Renekton Build Guide by MillD
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Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Renektonwas my first 6300IP purchase and i have a bucket of experience with him.
I hope i can help you with Renekton and share my way of playing him.
Who is Renekton?
Renekton is offtank champion.
His duty is to protect his carries or charge in on enemy carries in teamfight.
Before that you obviously start game in SoloTop and farm your build up.
Renekton uses Fury mech instead of Mana.
Champions using this mech are Renekton and Tryndamere, however Tryndamere's Fury doesn't enchant his skills.
Your set of skills is really flexible due to Slice and Dice, Dominus and Ruthless Predator and that is just the thing that makes Renekton really fun to play.
Pros / Cons
- Very flexible in teamfights due to Slice and Dice
- Hard to Gank
- Tanky AND deals damage.
- No Mana problems ( Renekton uses Fury mech)
- Good cooperation with your Jungler
- Early CD problem with Slice and Dice
- Cant Jungle well
- Lacks late game Damage
Renekton Runes would be:
Greater Mark of Desolation
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Health
Building Runes like this results in a good sustain and some damage.
We play 8/21/1 on Renekton.
Summoner's Wrath - Improved Exhaust for an easier kill on solo top.
Brute Force - Renekton is AD so we take this.
Sorcery - CDR helps Renekton a lot due to his big CD on Slice and Dice.
Our goal in OFFENSE TREE was to reach Sorcery and max it.
CDR is really neat on Renekton because Slice and Dice is his harass tool and his escape tool with a preety big CD.
Hardiness , Resistance - We max these for better Sustain.
Durability , Veteran's Scars - The bigger you are, the harder it is to kill you.
Vigor - Always nice to have your HP regenerating if you are taking damage early.
Enlightenment - Important stuff here. Same thing i said for Sorcery counts here. Slice and Dice is always nice to have up for more harass and escape ability.
Honor Guard - This one is pretty fancy. It cuts off a small percent of damage you would take.
Juggernaut - Rambo Mode Renekton comin'. This thing reduces CC and gives you more HP.
Our goal in DEFENSE TREE was to reach Juggernaut for maximum tankyness and max Enlightenment for your CD's.
Summoner's Insight - CD on Flash gets lower. Nice.
Our "goal" here was to spend the last point wisely.
Reducing CD on Flash is the best option.
TWO OF A KIND:
Flash - Combined with Slice and Dice you can make 3 jumps and cover great distance.
Exhaust - You are SoloTop Champion. When your Jungler drops in for a gank, enemy will be A LOT easier to take down with IMPROVED Exhaust.
Teleport - If you're a fan of this take it but i like Exhaust better.
Ghost - I like 3 Jumps ( Flash, Slice and Dice better for obvious reasons.
Ignite - If your team lack this take it.
Cleanse - If you feel you need it take it, still, you can buy Quicksilver Sash.
Open up with Doran's Shield for tankyness and farm your way to Ionian Boots of Lucidity for CD reduction ( yes im talking about Slice and Dice again).
You want to get The Brutalizer for CDR and damage for low price.
Now get your Warmog's Armor and farm it up.
Follow with Atma's Impaler for damage and some Armor.
Now we build our The Brutalizer into Youmuu's Ghostblade for AS and crit (DO NOT FORGET to turn on the Active when needed).
Guardian Angel for more stats and Dead Rising effect.
In the end The Black Cleaver for more AD and AS to dish out some more damage.
Don't be afraid to improvise with situational items like Quicksilver Sash and Hexdrinker because that's what game is all about.
Many players play Renekton as a tank!
That is possible but this way is true way of the Croc!
Renekton has a flexible and mostly combo dependent skills.
Reign of Anger - This one is really nice for fights as it regenerate more of your Fury while you are banged up (under 50% HP).
Don't forget about this one in 1v1 fights as it could just win that fight for you.
Cull the Meek - This would be your main damage output early game and a great farming tool. It is also a heal but lets face it, it is not much of a heal though it can be spammed a lot due to low CD and Fury mech.
Ruthless Predator - This is your CC ability. It provides a decent stun on your next hit. This is good for setting up ganks, focusing carry in teamfight and protecting your carry.
Slice and Dice - You probably noticed that i talk a lot about this ability? Why? It is an engage/escape ability that provides 1 or 2 jumps ( You must hit enemy with Slice to cast Dice.). With this up you are almost ungankable if you use it well. Combined with Flash you can jump 3 times and cover a helluva distance in a short amount of time.
A Friggin' Cooldown!
We take all those CDR items(ex. The Brutalizer, Ionian Boots of Lucidity) just to make sure this one will be ready when needed.
Dominus - This ultimate is really good!
You morph into Godzilla for 15 secs.
While you're Godzilla your Fury is regenerating and you deal a significant amount of Magic damage around you. Also, it gives you a chunk of Health on use so you can surprise your opponent when going 1v1 or deny that Requiem.
-"How to harass early game if i have no ranged skills???"
-Simple. Dive in with Slice and Dice,stun them with Ruthless Predator, hit Cull the Meek and Slice and Dice out.
I want you to know that your goal is to WIN the solo lane!
Your cooperation with jungle is amazing due to your set of skills.
Ask Jungler to gank hard and if he claims he cant do it I want you to outfarm their SoloTopper; With Cull the Meek and no Mana to waste you can definitely do it (unless you're facing Hardcore farmers like Cho'Gath and Mordekaiser.
Thank You for reading my Guide!
I hope i helped and I will see you on Fields of Justice!