Kog'Maw Build Guide by TheSavior
Champion Build: Kog'Maw
| Health | 2732 |
| Health Regen | 14.9 |
| Mana | 1015 |
| Mana Regen | 20.1 |
| Armor | 114.23 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 355 |
| Attack Speed | 105.965 |
| Crit Chance | 25%S |
| Crit Damage | 50% |
| Ability Power | 25 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 19.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 7.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Author's Preface

Banner made by JHOIJHOI!
Hello everyone, and welcome to my competitive
As always I just want to point out that this guide will not make you an unstoppable force of power and in no way will automatically make you the best Kog Maw player in the League. However, by following this guide you will certainly become more familiar with Kog' Maw and hopefully will realize his true potential.
Please keep in mind that I did put a lot of effort into making this guide for you, and would kindly ask you for your feedback! If you are going to down vote please at least tell me why in the comments. Thanks!
Introduction
What is there to say about
Kog'Maw? Well, besides the fact that I call him broken because of the ridiculous damage he puts out, he is a very good AD Carry to have on your team because of the amount of consistent damage he puts out at long ranges.
Playing AD Kog' Maw allows you to do a number of things:
- Provide an INSANE amount of damage to all types of champions on the enemy team.
- Harass from exceptional range in your lane with your
Bio-Arcane Barrage - Provide excellent ganks
- Finish off runners with your
Living Artillery
Although koq'maw dominates late game with the massive amounts of damage he puts out with his items and
Bio-Arcane Barrage, and the incredible range given to
Living Artillery to easily secure kills and harass players,
Kog'Maw must do well early game. This can be hard considering he is very squishy, and it is hard to escape from tight situations from him.
Pros and Cons
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+ Amazing Range with his + Incredible Damage + A crazy good ultimate + Can preform wonderful ganks. |
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- Very squishy - Not a lot of escapability - Can be hard early game - Expensive Items |
Runes
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Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Armor Penetration 3 |
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Getting armor pen is a must on
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These are probably the best seals out there for
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What?! CD reduction?! Yes, people say that a lot when I tell them that. It really is simple though; more CD reduction allows you to use your skills faster during the entire game, it really can save your life.
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Finally Armor Pen quints. Now, once again if you feel you have too much armor pen you can switch these for
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Take these runes if you are having a hard time dealing with laning. These give a big flat health bonus, and should help you maintain your lane when having health issues.
These give you huge damage bonus which is very helpful for laning and harassing, and can also be helpful throughout the entire game.
You can choose these instead of
These are viable runes if you think that you don't need the extra armor, from your
These runes are a definite possibility. If you find that cooldown runes are just not doing anything for you, you can switch to these for more survivability.
Masteries
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+ + + + + + + kills ad winning 1v1's. |
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+ + |
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Recommended Summoner Spells
I have been grabbing
Situational Spells
I get Heal primarily if I dont have a healing support and their is a heavy hitter or harasser in the enemy lane. (Remember I only know to do this this for ranked, based on viewing the enemy teams AD Carry) It is also nice to pick up if your support does not have a heal and does not take this.
Due to recent use (and thanks to A Chubby Baby for pointing this out) because of
Abilities
Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.

Passive: Increases Attack Speed by 10/15/20/25/30%.
Active: Kog'Maw launches a corrosive projectile which deals 60/110/160/210/260 (+0.7) magic damage and reduces the target's Armor and Magic Resist by 5/10/15/20/25 for 4 seconds.

Kog'Maw's attacks gain 130/150/170/190/210 range and deal additional magic damage equal to 2/3/4/5/6% (+0.01)% of the target's maximum Health (Max: 100 Damage vs Monsters). Lasts 8 seconds


Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
Kog'Maw launches ooze which deals 60/110/160/210/260 (+0.7) magic damage to enemies it passes through.

