELLING THE ANIMATION ON
TIAMAT/HYDRA
If you've built these items before I'm sure you'll have noticed these too have an annoying little cast animation. But once again, we can cancel that animation using Riven's abilities.
This is also a fairly easy trick to do. The best way to do this is to use a Ki Burst at the same time you're using your Hydra/Tiamat. This will display the Ki Burst animation while showing the AoE particles of the Hydra/Tiamat.
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USING
TIAMAT/HYDRA TO
REMOVE
KI BURST'S CAST TIME
This is more of a damage combo but also a form of animation cancelling. This is used to gapclose and stun without having to stop moving.
This is done by activating your Hydra/Tiamat during the animation of Valor, after which you instantly press Ki Burst and Broken Wings
Note: If you're doing the same thing but going for a kill, you can use your Blade of the Exile at the same time you're using Ki Burst in previous combo.
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CANCELLING THE ANIMATION ON
WIND SLASH
Another useful trick if you're chasing and can't afford to lose seconds. Cancel the casting animation of Wind Slash by casting it at the same time as a Broken Wings activation.
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THE QUICK COMBO
Mainly used for clearing jungle or fighting stationary targets, this trick allows you to attack faster than you usually could by interrupting the casting animation of your Broken Wings activations. This is a bit trickier to do than Riven's other tricks.
You attack something with Broken Wings. While Riven is performing her animation, you give her a movement command away from the target and then quickly auto attack that target and you repeat this 3 times. You have to be really quick about the movement and auto attack commands or it won't be worth it.
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