Kog'Maw Build Guide by TheSavior

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League of Legends Build Guide Author TheSavior

Kog Maw - Death From Above

TheSavior Last updated on April 22, 2012
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by Minami » April 3, 2012 1:43am | Report

great guide! +1 from me
Short yet detailed with clips and images, not so boring like other guides~
Love it~



Thanks to Arcana3 for making this awesome sig! :)

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by MissMaw » April 4, 2012 1:02pm | Report

Hiya, I'm here reviewing your guide upon your request at jhoijhoi's review shop.

So I'll just start with the cheat sheet,
I don't like your purchase order, like zerk's should go before any other item. Yout item build has no survibility what's-so-ever. Like even with the 300 damage he will die in seconds.
Armor seals man, armor seals. They're like the best rune in the game >.> Plus you don't mention any flat AD runes...

On to the guide,
-First of all, you keep saying stuff like Amazing Range with his Bio-Arcane Barrage, the truth is that while W gives you a range boost the real amazing range he has is his ultimate (duh :p)
-Cons section is kinda off.
Like you said, Not a lot of escapability and then you said No real way to escape. Which is the same thing. Also wrote Can be hard early game.. but you didn't say what. Did you mean the gameplay? Having no escape?
-You gave zero alternatives. No alternative runes.. No alternative masteries.. No alternative items..
-I don't think you understand what Situational Items are. They're not the item you switch doran's with, they're the item that you take when your team is xxx, or the enemy team is xxx.
-Should go more in-depth with the Laning partners chapter.
-You didn't mention anything about when to take doran's blade or vampiric scepter (i don't think that's good that early anyway) or boots.
-Didn't mention Late game
-Should put some space between the screen shots and the text in Tips and Screenshots chapter.
-You didn't say anything about farming or last hitting , which is crucial on ad carries.

Well that's about it, hit me a pm if you fix some stuff from above and want a rereview :p
It's been a pleasure ^^


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by Fulundry » April 4, 2012 6:17pm | Report

VOTED +1

Well, this is a super glass cannon build, and you really only have one way of escaping. If you have a decent team that can protect you, you'll destroy everything in sight, but it's kinda situational. Still, the guide is well coded, explanations are good, and I do think it will be effective much of the time.


If I'm reviewing your guide, it'd be nice to return the favor.
Many thanks to The_Nameless_Bard for the great sig
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by TheSavior » April 4, 2012 6:55pm | Report

MissMaw wrote:

So I'll just start with the cheat sheet,
I don't like your purchase order, like zerk's should go before any other item. Yout item build has no survibility what's-so-ever. Like even with the 300 damage he will die in seconds.
Armor seals man, armor seals. They're like the best rune in the game >.> Plus you don't mention any flat AD runes...


Firstly, thank you for reminding me about that actually. I have meant to put Zerk's before malady but it slipped my mind. Secondly, I will keep in mind the Armor seals, I didn't really think too much about them but after a few comments given to me stressing them, including yours, I will definitely try them out.

MissMaw wrote:
-First of all, you keep saying stuff like Amazing Range with his Bio-Arcane Barrage, the truth is that while W gives you a range boost the real amazing range he has is his ultimate (duh :p)


Haha, yes obviously his ultimate has incredible range, and I suppose I should stress that more. But what I wanted to do was keep Bio-Arcane Barrage in mind. It increases your range by an exceptional amount, and I think I a lot of people underestimate it.

MissMaw wrote:
-Cons section is kinda off.
Like you said, Not a lot of escapability and then you said No real way to escape. Which is the same thing. Also wrote Can be hard early game.. but you didn't say what. Did you mean the gameplay? Having no escape?


Thank you for pointing that out, I will adjust it accordingly. As for the early game comment, the reason I did not explain what I meant by it can be hard early game, is merely because of the problem it had with my coding, as it made the entire section look off because of the length. I will, however add more information under the Information chapter regarding the pros and cons and explain them more.