Kog'Maw fires artillery from a great distance. After a short delay, the artillery falls dealing 80/120/160 (+ ) (+0.3) magic damage and reveals targets for 4 seconds (deals 150% bonus damage to Champions).
Each subsequent Living Artillery in the next 6 seconds costs 40 additional mana (Max 200).
Laning Partners
Janna is my personal favorite person to lane with Kog Maw. She may not have a dependent heal, but her
While laning with
Soraka is not my favorite but she works. She can help you with your mana if you are in a pinch , and her heals are really great. However, her silence is about the only way to set up kills for you. It does damage and silences them, which is useful, but it has no CC.
Taric is probably my second favorite support with Kog. He has good heals, a great stun, and his Aura is a really nice thing to have. Not only this but his new ultimate gives you a great attack buff.
Lulu, is a very good laning partner. She might not have heals, but she has slows and a shield. On top of that her ulti gives you a significant HP bonus. Not to mention she can also output a bit of damage. Grab
Items
Alternative Items
I can get a second one of these for much more life steal.
: If you don't feel the need for life steal and you think you need more mobility and attack speed grab this. This item increases your attack speed, critical strike chance, and movement speed. A really nice weapon for
Kog'Maw or any AD carry for that matter.
An amazing item if they have an even more tanky team. Reduces armor like you wouldn't imagine. Replace this with
The Bloodthirster or
Phantom Dancer.
I am adding this to the alternative items list due to request and further testing. Though mainly for a Hybrid build, replacing this with
Malady is a possibility but not highly recommended. I do want to note, that you should not replace
Malady if they start to build Magic Resistance because your
Madred's Bloodrazor will do significantly less bonus damage.
Situational Items
These are items that I commonly get depending on the set-up and composition of tmy team and the enemy team.
This is one of my favorite items. It is incredibly useful if they have an AP heavy team, but it also does 42 extra magic damage per attack.
These are the only other boots I buy for kog maw, and I buy them when the enemy team has heavy CC.
A great item if you need some more armor penetration.
Gameplay

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Early Game
When we start playing we grab our
When you get enough money head back and buy your

This is not a bad start for

Mid Game
By mid game you should have completed or nearly completed your

Ganking Lanes
Before I explain this I want to say that you will have a MUCH more successful gank if you have red buff. So ask your jungle if you can take it next respawn.
Ganking as
Firstly, you need to know when to gank. You need to know if it is an appropriate situation. Before your gank, observe and ask yourself these few questions:
- How much health do I have?
- How much health does he/she have?
- Am I alone?
- Does he have CC / Can he run away?
- Is it a tank or durable champion?
- Are there any MIA's in the other lanes?
Problem: I have low health and/or low mana, should I proceed to gank him?
Solution: If you have below 40% health I would not recommend engaging a fight. However, if you are not the only person ganking you might consider going in AFTER someone else initiates. If you are low on mana it is usually fine if they are squishy and/or have a low amount of health. However if they have a stun or some type of CC and I would recommend not going in.
When you gank as
Kog'Maw you have to make sure to do one thing to help secure the kill. When running in shoot your
Void Ooze behind them, NOT ON TOP OF THEM (see tips and screen shots for an example). The first is that when you run in and you try to throw it on top of them, most likely it will end up in front of them based on that they will see you and run back. Not to mention that it will do nowhere near as much damage as if you would slow them and hit them with your
Bio-Arcane Barrage.
After casting
Void Ooze, if you can cast
Caustic Spittle and then proceed to auto attack with your
Bio-Arcane Barrage. If they get away barely, always remember that you can snipe them out with your
Living Artillery.
Tips and Screenshots

Using my
Void Ooze behind them so that they cant run away.

Try to utilize your
Living Artillery to it's fullest. Here I am sniping an unsuspecting Swain.

While I run into their jungle for their red buff, I use my ultimate to check the bush to make sure there are not any enemies. You can do this in many places.

Once again, I was on top of my game this time, and you cannot always expect the same results!
Postlude and Thank You's
Thank you very much for reading my guide! I put a considerable amount of effort into making this guide, so I would ask that you would kindly post constructive criticism, and helpful comments instead of the occasional gibberish.
A huge thank you to JHOIJHOI for her How to Make a Guide
Thanks to IceCreamy for their How to use Columns guide.
Another thank you to JHOIJHOI for making the banners and line dividers!
Updates
2/20/12 Guide created!
2/21/12 Updated Summoner spell section. Changed Ignite to situational, and prioritized Exhaust.
3/30/12 Updated situational items
-Added Lulu to the Laning Partners list.
-Updated the runes list and added an option Quintessence choice.
3/31/12 MAJOR OVERHAUL!
- Updated guide to look more user friendly.
- Added opening youtube video.
- Got rid of Lore section.
- Added Pros and Cons
- Updated Masteries and added
Vigor
in the Defensive section.
- Added a Masteries section.
- Updated Rune page layout.
- Split the Summoner spell section into two parts.
- Edited Grammer
4/2/12
- Changed masteries to get Mag Pen
- Re-organized order of chapters.
- Added Last Whisper to situational items
MORE TO COME!
4/21/12
Because of school I have been unable to update this guide in a while.
-updated item build.
-added more detail to the laning partner chapter
-added more info in the INFORMATION chapter
-updated rune and mastery pages appropriately
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