MissMaw wrote:

-You gave zero alternatives. No alternative runes.. No alternative masteries.. No alternative items..
-I don't think you understand what Situational Items are. They're not the item you switch doran's with, they're the item that you take when your team is xxx, or the enemy team is xxx


On the contrary, I did in fact add alternative runes under my preferred one (although not armor seals yet). The alternative masteries I am working on thanks to Jpikachu1999's comment, and I have been testing each of the ones we discussed more. As for your comments on my situational items. That section does say depending on the team and the way the game is going. However I did in fact mix alternative with situational items, which I shouldn't have done and am editing to clear up some confusion. My only alternative items on there are the The Bloodthirster, Mercury Treads and the Frozen Mallet, while there are others that I need to add.

I will adjust this section to split up the situational and alternative items. I am also editing the items to give more detail on the item and situation it should be used in.

MissMaw wrote:

-Should go more in-depth with the Laning partners chapter.


Thank you for the advice.

MissMaw wrote:

-You didn't mention anything about when to take doran's blade or vampiric scepter (i don't think that's good that early anyway) or boots.


Adding more information about the situations. As for the vampiric scepter, I am actually taking it out. I don't like it as much as I did. It is not as viable as it was in less competitive matches.

MissMaw wrote:

-You didn't say anything about farming or last hitting, which is crucial on ad carries.


I did mention it once, but I didnt go into specifics and basically just said that you need to last hit. I will add a more detailed portion of that, thanks!

MissMaw wrote:

Well that's about it, hit me a pm if you fix some stuff from above and want a rereview :p
It's been a pleasure ^


Thank you very, very much for criticizing my guide! Note, these above changes have not all gone into effect yet and I will PM you when I request a re-review. Thanks again!


Thanks to jhoijhoi for the sig(s)!
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by Vitigam » April 9, 2012 9:04am | Report

Hey, I am reviewing you guide because of your request on JhoJhoi's Review Shop.

First off, get Berserker's Greaves before Malady.

In your cons, "Not a lot of escapability" and "No Way to Escape", are the same thing. No need to add both of them.

The biggest problem with your build IMO, is, you have no surivability at all! Absolutely nothing. Greater Seal of Alaricity is nice and all, but Greater Seal of Resilliance is much better. Trust me, damage is nice, but a dead Kogmow is useless. Also, CDR on Kogmow? I think your forgetting two things. 1. Kogmow is mana hungry. 2. And most importantly, Kogmow is an AD/AS Champion, not a caster. You will run out of mana very fast anyways if you spam with your CDR. And Kogmow is a right-click champion. Get Greater Glyph of Magic Resist instead.

For your items, I would recoment taking of Madred's. Replace it with a Guardian Angel.
It is an amazing item, MR and Armor and a nice passive. If you don't want to lose damage, Frozen Mallet is there as well. And try to add a Last Whisperer in to the build somehow, if the enemy starts getting armor, you won't do much damage.

Laning Champs and Game-Play needs to be more in-depth.

Nice work on the guide and nice lay-out. Awaiting your reply and will vote when I get a reply.

For my review, I would like you to review my Kennen guide and +rep if possible.

Thanks,
Vitigam


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by RealmriderX1 » April 16, 2012 6:25am | Report

VOTED +1

Nicely done. 1+


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by Baconzer » May 14, 2012 5:27pm | Report

VOTED -1

this build really isnt meant for kogmaw, his W is a unique ability and doesnt stack with madred, and also he has no real sustain at all, please dont deter this much from the regular AD carry standardized build ^w^


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by telemaco » May 29, 2012 4:14am | Report

I saw your build in game, i was panth ;), and u destroy the middle, nice job

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by serratedblade67 » July 10, 2012 11:23pm | Report

i found a really good trick for those who like spamming his ulti what u want to do is buy a tear of the goddess then sit on ur summoner circle and spam for a bit togain mana then evrytime u retreat or die use it some more and you should be able to use his ulti alot without running out of mana!

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